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clutter/offscreen-effect: Remove clutter_offscreen_effect_get_target_rect
Keeping track of the projected position is costly, and adds quite some complexity to ClutterOffscreenEffect.pre_paint(). As far as research goes, there's not a single consumer of this function that uses the position for anything - only size is used. Remove clutter_offscreen_effect_get_target_rect(), and drop the annoying position field from ClutterOffscreenEffect as well. This allows us to stop projecting the position on pre-paint, and simplify things. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1474
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@ -87,8 +87,6 @@ struct _ClutterOffscreenEffectPrivate
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ClutterActor *actor;
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ClutterActor *actor;
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ClutterActor *stage;
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ClutterActor *stage;
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graphene_point3d_t position;
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int fbo_offset_x;
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int fbo_offset_x;
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int fbo_offset_y;
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int fbo_offset_y;
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@ -258,18 +256,13 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
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ClutterOffscreenEffectPrivate *priv = self->priv;
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ClutterOffscreenEffectPrivate *priv = self->priv;
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ClutterActorBox raw_box, box;
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ClutterActorBox raw_box, box;
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ClutterActor *stage;
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ClutterActor *stage;
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graphene_matrix_t projection, old_modelview, modelview;
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graphene_matrix_t projection, modelview;
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const ClutterPaintVolume *volume;
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const ClutterPaintVolume *volume;
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CoglColor transparent;
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CoglColor transparent;
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gfloat stage_width, stage_height;
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gfloat stage_width, stage_height;
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gfloat target_width = -1, target_height = -1;
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gfloat target_width = -1, target_height = -1;
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CoglFramebuffer *framebuffer;
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float resource_scale;
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float resource_scale;
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float ceiled_resource_scale;
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float ceiled_resource_scale;
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graphene_point3d_t local_offset;
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gfloat old_viewport[4];
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local_offset = GRAPHENE_POINT3D_INIT (0.0f, 0.0f, 0.0f);
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
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goto disable_effect;
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goto disable_effect;
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@ -322,9 +315,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
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if (!update_fbo (effect, target_width, target_height, resource_scale))
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if (!update_fbo (effect, target_width, target_height, resource_scale))
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goto disable_effect;
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goto disable_effect;
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framebuffer = clutter_paint_context_get_framebuffer (paint_context);
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cogl_framebuffer_get_modelview_matrix (framebuffer, &old_modelview);
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clutter_paint_context_push_framebuffer (paint_context, priv->offscreen);
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clutter_paint_context_push_framebuffer (paint_context, priv->offscreen);
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/* We don't want the FBO contents to be transformed. That could waste memory
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/* We don't want the FBO contents to be transformed. That could waste memory
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@ -337,13 +327,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
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clutter_actor_get_transform (priv->stage, &modelview);
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clutter_actor_get_transform (priv->stage, &modelview);
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cogl_framebuffer_set_modelview_matrix (priv->offscreen, &modelview);
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cogl_framebuffer_set_modelview_matrix (priv->offscreen, &modelview);
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/* Save the original viewport for calculating priv->position */
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_clutter_stage_get_viewport (CLUTTER_STAGE (priv->stage),
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&old_viewport[0],
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&old_viewport[1],
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&old_viewport[2],
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&old_viewport[3]);
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/* Set up the viewport so that it has the same size as the stage (avoid
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/* Set up the viewport so that it has the same size as the stage (avoid
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* distortion), but translated to account for the FBO offset...
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* distortion), but translated to account for the FBO offset...
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*/
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*/
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@ -357,17 +340,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
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_clutter_stage_get_projection_matrix (CLUTTER_STAGE (priv->stage),
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_clutter_stage_get_projection_matrix (CLUTTER_STAGE (priv->stage),
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&projection);
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&projection);
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/* Now save the global position of the effect (not just of the actor).
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* It doesn't appear anyone actually uses this yet, but get_target_rect is
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* documented as returning it. So we should...
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*/
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_clutter_util_fully_transform_vertices (&old_modelview,
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&projection,
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old_viewport,
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&local_offset,
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&priv->position,
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1);
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cogl_framebuffer_set_projection_matrix (priv->offscreen, &projection);
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cogl_framebuffer_set_projection_matrix (priv->offscreen, &projection);
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cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
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cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
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@ -707,43 +679,3 @@ clutter_offscreen_effect_get_target_size (ClutterOffscreenEffect *effect,
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return TRUE;
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return TRUE;
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}
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}
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/**
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* clutter_offscreen_effect_get_target_rect:
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* @effect: a #ClutterOffscreenEffect
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* @rect: (out caller-allocates): return location for the target area
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*
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* Retrieves the origin and size of the offscreen buffer used by @effect to
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* paint the actor to which it has been applied.
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*
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* This function should only be called by #ClutterOffscreenEffect
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* implementations, from within the #ClutterOffscreenEffectClass.paint_target()
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* virtual function.
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*
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* Return value: %TRUE if the offscreen buffer has a valid rectangle,
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* and %FALSE otherwise
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*
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* Since: 1.14
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*/
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gboolean
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clutter_offscreen_effect_get_target_rect (ClutterOffscreenEffect *effect,
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graphene_rect_t *rect)
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{
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ClutterOffscreenEffectPrivate *priv;
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g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect), FALSE);
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g_return_val_if_fail (rect != NULL, FALSE);
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priv = effect->priv;
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if (priv->texture == NULL)
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return FALSE;
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graphene_rect_init (rect,
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priv->position.x,
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priv->position.y,
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cogl_texture_get_width (priv->texture),
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cogl_texture_get_height (priv->texture));
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return TRUE;
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}
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@ -114,10 +114,6 @@ gboolean clutter_offscreen_effect_get_target_size (ClutterOffscree
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gfloat *width,
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gfloat *width,
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gfloat *height);
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gfloat *height);
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CLUTTER_EXPORT
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gboolean clutter_offscreen_effect_get_target_rect (ClutterOffscreenEffect *effect,
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graphene_rect_t *rect);
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G_END_DECLS
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G_END_DECLS
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#endif /* __CLUTTER_OFFSCREEN_EFFECT_H__ */
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#endif /* __CLUTTER_OFFSCREEN_EFFECT_H__ */
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