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clutter: Drop ClutterGroup
It is now unused. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
This commit is contained in:
parent
8d83dec044
commit
ce3e293a18
@ -1,147 +0,0 @@
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/* CALLY - The Clutter Accessibility Implementation Library
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*
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* Copyright (C) 2008 Igalia, S.L.
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*
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* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
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*
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* Based on GailContainer from GAIL
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* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:cally-group
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* @Title: CallyGroup
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* @short_description: Implementation of the ATK interfaces for a #ClutterGroup
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* @see_also: #ClutterGroup
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*
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* #CallyGroup implements the required ATK interfaces of #ClutterGroup
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* In particular it exposes each of the Clutter actors contained in the
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* group.
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*/
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#include "clutter-build-config.h"
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#include "cally-group.h"
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#include "cally-actor-private.h"
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static gint cally_group_get_n_children (AtkObject *obj);
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static AtkObject* cally_group_ref_child (AtkObject *obj,
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gint i);
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static void cally_group_real_initialize (AtkObject *obj,
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gpointer data);
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G_DEFINE_TYPE (CallyGroup, cally_group, CALLY_TYPE_ACTOR)
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static void
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cally_group_class_init (CallyGroupClass *klass)
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{
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/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
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AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
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class->get_n_children = cally_group_get_n_children;
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class->ref_child = cally_group_ref_child;
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class->initialize = cally_group_real_initialize;
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}
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static void
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cally_group_init (CallyGroup *group)
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{
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/* nothing to do yet */
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}
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/**
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* cally_group_new:
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* @actor: a #ClutterGroup
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*
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* Creates a #CallyGroup for @actor
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*
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* Return value: the newly created #CallyGroup
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*
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* Since: 1.4
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*/
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AtkObject *
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cally_group_new (ClutterActor *actor)
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{
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GObject *object = NULL;
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AtkObject *accessible = NULL;
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g_return_val_if_fail (CLUTTER_IS_GROUP (actor), NULL);
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object = g_object_new (CALLY_TYPE_GROUP, NULL);
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accessible = ATK_OBJECT (object);
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atk_object_initialize (accessible, actor);
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return accessible;
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}
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static gint
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cally_group_get_n_children (AtkObject *obj)
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{
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ClutterActor *actor = NULL;
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gint count = 0;
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g_return_val_if_fail (CALLY_IS_GROUP (obj), count);
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actor = CALLY_GET_CLUTTER_ACTOR (obj);
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if (actor == NULL) /* defunct */
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return 0;
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g_return_val_if_fail (CLUTTER_IS_GROUP(actor), count);
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count = clutter_actor_get_n_children (actor);
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return count;
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}
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static AtkObject*
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cally_group_ref_child (AtkObject *obj,
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gint i)
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{
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AtkObject *accessible = NULL;
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ClutterActor *actor = NULL;
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ClutterActor *child = NULL;
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g_return_val_if_fail (CALLY_IS_GROUP (obj), NULL);
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g_return_val_if_fail ((i >= 0), NULL);
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actor = CALLY_GET_CLUTTER_ACTOR (obj);
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g_return_val_if_fail (CLUTTER_IS_GROUP(actor), NULL);
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child = clutter_actor_get_child_at_index (actor, i);
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if (!child)
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return NULL;
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accessible = clutter_actor_get_accessible (child);
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if (accessible != NULL)
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g_object_ref (accessible);
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return accessible;
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}
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static void
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cally_group_real_initialize (AtkObject *obj,
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gpointer data)
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{
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ATK_OBJECT_CLASS (cally_group_parent_class)->initialize (obj, data);
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obj->role = ATK_ROLE_PANEL;
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}
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@ -1,87 +0,0 @@
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/* CALLY - The Clutter Accessibility Implementation Library
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*
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* Copyright (C) 2008 Igalia, S.L.
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*
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* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
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*
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* Based on GailContainer from GAIL
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* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CALLY_GROUP_H__
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#define __CALLY_GROUP_H__
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#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cally/cally.h> can be included directly."
