mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
docs: Miscellaneous fixes to silence gtk-doc
This commit is contained in:
parent
595271ac87
commit
cd7c1dca76
29
cogl/cogl.h
29
cogl/cogl.h
@ -914,10 +914,10 @@ cogl_set_framebuffer (CoglHandle buffer);
|
||||
*
|
||||
* You should understand that a framebuffer owns the following state:
|
||||
* <itemizedlist>
|
||||
* <li>The projection matrix</li>
|
||||
* <li>The modelview matrix stack</li>
|
||||
* <li>The viewport</li>
|
||||
* <li>The clip stack</li>
|
||||
* <listitem><simpara>The projection matrix</simpara></listitem>
|
||||
* <listitem><simpara>The modelview matrix stack</simpara></listitem>
|
||||
* <listitem><simpara>The viewport</simpara></listitem>
|
||||
* <listitem><simpara>The clip stack</simpara></listitem>
|
||||
* </itemizedlist>
|
||||
* So these items will automatically be saved and restored when you
|
||||
* push and pop between different framebuffers.
|
||||
@ -948,34 +948,33 @@ cogl_set_framebuffer (CoglHandle buffer);
|
||||
* cogl_set_viewport (0, 0, width, height);
|
||||
* cogl_perspective (fovy, aspect, z_near, z_far);
|
||||
*
|
||||
* cogl_get_projection_matrix (&projection_matrix);
|
||||
* cogl_get_projection_matrix (&projection_matrix);
|
||||
* z_camera = 0.5 * projection_matrix.xx;
|
||||
*
|
||||
* cogl_matrix_init_identity (&mv_matrix);
|
||||
* cogl_matrix_translate (&mv_matrix, -0.5f, -0.5f, -z_camera);
|
||||
* cogl_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width);
|
||||
* cogl_matrix_translate (&mv_matrix, 0.0f, -1.0 * height, 0.0f);
|
||||
* cogl_set_modelview_matrix (&mv_matrix);
|
||||
* cogl_matrix_init_identity (&mv_matrix);
|
||||
* cogl_matrix_translate (&mv_matrix, -0.5f, -0.5f, -z_camera);
|
||||
* cogl_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width);
|
||||
* cogl_matrix_translate (&mv_matrix, 0.0f, -1.0 * height, 0.0f);
|
||||
* cogl_set_modelview_matrix (&mv_matrix);
|
||||
* }
|
||||
*
|
||||
* static void
|
||||
* my_init_framebuffer (CoglHandle framebuffer,
|
||||
* my_init_framebuffer (ClutterStage *stage,
|
||||
* CoglHandle framebuffer,
|
||||
* unsigned int framebuffer_width,
|
||||
* unsigned int framebuffer_height)
|
||||
* {
|
||||
* ClutterActor *stage = clutter_stage_get_default ();
|
||||
* ClutterPerspective perspective;
|
||||
*
|
||||
* clutter_stage_get_perspective (CLUTTER_STAGE (stage), &perspective);
|
||||
* clutter_stage_get_perspective (stage, &perspective);
|
||||
*
|
||||
* cogl_push_framebuffer (framebuffer);
|
||||
* setup_viewport (framebuffer_width,
|
||||
* framebuffer_height,
|
||||
* perspective->fovy,
|
||||
* perspective.fovy,
|
||||
* perspective.aspect,
|
||||
* perspective.z_near,
|
||||
* perspective.z_far);
|
||||
* cogl_pop_framebuffer ();
|
||||
* }
|
||||
* ]|
|
||||
*
|
||||
|
Loading…
Reference in New Issue
Block a user