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[cogl] Don't endlessly print the same warning regarding layer fallbacks
There are various constraints for when we can support multi-texturing and when they can't be met we try and print a clear warning explaining why the operation isn't supported, but we shouldn't endlessly repeat the warning for every primitive of every frame. This patch fixes that.
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@ -2490,24 +2490,30 @@ _cogl_multitexture_unsliced_quad (float x_1,
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{
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if (n_layers > 1)
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{
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g_warning ("Skipping layers 1..n of your material since the "
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"first layer has waste and you supplied texture "
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"coordinates outside the range [0,1]. We don't "
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"currently support any multi-texturing using "
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"textures with waste when repeating is "
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"necissary so we are falling back to sliced "
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"textures assuming layer 0 is the most "
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"important one keep");
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Skipping layers 1..n of your material since "
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"the first layer has waste and you supplied "
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"texture coordinates outside the range [0,1]. "
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"We don't currently support any "
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"multi-texturing using textures with waste "
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"when repeating is necissary so we are "
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"falling back to sliced textures assuming "
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"layer 0 is the most important one keep");
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warning_seen = TRUE;
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}
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return FALSE;
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}
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else
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{
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g_warning ("Skipping layer %d of your material "
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"consisting of a texture with waste since "
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"you have supplied texture coords outside "
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"the range [0,1] (unsupported when "
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"multi-texturing)", i);
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Skipping layer %d of your material "
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"consisting of a texture with waste since "
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"you have supplied texture coords outside "
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"the range [0,1] (unsupported when "
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"multi-texturing)", i);
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warning_seen = TRUE;
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/* NB: marking for fallback will replace the layer with
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* a default transparent texture */
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@ -2652,19 +2658,25 @@ _cogl_rectangles_with_multitexture_coords (
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all_use_sliced_quad_fallback = TRUE;
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if (tmp->next)
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{
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g_warning ("Skipping layers 1..n of your material since the "
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"first layer is sliced. We don't currently "
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"support any multi-texturing with sliced "
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"textures but assume layer 0 is the most "
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"important to keep");
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Skipping layers 1..n of your material since "
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"the first layer is sliced. We don't currently "
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"support any multi-texturing with sliced "
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"textures but assume layer 0 is the most "
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"important to keep");
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warning_seen = TRUE;
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}
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break;
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}
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else
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{
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g_warning ("Skipping layer %d of your material consisting of a "
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"sliced texture (unsuported for multi texturing)",
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i);
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Skipping layer %d of your material consisting of "
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"a sliced texture (unsuported for multi texturing)",
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i);
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warning_seen = TRUE;
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/* NB: marking for fallback will replace the layer with
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* a default transparent texture */
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@ -2680,10 +2692,13 @@ _cogl_rectangles_with_multitexture_coords (
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if (flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX
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&& _cogl_texture_span_has_waste (texture, 0, 0))
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{
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g_warning ("Skipping layer %d of your material consisting of a "
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"texture with waste since you have supplied a custom "
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"texture matrix and the result may try to sample from "
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"the waste area of your texture.", i);
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Skipping layer %d of your material consisting of a "
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"texture with waste since you have supplied a custom "
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"texture matrix and the result may try to sample from "
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"the waste area of your texture.", i);
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warning_seen = TRUE;
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/* NB: marking for fallback will replace the layer with
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* a default transparent texture */
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@ -3029,23 +3044,23 @@ cogl_polygon (CoglTextureVertex *vertices,
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{
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#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
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{
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static gboolean shown_gles_slicing_warning = FALSE;
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if (!shown_gles_slicing_warning)
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("cogl_polygon does not work for sliced textures "
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"on GL ES");
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shown_gles_slicing_warning = TRUE;
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warning_seen = TRUE;
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return;
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}
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#endif
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if (n_layers > 1)
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{
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static gboolean shown_slicing_warning = FALSE;
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if (!shown_slicing_warning)
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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{
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g_warning ("Disabling layers 1..n since multi-texturing with "
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"cogl_polygon isn't supported when using sliced "
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"textures\n");
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shown_slicing_warning = TRUE;
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warning_seen = TRUE;
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}
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}
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use_sliced_polygon_fallback = TRUE;
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@ -3053,13 +3068,13 @@ cogl_polygon (CoglTextureVertex *vertices,
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if (tex->min_filter != GL_NEAREST || tex->mag_filter != GL_NEAREST)
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{
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static gboolean shown_filter_warning = FALSE;
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if (!shown_filter_warning)
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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{
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g_warning ("cogl_texture_polygon does not work for sliced textures "
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"when the minification and magnification filters are not "
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"CGL_NEAREST");
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shown_filter_warning = TRUE;
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warning_seen = TRUE;
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}
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return;
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}
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@ -3076,10 +3091,13 @@ cogl_polygon (CoglTextureVertex *vertices,
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if (cogl_texture_is_sliced (tex_handle))
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{
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g_warning ("Disabling layer %d of the current source material, "
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"because texturing with the vertex buffer API is not "
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"currently supported using sliced textures, or textures "
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"with waste\n", i);
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Disabling layer %d of the current source material, "
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"because texturing with the vertex buffer API is not "
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"currently supported using sliced textures, or "
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"textures with waste\n", i);
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warning_seen = TRUE;
