mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
Rename CoglVertexArray to CoglAttributeBuffer
This is part of a broader cleanup of some of the experimental Cogl API. One of the reasons for this particular rename is to switch away from using the term "Array" which implies a regular, indexable layout which isn't the case. We also want to have a strongly implied relationship between CoglAttributes and CoglAttributeBuffers.
This commit is contained in:
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2da24ab863
commit
ce7c06dc03
@ -77,7 +77,7 @@ cogl_public_h = \
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$(srcdir)/cogl-types.h \
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$(srcdir)/cogl-vertex-buffer.h \
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$(srcdir)/cogl-index-array.h \
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$(srcdir)/cogl-vertex-array.h \
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$(srcdir)/cogl-attribute-buffer.h \
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$(srcdir)/cogl-indices.h \
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$(srcdir)/cogl-attribute.h \
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$(srcdir)/cogl-primitive.h \
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@ -222,8 +222,8 @@ cogl_sources_c = \
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$(srcdir)/cogl-vertex-buffer.c \
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$(srcdir)/cogl-index-array-private.h \
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$(srcdir)/cogl-index-array.c \
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$(srcdir)/cogl-vertex-array-private.h \
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$(srcdir)/cogl-vertex-array.c \
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$(srcdir)/cogl-attribute-buffer-private.h \
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$(srcdir)/cogl-attribute-buffer.c \
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$(srcdir)/cogl-indices-private.h \
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$(srcdir)/cogl-indices.c \
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$(srcdir)/cogl-attribute-private.h \
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@ -25,15 +25,14 @@
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_VERTEX_ARRAY_PRIVATE_H
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#define __COGL_VERTEX_ARRAY_PRIVATE_H
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#ifndef __COGL_ATTRIBUTE_BUFFER_PRIVATE_H
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#define __COGL_ATTRIBUTE_BUFFER_PRIVATE_H
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#include "cogl-buffer-private.h"
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struct _CoglVertexArray
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struct _CoglAttributeBuffer
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{
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CoglBuffer _parent;
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};
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#endif /* __COGL_VERTEX_ARRAY_PRIVATE_H */
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#endif /* __COGL_ATTRIBUTE_BUFFER_PRIVATE_H */
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@ -30,17 +30,17 @@
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#endif
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#include "cogl-object-private.h"
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#include "cogl-vertex-array.h"
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#include "cogl-vertex-array-private.h"
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#include "cogl-attribute-buffer.h"
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#include "cogl-attribute-buffer-private.h"
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static void _cogl_vertex_array_free (CoglVertexArray *array);
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static void _cogl_attribute_buffer_free (CoglAttributeBuffer *array);
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COGL_BUFFER_DEFINE (VertexArray, vertex_array);
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COGL_BUFFER_DEFINE (AttributeBuffer, attribute_buffer);
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CoglVertexArray *
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cogl_vertex_array_new (gsize bytes, const void *data)
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CoglAttributeBuffer *
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cogl_attribute_buffer_new (gsize bytes, const void *data)
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{
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CoglVertexArray *array = g_slice_new (CoglVertexArray);
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CoglAttributeBuffer *array = g_slice_new (CoglAttributeBuffer);
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gboolean use_malloc;
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if (!cogl_features_available (COGL_FEATURE_VBOS))
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@ -52,11 +52,11 @@ cogl_vertex_array_new (gsize bytes, const void *data)
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_cogl_buffer_initialize (COGL_BUFFER (array),
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bytes,
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use_malloc,
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COGL_BUFFER_BIND_TARGET_VERTEX_ARRAY,
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COGL_BUFFER_USAGE_HINT_VERTEX_ARRAY,
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COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
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COGL_BUFFER_USAGE_HINT_ATTRIBUTE_BUFFER,
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COGL_BUFFER_UPDATE_HINT_STATIC);
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_cogl_vertex_array_object_new (array);
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_cogl_attribute_buffer_object_new (array);
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if (data)
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cogl_buffer_set_data (COGL_BUFFER (array),
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@ -67,11 +67,11 @@ cogl_vertex_array_new (gsize bytes, const void *data)
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}
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static void
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_cogl_vertex_array_free (CoglVertexArray *array)
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_cogl_attribute_buffer_free (CoglAttributeBuffer *array)
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{
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/* parent's destructor */
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_cogl_buffer_fini (COGL_BUFFER (array));
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g_slice_free (CoglVertexArray, array);
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g_slice_free (CoglAttributeBuffer, array);
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}
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@ -28,26 +28,27 @@
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_VERTEX_ARRAY_H__
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#define __COGL_VERTEX_ARRAY_H__
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#ifndef __COGL_ATTRIBUTE_BUFFER_H__
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#define __COGL_ATTRIBUTE_BUFFER_H__
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-vertex-array
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* @short_description: Functions for creating and manipulating vertex arrays
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* SECTION:cogl-attribute-buffer
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* @short_description: Functions for creating and manipulating attribute
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* buffers
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*
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* FIXME
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*/
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typedef struct _CoglVertexArray CoglVertexArray;
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typedef struct _CoglAttributeBuffer CoglAttributeBuffer;
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/**
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* cogl_vertex_array_new:
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* cogl_attribute_buffer_new:
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* @bytes: The number of bytes to allocate for vertex attribute data.
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* @data: An optional pointer to vertex data to upload immediately.
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*
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* Declares a new #CoglVertexArray of @size bytes to contain arrays of vertex
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* Declares a new #CoglAttributeBuffer of @size bytes to contain arrays of vertex
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* attribute data. Once declared, data can be set using cogl_buffer_set_data()
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* or by mapping it into the application's address space using cogl_buffer_map().
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*
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@ -57,26 +58,25 @@ typedef struct _CoglVertexArray CoglVertexArray;
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* Since: 1.4
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* Stability: Unstable
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*/
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CoglVertexArray *
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cogl_vertex_array_new (gsize bytes,
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const void *data);
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CoglAttributeBuffer *
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cogl_attribute_buffer_new (gsize bytes, const void *data);
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/**
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* cogl_is_vertex_array:
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* cogl_is_attribute_buffer:
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* @object: A #CoglObject
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*
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* Gets whether the given object references a #CoglVertexArray.
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* Gets whether the given object references a #CoglAttributeBuffer.
