Whitespace fixes for BehaviourEllipse

Simple fallout from the automated conversion scripts that
switched from ClutterFixed to float.
This commit is contained in:
Emmanuele Bassi 2009-01-23 16:50:17 +00:00
parent 171a7647b9
commit cdb360107b

View File

@ -83,14 +83,14 @@ struct _ClutterBehaviourEllipsePrivate
{ {
ClutterKnot center; ClutterKnot center;
gint a; gint a;
gint b; gint b;
float angle_start; gfloat angle_start;
float angle_end; gfloat angle_end;
float angle_tilt_x; gfloat angle_tilt_x;
float angle_tilt_y; gfloat angle_tilt_y;
float angle_tilt_z; gfloat angle_tilt_z;
ClutterRotateDirection direction; ClutterRotateDirection direction;
}; };
@ -110,8 +110,8 @@ clutter_behaviour_ellipse_advance (ClutterBehaviourEllipse *e,
ClutterBehaviourEllipsePrivate *priv = e->priv; ClutterBehaviourEllipsePrivate *priv = e->priv;
gint x, y, z; gint x, y, z;
x = (priv->a * cosf (angle * (G_PI/180.0))); x = priv->a * cosf (angle * (G_PI / 180.0));
y = (priv->b * sinf (angle * (G_PI/180.0))); y = priv->b * sinf (angle * (G_PI / 180.0));
z = 0; z = 0;
if (priv->angle_tilt_z) if (priv->angle_tilt_z)
@ -124,13 +124,13 @@ clutter_behaviour_ellipse_advance (ClutterBehaviourEllipse *e,
* sin (a + b) and cos (a + b) * sin (a + b) and cos (a + b)
* *
*/ */
ClutterFixed x2, y2; gfloat x2, y2;
x2 = x * cosf (priv->angle_tilt_z * (G_PI/180.0)) x2 = x * cosf (priv->angle_tilt_z * (G_PI / 180.0))
- y * sinf (priv->angle_tilt_z * (G_PI/180.0)); - y * sinf (priv->angle_tilt_z * (G_PI / 180.0));
y2 = y * cosf (priv->angle_tilt_z * (G_PI/180.0)) y2 = y * cosf (priv->angle_tilt_z * (G_PI / 180.0))
+ x * sinf (priv->angle_tilt_z * (G_PI/180.0)); + x * sinf (priv->angle_tilt_z * (G_PI / 180.0));
x = (x2); x = (x2);
y = (y2); y = (y2);
@ -138,28 +138,27 @@ clutter_behaviour_ellipse_advance (ClutterBehaviourEllipse *e,
if (priv->angle_tilt_x) if (priv->angle_tilt_x)
{ {
ClutterFixed z2, y2; gfloat z2, y2;
z2 = - y * sinf (priv->angle_tilt_x * (G_PI/180.0)); z2 = - y * sinf (priv->angle_tilt_x * (G_PI / 180.0));
y2 = y * cosf (priv->angle_tilt_x * (G_PI / 180.0));
y2 = y * cosf (priv->angle_tilt_x * (G_PI/180.0)); z = z2;
y = y2;
z = (z2);
y = (y2);
} }
if (priv->angle_tilt_y) if (priv->angle_tilt_y)
{ {
ClutterFixed x2, z2; gfloat x2, z2;
x2 = x * cosf (priv->angle_tilt_y * (G_PI/180.0)) x2 = x * cosf (priv->angle_tilt_y * (G_PI / 180.0))
- z * sinf (priv->angle_tilt_y * (G_PI/180.0)); - z * sinf (priv->angle_tilt_y * (G_PI / 180.0));
z2 = z * cosf (priv->angle_tilt_y * (G_PI/180.0)) z2 = z * cosf (priv->angle_tilt_y * (G_PI / 180.0))
+ x * sinf (priv->angle_tilt_y * (G_PI/180.0)); + x * sinf (priv->angle_tilt_y * (G_PI / 180.0));
x = (x2); x = x2;
z = (z2); z = z2;
} }
knot->x = x; knot->x = x;
@ -178,11 +177,13 @@ actor_apply_knot_foreach (ClutterBehaviour *behave,
ClutterActor *actor, ClutterActor *actor,
gpointer data) gpointer data)
{ {
ClutterBehaviourEllipsePrivate *priv ClutterBehaviourEllipsePrivate *priv;
= ((ClutterBehaviourEllipse *) behave)->priv;
knot3d *knot = data; knot3d *knot = data;
priv = ((ClutterBehaviourEllipse *) behave)->priv;
clutter_actor_set_position (actor, knot->x, knot->y); clutter_actor_set_position (actor, knot->x, knot->y);
if (priv->angle_tilt_x != 0 || priv->angle_tilt_y != 0) if (priv->angle_tilt_x != 0 || priv->angle_tilt_y != 0)
clutter_actor_set_depth (actor, knot->z); clutter_actor_set_depth (actor, knot->z);
} }
@ -205,9 +206,9 @@ clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave,
{ {
ClutterBehaviourEllipse *self = CLUTTER_BEHAVIOUR_ELLIPSE (behave); ClutterBehaviourEllipse *self = CLUTTER_BEHAVIOUR_ELLIPSE (behave);
ClutterBehaviourEllipsePrivate *priv = self->priv; ClutterBehaviourEllipsePrivate *priv = self->priv;
float start, end; gfloat start, end;
gfloat angle = 0;
knot3d knot; knot3d knot;
float angle = 0;
start = priv->angle_start; start = priv->angle_start;
end = priv->angle_end; end = priv->angle_end;