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https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
[stage] Use min-width/height props for min size
Instead of shadowing these properties with different properties with the same names on stage, actually use them. Behaviour should be identical, except the minimum stage size can now be enforced by setting the min-width/height properties as well as using the set_minimum_size function.
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@ -205,6 +205,7 @@
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#include "clutter-debug.h"
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#include "clutter-units.h"
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#include "clutter-profile.h"
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#include "clutter-stage.h"
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#include "cogl/cogl.h"
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typedef struct _ShaderData ShaderData;
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@ -5476,11 +5477,13 @@ clutter_actor_set_width_internal (ClutterActor *self,
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{
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if (width >= 0)
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{
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if (!CLUTTER_IS_STAGE (self))
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clutter_actor_set_min_width (self, width);
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clutter_actor_set_natural_width (self, width);
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}
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else
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{
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if (!CLUTTER_IS_STAGE (self))
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clutter_actor_set_min_width_set (self, FALSE);
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clutter_actor_set_natural_width_set (self, FALSE);
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}
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@ -5495,11 +5498,13 @@ clutter_actor_set_height_internal (ClutterActor *self,
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{
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if (height >= 0)
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{
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if (!CLUTTER_IS_STAGE (self))
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clutter_actor_set_min_height (self, height);
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clutter_actor_set_natural_height (self, height);
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}
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else
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{
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if (!CLUTTER_IS_STAGE (self))
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clutter_actor_set_min_height_set (self, FALSE);
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clutter_actor_set_natural_height_set (self, FALSE);
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}
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@ -82,8 +82,6 @@ struct _ClutterStagePrivate
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{
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/* the stage implementation */
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ClutterStageWindow *impl;
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guint minimum_width;
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guint minimum_height;
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ClutterColor color;
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ClutterPerspective perspective;
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@ -101,6 +99,7 @@ struct _ClutterStagePrivate
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guint use_fog : 1;
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guint throttle_motion_events : 1;
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guint use_alpha : 1;
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guint min_size_changed : 1;
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};
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enum
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@ -216,10 +215,37 @@ clutter_stage_allocate (ClutterActor *self,
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klass->allocate (self, box, flags);
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/* Ensure the window is sized correctly */
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if (!priv->is_fullscreen &&
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((geom.width != width) || (geom.height != height)))
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if (!priv->is_fullscreen)
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{
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if (priv->min_size_changed)
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{
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gfloat min_width, min_height;
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gboolean min_width_set, min_height_set;
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g_object_get (G_OBJECT (self),
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"min-width", &min_width,
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"min-width-set", &min_width_set,
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"min-height", &min_height,
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"min-height-set", &min_height_set,
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NULL);
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if (!min_width_set)
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min_width = 1;
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if (!min_height_set)
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min_height = 1;
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if (width < min_width)
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width = min_width;
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if (height < min_height)
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height = min_height;
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priv->min_size_changed = FALSE;
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}
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if ((geom.width != width) || (geom.height != height))
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_clutter_stage_window_resize (priv->impl, width, height);
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}
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}
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else
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{
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ClutterActorBox override = { 0, };
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@ -1155,6 +1181,12 @@ clutter_stage_class_init (ClutterStageClass *klass)
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g_type_class_add_private (gobject_class, sizeof (ClutterStagePrivate));
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}
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static void
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clutter_stage_notify_min_size (ClutterStage *self)
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{
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self->priv->min_size_changed = TRUE;
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}
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static void
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clutter_stage_init (ClutterStage *self)
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{
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@ -1186,10 +1218,9 @@ clutter_stage_init (ClutterStage *self)
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priv->is_cursor_visible = TRUE;
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priv->use_fog = FALSE;
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priv->throttle_motion_events = TRUE;
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priv->min_size_changed = FALSE;
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priv->color = default_stage_color;
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priv->minimum_width = 1;
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priv->minimum_height = 1;
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priv->perspective.fovy = 60.0; /* 60 Degrees */
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priv->perspective.aspect = 1.0;
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@ -1203,6 +1234,11 @@ clutter_stage_init (ClutterStage *self)
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clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
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clutter_stage_set_title (self, g_get_prgname ());
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clutter_stage_set_key_focus (self, NULL);
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g_signal_connect (self, "notify::min-width",
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G_CALLBACK (clutter_stage_notify_min_size), NULL);
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g_signal_connect (self, "notify::min-height",
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G_CALLBACK (clutter_stage_notify_min_size), NULL);
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}
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/**
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@ -2349,30 +2385,13 @@ clutter_stage_set_minimum_size (ClutterStage *stage,
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guint width,
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guint height)
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{
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ClutterGeometry geom;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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g_return_if_fail ((width > 0) && (height > 0));
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stage->priv->minimum_width = width;
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stage->priv->minimum_height = height;
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if (stage->priv->impl == NULL)
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return;
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_clutter_stage_window_get_geometry (stage->priv->impl, &geom);
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if (geom.width > width)
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width = geom.width;
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if (geom.height > height)
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height = geom.height;
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/* Call resize to ensure that the minimum size is enforced by
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* the backend.
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*/
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if (CLUTTER_ACTOR_IS_MAPPED (stage))
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_clutter_stage_window_resize (stage->priv->impl, width, height);
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g_object_set (G_OBJECT (stage),
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"min-width", (gfloat)width,
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"min-height", (gfloat)height,
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NULL);
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}
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/**
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@ -2389,15 +2408,30 @@ clutter_stage_set_minimum_size (ClutterStage *stage,
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*/
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void
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clutter_stage_get_minimum_size (ClutterStage *stage,
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guint *width,
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guint *height)
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guint *width_p,
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guint *height_p)
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{
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gfloat width, height;
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gboolean width_set, height_set;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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if (width)
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*width = stage->priv->minimum_width;
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if (height)
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*height = stage->priv->minimum_height;
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g_object_get (G_OBJECT (stage),
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"min-width", &width,
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"min-width-set", &width_set,
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"min-height", &height,
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"min-height-set", &height_set,
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NULL);
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if (!width_set)
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width = 1;
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if (!height_set)
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height = 1;
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if (width_p)
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*width_p = (guint)width;
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if (height_p)
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*height_p = (guint)height;
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}
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/* Returns the number of swap buffers pending completion for the stage */
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