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*
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* Returns: %TRUE if the handle references a #CoglVertexArray,
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* Returns: %TRUE if the handle references a #CoglAttributeBuffer,
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* %FALSE otherwise
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*
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* Since: 1.4
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* Stability: Unstable
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*/
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gboolean
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cogl_is_vertex_array (void *object);
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cogl_is_attribute_buffer (void *object);
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G_END_DECLS
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#endif /* __COGL_VERTEX_ARRAY_H__ */
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#endif /* __COGL_ATTRIBUTE_BUFFER_H__ */
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@ -44,7 +44,7 @@ struct _CoglAttribute
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{
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CoglObject _parent;
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CoglVertexArray *array;
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CoglAttributeBuffer *attribute_buffer;
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char *name;
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CoglAttributeNameID name_id;
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gsize stride;
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@ -231,7 +231,7 @@ validate_cogl_attribute (const char *name,
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}
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CoglAttribute *
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cogl_attribute_new (CoglVertexArray *array,
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cogl_attribute_new (CoglAttributeBuffer *attribute_buffer,
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const char *name,
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gsize stride,
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gsize offset,
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@ -241,7 +241,7 @@ cogl_attribute_new (CoglVertexArray *array,
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CoglAttribute *attribute = g_slice_new (CoglAttribute);
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gboolean status;
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attribute->array = cogl_object_ref (array);
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attribute->attribute_buffer = cogl_object_ref (attribute_buffer);
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attribute->name = g_strdup (name);
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attribute->stride = stride;
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attribute->offset = offset;
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@ -312,27 +312,27 @@ cogl_attribute_set_normalized (CoglAttribute *attribute,
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attribute->normalized = normalized;
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}
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CoglVertexArray *
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cogl_attribute_get_array (CoglAttribute *attribute)
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CoglAttributeBuffer *
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cogl_attribute_get_buffer (CoglAttribute *attribute)
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{
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g_return_val_if_fail (cogl_is_attribute (attribute), NULL);
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return attribute->array;
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return attribute->attribute_buffer;
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}
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void
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cogl_attribute_set_array (CoglAttribute *attribute,
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CoglVertexArray *array)
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CoglAttributeBuffer *attribute_buffer)
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{
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g_return_if_fail (cogl_is_attribute (attribute));
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if (G_UNLIKELY (attribute->immutable_ref))
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warn_about_midscene_changes ();
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cogl_object_ref (array);
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cogl_object_ref (attribute_buffer);
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cogl_object_unref (attribute->array);
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attribute->array = array;
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cogl_object_unref (attribute->attribute_buffer);
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attribute->attribute_buffer = attribute_buffer;
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}
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CoglAttribute *
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@ -341,7 +341,7 @@ _cogl_attribute_immutable_ref (CoglAttribute *attribute)
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g_return_val_if_fail (cogl_is_attribute (attribute), NULL);
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attribute->immutable_ref++;
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_cogl_buffer_immutable_ref (COGL_BUFFER (attribute->array));
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_cogl_buffer_immutable_ref (COGL_BUFFER (attribute->attribute_buffer));
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return attribute;
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}
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@ -352,14 +352,14 @@ _cogl_attribute_immutable_unref (CoglAttribute *attribute)
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g_return_if_fail (attribute->immutable_ref > 0);
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attribute->immutable_ref--;
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_cogl_buffer_immutable_unref (COGL_BUFFER (attribute->array));
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_cogl_buffer_immutable_unref (COGL_BUFFER (attribute->attribute_buffer));
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}
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static void
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_cogl_attribute_free (CoglAttribute *attribute)
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{
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g_free (attribute->name);
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cogl_object_unref (attribute->array);
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cogl_object_unref (attribute->attribute_buffer);
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g_slice_free (CoglAttribute, attribute);
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}
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@ -598,16 +598,16 @@ enable_gl_state (CoglDrawFlags flags,
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for (i = 0; attributes[i]; i++)
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{
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CoglAttribute *attribute = attributes[i];
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CoglVertexArray *vertex_array;
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CoglAttributeBuffer *attribute_buffer;
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CoglBuffer *buffer;
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guint8 *base;
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#ifdef HAVE_COGL_GLES2
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int attrib_location;
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#endif
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vertex_array = cogl_attribute_get_array (attribute);
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buffer = COGL_BUFFER (vertex_array);
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base = _cogl_buffer_bind (buffer, COGL_BUFFER_BIND_TARGET_VERTEX_ARRAY);
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attribute_buffer = cogl_attribute_get_buffer (attribute);
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buffer = COGL_BUFFER (attribute_buffer);
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base = _cogl_buffer_bind (buffer, COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER);
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switch (attribute->name_id)
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{
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@ -875,7 +875,7 @@ get_wire_lines (CoglAttribute *attribute,
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int *n_vertices_out,
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CoglIndices *_indices)
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{
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CoglVertexArray *vertex_array = cogl_attribute_get_array (attribute);
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CoglAttributeBuffer *attribute_buffer = cogl_attribute_get_buffer (attribute);
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void *vertices;
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CoglIndexArray *index_array;
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void *indices;
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@ -884,7 +884,7 @@ get_wire_lines (CoglAttribute *attribute,
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int n_lines;
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CoglVertexP3 *out = NULL;
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vertices = cogl_buffer_map (COGL_BUFFER (vertex_array),
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vertices = cogl_buffer_map (COGL_BUFFER (attribute_buffer),
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COGL_BUFFER_ACCESS_READ, 0);
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if (_indices)
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{
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@ -982,7 +982,7 @@ get_wire_lines (CoglAttribute *attribute,
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#endif
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if (vertices != NULL)
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cogl_buffer_unmap (COGL_BUFFER (vertex_array));
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cogl_buffer_unmap (COGL_BUFFER (attribute_buffer));
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if (indices != NULL)
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cogl_buffer_unmap (COGL_BUFFER (index_array));
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@ -1003,7 +1003,7 @@ draw_wireframe (CoglVerticesMode mode,
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static CoglPipeline *wire_pipeline;
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CoglAttribute *wire_attribute[2];
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CoglVertexP3 *lines;
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CoglVertexArray *array;
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CoglAttributeBuffer *attribute_buffer;
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for (i = 0; attributes[i]; i++)
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{
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@ -1021,16 +1021,17 @@ draw_wireframe (CoglVerticesMode mode,
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n_vertices,
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&n_line_vertices,
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indices);
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array = cogl_vertex_array_new (sizeof (CoglVertexP3) * n_line_vertices,
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attribute_buffer =
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cogl_attribute_buffer_new (sizeof (CoglVertexP3) * n_line_vertices,
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lines);
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wire_attribute[0] =
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cogl_attribute_new (array, "cogl_position_in",
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cogl_attribute_new (attribute_buffer, "cogl_position_in",
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sizeof (CoglVertexP3),
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0,
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3,
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COGL_ATTRIBUTE_TYPE_FLOAT);
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wire_attribute[1] = NULL;
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cogl_object_unref (array);
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cogl_object_unref (attribute_buffer);
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if (!wire_pipeline)
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{
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@ -31,7 +31,7 @@
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#ifndef __COGL_ATTRIBUTE_H__
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#define __COGL_ATTRIBUTE_H__
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#include <cogl/cogl-vertex-array.h>
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#include <cogl/cogl-attribute-buffer.h>
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#include <cogl/cogl-indices.h>
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G_BEGIN_DECLS
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@ -48,13 +48,14 @@ typedef struct _CoglAttribute CoglAttribute;
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/**
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* cogl_attribute_new:
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* @array: The #CoglVertexArray containing the actual attribute data
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* @attribute_buffer: The #CoglAttributeBuffer containing the actual
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* attribute data
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* @name: The name of the attribute (used to reference it from GLSL)
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* @stride: The number of bytes to jump to get to the next attribute
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* value for the next vertex. (Usually
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* <pre>sizeof (MyVertex)</pre>)
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* @offset: The byte offset from the start of @array for the first
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* attribute value. (Usually
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* @offset: The byte offset from the start of @attribute_buffer for
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* the first attribute value. (Usually
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* <pre>offsetof (MyVertex, component0)</pre>
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* @components: The number of components (e.g. 4 for an rgba color or
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* 3 for and (x,y,z) position)
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@ -131,7 +132,7 @@ typedef struct _CoglAttribute CoglAttribute;
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/* XXX: look for a precedent to see if the stride/offset args should
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* have a different order. */
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CoglAttribute *
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cogl_attribute_new (CoglVertexArray *array,
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cogl_attribute_new (CoglAttributeBuffer *attribute_buffer,
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const char *name,
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gsize stride,
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gsize offset,
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@ -64,14 +64,14 @@ typedef enum _CoglBufferFlags
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typedef enum {
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COGL_BUFFER_USAGE_HINT_TEXTURE,
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COGL_BUFFER_USAGE_HINT_VERTEX_ARRAY,
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COGL_BUFFER_USAGE_HINT_ATTRIBUTE_BUFFER,
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COGL_BUFFER_USAGE_HINT_INDEX_ARRAY
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} CoglBufferUsageHint;
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typedef enum {
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COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
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COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
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COGL_BUFFER_BIND_TARGET_VERTEX_ARRAY,
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COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
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COGL_BUFFER_BIND_TARGET_INDEX_ARRAY,
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COGL_BUFFER_BIND_TARGET_COUNT
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return GL_PIXEL_PACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK:
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return GL_PIXEL_UNPACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_VERTEX_ARRAY:
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case COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER:
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return GL_ARRAY_BUFFER;
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case COGL_BUFFER_BIND_TARGET_INDEX_ARRAY:
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return GL_ELEMENT_ARRAY_BUFFER;
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@ -98,13 +98,14 @@ cogl_index_array_allocate (CoglIndexArray *indices,
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*
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* XXX: The double plurel form that "Indices" "Array" implies could be
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* a bit confusing. Also to be a bit more consistent with
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* CoglVertexArray vs CoglAttribute it might be best to rename so
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* CoglAttributeBuffer vs CoglAttribute it might be best to rename so
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* we have CoglIndexArray vs CoglIndices? maybe even
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* CoglIndexRange :-/ ?