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fallback_mask |= (1 << i);
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continue;
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@ -2594,24 +2594,30 @@ _cogl_multitexture_unsliced_quad (float x_1,
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{
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if (n_layers > 1)
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{
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g_warning ("Skipping layers 1..n of your material since the "
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"first layer has waste and you supplied texture "
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"coordinates outside the range [0,1]. We don't "
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"currently support any multi-texturing using "
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"textures with waste when repeating is "
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"necissary so we are falling back to sliced "
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"textures assuming layer 0 is the most "
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"important one keep");
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Skipping layers 1..n of your material since "
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"the first layer has waste and you supplied "
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"texture coordinates outside the range [0,1]. "
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"We don't currently support any "
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"multi-texturing using textures with waste "
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"when repeating is necissary so we are "
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"falling back to sliced textures assuming "
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"layer 0 is the most important one keep");
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warning_seen = TRUE;
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}
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return FALSE;
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}
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else
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{
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g_warning ("Skipping layer %d of your material "
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"consisting of a texture with waste since "
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"you have supplied texture coords outside "
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"the range [0,1] (unsupported when "
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"multi-texturing)", i);
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Skipping layer %d of your material "
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"consisting of a texture with waste since "
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"you have supplied texture coords outside "
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"the range [0,1] (unsupported when "
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"multi-texturing)", i);
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warning_seen = TRUE;
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/* NB: marking for fallback will replace the layer with
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* a default transparent texture */
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@ -2747,19 +2753,25 @@ _cogl_rectangles_with_multitexture_coords (
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all_use_sliced_quad_fallback = TRUE;
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if (tmp->next)
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{
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g_warning ("Skipping layers 1..n of your material since the "
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"first layer is sliced. We don't currently "
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"support any multi-texturing with sliced "
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"textures but assume layer 0 is the most "
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"important to keep");
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Skipping layers 1..n of your material since "
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"the first layer is sliced. We don't currently "
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"support any multi-texturing with sliced "
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"textures but assume layer 0 is the most "
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"important to keep");
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warning_seen = TRUE;
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}
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break;
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}
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else
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{
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g_warning ("Skipping layer %d of your material consisting of a "
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"sliced texture (unsuported for multi texturing)",
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i);
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Skipping layer %d of your material consisting of "
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"a sliced texture (unsuported for multi texturing)",
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i);
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warning_seen = TRUE;
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/* NB: marking for fallback will replace the layer with
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* a default transparent texture */
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@ -2775,13 +2787,14 @@ _cogl_rectangles_with_multitexture_coords (
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if (flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX
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&& _cogl_texture_span_has_waste (texture, 0, 0))
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{
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static gboolean shown_warning = FALSE;
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if (!shown_warning)
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Skipping layer %d of your material consisting of a "
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"texture with waste since you have supplied a custom "
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"texture matrix and the result may try to sample from "
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"the waste area of your texture.", i);
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shown_warning = TRUE;
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warning_seen = TRUE;
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/* NB: marking for fallback will replace the layer with
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* a default transparent texture */
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fallback_mask |= (1 << i);
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@ -3112,23 +3125,23 @@ cogl_polygon (CoglTextureVertex *vertices,
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{
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#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
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{
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static gboolean shown_gles_slicing_warning = FALSE;
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if (!shown_gles_slicing_warning)
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("cogl_polygon does not work for sliced textures "
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"on GL ES");
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shown_gles_slicing_warning = TRUE;
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warning_seen = TRUE;
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return;
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}
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#endif
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if (n_layers > 1)
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{
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static gboolean shown_slicing_warning = FALSE;
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if (!shown_slicing_warning)
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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{
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g_warning ("Disabling layers 1..n since multi-texturing with "
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"cogl_polygon isn't supported when using sliced "
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"textures\n");
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shown_slicing_warning = TRUE;
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warning_seen = TRUE;
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}
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}
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use_sliced_polygon_fallback = TRUE;
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@ -3136,13 +3149,13 @@ cogl_polygon (CoglTextureVertex *vertices,
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if (tex->min_filter != GL_NEAREST || tex->mag_filter != GL_NEAREST)
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{
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static gboolean shown_filter_warning = FALSE;
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if (!shown_filter_warning)
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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{
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g_warning ("cogl_texture_polygon does not work for sliced textures "
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"when the minification and magnification filters are not "
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"CGL_NEAREST");
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shown_filter_warning = TRUE;
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warning_seen = TRUE;
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}
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return;
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}
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@ -3159,10 +3172,13 @@ cogl_polygon (CoglTextureVertex *vertices,
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if (cogl_texture_is_sliced (tex_handle))
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{
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g_warning ("Disabling layer %d of the current source material, "
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"because texturing with the vertex buffer API is not "
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"currently supported using sliced textures, or textures "
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"with waste\n", i);
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static gboolean warning_seen = FALSE;
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if (!warning_seen)
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g_warning ("Disabling layer %d of the current source material, "
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"because texturing with the vertex buffer API is not "
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"currently supported using sliced textures, or "
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"textures with waste\n", i);
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warning_seen = TRUE;
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fallback_mask |= (1 << i);
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continue;
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