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Remove usage of the grave accent as quotation mark
See: http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html This should make Thomas happy.
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@@ -135,7 +135,7 @@ clutter_value_collect_shader_float (GValue *value,
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const float *floats = collect_values[1].v_pointer;
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if (!floats)
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return g_strdup_printf ("value location for `%s' passed as NULL",
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return g_strdup_printf ("value location for '%s' passed as NULL",
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G_VALUE_TYPE_NAME (value));
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clutter_value_init_shader_float (value);
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@@ -155,7 +155,7 @@ clutter_value_lcopy_shader_float (const GValue *value,
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ClutterShaderFloat *shader_float = value->data[0].v_pointer;
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if (!float_count || !floats)
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return g_strdup_printf ("value location for `%s' passed as NULL",
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return g_strdup_printf ("value location for '%s' passed as NULL",
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G_VALUE_TYPE_NAME (value));
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*float_count = shader_float->size;
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@@ -226,7 +226,7 @@ clutter_value_collect_shader_int (GValue *value,
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const COGLint *ints = collect_values[1].v_pointer;
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if (!ints)
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return g_strdup_printf ("value location for `%s' passed as NULL",
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return g_strdup_printf ("value location for '%s' passed as NULL",
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G_VALUE_TYPE_NAME (value));
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clutter_value_init_shader_int (value);
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@@ -246,7 +246,7 @@ clutter_value_lcopy_shader_int (const GValue *value,
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ClutterShaderInt *shader_int = value->data[0].v_pointer;
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if (!int_count || !ints)
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return g_strdup_printf ("value location for `%s' passed as NULL",
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return g_strdup_printf ("value location for '%s' passed as NULL",
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G_VALUE_TYPE_NAME (value));
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*int_count = shader_int->size;
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@@ -317,7 +317,7 @@ clutter_value_collect_shader_matrix (GValue *value,
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const float *floats = collect_values[1].v_pointer;
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if (!floats)
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return g_strdup_printf ("value location for `%s' passed as NULL",
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return g_strdup_printf ("value location for '%s' passed as NULL",
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G_VALUE_TYPE_NAME (value));
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clutter_value_init_shader_matrix (value);
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@@ -337,7 +337,7 @@ clutter_value_lcopy_shader_matrix (const GValue *value,
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ClutterShaderFloat *shader_float = value->data[0].v_pointer;
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if (!float_count || !floats)
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return g_strdup_printf ("value location for `%s' passed as NULL",
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return g_strdup_printf ("value location for '%s' passed as NULL",
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G_VALUE_TYPE_NAME (value));
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*float_count = shader_float->size;
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