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*
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* CoglBuffer
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* CoglVertexArray (buffer sub-class)
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* CoglPrimitive (defines meta data for sub-region of array)
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* CoglAttributeBuffer (buffer sub-class)
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* CoglAttribute (defines meta data for sub-region of buffer)
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* CoglPrimitive (object encapsulating a set of attributes)
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* CoglPixelArray (buffer sub-class)
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* CoglIndexArray (buffer sub-class)
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* CoglIndices (defines meta data for sub-region of array)
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@ -95,7 +95,7 @@ typedef struct _CoglJournalFlushState
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{
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CoglJournal *journal;
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CoglVertexArray *vertex_array;
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CoglAttributeBuffer *attribute_buffer;
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GArray *attributes;
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int current_attribute;
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@ -518,7 +518,7 @@ _cogl_journal_flush_texcoord_vbo_offsets_and_entries (
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/* XXX: it may be worth having some form of static initializer for
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* attributes... */
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*attribute_entry =
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cogl_attribute_new (state->vertex_array,
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cogl_attribute_new (state->attribute_buffer,
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name,
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state->stride,
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state->array_offset +
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@ -593,7 +593,7 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
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g_array_set_size (state->attributes, 2);
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attribute_entry = &g_array_index (state->attributes, CoglAttribute *, 0);
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*attribute_entry = cogl_attribute_new (state->vertex_array,
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*attribute_entry = cogl_attribute_new (state->attribute_buffer,
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"cogl_position_in",
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||||
stride,
|
||||
state->array_offset,
|
||||
@ -602,7 +602,7 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
|
||||
|
||||
attribute_entry = &g_array_index (state->attributes, CoglAttribute *, 1);
|
||||
*attribute_entry =
|
||||
cogl_attribute_new (state->vertex_array,
|
||||
cogl_attribute_new (state->attribute_buffer,
|
||||
"cogl_color_in",
|
||||
stride,
|
||||
state->array_offset + (POS_STRIDE * 4),
|
||||
@ -614,9 +614,9 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
|
||||
#endif
|
||||
|
||||
/* We only create new Attributes when the stride within the
|
||||
* VertexArray changes. (due to a change in the number of pipeline
|
||||
* AttributeBuffer changes. (due to a change in the number of pipeline
|
||||
* layers) While the stride remains constant we walk forward through
|
||||
* the above VertexArray using a vertex offset passed to
|
||||
* the above AttributeBuffer using a vertex offset passed to
|
||||
* cogl_draw_attributes
|
||||
*/
|
||||
state->current_vertex = 0;
|
||||
@ -628,7 +628,7 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
|
||||
/* Mapping a buffer for read is probably a really bad thing to
|
||||
do but this will only happen during debugging so it probably
|
||||
doesn't matter */
|
||||
verts = ((guint8 *) cogl_buffer_map (COGL_BUFFER (state->vertex_array),
|
||||
verts = ((guint8 *)cogl_buffer_map (COGL_BUFFER (state->attribute_buffer),
|
||||
COGL_BUFFER_ACCESS_READ, 0) +
|
||||
state->array_offset);
|
||||
|
||||
@ -636,7 +636,7 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
|
||||
batch_start->n_layers,
|
||||
batch_len);
|
||||
|
||||
cogl_buffer_unmap (COGL_BUFFER (state->vertex_array));
|
||||
cogl_buffer_unmap (COGL_BUFFER (state->attribute_buffer));
|
||||
}
|
||||
|
||||
batch_and_call (batch_start,
|
||||
@ -1092,13 +1092,13 @@ compare_entry_clip_stacks (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
|
||||
return entry0->clip_stack == entry1->clip_stack;
|
||||
}
|
||||
|
||||
static CoglVertexArray *
|
||||
static CoglAttributeBuffer *
|
||||
upload_vertices (const CoglJournalEntry *entries,
|
||||
int n_entries,
|
||||
size_t needed_vbo_len,
|
||||
GArray *vertices)
|
||||
{
|
||||
CoglVertexArray *array;
|
||||
CoglAttributeBuffer *attribute_buffer;
|
||||
CoglBuffer *buffer;
|
||||
const float *vin;
|
||||
float *vout;
|
||||
@ -1107,8 +1107,8 @@ upload_vertices (const CoglJournalEntry *entries,
|
||||
|
||||
g_assert (needed_vbo_len);
|
||||
|
||||
array = cogl_vertex_array_new (needed_vbo_len * 4, NULL);
|
||||
buffer = COGL_BUFFER (array);
|
||||
attribute_buffer = cogl_attribute_buffer_new (needed_vbo_len * 4, NULL);
|
||||
buffer = COGL_BUFFER (attribute_buffer);
|
||||
cogl_buffer_set_update_hint (buffer, COGL_BUFFER_UPDATE_HINT_STATIC);
|
||||
|
||||
vout = _cogl_buffer_map_for_fill_or_fallback (buffer);
|
||||
@ -1182,7 +1182,7 @@ upload_vertices (const CoglJournalEntry *entries,
|
||||
|
||||
_cogl_buffer_unmap_for_fill_or_fallback (buffer);
|
||||
|
||||
return array;
|
||||
return attribute_buffer;
|
||||
}
|
||||
|
||||
void
|
||||
@ -1340,7 +1340,7 @@ _cogl_journal_flush (CoglJournal *journal,
|
||||
|
||||
/* We upload the vertices after the clip stack pass in case it
|
||||
modifies the entries */
|
||||
state.vertex_array = upload_vertices (&g_array_index (journal->entries,
|
||||
state.attribute_buffer = upload_vertices (&g_array_index (journal->entries,
|
||||
CoglJournalEntry, 0),
|
||||
journal->entries->len,
|
||||
journal->needed_vbo_len,
|
||||
@ -1380,7 +1380,7 @@ _cogl_journal_flush (CoglJournal *journal,
|
||||
cogl_object_unref (g_array_index (state.attributes, CoglAttribute *, i));
|
||||
g_array_set_size (state.attributes, 0);
|
||||
|
||||
cogl_object_unref (state.vertex_array);
|
||||
cogl_object_unref (state.attribute_buffer);
|
||||
|
||||
_cogl_journal_discard (journal);
|
||||
|
||||
|
@ -79,14 +79,14 @@ struct _CoglPathData
|
||||
floatVec2 path_nodes_min;
|
||||
floatVec2 path_nodes_max;
|
||||
|
||||
CoglVertexArray *fill_vbo;