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#endif
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#include <cally/cally-actor.h>
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#include <clutter/clutter.h>
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G_BEGIN_DECLS
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#define CALLY_TYPE_GROUP (cally_group_get_type ())
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#define CALLY_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_GROUP, CallyGroup))
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#define CALLY_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_GROUP, CallyGroupClass))
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#define CALLY_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_GROUP))
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#define CALLY_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_GROUP))
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#define CALLY_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_GROUP, CallyGroupClass))
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typedef struct _CallyGroup CallyGroup;
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typedef struct _CallyGroupClass CallyGroupClass;
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typedef struct _CallyGroupPrivate CallyGroupPrivate;
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/**
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* CallyGroup:
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*
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* The <structname>CallyGroup</structname> structure contains only
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* private data and should be accessed using the provided API
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*
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* Since: 1.4
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*/
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struct _CallyGroup
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{
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/*< private >*/
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CallyActor parent;
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CallyGroupPrivate *priv;
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};
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/**
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* CallyGroupClass:
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*
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* The <structname>CallyGroupClass</structname> structure contains only
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* private data
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*
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* Since: 1.4
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*/
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struct _CallyGroupClass
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{
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/*< private >*/
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CallyActorClass parent_class;
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/* padding for future expansion */
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gpointer _padding_dummy[8];
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};
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CLUTTER_EXPORT
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GType cally_group_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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AtkObject* cally_group_new (ClutterActor *actor);
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G_END_DECLS
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#endif /* __CALLY_GROUP_H__ */
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@ -36,7 +36,6 @@
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#include "cally.h"
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#include "cally-actor.h"
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#include "cally-group.h"
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#include "cally-stage.h"
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#include "cally-text.h"
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#include "cally-rectangle.h"
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@ -52,7 +51,6 @@
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/* factories initialization*/
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CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_ACTOR, cally_actor, cally_actor_new)
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CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_GROUP, cally_group, cally_group_new)
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CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_STAGE, cally_stage, cally_stage_new)
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CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXT, cally_text, cally_text_new)
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CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_RECTANGLE, cally_rectangle, cally_rectangle_new)
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@ -73,7 +71,6 @@ cally_accessibility_init (void)
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{
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/* setting the factories */
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CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_ACTOR, cally_actor);
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CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_GROUP, cally_group);
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CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_STAGE, cally_stage);
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CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXT, cally_text);
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CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_RECTANGLE, cally_rectangle);
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@ -26,7 +26,6 @@
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#include "cally-actor.h"
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#include "cally-clone.h"
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#include "cally-factory.h"
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#include "cally-group.h"
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#include "cally-main.h"
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#include "cally-rectangle.h"
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#include "cally-root.h"
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@ -6,7 +6,6 @@
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#include "deprecated/clutter-actor.h"
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#include "deprecated/clutter-box.h"
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#include "deprecated/clutter-container.h"
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#include "deprecated/clutter-group.h"
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#include "deprecated/clutter-rectangle.h"
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#include "deprecated/clutter-stage.h"
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#include "deprecated/clutter-timeline.h"
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@ -1,96 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_GROUP_H__
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#define __CLUTTER_GROUP_H__
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include <glib-object.h>
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-actor.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GROUP (clutter_group_get_type ())
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#define CLUTTER_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GROUP, ClutterGroup))
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#define CLUTTER_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GROUP, ClutterGroupClass))
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#define CLUTTER_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GROUP))
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#define CLUTTER_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GROUP))
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#define CLUTTER_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GROUP, ClutterGroupClass))
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/* XXX - ClutterGroup is to be considered fully deprecated; the only
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* reason we keep this header is because ClutterStage inherits from
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* ClutterGroup, and thus we need to have a structure definition for
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* the Stage object to expand.
