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renderer-native: Don't leak DMA buffer CoglFramebuffer
When we created the DMA buffer backed CoglFramebuffer, we handed it over to CoglDmaBufHandle which took its own reference. What we failed to do was to release our own reference to it, effectively leaking it. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1283
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@ -2168,6 +2168,7 @@ meta_renderer_native_create_dma_buf (CoglRenderer *cogl_renderer,
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case META_RENDERER_NATIVE_MODE_GBM:
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{
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CoglFramebuffer *dmabuf_fb;
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CoglDmaBufHandle *dmabuf_handle;
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struct gbm_bo *new_bo;
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int stride;
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int offset;
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@ -2210,10 +2211,13 @@ meta_renderer_native_create_dma_buf (CoglRenderer *cogl_renderer,
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if (!dmabuf_fb)
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return NULL;
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return cogl_dma_buf_handle_new (dmabuf_fb, dmabuf_fd,
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width, height, stride, offset, bpp,
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new_bo,
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(GDestroyNotify) gbm_bo_destroy);
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dmabuf_handle =
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cogl_dma_buf_handle_new (dmabuf_fb, dmabuf_fd,
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width, height, stride, offset, bpp,
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new_bo,
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(GDestroyNotify) gbm_bo_destroy);
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cogl_object_unref (dmabuf_fb);
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return dmabuf_handle;
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}
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break;
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#ifdef HAVE_EGL_DEVICE
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