|
||||
CoglAttributeBuffer *fill_attribute_buffer;
|
||||
CoglIndices *fill_vbo_indices;
|
||||
unsigned int fill_vbo_n_indices;
|
||||
CoglAttribute *fill_vbo_attributes[COGL_PATH_N_ATTRIBUTES + 1];
|
||||
CoglAttribute *fill_attributes[COGL_PATH_N_ATTRIBUTES + 1];
|
||||
|
||||
CoglVertexArray *stroke_vbo;
|
||||
CoglAttribute **stroke_vbo_attributes;
|
||||
unsigned int stroke_vbo_n_attributes;
|
||||
CoglAttributeBuffer *stroke_attribute_buffer;
|
||||
CoglAttribute **stroke_attributes;
|
||||
unsigned int stroke_n_attributes;
|
||||
|
||||
/* This is used as an optimisation for when the path contains a
|
||||
single contour specified using cogl2_path_rectangle. Cogl is more
|
||||
|
@ -29,7 +29,7 @@
|
||||
#define __COGL_PRIMITIVE_PRIVATE_H
|
||||
|
||||
#include "cogl-object-private.h"
|
||||
#include "cogl-vertex-array-private.h"
|
||||
#include "cogl-attribute-buffer-private.h"
|
||||
|
||||
struct _CoglPrimitive
|
||||
{
|
||||
|
@ -124,11 +124,11 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
|
||||
int n_vertices,
|
||||
const CoglVertexP2 *data)
|
||||
{
|
||||
CoglVertexArray *array =
|
||||
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2), data);
|
||||
CoglAttributeBuffer *attribute_buffer =
|
||||
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP2), data);
|
||||
CoglAttribute *attributes[2];
|
||||
|
||||
attributes[0] = cogl_attribute_new (array,
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (CoglVertexP2),
|
||||
offsetof (CoglVertexP2, x),
|
||||
@ -136,7 +136,7 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[1] = NULL;
|
||||
|
||||
cogl_object_unref (array);
|
||||
cogl_object_unref (attribute_buffer);
|
||||
|
||||
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
||||
attributes);
|
||||
@ -147,11 +147,11 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
|
||||
int n_vertices,
|
||||
const CoglVertexP3 *data)
|
||||
{
|
||||
CoglVertexArray *array =
|
||||
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3), data);
|
||||
CoglAttributeBuffer *attribute_buffer =
|
||||
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP3), data);
|
||||
CoglAttribute *attributes[2];
|
||||
|
||||
attributes[0] = cogl_attribute_new (array,
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (CoglVertexP3),
|
||||
offsetof (CoglVertexP3, x),
|
||||
@ -159,7 +159,7 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[1] = NULL;
|
||||
|
||||
cogl_object_unref (array);
|
||||
cogl_object_unref (attribute_buffer);
|
||||
|
||||
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
||||
attributes);
|
||||
@ -170,17 +170,17 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
|
||||
int n_vertices,
|
||||
const CoglVertexP2C4 *data)
|
||||
{
|
||||
CoglVertexArray *array =
|
||||
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2C4), data);
|
||||
CoglAttributeBuffer *attribute_buffer =
|
||||
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP2C4), data);
|
||||
CoglAttribute *attributes[3];
|
||||
|
||||
attributes[0] = cogl_attribute_new (array,
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (CoglVertexP2C4),
|
||||
offsetof (CoglVertexP2C4, x),
|
||||
2,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[1] = cogl_attribute_new (array,
|
||||
attributes[1] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_color_in",
|
||||
sizeof (CoglVertexP2C4),
|
||||
offsetof (CoglVertexP2C4, r),
|
||||
@ -188,7 +188,7 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
|
||||
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
|
||||
attributes[2] = NULL;
|
||||
|
||||
cogl_object_unref (array);
|
||||
cogl_object_unref (attribute_buffer);
|
||||
|
||||
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
||||
attributes);
|
||||
@ -199,17 +199,17 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
|
||||
int n_vertices,
|
||||
const CoglVertexP3C4 *data)
|
||||
{
|
||||
CoglVertexArray *array =
|
||||
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3C4), data);
|
||||
CoglAttributeBuffer *attribute_buffer =
|
||||
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP3C4), data);
|
||||
CoglAttribute *attributes[3];
|
||||
|
||||
attributes[0] = cogl_attribute_new (array,
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (CoglVertexP3C4),
|
||||
offsetof (CoglVertexP3C4, x),
|
||||
3,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[1] = cogl_attribute_new (array,
|
||||
attributes[1] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_color_in",
|
||||
sizeof (CoglVertexP3C4),
|
||||
offsetof (CoglVertexP3C4, r),
|
||||
@ -217,7 +217,7 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
|
||||
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
|
||||
attributes[2] = NULL;
|
||||
|
||||
cogl_object_unref (array);
|
||||
cogl_object_unref (attribute_buffer);
|
||||
|
||||
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
||||
attributes);
|
||||
@ -228,17 +228,17 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
|
||||
int n_vertices,
|
||||
const CoglVertexP2T2 *data)
|
||||
{
|
||||
CoglVertexArray *array =
|
||||
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2T2), data);
|
||||
CoglAttributeBuffer *attribute_buffer =
|
||||
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP2T2), data);
|
||||
CoglAttribute *attributes[3];
|
||||
|
||||
attributes[0] = cogl_attribute_new (array,
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (CoglVertexP2T2),
|
||||
offsetof (CoglVertexP2T2, x),
|
||||
2,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[1] = cogl_attribute_new (array,
|
||||
attributes[1] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_tex_coord0_in",
|
||||
sizeof (CoglVertexP2T2),
|
||||
offsetof (CoglVertexP2T2, s),
|
||||
@ -246,7 +246,7 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[2] = NULL;
|
||||
|
||||
cogl_object_unref (array);
|
||||
cogl_object_unref (attribute_buffer);
|
||||
|
||||
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
||||
attributes);
|
||||
@ -257,17 +257,17 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
|
||||
int n_vertices,
|
||||
const CoglVertexP3T2 *data)
|
||||
{
|
||||
CoglVertexArray *array =
|
||||
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3T2), data);
|
||||
CoglAttributeBuffer *attribute_buffer =
|
||||
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP3T2), data);
|
||||
CoglAttribute *attributes[3];
|
||||
|
||||
attributes[0] = cogl_attribute_new (array,
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (CoglVertexP3T2),
|
||||
offsetof (CoglVertexP3T2, x),
|
||||
3,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[1] = cogl_attribute_new (array,
|
||||
attributes[1] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_tex_coord0_in",
|
||||
sizeof (CoglVertexP3T2),
|
||||
offsetof (CoglVertexP3T2, s),
|
||||
@ -275,7 +275,7 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[2] = NULL;
|
||||
|
||||
cogl_object_unref (array);
|
||||