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*/
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typedef struct _ClutterGroup ClutterGroup;
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typedef struct _ClutterGroupClass ClutterGroupClass;
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typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
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/**
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* ClutterGroup:
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*
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* The #ClutterGroup structure contains only private data
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* and should be accessed using the provided API
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*
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* Since: 0.2
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*/
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struct _ClutterGroup
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{
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/*< private >*/
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ClutterActor parent_instance;
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ClutterGroupPrivate *priv;
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};
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/**
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* ClutterGroupClass:
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*
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* The #ClutterGroupClass structure contains only private data
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*
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* Since: 0.2
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*/
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struct _ClutterGroupClass
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{
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/*< private >*/
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_clutter_reserved1) (void);
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void (*_clutter_reserved2) (void);
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void (*_clutter_reserved3) (void);
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void (*_clutter_reserved4) (void);
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void (*_clutter_reserved5) (void);
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void (*_clutter_reserved6) (void);
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};
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CLUTTER_EXPORT
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GType clutter_group_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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#endif /* __CLUTTER_GROUP_H__ */
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@ -65,7 +65,6 @@
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#include "clutter-flow-layout.h"
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#include "clutter-gesture-action.h"
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#include "clutter-grid-layout.h"
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#include "clutter-group.h"
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#include "clutter-image.h"
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#include "clutter-input-device.h"
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#include "clutter-input-device-tool.h"
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|
@ -1,530 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
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*
|
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* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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/**
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* SECTION:clutter-group
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* @short_description: A fixed layout container
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*
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* A #ClutterGroup is an Actor which contains multiple child actors positioned
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* relative to the #ClutterGroup position. Other operations such as scaling,
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* rotating and clipping of the group will apply to the child actors.
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*
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* A #ClutterGroup's size is defined by the size and position of its children;
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* it will be the smallest non-negative size that covers the right and bottom
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* edges of all of its children.
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*
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* Setting the size on a Group using #ClutterActor methods like
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* clutter_actor_set_size() will override the natural size of the Group,
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* however this will not affect the size of the children and they may still
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* be painted outside of the allocation of the group. One way to constrain
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* the visible area of a #ClutterGroup to a specified allocation is to
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* explicitly set the size of the #ClutterGroup and then use the
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* #ClutterActor:clip-to-allocation property.
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*
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* #ClutterGroup as a concrete class has been superceded by #ClutterActor
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* since Clutter 1.10. The type itself is not deprecated as it is used by
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* #ClutterStage. You should instantiate #ClutterActor and use its API to
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* manage child actors.
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*/
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#include "clutter-build-config.h"
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#include <stdarg.h>
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "clutter-group.h"
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#include "clutter-actor.h"
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#include "clutter-actor-private.h"
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#include "clutter-container.h"
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#include "clutter-fixed-layout.h"
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#include "clutter-main.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "cogl/cogl.h"
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struct _ClutterGroupPrivate
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{
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GList *children;
|
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ClutterLayoutManager *layout;
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};
|
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static void clutter_container_iface_init (ClutterContainerIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
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G_ADD_PRIVATE (ClutterGroup)
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
||||
clutter_container_iface_init));
|
||||
|
||||
static gint
|
||||
sort_by_depth (gconstpointer a,
|
||||
gconstpointer b)
|
||||
{
|
||||
gfloat depth_a = clutter_actor_get_z_position (CLUTTER_ACTOR(a));
|
||||
gfloat depth_b = clutter_actor_get_z_position (CLUTTER_ACTOR(b));
|
||||
|
||||
if (depth_a < depth_b)
|
||||
return -1;
|
||||
|
||||
if (depth_a > depth_b)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_add (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
clutter_actor_add_child (CLUTTER_ACTOR (container), actor);
|
||||
|
||||
clutter_container_sort_depth_order (container);
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_actor_added (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
/* XXX - children added using clutter_actor_add_child() will
|
||||
* cause actor-added to be emitted without going through the
|
||||
* add() virtual function.
|
||||
*
|
||||
* if we get an actor-added for a child that is not in our
|
||||
* list of children already, then we go in compatibility
|
||||
* mode.
|
||||
*/
|
||||
if (g_list_find (priv->children, actor) != NULL)
|
||||
return;
|
||||
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
clutter_container_sort_depth_order (container);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_remove (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_actor_removed (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
/* XXX - same compatibility mode of the ::actor-added implementation */
|
||||
if (g_list_find (priv->children, actor) == NULL)
|
||||
return;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_raise (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
|
||||
/* Raise at the top */
|
||||
if (!sibling)
|
||||
{
|
||||
GList *last_item;
|
||||
|
||||
last_item = g_list_last (priv->children);
|
||||
|
||||
if (last_item)
|
||||
sibling = last_item->data;
|
||||
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
gint index_ = g_list_index (priv->children, sibling) + 1;
|
||||
|
||||
priv->children = g_list_insert (priv->children, actor, index_);
|
||||
}
|
||||
|
||||
/* set Z ordering a value below, this will then call sort
|
||||
* as values are equal ordering shouldn't change but Z
|
||||
* values will be correct.
