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cogl-pixel-buffer: Add a fallback path
First, let's add a new public feature called, surprisingly, COGL_FEATURE_PBOS to check the availability of PBOs and provide a fallback path when running on older GL implementations or on OpenGL ES In case the underlying OpenGL implementation does not provide PBOs, we need a fallback path (a malloc'ed buffer). The CoglPixelBufer constructors will instanciate a subclass of CoglBuffer that handles map/unmap and set_data() with a malloc'ed buffer. The public feature is useful to check before using set_data() on a buffer as it will mean doing a memcpy() when not supporting PBOs (in that case, it's better to create the texture directly instead of using a CoglBuffer).
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@ -79,6 +79,7 @@
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static void _cogl_pixel_buffer_free (CoglPixelBuffer *buffer);
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static const CoglBufferVtable cogl_pixel_buffer_vtable;
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static const CoglBufferVtable cogl_malloc_pixel_buffer_vtable;
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/* we don't want to use the stock COGL_HANDLE_DEFINE * for 2 reasons:
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* - it defines already deprecated symbols
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@ -147,10 +148,24 @@ cogl_pixel_buffer_new_EXP (guint size)
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size,
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COGL_BUFFER_USAGE_HINT_DRAW,
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COGL_BUFFER_UPDATE_HINT_STATIC);
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buffer->vtable = &cogl_pixel_buffer_vtable;
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GE( glGenBuffers (1, &buffer->gl_handle) );
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COGL_BUFFER_SET_FLAG (buffer, BUFFER_OBJECT);
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if (cogl_features_available (COGL_FEATURE_PBOS))
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{
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/* PBOS */
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buffer->vtable = &cogl_pixel_buffer_vtable;
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GE( glGenBuffers (1, &buffer->gl_handle) );
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COGL_BUFFER_SET_FLAG (buffer, BUFFER_OBJECT);
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}
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else
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{
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/* malloc fallback subclass */
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buffer->vtable = &cogl_malloc_pixel_buffer_vtable;
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/* create the buffer here as there's no point for a lazy allocation in
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* the malloc case */
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buffer->data = g_malloc (size);
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}
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pixel_buffer->flags = COGL_PIXEL_BUFFER_FLAG_NONE;
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@ -315,3 +330,38 @@ static const CoglBufferVtable cogl_pixel_buffer_vtable =
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_cogl_pixel_buffer_unmap,
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_cogl_pixel_buffer_set_data,
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};
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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*/
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static guchar *
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_cogl_malloc_pixel_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access)
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{
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COGL_BUFFER_SET_FLAG (buffer, MAPPED);
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return buffer->data;
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}
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static void
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_cogl_malloc_pixel_buffer_unmap (CoglBuffer *buffer)
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{
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COGL_BUFFER_CLEAR_FLAG (buffer, MAPPED);
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}
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static gboolean
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_cogl_malloc_pixel_buffer_set_data (CoglBuffer *buffer,
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guint offset,
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const guchar *data,
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guint size)
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{
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memcpy (buffer->data + offset, data, size);
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return TRUE;
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}
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static const CoglBufferVtable cogl_malloc_pixel_buffer_vtable =
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{
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_cogl_malloc_pixel_buffer_map,
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_cogl_malloc_pixel_buffer_unmap,
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_cogl_malloc_pixel_buffer_set_data,
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};
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@ -36,6 +36,7 @@
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-buffer-private.h"
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#include "cogl-pixel-buffer-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-sliced-private.h"
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@ -476,7 +477,9 @@ cogl_texture_new_from_buffer_EXP (CoglHandle buffer,
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cogl_buffer = COGL_BUFFER (buffer);
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pixel_buffer = COGL_PIXEL_BUFFER (buffer);
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/* Rowstride from width if not given */
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/* Rowstride from CoglBuffer or even width * bpp if not given */
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if (rowstride == 0)
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rowstride = pixel_buffer->stride;
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if (rowstride == 0)
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rowstride = width * _cogl_get_format_bpp (format);
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@ -493,16 +496,29 @@ cogl_texture_new_from_buffer_EXP (CoglHandle buffer,
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return COGL_INVALID_HANDLE;
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}
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/* Wrap the data into a bitmap */
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bitmap.width = width;
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bitmap.height = height;
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bitmap.data = GUINT_TO_POINTER (offset);
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bitmap.format = format;
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bitmap.rowstride = rowstride;
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if (cogl_features_available (COGL_FEATURE_PBOS))
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{
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/* Wrap the data into a bitmap */
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bitmap.width = width;
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bitmap.height = height;
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bitmap.data = GUINT_TO_POINTER (offset);
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bitmap.format = format;
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bitmap.rowstride = rowstride;
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_cogl_buffer_bind (cogl_buffer, GL_PIXEL_UNPACK_BUFFER);
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texture = cogl_texture_new_from_bitmap (&bitmap, flags, internal_format);
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_cogl_buffer_bind (NULL, GL_PIXEL_UNPACK_BUFFER);
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_cogl_buffer_bind (cogl_buffer, GL_PIXEL_UNPACK_BUFFER);
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texture = cogl_texture_new_from_bitmap (&bitmap, flags, internal_format);
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_cogl_buffer_bind (NULL, GL_PIXEL_UNPACK_BUFFER);
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}
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else
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{
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texture = cogl_texture_new_from_data (width,
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height,
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flags,
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format,
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internal_format,
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rowstride,
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cogl_buffer->data);
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}
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return texture;
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}
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@ -194,6 +194,7 @@ typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/
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* @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available
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* @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
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* @COGL_FEATURE_VBOS: VBO support
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* @COGL_FEATURE_PBOS: PBO support
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*
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* Flags for the supported features.
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*
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@ -211,7 +212,8 @@ typedef enum
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COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
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COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
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COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
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COGL_FEATURE_VBOS = (1 << 11)
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COGL_FEATURE_VBOS = (1 << 11),
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COGL_FEATURE_PBOS = (1 << 12)
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} CoglFeatureFlags;
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/**
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@ -99,6 +99,11 @@ COGL_FEATURE_FUNCTION (void, glRenderbufferStorageMultisample,
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GLsizei width,
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GLsizei height))
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COGL_FEATURE_END ()
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COGL_FEATURE_BEGIN (read_pixels_async, 2, 1,
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"EXT\0",
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"pixel_buffer_object\0",
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COGL_FEATURE_PBOS)
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COGL_FEATURE_END ()
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/* The function names in OpenGL 2.0 are different so we can't easily
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just check for GL 2.0 */
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