cogl_object_unref (attribute_buffer);
|
||||
|
||||
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
||||
attributes);
|
||||
@ -286,23 +286,23 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
|
||||
int n_vertices,
|
||||
const CoglVertexP2T2C4 *data)
|
||||
{
|
||||
CoglVertexArray *array =
|
||||
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2T2C4), data);
|
||||
CoglAttributeBuffer *attribute_buffer =
|
||||
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP2T2C4), data);
|
||||
CoglAttribute *attributes[4];
|
||||
|
||||
attributes[0] = cogl_attribute_new (array,
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (CoglVertexP2T2C4),
|
||||
offsetof (CoglVertexP2T2C4, x),
|
||||
2,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[1] = cogl_attribute_new (array,
|
||||
attributes[1] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_tex_coord0_in",
|
||||
sizeof (CoglVertexP2T2C4),
|
||||
offsetof (CoglVertexP2T2C4, s),
|
||||
2,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[2] = cogl_attribute_new (array,
|
||||
attributes[2] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_color_in",
|
||||
sizeof (CoglVertexP2T2C4),
|
||||
offsetof (CoglVertexP2T2C4, r),
|
||||
@ -310,7 +310,7 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
|
||||
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
|
||||
attributes[3] = NULL;
|
||||
|
||||
cogl_object_unref (array);
|
||||
cogl_object_unref (attribute_buffer);
|
||||
|
||||
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
||||
attributes);
|
||||
@ -321,23 +321,23 @@ cogl_primitive_new_p3t2c4 (CoglVerticesMode mode,
|
||||
int n_vertices,
|
||||
const CoglVertexP3T2C4 *data)
|
||||
{
|
||||
CoglVertexArray *array =
|
||||
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3T2C4), data);
|
||||
CoglAttributeBuffer *attribute_buffer =
|
||||
cogl_attribute_buffer_new (n_vertices * sizeof (CoglVertexP3T2C4), data);
|
||||
CoglAttribute *attributes[4];
|
||||
|
||||
attributes[0] = cogl_attribute_new (array,
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (CoglVertexP3T2C4),
|
||||
offsetof (CoglVertexP3T2C4, x),
|
||||
3,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[1] = cogl_attribute_new (array,
|
||||
attributes[1] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_tex_coord0_in",
|
||||
sizeof (CoglVertexP3T2C4),
|
||||
offsetof (CoglVertexP3T2C4, s),
|
||||
2,
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
attributes[2] = cogl_attribute_new (array,
|
||||
attributes[2] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_color_in",
|
||||
sizeof (CoglVertexP3T2C4),
|
||||
offsetof (CoglVertexP3T2C4, r),
|
||||
@ -345,7 +345,7 @@ cogl_primitive_new_p3t2c4 (CoglVerticesMode mode,
|
||||
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
|
||||
attributes[3] = NULL;
|
||||
|
||||
cogl_object_unref (array);
|
||||
cogl_object_unref (attribute_buffer);
|
||||
|
||||
return _cogl_primitive_new_with_attributes_array_unref (mode, n_vertices,
|
||||
attributes);
|
||||
|
@ -245,7 +245,7 @@ cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
|
||||
*
|
||||
* Provides a convenient way to describe a primitive, such as a single
|
||||
* triangle strip or a triangle fan, that will internally allocate the
|
||||
* necessary #CoglVertexArray storage, describe the position
|
||||
* necessary #CoglAttributeBuffer storage, describe the position
|
||||
* attribute with a #CoglAttribute and upload your data.
|
||||
*
|
||||
* For example to draw a convex polygon you can do:
|
||||
@ -289,7 +289,7 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
|
||||
*
|
||||
* Provides a convenient way to describe a primitive, such as a single
|
||||
* triangle strip or a triangle fan, that will internally allocate the
|
||||
* necessary #CoglVertexArray storage, describe the position
|
||||
* necessary #CoglAttributeBuffer storage, describe the position
|
||||
* attribute with a #CoglAttribute and upload your data.
|
||||
*
|
||||
* For example to draw a convex polygon you can do:
|
||||
@ -333,7 +333,7 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
|
||||
*
|
||||
* Provides a convenient way to describe a primitive, such as a single
|
||||
* triangle strip or a triangle fan, that will internally allocate the
|
||||
* necessary #CoglVertexArray storage, describe the position
|
||||
* necessary #CoglAttributeBuffer storage, describe the position
|
||||
* and color attributes with #CoglAttribute<!-- -->s and upload
|
||||
* your data.
|
||||
*
|
||||
@ -379,7 +379,7 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
|
||||
*
|
||||
* Provides a convenient way to describe a primitive, such as a single
|
||||
* triangle strip or a triangle fan, that will internally allocate the
|
||||
* necessary #CoglVertexArray storage, describe the position
|
||||
* necessary #CoglAttributeBuffer storage, describe the position
|
||||
* and color attributes with #CoglAttribute<!-- -->s and upload
|
||||
* your data.
|
||||
*
|
||||
@ -425,7 +425,7 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
|
||||
*
|
||||
* Provides a convenient way to describe a primitive, such as a single
|
||||
* triangle strip or a triangle fan, that will internally allocate the
|
||||
* necessary #CoglVertexArray storage, describe the position and
|
||||
* necessary #CoglAttributeBuffer storage, describe the position and
|
||||
* texture coordinate attributes with #CoglAttribute<!-- -->s and
|
||||
* upload your data.
|
||||
*
|
||||
@ -471,7 +471,7 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
|
||||
*
|
||||
* Provides a convenient way to describe a primitive, such as a single
|
||||
* triangle strip or a triangle fan, that will internally allocate the
|
||||
* necessary #CoglVertexArray storage, describe the position and
|
||||
* necessary #CoglAttributeBuffer storage, describe the position and
|
||||
* texture coordinate attributes with #CoglAttribute<!-- -->s and
|
||||
* upload your data.
|
||||
*
|
||||
@ -517,7 +517,7 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
|
||||
*
|
||||
* Provides a convenient way to describe a primitive, such as a single
|
||||
* triangle strip or a triangle fan, that will internally allocate the
|
||||
* necessary #CoglVertexArray storage, describe the position, texture
|
||||
* necessary #CoglAttributeBuffer storage, describe the position, texture
|
||||
* coordinate and color attributes with #CoglAttribute<!-- -->s and
|
||||
* upload your data.
|
||||
*
|
||||
@ -563,7 +563,7 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
|
||||
*
|
||||
* Provides a convenient way to describe a primitive, such as a single
|
||||
* triangle strip or a triangle fan, that will internally allocate the
|
||||
* necessary #CoglVertexArray storage, describe the position, texture
|
||||
* necessary #CoglAttributeBuffer storage, describe the position, texture
|
||||
* coordinate and color attributes with #CoglAttribute<!-- -->s and
|
||||
* upload your data.
