diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c index aab1435f2..abc713d4c 100644 --- a/clutter/clutter-texture.c +++ b/clutter/clutter-texture.c @@ -586,15 +586,9 @@ clutter_texture_paint (ClutterActor *self) COGL_BUFFER_BIT_DEPTH); cogl_disable_fog (); - /* Clear the clipping stack so that if the FBO actor is being - clipped then it won't affect drawing the source */ - cogl_clip_stack_save (); - /* Render out actor scene to fbo */ clutter_actor_paint (priv->fbo_source); - cogl_clip_stack_restore (); - /* Restore drawing to the frame buffer */ cogl_set_draw_buffer (COGL_WINDOW_BUFFER, COGL_INVALID_HANDLE);