|
||||
*
|
||||
* FIXME: get rid of this crap; this is so utterly broken and wrong on
|
||||
* so many levels it's not even funny. sadly, we get to keep this until
|
||||
* we can break API and remove Group for good.
|
||||
*/
|
||||
if (sibling &&
|
||||
clutter_actor_get_z_position (sibling) != clutter_actor_get_z_position (actor))
|
||||
{
|
||||
clutter_actor_set_z_position (actor, clutter_actor_get_z_position (sibling));
|
||||
}
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_lower (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
ClutterGroup *self = CLUTTER_GROUP (container);
|
||||
ClutterGroupPrivate *priv = self->priv;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
|
||||
/* Push to bottom */
|
||||
if (!sibling)
|
||||
{
|
||||
GList *last_item;
|
||||
|
||||
last_item = g_list_first (priv->children);
|
||||
|
||||
if (last_item)
|
||||
sibling = last_item->data;
|
||||
|
||||
priv->children = g_list_prepend (priv->children, actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
gint index_ = g_list_index (priv->children, sibling);
|
||||
|
||||
priv->children = g_list_insert (priv->children, actor, index_);
|
||||
}
|
||||
|
||||
/* See comment in group_raise for this */
|
||||
if (sibling &&
|
||||
clutter_actor_get_z_position (sibling) != clutter_actor_get_z_position (actor))
|
||||
{
|
||||
clutter_actor_set_z_position (actor, clutter_actor_get_z_position (sibling));
|
||||
}
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||
|
||||
priv->children = g_list_sort (priv->children, sort_by_depth);
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_container_iface_init (ClutterContainerIface *iface)
|
||||
{
|
||||
iface->add = clutter_group_real_add;
|
||||
iface->actor_added = clutter_group_real_actor_added;
|
||||
iface->remove = clutter_group_real_remove;
|
||||
iface->actor_removed = clutter_group_real_actor_removed;
|
||||
iface->raise = clutter_group_real_raise;
|
||||
iface->lower = clutter_group_real_lower;
|
||||
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_paint (ClutterActor *actor,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
|
||||
_clutter_actor_get_debug_name (actor));
|
||||
|
||||
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, paint_context);
|
||||
|
||||
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
|
||||
_clutter_actor_get_debug_name (actor));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_pick (ClutterActor *actor,
|
||||
ClutterPickContext *pick_context)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
/* Chain up so we get a bounding box pained (if we are reactive) */
|
||||
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick_context);
|
||||
|
||||
g_list_foreach (priv->children, (GFunc) clutter_actor_pick, pick_context);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_get_preferred_width (ClutterActor *actor,
|
||||
gfloat for_height,
|
||||
gfloat *min_width,
|
||||
gfloat *natural_width)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
clutter_layout_manager_get_preferred_width (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
for_height,
|
||||
min_width, natural_width);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_get_preferred_height (ClutterActor *actor,
|
||||
gfloat for_width,
|
||||
gfloat *min_height,
|
||||
gfloat *natural_height)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
clutter_layout_manager_get_preferred_height (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
for_width,
|
||||
min_height, natural_height);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_allocate (ClutterActor *actor,
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
ClutterActorClass *klass;
|
||||
|
||||
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
||||
klass->allocate (actor, allocation);
|
||||
|
||||
if (priv->children == NULL)
|
||||
return;
|
||||
|
||||
clutter_layout_manager_allocate (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
allocation);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_dispose (GObject *object)
|
||||
{
|
||||
ClutterGroup *self = CLUTTER_GROUP (object);
|
||||
ClutterGroupPrivate *priv = self->priv;
|
||||
|
||||
/* Note: we are careful to consider that destroying children could
|
||||
* have the side-effect of destroying other children so
|
||||
* priv->children may be modified during clutter_actor_destroy. */
|
||||
while (priv->children != NULL)
|
||||
{
|
||||
ClutterActor *child = priv->children->data;
|
||||
priv->children = g_list_delete_link (priv->children, priv->children);
|
||||
clutter_actor_destroy (child);
