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framebuffer: split GL code out from cogl-framebuffer.c
This splits out most of the OpenGL specific code from cogl-framebuffer.c into cogl-framebuffer-gl.c and extends the CoglDriverVtable interface for cogl-framebuffer.c to use. There are hopes to support several different backends for Cogl eventually to hopefully get us closer to the metal so this makes some progress in organizing which parts of Cogl are OpenGL specific so these parts can potentially be switched out later. The only remaining use of OpenGL still in cogl-framebuffer.c is to handle cogl_framebuffer_read_pixels.
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@ -78,6 +78,15 @@
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typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void);
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#ifdef HAVE_COGL_GL
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extern const CoglTextureDriver _cogl_texture_driver_gl;
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extern const CoglDriverVtable _cogl_driver_gl;
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#endif
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#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
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extern const CoglTextureDriver _cogl_texture_driver_gles;
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extern const CoglDriverVtable _cogl_driver_gles;
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#endif
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static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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{
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#ifdef COGL_HAS_GLX_SUPPORT
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@ -332,6 +341,27 @@ found:
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#endif /* HAVE_DIRECTLY_LINKED_GL_LIBRARY */
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switch (renderer->driver)
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{
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#ifdef HAVE_COGL_GL
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case COGL_DRIVER_GL:
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renderer->driver_vtable = &_cogl_driver_gl;
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renderer->texture_driver = &_cogl_texture_driver_gl;
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break;
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#endif
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#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
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case COGL_DRIVER_GLES1:
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case COGL_DRIVER_GLES2:
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renderer->driver_vtable = &_cogl_driver_gles;
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renderer->texture_driver = &_cogl_texture_driver_gles;
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break;
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#endif
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default:
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g_assert_not_reached ();
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}
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return TRUE;
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}
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