|
||||
*
|
||||
|
@ -933,11 +933,11 @@ _cogl_rectangle_immediate (float x_1,
|
||||
x_2, y_1,
|
||||
x_2, y_2
|
||||
};
|
||||
CoglVertexArray *vertex_array;
|
||||
CoglAttributeBuffer *attribute_buffer;
|
||||
CoglAttribute *attributes[2];
|
||||
|
||||
vertex_array = cogl_vertex_array_new (sizeof (vertices), vertices);
|
||||
attributes[0] = cogl_attribute_new (vertex_array,
|
||||
attribute_buffer = cogl_attribute_buffer_new (sizeof (vertices), vertices);
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (float) * 2, /* stride */
|
||||
0, /* offset */
|
||||
@ -955,7 +955,7 @@ _cogl_rectangle_immediate (float x_1,
|
||||
|
||||
|
||||
cogl_object_unref (attributes[0]);
|
||||
cogl_object_unref (vertex_array);
|
||||
cogl_object_unref (attribute_buffer);
|
||||
}
|
||||
|
||||
typedef struct _AppendTexCoordsState
|
||||
@ -1050,7 +1050,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
|
||||
int i;
|
||||
unsigned int stride;
|
||||
gsize stride_bytes;
|
||||
CoglVertexArray *vertex_array;
|
||||
CoglAttributeBuffer *attribute_buffer;
|
||||
float *v;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -1080,9 +1080,10 @@ cogl_polygon (const CoglTextureVertex *vertices,
|
||||
* but still support any number of vertices */
|
||||
g_array_set_size (ctx->polygon_vertices, n_vertices * stride);
|
||||
|
||||
vertex_array = cogl_vertex_array_new (n_vertices * stride_bytes, NULL);
|
||||
attribute_buffer =
|
||||
cogl_attribute_buffer_new (n_vertices * stride_bytes, NULL);
|
||||
|
||||
attributes[0] = cogl_attribute_new (vertex_array,
|
||||
attributes[0] = cogl_attribute_new (attribute_buffer,
|
||||
"cogl_position_in",
|
||||
stride_bytes,
|
||||
0,
|
||||
@ -1104,7 +1105,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
|
||||
char *name = i < 8 ? (char *)names[i] :
|
||||
g_strdup_printf ("cogl_tex_coord%d_in", i);
|
||||
|
||||
attributes[i + 1] = cogl_attribute_new (vertex_array,
|
||||
attributes[i + 1] = cogl_attribute_new (attribute_buffer,
|
||||
name,
|
||||
stride_bytes,
|
||||
/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
|
||||
@ -1116,7 +1117,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
|
||||
if (use_color)
|
||||
{
|
||||
attributes[n_attributes - 1] =
|
||||
cogl_attribute_new (vertex_array,
|
||||
cogl_attribute_new (attribute_buffer,
|
||||
"cogl_color_in",
|
||||
stride_bytes,
|
||||
/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
|
||||
@ -1159,7 +1160,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
|
||||
}
|
||||
|
||||
v = (float *)ctx->polygon_vertices->data;
|
||||
cogl_buffer_set_data (COGL_BUFFER (vertex_array),
|
||||
cogl_buffer_set_data (COGL_BUFFER (attribute_buffer),
|
||||
0,
|
||||
v,
|
||||
ctx->polygon_vertices->len * sizeof (float));
|
||||
|
@ -124,8 +124,8 @@ typedef struct _CoglVertexBufferVBO
|
||||
{
|
||||
CoglVertexBufferVBOFlags flags;
|
||||
|
||||
CoglVertexArray *array;
|
||||
size_t array_bytes;
|
||||
CoglAttributeBuffer *attribute_buffer;
|
||||
size_t buffer_bytes;
|
||||
|
||||
GList *attributes;
|
||||
} CoglVertexBufferVBO;
|
||||
|
@ -833,8 +833,8 @@ filter_strided_attribute (CoglVertexBufferAttrib *attribute,
|
||||
new_cogl_vbo->attributes =
|
||||
g_list_prepend (new_cogl_vbo->attributes, attribute);
|
||||
/* Any one of the interleved attributes will have the same span_bytes */
|
||||
new_cogl_vbo->array = NULL;
|
||||
new_cogl_vbo->array_bytes = attribute->span_bytes;
|
||||
new_cogl_vbo->attribute_buffer = NULL;
|
||||
new_cogl_vbo->buffer_bytes = attribute->span_bytes;
|
||||
new_cogl_vbo->flags = COGL_VERTEX_BUFFER_VBO_FLAG_STRIDED;
|
||||
|
||||
if (attribute->flags & COGL_VERTEX_BUFFER_ATTRIB_FLAG_INFREQUENT_RESUBMIT)
|
||||
@ -942,7 +942,7 @@ cogl_vertex_buffer_vbo_free (CoglVertexBufferVBO *cogl_vbo)
|
||||
g_list_free (cogl_vbo->attributes);
|
||||
|
||||
if (cogl_vbo->flags & COGL_VERTEX_BUFFER_VBO_FLAG_SUBMITTED)
|
||||
cogl_object_unref (cogl_vbo->array);
|
||||
cogl_object_unref (cogl_vbo->attribute_buffer);
|
||||
|
||||
g_slice_free (CoglVertexBufferVBO, cogl_vbo);
|
||||
}
|
||||
@ -988,7 +988,7 @@ upload_multipack_vbo_via_map_buffer (CoglVertexBufferVBO *cogl_vbo)
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, FALSE);
|
||||
|
||||
buf = cogl_buffer_map (COGL_BUFFER (cogl_vbo->array),
|
||||
buf = cogl_buffer_map (COGL_BUFFER (cogl_vbo->attribute_buffer),
|
||||
COGL_BUFFER_ACCESS_WRITE,
|
||||
COGL_BUFFER_MAP_HINT_DISCARD);
|
||||
if (!buf)
|
||||
@ -1009,7 +1009,7 @@ upload_multipack_vbo_via_map_buffer (CoglVertexBufferVBO *cogl_vbo)
|
||||
offset += attribute_size;
|
||||
}
|
||||
|
||||
cogl_buffer_unmap (COGL_BUFFER (cogl_vbo->array));
|
||||
cogl_buffer_unmap (COGL_BUFFER (cogl_vbo->attribute_buffer));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@ -1028,7 +1028,7 @@ upload_multipack_vbo_via_buffer_sub_data (CoglVertexBufferVBO *cogl_vbo)
|
||||
|
||||
PAD_FOR_ALIGNMENT (offset, type_size);
|
||||
|
||||
cogl_buffer_set_data (COGL_BUFFER (cogl_vbo->array),
|
||||
cogl_buffer_set_data (COGL_BUFFER (cogl_vbo->attribute_buffer),
|
||||
offset,
|
||||
attribute->u.pointer,
|
||||
attribute_size);
|
||||
@ -1050,15 +1050,15 @@ upload_attributes (CoglVertexBufferVBO *cogl_vbo)
|
||||
usage = COGL_BUFFER_UPDATE_HINT_DYNAMIC;
|
||||
else
|
||||
usage = COGL_BUFFER_UPDATE_HINT_STATIC;
|
||||
cogl_buffer_set_update_hint (COGL_BUFFER (cogl_vbo->array), usage);
|
||||
cogl_buffer_set_update_hint (COGL_BUFFER (cogl_vbo->attribute_buffer), usage);
|
||||
|
||||
if (cogl_vbo->flags & COGL_VERTEX_BUFFER_VBO_FLAG_STRIDED)
|
||||
{
|
||||
const void *pointer = prep_strided_vbo_for_upload (cogl_vbo);
|
||||
cogl_buffer_set_data (COGL_BUFFER (cogl_vbo->array),
|
||||
cogl_buffer_set_data (COGL_BUFFER (cogl_vbo->attribute_buffer),
|
||||
0, /* offset */
|
||||
pointer,
|
||||
cogl_vbo->array_bytes);
|
||||
cogl_vbo->buffer_bytes);
|
||||
}
|
||||
else /* MULTIPACK */
|
||||
{
|
||||