|
||||
}
|
||||
|
||||
if (priv->layout)
|
||||
{
|
||||
clutter_layout_manager_set_container (priv->layout, NULL);
|
||||
g_object_unref (priv->layout);
|
||||
priv->layout = NULL;
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_hide_all (ClutterActor *actor)
|
||||
{
|
||||
ClutterActorIter iter;
|
||||
|
||||
clutter_actor_hide (actor);
|
||||
|
||||
clutter_actor_iter_init (&iter, actor);
|
||||
while (clutter_actor_iter_next (&iter, &actor))
|
||||
clutter_actor_hide (actor);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_group_real_get_paint_volume (ClutterActor *actor,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
GList *l;
|
||||
|
||||
if (priv->children == NULL)
|
||||
return TRUE;
|
||||
|
||||
for (l = priv->children; l != NULL; l = l->next)
|
||||
{
|
||||
ClutterActor *child = l->data;
|
||||
const ClutterPaintVolume *child_volume;
|
||||
|
||||
/* This gets the paint volume of the child transformed into the
|
||||
* group's coordinate space... */
|
||||
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
|
||||
if (!child_volume)
|
||||
return FALSE;
|
||||
|
||||
clutter_paint_volume_union (volume, child_volume);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_class_init (ClutterGroupClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
|
||||
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
|
||||
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
|
||||
actor_class->allocate = clutter_group_real_allocate;
|
||||
actor_class->paint = clutter_group_real_paint;
|
||||
actor_class->pick = clutter_group_real_pick;
|
||||
actor_class->hide_all = clutter_group_real_hide_all;
|
||||
actor_class->get_paint_volume = clutter_group_real_get_paint_volume;
|
||||
|
||||
gobject_class->dispose = clutter_group_dispose;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_init (ClutterGroup *self)
|
||||
{
|
||||
ClutterActor *actor = CLUTTER_ACTOR (self);
|
||||
|
||||
self->priv = clutter_group_get_instance_private (self);
|
||||
|
||||
/* turn on some optimization
|
||||
*
|
||||
* XXX - these so-called "optimizations" are insane and should have never
|
||||
* been used. they introduce some weird behaviour that breaks invariants
|
||||
* and have to be explicitly worked around.
|
||||
*
|
||||
* this flag was set by the ClutterFixedLayout, but since that layout
|
||||
* manager is now the default for ClutterActor, we set the flag explicitly
|
||||
* here, to avoid breaking perfectly working actors overriding the
|
||||
* allocate() virtual function.
|
||||
*
|
||||
* also, we keep this flag here so that it can die once we get rid of
|
||||
* ClutterGroup.
|
||||
*/
|
||||
clutter_actor_set_flags (actor, CLUTTER_ACTOR_NO_LAYOUT);
|
||||
|
||||
self->priv->layout = clutter_fixed_layout_new ();
|
||||
g_object_ref_sink (self->priv->layout);
|
||||
|
||||
clutter_actor_set_layout_manager (actor, self->priv->layout);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_group_new:
|
||||
*
|
||||
* Create a new #ClutterGroup.
|
||||
*
|
||||
* Return value: the newly created #ClutterGroup actor
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_new() instead.
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_group_new (void)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_group_remove_all:
|
||||
* @self: A #ClutterGroup
|
||||
*
|
||||
* Removes all children actors from the #ClutterGroup.
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_remove_all_children() instead.
|
||||
*/
|
||||
void
|
||||
clutter_group_remove_all (ClutterGroup *self)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
||||
|
||||
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_group_get_n_children:
|
||||
* @self: A #ClutterGroup
|
||||
*
|
||||
* Gets the number of actors held in the group.
|
||||
*
|
||||
* Return value: The number of child actors held in the group.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_get_n_children() instead.
|
||||
*/
|
||||
gint
|
||||
clutter_group_get_n_children (ClutterGroup *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
|
||||
|
||||
return clutter_actor_get_n_children (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_group_get_nth_child:
|
||||
* @self: A #ClutterGroup
|
||||
* @index_: the position of the requested actor.
|
||||
*
|
||||
* Gets a groups child held at @index_ in stack.
|
||||
*
|
||||
* Return value: (transfer none): A Clutter actor, or %NULL if
|
||||
* @index_ is invalid.
|
||||
*
|
||||
* Since: 0.2
|
||||
*
|
||||
* Deprecated: 1.10: Use clutter_actor_get_child_at_index() instead.
