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2008-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: * clutter/clutter-script.h: * clutter/clutter-stage.h: * clutter/clutter-units.h: Documentation fixes and additions.
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@ -138,12 +138,14 @@ struct _ClutterActor
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/**
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* ClutterActorClass:
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* @show: signal class handler for the ClutterActor::show signal
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* @show: signal class handler for ClutterActor::show; it must chain
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* up to the parent's implementation
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* @show_all: virtual function for containers and composite actors, to
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* determine which children should be shown when calling
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* clutter_actor_show_all() on the actor. Defaults to calling
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* clutter_actor_show().
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* @hide: signal class handler for the ClutterActor::hide signal
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* @hide: signal class handler for ClutterActor::hide; it must chain
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* up to the parent's implementation
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* @hide_all: virtual function for containers and composite actors, to
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* determine which children should be shown when calling
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* clutter_actor_hide_all() on the actor. Defaults to calling
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@ -156,11 +158,26 @@ struct _ClutterActor
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* @request_coords: virtual function, used when setting the coordinates
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* of an actor
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* @query_coords: virtual function, used when querying the actor for
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* its coordinates
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* its coordinates; it must chain up to the parent's implementation
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* @parent_set: signal class closure for the ClutterActor::parent-set
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* signal
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* @destroy: signal class closure for the ClutterActor::destroy signal
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* @pick: virtual functions, used to draw an outline of the actor
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* @destroy: signal class closure for ClutterActor::destroy
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* @pick: virtual functions, used to draw an outline of the actor with
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* the given colour
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* @event: signal class closure for ClutterActor::event
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* @button_press_event: signal class closure for
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* ClutterActor::button-press-event
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* @button_release_event: signal class closure for
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* ClutterActor::button-release-event
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* @scroll_event: signal class closure for ClutterActor::scroll-event
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* @key_press_event: signal class closure for ClutterActor::key-press-event
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* @key_release_event: signal class closure for
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* ClutterActor::key-release-event
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* @motion_event: signal class closure for ClutterActor::motion-event
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* @enter_event: signal class closure for ClutterActor::enter-event
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* @leave_event: signal class closure for ClutterActor::leave-event
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* @captured_event: signal class closure for ClutterActor::captured-event
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* @focus_in: signal class closure for ClutterActor::focus-in
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* @focus_out: signal class closure for ClutterActor::focus-out
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*
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* Base class for actors.
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*/
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@ -212,10 +229,9 @@ struct _ClutterActorClass
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void (* focus_in) (ClutterActor *actor);
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void (* focus_out) (ClutterActor *actor);
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gboolean shadable;
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/*< private >*/
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/* padding for future expansion */
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gpointer _padding_dummy[31];
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gpointer _padding_dummy[32];
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};
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GType clutter_actor_get_type (void) G_GNUC_CONST;
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