@ -1107,10 +1107,11 @@ cogl_vertex_buffer_vbo_resolve (CoglVertexBuffer *buffer,
|
||||
/* See if we can re-use this now empty VBO: */
|
||||
|
||||
if (!found_target_vbo
|
||||
&& conflict_vbo->array_bytes == new_cogl_vbo->array_bytes)
|
||||
&& conflict_vbo->buffer_bytes == new_cogl_vbo->buffer_bytes)
|
||||
{
|
||||
found_target_vbo = TRUE;
|
||||
new_cogl_vbo->array = cogl_object_ref (conflict_vbo->array);
|
||||
new_cogl_vbo->attribute_buffer =
|
||||
cogl_object_ref (conflict_vbo->attribute_buffer);
|
||||
cogl_vertex_buffer_vbo_free (conflict_vbo);
|
||||
|
||||
upload_attributes (new_cogl_vbo);
|
||||
@ -1132,8 +1133,8 @@ cogl_vertex_buffer_vbo_resolve (CoglVertexBuffer *buffer,
|
||||
|
||||
if (!found_target_vbo)
|
||||
{
|
||||
new_cogl_vbo->array = cogl_vertex_array_new (new_cogl_vbo->array_bytes,
|
||||
NULL);
|
||||
new_cogl_vbo->attribute_buffer =
|
||||
cogl_attribute_buffer_new (new_cogl_vbo->buffer_bytes, NULL);
|
||||
|
||||
upload_attributes (new_cogl_vbo);
|
||||
*final_vbos = g_list_prepend (*final_vbos, new_cogl_vbo);
|
||||
@ -1181,7 +1182,7 @@ update_primitive_attributes (CoglVertexBuffer *buffer)
|
||||
if (G_UNLIKELY (!attribute->attribute))
|
||||
{
|
||||
attribute->attribute =
|
||||
cogl_attribute_new (cogl_vbo->array,
|
||||
cogl_attribute_new (cogl_vbo->attribute_buffer,
|
||||
attribute->name_without_detail,
|
||||
attribute->stride,
|
||||
attribute->u.vbo_offset,
|
||||
@ -1346,8 +1347,8 @@ cogl_vertex_buffer_submit_real (CoglVertexBuffer *buffer)
|
||||
*/
|
||||
|
||||
new_multipack_vbo = g_slice_alloc (sizeof (CoglVertexBufferVBO));
|
||||
new_multipack_vbo->array = NULL;
|
||||
new_multipack_vbo->array_bytes = 0;
|
||||
new_multipack_vbo->attribute_buffer = NULL;
|
||||
new_multipack_vbo->buffer_bytes = 0;
|
||||
new_multipack_vbo->flags =
|
||||
COGL_VERTEX_BUFFER_VBO_FLAG_MULTIPACK
|
||||
| COGL_VERTEX_BUFFER_VBO_FLAG_INFREQUENT_RESUBMIT;
|
||||
@ -1400,8 +1401,8 @@ cogl_vertex_buffer_submit_real (CoglVertexBuffer *buffer)
|
||||
cogl_vbo->attributes = NULL;
|
||||
cogl_vbo->attributes = g_list_prepend (cogl_vbo->attributes,
|
||||
attribute);
|
||||
cogl_vbo->array = NULL;
|
||||
cogl_vbo->array_bytes = attribute->span_bytes;
|
||||
cogl_vbo->attribute_buffer = NULL;
|
||||
cogl_vbo->buffer_bytes = attribute->span_bytes;
|
||||
new_vbos = g_list_prepend (new_vbos, cogl_vbo);
|
||||
}
|
||||
else
|
||||
@ -1423,9 +1424,9 @@ cogl_vertex_buffer_submit_real (CoglVertexBuffer *buffer)
|
||||
* is based on the adjacent attribute.
|
||||
*/
|
||||
|
||||
PAD_FOR_ALIGNMENT (new_multipack_vbo->array_bytes, type_size);
|
||||
PAD_FOR_ALIGNMENT (new_multipack_vbo->buffer_bytes, type_size);
|
||||
|
||||
new_multipack_vbo->array_bytes += attribute->span_bytes;
|
||||
new_multipack_vbo->buffer_bytes += attribute->span_bytes;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ typedef struct _CoglFramebuffer CoglFramebuffer;
|
||||
#include <cogl/cogl-quaternion.h>
|
||||
#include <cogl/cogl-texture-3d.h>
|
||||
#include <cogl/cogl-index-array.h>
|
||||
#include <cogl/cogl-vertex-array.h>
|
||||
#include <cogl/cogl-attribute-buffer.h>
|
||||
#include <cogl/cogl-indices.h>
|
||||
#include <cogl/cogl-attribute.h>
|
||||
#include <cogl/cogl-primitive.h>
|
||||
|
@ -52,8 +52,8 @@
|
||||
|
||||
static void _cogl_path_free (CoglPath *path);
|
||||
|
||||
static void _cogl_path_build_fill_vbo (CoglPath *path);
|
||||
static void _cogl_path_build_stroke_vbo (CoglPath *path);
|
||||
static void _cogl_path_build_fill_attribute_buffer (CoglPath *path);
|
||||
static void _cogl_path_build_stroke_attribute_buffer (CoglPath *path);
|
||||
|
||||
COGL_OBJECT_DEFINE (Path, path);
|
||||
|
||||
@ -62,27 +62,27 @@ _cogl_path_data_clear_vbos (CoglPathData *data)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (data->fill_vbo)
|
||||
if (data->fill_attribute_buffer)
|
||||
{
|
||||
cogl_object_unref (data->fill_vbo);
|
||||
cogl_object_unref (data->fill_attribute_buffer);
|
||||
cogl_object_unref (data->fill_vbo_indices);
|
||||
|
||||
for (i = 0; i < COGL_PATH_N_ATTRIBUTES; i++)
|
||||
cogl_object_unref (data->fill_vbo_attributes[i]);
|
||||
cogl_object_unref (data->fill_attributes[i]);
|
||||
|
||||
data->fill_vbo = NULL;
|
||||
data->fill_attribute_buffer = NULL;
|
||||
}
|
||||
|
||||
if (data->stroke_vbo)
|
||||
if (data->stroke_attribute_buffer)
|
||||
{
|
||||
cogl_object_unref (data->stroke_vbo);
|
||||
cogl_object_unref (data->stroke_attribute_buffer);
|
||||
|
||||
for (i = 0; i < data->stroke_vbo_n_attributes; i++)
|
||||
cogl_object_unref (data->stroke_vbo_attributes[i]);
|
||||
for (i = 0; i < data->stroke_n_attributes; i++)
|
||||
cogl_object_unref (data->stroke_attributes[i]);
|
||||
|
||||
g_free (data->stroke_vbo_attributes);
|
||||
g_free (data->stroke_attributes);
|
||||
|
||||
data->stroke_vbo = NULL;
|
||||
data->stroke_attribute_buffer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@ -118,13 +118,13 @@ _cogl_path_modify (CoglPath *path)
|
||||
old_data->path_nodes->data,
|
||||
old_data->path_nodes->len);
|
||||
|
||||
path->data->fill_vbo = COGL_INVALID_HANDLE;
|
||||
path->data->fill_attribute_buffer = NULL;
|
||||
path->data->ref_count = 1;
|
||||
|
||||
_cogl_path_data_unref (old_data);
|
||||
}
|
||||
/* The path is altered so the vbo will now be invalid */
|
||||
else if (path->data->fill_vbo)
|
||||
else if (path->data->fill_attribute_buffer)
|
||||
_cogl_path_data_clear_vbos (path->data);
|
||||
}
|
||||
|
||||
@ -228,7 +228,7 @@ _cogl_path_stroke_nodes (CoglPath *path)
|
||||
source = copy;
|
||||
}
|
||||
|
||||
_cogl_path_build_stroke_vbo (path);
|
||||
_cogl_path_build_stroke_attribute_buffer (path);
|
||||
|
||||
cogl_push_source (source);
|
||||
|
||||
@ -240,7 +240,7 @@ _cogl_path_stroke_nodes (CoglPath *path)
|
||||
|
||||
cogl_draw_attributes (COGL_VERTICES_MODE_LINE_STRIP,
|
||||
0, node->path_size,
|
||||
data->stroke_vbo_attributes[path_num],
|
||||