|
||||
*/
|
||||
ClutterActor *
|
||||
clutter_group_get_nth_child (ClutterGroup *self,
|
||||
gint index_)
|
||||
{
|
||||
ClutterActor *actor;
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
||||
|
||||
actor = CLUTTER_ACTOR (self);
|
||||
g_return_val_if_fail (index_ <= clutter_actor_get_n_children (actor), NULL);
|
||||
|
||||
return clutter_actor_get_child_at_index (actor, index_);
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2011 Intel Corp
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_GROUP_DEPRECATED_H__
|
||||
#define __CLUTTER_GROUP_DEPRECATED_H__
|
||||
|
||||
#include <clutter/clutter-types.h>
|
||||
#include <clutter/clutter-group.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
|
||||
ClutterActor * clutter_group_new (void);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_child_at_index)
|
||||
ClutterActor * clutter_group_get_nth_child (ClutterGroup *self,
|
||||
gint index_);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_get_n_children)
|
||||
gint clutter_group_get_n_children (ClutterGroup *self);
|
||||
|
||||
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_all_children)
|
||||
void clutter_group_remove_all (ClutterGroup *self);
|
||||
|
||||
#ifndef CLUTTER_DISABLE_DEPRECATED
|
||||
|
||||
/* for Mr. Mallum only */
|
||||
#define clutter_group_add(group,actor) G_STMT_START { \
|
||||
ClutterActor *_actor = (ClutterActor *) (actor); \
|
||||
if (CLUTTER_IS_GROUP ((group)) && CLUTTER_IS_ACTOR ((_actor))) \
|
||||
{ \
|
||||
ClutterContainer *_container = (ClutterContainer *) (group); \
|
||||
clutter_container_add_actor (_container, _actor); \
|
||||
} } G_STMT_END
|
||||
|
||||
#endif /* CLUTTER_DISABLE_DEPRECATED */
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_GROUP_DEPRECATED_H__ */
|
@ -38,7 +38,6 @@ clutter_headers = [
|
||||
'clutter-flow-layout.h',
|
||||
'clutter-gesture-action.h',
|
||||
'clutter-grid-layout.h',
|
||||
'clutter-group.h',
|
||||
'clutter-image.h',
|
||||
'clutter-input-device.h',
|
||||
'clutter-input-device-tool.h',
|
||||
@ -223,7 +222,6 @@ clutter_deprecated_headers = [
|
||||
'deprecated/clutter-actor.h',
|
||||
'deprecated/clutter-box.h',
|
||||
'deprecated/clutter-container.h',
|
||||
'deprecated/clutter-group.h',
|
||||
'deprecated/clutter-rectangle.h',
|
||||
'deprecated/clutter-stage.h',
|
||||
'deprecated/clutter-timeline.h',
|
||||
@ -231,7 +229,6 @@ clutter_deprecated_headers = [
|
||||
|
||||
clutter_deprecated_sources = [
|
||||
'deprecated/clutter-box.c',
|
||||
'deprecated/clutter-group.c',
|
||||
'deprecated/clutter-rectangle.c',
|
||||
]
|
||||
|
||||
@ -288,7 +285,6 @@ cally_headers = [
|
||||
'cally/cally-actor.h',
|
||||
'cally/cally-clone.h',
|
||||
'cally/cally-factory.h',
|
||||
'cally/cally-group.h',
|
||||
'cally/cally.h',
|
||||
'cally/cally-main.h',
|
||||
'cally/cally-rectangle.h',
|
||||
@ -302,7 +298,6 @@ cally_sources = [
|
||||
'cally/cally-actor.c',
|
||||
'cally/cally.c',
|
||||
'cally/cally-clone.c',
|
||||
'cally/cally-group.c',
|
||||
'cally/cally-rectangle.c',
|
||||
'cally/cally-root.c',
|
||||
'cally/cally-stage.c',
|
||||
|
@ -187,7 +187,7 @@ test_multitexture (TestUtilsGTestFixture *fixture,
|
||||
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
|
||||
group = clutter_group_new ();
|
||||
group = clutter_actor_new ();
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
||||
|
||||
/* We force continuous redrawing incase someone comments out the
|
||||
|
@ -117,7 +117,7 @@ test_texture_mipmaps (TestUtilsGTestFixture *fixture,
|
||||
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
|
||||
group = clutter_group_new ();
