primitives: we were memsetting the wrong wrap mode overrides pointer

In _cogl_texture_quad_multiple_primitives we weren't memsetting the
CoglMaterialWrapModeOverrides structure we were memsetting
&state.wrap_mode_overrides where state.wrap_mode_overrides is just a
pointer that might potentially later point to the
CoglMaterialWrapModeOverrides structure.
This commit is contained in:
Robert Bragg 2010-05-27 15:18:15 +01:00
parent 20910a1215
commit c9702be94e

View File

@ -256,7 +256,7 @@ _cogl_texture_quad_multiple_primitives (CoglHandle tex_handle,
} }
state.wrap_mode_overrides = NULL; state.wrap_mode_overrides = NULL;
memset (&state.wrap_mode_overrides, 0, sizeof (state.wrap_mode_overrides)); memset (&wrap_mode_overrides, 0, sizeof (wrap_mode_overrides));
/* We can't use hardware repeat so we need to set clamp to edge /* We can't use hardware repeat so we need to set clamp to edge
otherwise it might pull in edge pixels from the other side. By otherwise it might pull in edge pixels from the other side. By