data->stroke_attributes[path_num],
|
||||
NULL);
|
||||
|
||||
path_num++;
|
||||
@ -341,14 +341,14 @@ _cogl_path_fill_nodes (CoglPath *path)
|
||||
}
|
||||
}
|
||||
|
||||
_cogl_path_build_fill_vbo (path);
|
||||
_cogl_path_build_fill_attribute_buffer (path);
|
||||
|
||||
_cogl_draw_indexed_attributes_array
|
||||
(COGL_VERTICES_MODE_TRIANGLES,
|
||||
0, /* first_vertex */
|
||||
path->data->fill_vbo_n_indices,
|
||||
path->data->fill_vbo_indices,
|
||||
path->data->fill_vbo_attributes,
|
||||
path->data->fill_attributes,
|
||||
COGL_DRAW_SKIP_JOURNAL_FLUSH |
|
||||
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
|
||||
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
|
||||
@ -1009,8 +1009,8 @@ cogl2_path_new (void)
|
||||
data->fill_rule = COGL_PATH_FILL_RULE_EVEN_ODD;
|
||||
data->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
|
||||
data->last_path = 0;
|
||||
data->fill_vbo = COGL_INVALID_HANDLE;
|
||||
data->stroke_vbo = NULL;
|
||||
data->fill_attribute_buffer = NULL;
|
||||
data->stroke_attribute_buffer = NULL;
|
||||
data->is_rectangle = FALSE;
|
||||
|
||||
return _cogl_path_object_new (path);
|
||||
@ -1389,7 +1389,7 @@ _cogl_path_tesselator_combine (double coords[3],
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_path_build_fill_vbo (CoglPath *path)
|
||||
_cogl_path_build_fill_attribute_buffer (CoglPath *path)
|
||||
{
|
||||
CoglPathTesselator tess;
|
||||
unsigned int path_start = 0;
|
||||
@ -1397,7 +1397,7 @@ _cogl_path_build_fill_vbo (CoglPath *path)
|
||||
int i;
|
||||
|
||||
/* If we've already got a vbo then we don't need to do anything */
|
||||
if (data->fill_vbo)
|
||||
if (data->fill_attribute_buffer)
|
||||
return;
|
||||
|
||||
tess.primitive_type = FALSE;
|
||||
@ -1480,27 +1480,28 @@ _cogl_path_build_fill_vbo (CoglPath *path)
|
||||
|
||||
gluDeleteTess (tess.glu_tess);
|
||||
|
||||
data->fill_vbo = cogl_vertex_array_new (sizeof (CoglPathTesselatorVertex) *
|
||||
data->fill_attribute_buffer =
|
||||
cogl_attribute_buffer_new (sizeof (CoglPathTesselatorVertex) *
|
||||
tess.vertices->len,
|
||||
tess.vertices->data);
|
||||
g_array_free (tess.vertices, TRUE);
|
||||
|
||||
data->fill_vbo_attributes[0] =
|
||||
cogl_attribute_new (data->fill_vbo,
|
||||
data->fill_attributes[0] =
|
||||
cogl_attribute_new (data->fill_attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (CoglPathTesselatorVertex),
|
||||
G_STRUCT_OFFSET (CoglPathTesselatorVertex, x),
|
||||
2, /* n_components */
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
data->fill_vbo_attributes[1] =
|
||||
cogl_attribute_new (data->fill_vbo,
|
||||
data->fill_attributes[1] =
|
||||
cogl_attribute_new (data->fill_attribute_buffer,
|
||||
"cogl_tex_coord0_in",
|
||||
sizeof (CoglPathTesselatorVertex),
|
||||
G_STRUCT_OFFSET (CoglPathTesselatorVertex, s),
|
||||
2, /* n_components */
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
/* NULL terminator */
|
||||
data->fill_vbo_attributes[2] = NULL;
|
||||
data->fill_attributes[2] = NULL;
|
||||
|
||||
data->fill_vbo_indices = cogl_indices_new (tess.indices_type,
|
||||
tess.indices->data,
|
||||
@ -1510,25 +1511,26 @@ _cogl_path_build_fill_vbo (CoglPath *path)
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_path_build_stroke_vbo (CoglPath *path)
|
||||
_cogl_path_build_stroke_attribute_buffer (CoglPath *path)
|
||||
{
|
||||
CoglPathData *data = path->data;
|
||||
CoglBuffer *buffer;
|
||||
unsigned int n_attributes = 0;
|
||||
unsigned int path_start;
|
||||
CoglPathNode *node;
|
||||
floatVec2 *vbo_p;
|
||||
floatVec2 *buffer_p;
|
||||
unsigned int i;
|
||||
|
||||
/* If we've already got a cached vbo then we don't need to do anything */
|
||||
if (data->stroke_vbo)
|
||||
if (data->stroke_attribute_buffer)
|
||||
return;
|
||||
|
||||
data->stroke_vbo = cogl_vertex_array_new (data->path_nodes->len *
|
||||
sizeof (floatVec2),
|
||||
data->stroke_attribute_buffer =
|
||||
cogl_attribute_buffer_new (data->path_nodes->len * sizeof (floatVec2),
|
||||
NULL);
|
||||
|
||||
vbo_p =
|
||||
_cogl_buffer_map_for_fill_or_fallback (COGL_BUFFER (data->stroke_vbo));
|
||||
buffer = COGL_BUFFER (data->stroke_attribute_buffer);
|
||||
buffer_p = _cogl_buffer_map_for_fill_or_fallback (buffer);
|
||||
|
||||
/* Copy the vertices in and count the number of sub paths. Each sub
|
||||
path will form a separate attribute so we can paint the disjoint
|
||||
@ -1541,16 +1543,16 @@ _cogl_path_build_stroke_vbo (CoglPath *path)
|
||||
|
||||
for (i = 0; i < node->path_size; i++)
|
||||
{
|
||||
vbo_p[path_start + i].x = node[i].x;
|
||||
vbo_p[path_start + i].y = node[i].y;
|
||||
buffer_p[path_start + i].x = node[i].x;
|
||||
buffer_p[path_start + i].y = node[i].y;
|
||||
}
|
||||
|
||||
n_attributes++;
|
||||
}
|
||||
|
||||
_cogl_buffer_unmap_for_fill_or_fallback (COGL_BUFFER (data->stroke_vbo));
|
||||
_cogl_buffer_unmap_for_fill_or_fallback (buffer);
|
||||
|
||||
data->stroke_vbo_attributes = g_new (CoglAttribute *, n_attributes);
|
||||
data->stroke_attributes = g_new (CoglAttribute *, n_attributes);
|
||||
|
||||
/* Now we can loop the sub paths again to create the attributes */
|
||||
for (i = 0, path_start = 0;
|
||||
@ -1559,8 +1561,8 @@ _cogl_path_build_stroke_vbo (CoglPath *path)
|
||||
{
|
||||
node = &g_array_index (data->path_nodes, CoglPathNode, path_start);
|
||||
|
||||
data->stroke_vbo_attributes[i] =
|
||||
cogl_attribute_new (data->stroke_vbo,
|
||||
data->stroke_attributes[i] =
|
||||
cogl_attribute_new (data->stroke_attribute_buffer,
|
||||
"cogl_position_in",
|
||||
sizeof (floatVec2),
|
||||
path_start * sizeof (floatVec2),
|
||||
@ -1568,5 +1570,5 @@ _cogl_path_build_stroke_vbo (CoglPath *path)
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT);
|
||||
}
|
||||
|
||||
data->stroke_vbo_n_attributes = n_attributes;
|
||||
data->stroke_n_attributes = n_attributes;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user