|
||||
group = clutter_actor_new ();
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
||||
|
||||
/* We force continuous redrawing of the stage, since we need to skip
|
||||
|
@ -72,7 +72,7 @@ main (int argc, char *argv[])
|
||||
clutter_actor_set_size (button4, SIZE, SIZE);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
group[i] = clutter_group_new ();
|
||||
group[i] = clutter_actor_new ();
|
||||
clutter_actor_set_position (group[i], SIZE / 2, SIZE / 2);
|
||||
clutter_actor_set_size (group[i], SIZE, SIZE);
|
||||
|
||||
|
@ -149,7 +149,7 @@ _create_button (const gchar *text)
|
||||
ClutterActor *rectangle = NULL;
|
||||
ClutterActor *label = NULL;
|
||||
|
||||
button = clutter_group_new ();
|
||||
button = clutter_actor_new ();
|
||||
rectangle = clutter_rectangle_new_with_color (CLUTTER_COLOR_Magenta);
|
||||
clutter_actor_set_size (rectangle, 375, 35);
|
||||
|
||||
|
@ -209,7 +209,7 @@ make_ui (ClutterActor *stage)
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), text_editable_actor);
|
||||
|
||||
/* test button */
|
||||
button = clutter_group_new ();
|
||||
button = clutter_actor_new ();
|
||||
rectangle = clutter_rectangle_new_with_color (&color_rect);
|
||||
clutter_actor_set_size (rectangle, 75, 35);
|
||||
|
||||
|
@ -70,7 +70,7 @@ make_ui (ClutterActor *stage)
|
||||
clutter_actor_set_position (rectangle, 150, 50);
|
||||
clutter_actor_add_constraint (rectangle, clutter_bind_constraint_new (editable, CLUTTER_BIND_SIZE, 0));
|
||||
|
||||
full_entry = clutter_group_new ();
|
||||
full_entry = clutter_actor_new ();
|
||||
clutter_actor_set_position (full_entry, 0, 50);
|
||||
clutter_actor_set_size (full_entry, 100, 75);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (full_entry), label);
|
||||
|
@ -84,7 +84,7 @@ opacity_paint (void)
|
||||
|
||||
stage = clutter_test_get_stage ();
|
||||
|
||||
group1 = clutter_group_new ();
|
||||
group1 = clutter_actor_new ();
|
||||
clutter_actor_set_opacity (group1, 128);
|
||||
clutter_container_add (CLUTTER_CONTAINER (stage), group1, NULL);
|
||||
clutter_actor_set_position (group1, 10, 30);
|
||||
@ -111,7 +111,7 @@ opacity_paint (void)
|
||||
|
||||
clutter_actor_destroy (label);
|
||||
|
||||
group2 = clutter_group_new ();
|
||||
group2 = clutter_actor_new ();
|
||||
clutter_container_add (CLUTTER_CONTAINER (group1), group2, NULL);
|
||||
clutter_actor_set_position (group2, 10, 60);
|
||||
|
||||
|
@ -1,62 +0,0 @@
|
||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
#include "tests/clutter-test-utils.h"
|
||||
|
||||
static void
|
||||
group_depth_sorting (void)
|
||||
{
|
||||
ClutterActor *group;
|
||||
ClutterActor *child, *test;
|
||||
ClutterGroup *g;
|
||||
GList *children;
|
||||
|
||||
group = clutter_group_new ();
|
||||
g = CLUTTER_GROUP (group);
|
||||
|
||||
child = clutter_rectangle_new ();
|
||||
clutter_actor_set_size (child, 20, 20);
|
||||
clutter_actor_set_z_position (child, 0);
|
||||
clutter_actor_set_name (child, "zero");
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (group), child);
|
||||
|
||||
children = clutter_container_get_children (CLUTTER_CONTAINER (group));
|
||||
g_assert (children->data == child);
|
||||
g_assert (children->next == NULL);
|
||||
g_list_free (children);
|
||||
|
||||
child = clutter_rectangle_new ();
|
||||
clutter_actor_set_size (child, 20, 20);
|
||||
clutter_actor_set_z_position (child, 10);
|
||||
clutter_actor_set_name (child, "plus-ten");
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (group), child);
|
||||
|
||||
test = clutter_group_get_nth_child (g, 0);
|
||||
g_assert_cmpstr (clutter_actor_get_name (test), ==, "zero");
