actor: Warn on adding/removing itself as a child

ClutterActor should warn if a user tries to add or remove an actor to,
and from, itself on the scene graph.

Clutter will likely crash, or warn way down the line, but if we can make
debugging simpler then we should.
This commit is contained in:
Emmanuele Bassi 2016-03-29 15:04:50 +01:00
parent c1818efb18
commit c6e40de500

View File

@ -4198,6 +4198,13 @@ clutter_actor_remove_child_internal (ClutterActor *self,
gboolean stop_transitions; gboolean stop_transitions;
GObject *obj; GObject *obj;
if (self == child)
{
g_warning ("Cannot remove actor '%s' from itself.",
_clutter_actor_get_debug_name (self));
return;
}
destroy_meta = (flags & REMOVE_CHILD_DESTROY_META) != 0; destroy_meta = (flags & REMOVE_CHILD_DESTROY_META) != 0;
emit_parent_set = (flags & REMOVE_CHILD_EMIT_PARENT_SET) != 0; emit_parent_set = (flags & REMOVE_CHILD_EMIT_PARENT_SET) != 0;
emit_actor_removed = (flags & REMOVE_CHILD_EMIT_ACTOR_REMOVED) != 0; emit_actor_removed = (flags & REMOVE_CHILD_EMIT_ACTOR_REMOVED) != 0;
@ -12777,6 +12784,13 @@ clutter_actor_add_child_internal (ClutterActor *self,
ClutterActor *old_first_child, *old_last_child; ClutterActor *old_first_child, *old_last_child;
GObject *obj; GObject *obj;
if (self == child)
{
g_warning ("Cannot add the actor '%s' to itself.",
_clutter_actor_get_debug_name (self));
return;
}
if (child->priv->parent != NULL) if (child->priv->parent != NULL)
{ {
g_warning ("The actor '%s' already has a parent, '%s'. You must " g_warning ("The actor '%s' already has a parent, '%s'. You must "