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https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
Remove usage of clutter_group_add()
The macro is there for mallum eyes only.
This commit is contained in:
parent
e936b9591a
commit
cb3999744f
@ -199,15 +199,15 @@ test_show_on_set_parent (TestConformSimpleFixture *fixture,
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group);
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group);
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actor = clutter_rectangle_new ();
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actor = clutter_rectangle_new ();
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g_object_get (G_OBJECT (actor),
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g_object_get (actor,
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"show-on-set-parent", &show_on_set_parent,
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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NULL);
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
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g_assert (show_on_set_parent == TRUE);
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g_assert (show_on_set_parent == TRUE);
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clutter_group_add (group, actor);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), actor);
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g_object_get (G_OBJECT (actor),
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g_object_get (actor,
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"show-on-set-parent", &show_on_set_parent,
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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NULL);
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@ -216,7 +216,7 @@ test_show_on_set_parent (TestConformSimpleFixture *fixture,
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g_object_ref (actor);
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g_object_ref (actor);
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clutter_actor_unparent (actor);
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clutter_actor_unparent (actor);
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g_object_get (G_OBJECT (actor),
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g_object_get (actor,
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"show-on-set-parent", &show_on_set_parent,
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"show-on-set-parent", &show_on_set_parent,
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NULL);
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NULL);
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@ -27,13 +27,13 @@ make_source (void)
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g_free (file);
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g_free (file);
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clutter_group_add (source, actor);
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clutter_container_add_actor (CLUTTER_CONTAINER (source), actor);
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actor = clutter_text_new_with_text ("Sans Bold 50px", "Clutter");
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actor = clutter_text_new_with_text ("Sans Bold 50px", "Clutter");
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clutter_text_set_color (CLUTTER_TEXT (actor), &yellow);
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clutter_text_set_color (CLUTTER_TEXT (actor), &yellow);
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clutter_actor_set_y (actor, clutter_actor_get_height(source) + 5);
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clutter_actor_set_y (actor, clutter_actor_get_height(source) + 5);
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clutter_group_add (source, actor);
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clutter_container_add_actor (CLUTTER_CONTAINER (source), actor);
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return source;
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return source;
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}
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}
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@ -63,7 +63,7 @@ test_fbo_main (int argc, char *argv[])
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/* Create the first source */
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/* Create the first source */
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onscreen_source = make_source();
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onscreen_source = make_source();
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clutter_actor_show_all (onscreen_source);
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clutter_actor_show_all (onscreen_source);
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clutter_group_add (stage, onscreen_source);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), onscreen_source);
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y_pos = (STAGE_HEIGHT/2.0) -
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y_pos = (STAGE_HEIGHT/2.0) -
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(clutter_actor_get_height (onscreen_source)/2.0);
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(clutter_actor_get_height (onscreen_source)/2.0);
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@ -83,7 +83,7 @@ test_fbo_main (int argc, char *argv[])
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clutter_actor_set_position (fbo, x_pos, y_pos);
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clutter_actor_set_position (fbo, x_pos, y_pos);
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x_pos += clutter_actor_get_width (fbo);
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x_pos += clutter_actor_get_width (fbo);
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clutter_group_add (stage, fbo);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), fbo);
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/* Third hand = actor from Second hand */
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/* Third hand = actor from Second hand */
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if ((fbo = clutter_texture_new_from_actor (fbo)) == NULL)
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if ((fbo = clutter_texture_new_from_actor (fbo)) == NULL)
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@ -91,7 +91,7 @@ test_fbo_main (int argc, char *argv[])
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clutter_actor_set_position (fbo, x_pos, y_pos);
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clutter_actor_set_position (fbo, x_pos, y_pos);