|
||||
|
||||
test = clutter_group_get_nth_child (g, 1);
|
||||
g_assert_cmpstr (clutter_actor_get_name (test), ==, "plus-ten");
|
||||
|
||||
child = clutter_rectangle_new ();
|
||||
clutter_actor_set_size (child, 20, 20);
|
||||
clutter_actor_set_z_position (child, -10);
|
||||
clutter_actor_set_name (child, "minus-ten");
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (group), child);
|
||||
|
||||
g_assert_cmpint (clutter_group_get_n_children (g), ==, 3);
|
||||
|
||||
test = clutter_group_get_nth_child (g, 0);
|
||||
g_assert_cmpstr (clutter_actor_get_name (test), ==, "minus-ten");
|
||||
|
||||
test = clutter_group_get_nth_child (g, 1);
|
||||
g_assert_cmpstr (clutter_actor_get_name (test), ==, "zero");
|
||||
|
||||
test = clutter_group_get_nth_child (g, 2);
|
||||
g_assert_cmpstr (clutter_actor_get_name (test), ==, "plus-ten");
|
||||
|
||||
clutter_actor_destroy (group);
|
||||
}
|
||||
|
||||
CLUTTER_TEST_SUITE (
|
||||
CLUTTER_TEST_UNIT ("/group/depth-sorting", group_depth_sorting)
|
||||
)
|
@ -41,7 +41,6 @@ clutter_conform_tests_general_tests = [
|
||||
]
|
||||
|
||||
clutter_conform_tests_deprecated_tests = [
|
||||
'group',
|
||||
'rectangle',
|
||||
]
|
||||
|
||||
|
@ -31,7 +31,7 @@ static ClutterActor *
|
||||
create_source (void)
|
||||
{
|
||||
int x, y;
|
||||
ClutterActor *group = clutter_group_new ();
|
||||
ClutterActor *group = clutter_actor_new ();
|
||||
|
||||
/* Create a group with a different coloured rectangle at each
|
||||
corner */
|
||||
|
@ -138,7 +138,7 @@ test_cogl_multitexture_main (int argc, char *argv[])
|
||||
* default paint handler, so that we can easily control
|
||||
* painting in a paint signal handler, without having to
|
||||
* sub-class anything etc. */
|
||||
state->group = clutter_group_new ();
|
||||
state->group = clutter_actor_new ();
|
||||
clutter_actor_set_position (state->group, stage_w / 2, stage_h / 2);
|
||||
g_signal_connect (state->group, "paint",
|
||||
G_CALLBACK(material_rectangle_paint), state);
|
||||
|
@ -366,7 +366,7 @@ on_toggle_click (ClutterActor *button, ClutterEvent *event,
|
||||
static ClutterActor *
|
||||
make_toggle (const char *label_text, gboolean *toggle_val)
|
||||
{
|
||||
ClutterActor *group = clutter_group_new ();
|
||||
ClutterActor *group = clutter_actor_new ();
|
||||
ClutterActor *label = clutter_text_new_with_text ("Sans 14", label_text);
|
||||
ClutterActor *button = clutter_text_new_with_text ("Sans 14", "");
|
||||
|
||||
|
@ -463,7 +463,7 @@ test_events_main (int argc, char *argv[])
|
||||
g_signal_connect (actor, "event", G_CALLBACK (input_cb), (char *) "yellow box");
|
||||
|
||||
/* note group not reactive */
|
||||
group = clutter_group_new ();
|
||||
group = clutter_actor_new ();
|
||||
clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL);
|
||||
clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL);
|
||||
clutter_actor_set_position (group, 100, 350);
|
||||
|
@ -263,7 +263,7 @@ test_paint_wrapper_main (int argc, char *argv[])
|
||||
}
|
||||
|
||||
/* create a new group to hold multiple actors in a group */
|
||||
oh->group = clutter_group_new();
|
||||
oh->group = clutter_actor_new();
|
||||
|
||||
oh->hand = g_new (ClutterActor*, n_hands);
|
||||
|
||||
|
@ -58,7 +58,7 @@ main (int argc, char *argv[])
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black);
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "Text");
|
||||
|
||||
group = clutter_group_new ();
|
||||
group = clutter_actor_new ();
|
||||
clutter_actor_set_size (group, STAGE_WIDTH, STAGE_WIDTH);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user