Remove usage of the grave accent as quotation mark

See:

  http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html

This should make Thomas happy.
This commit is contained in:
Emmanuele Bassi
2009-03-17 14:12:01 +00:00
parent 39e2b43b22
commit ccca24ab76
25 changed files with 118 additions and 127 deletions

View File

@@ -135,7 +135,7 @@ clutter_value_collect_shader_float (GValue *value,
const float *floats = collect_values[1].v_pointer;
if (!floats)
return g_strdup_printf ("value location for `%s' passed as NULL",
return g_strdup_printf ("value location for '%s' passed as NULL",
G_VALUE_TYPE_NAME (value));
clutter_value_init_shader_float (value);
@@ -155,7 +155,7 @@ clutter_value_lcopy_shader_float (const GValue *value,
ClutterShaderFloat *shader_float = value->data[0].v_pointer;
if (!float_count || !floats)
return g_strdup_printf ("value location for `%s' passed as NULL",
return g_strdup_printf ("value location for '%s' passed as NULL",
G_VALUE_TYPE_NAME (value));
*float_count = shader_float->size;
@@ -226,7 +226,7 @@ clutter_value_collect_shader_int (GValue *value,
const COGLint *ints = collect_values[1].v_pointer;
if (!ints)
return g_strdup_printf ("value location for `%s' passed as NULL",
return g_strdup_printf ("value location for '%s' passed as NULL",
G_VALUE_TYPE_NAME (value));
clutter_value_init_shader_int (value);
@@ -246,7 +246,7 @@ clutter_value_lcopy_shader_int (const GValue *value,
ClutterShaderInt *shader_int = value->data[0].v_pointer;
if (!int_count || !ints)
return g_strdup_printf ("value location for `%s' passed as NULL",
return g_strdup_printf ("value location for '%s' passed as NULL",
G_VALUE_TYPE_NAME (value));
*int_count = shader_int->size;
@@ -317,7 +317,7 @@ clutter_value_collect_shader_matrix (GValue *value,
const float *floats = collect_values[1].v_pointer;
if (!floats)
return g_strdup_printf ("value location for `%s' passed as NULL",
return g_strdup_printf ("value location for '%s' passed as NULL",
G_VALUE_TYPE_NAME (value));
clutter_value_init_shader_matrix (value);
@@ -337,7 +337,7 @@ clutter_value_lcopy_shader_matrix (const GValue *value,
ClutterShaderFloat *shader_float = value->data[0].v_pointer;
if (!float_count || !floats)
return g_strdup_printf ("value location for `%s' passed as NULL",
return g_strdup_printf ("value location for '%s' passed as NULL",
G_VALUE_TYPE_NAME (value));
*float_count = shader_float->size;