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x_pos += clutter_actor_get_width (fbo);
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x_pos += clutter_actor_get_width (fbo);
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clutter_group_add (stage, fbo);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), fbo);
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clutter_actor_show_all (stage);
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clutter_actor_show_all (stage);
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clutter_main ();
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clutter_main ();
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@ -70,7 +70,7 @@ test_scale_main (int argc, char *argv[])
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clutter_actor_set_size (rect, 100, 100);
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clutter_actor_set_size (rect, 100, 100);
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clutter_actor_set_position (rect, 100, 100);
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clutter_actor_set_position (rect, 100, 100);
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clutter_group_add (CLUTTER_GROUP (stage), rect);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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label = clutter_text_new_with_text ("Sans 20px", "");
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label = clutter_text_new_with_text ("Sans 20px", "");
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clutter_text_set_color (CLUTTER_TEXT (label),
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clutter_text_set_color (CLUTTER_TEXT (label),
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@ -80,7 +80,7 @@ test_scale_main (int argc, char *argv[])
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clutter_actor_get_y (rect)
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clutter_actor_get_y (rect)
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+ clutter_actor_get_height (rect));
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+ clutter_actor_get_height (rect));
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clutter_group_add (CLUTTER_GROUP (stage), label);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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rect_color.alpha = 0xff;
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rect_color.alpha = 0xff;
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rect = clutter_rectangle_new_with_color (&rect_color);
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rect = clutter_rectangle_new_with_color (&rect_color);
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@ -88,7 +88,7 @@ test_scale_main (int argc, char *argv[])
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clutter_actor_set_size (rect, 100, 100);
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clutter_actor_set_size (rect, 100, 100);
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set_next_gravity (rect);
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set_next_gravity (rect);
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clutter_group_add (CLUTTER_GROUP (stage), rect);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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timeline = clutter_timeline_new (750);
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timeline = clutter_timeline_new (750);
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alpha = clutter_alpha_new_with_func (timeline,
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alpha = clutter_alpha_new_with_func (timeline,
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@ -115,7 +115,7 @@ test_unproject_main (int argc, char *argv[])
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clutter_actor_set_rotation (rect, CLUTTER_X_AXIS, rotate_x, 0, 0, 0);
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clutter_actor_set_rotation (rect, CLUTTER_X_AXIS, rotate_x, 0, 0, 0);
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clutter_actor_set_rotation (rect, CLUTTER_Y_AXIS, rotate_y, 0, 0, 0);
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clutter_actor_set_rotation (rect, CLUTTER_Y_AXIS, rotate_y, 0, 0, 0);
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clutter_actor_set_rotation (rect, CLUTTER_Z_AXIS, rotate_z, 0, 0, 0);
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clutter_actor_set_rotation (rect, CLUTTER_Z_AXIS, rotate_z, 0, 0, 0);
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clutter_group_add (CLUTTER_GROUP (stage), rect);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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test_rectangle = rect;
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test_rectangle = rect;
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txt = g_strdup_printf ("Rectangle: L %d, R %d, T %d, B %d\n"
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txt = g_strdup_printf ("Rectangle: L %d, R %d, T %d, B %d\n"
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@ -128,7 +128,7 @@ test_unproject_main (int argc, char *argv[])
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clutter_text_set_color (CLUTTER_TEXT (label0), &white);
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clutter_text_set_color (CLUTTER_TEXT (label0), &white);
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clutter_actor_set_position (label0, 10, 10);
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clutter_actor_set_position (label0, 10, 10);
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clutter_group_add (CLUTTER_GROUP (stage), label0);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label0);
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g_free (txt);
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g_free (txt);
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@ -138,7 +138,7 @@ test_unproject_main (int argc, char *argv[])
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clutter_text_set_color (CLUTTER_TEXT (label), &blue);
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clutter_text_set_color (CLUTTER_TEXT (label), &blue);
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clutter_actor_set_position (label, 10, 50);
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clutter_actor_set_position (label, 10, 50);
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clutter_group_add (CLUTTER_GROUP (stage), label);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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clutter_actor_show_all (stage);
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clutter_actor_show_all (stage);
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