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cogl: Add new function cogl_pipeline_set_layer_max_mipmap_level()
To configure an exact value of `GL_TEXTURE_MAX_LEVEL` clamped to within the range of possible levels. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1003
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@ -1361,6 +1361,17 @@ cogl_pipeline_set_layer_filters (CoglPipeline *pipeline,
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sampler_state);
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}
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void
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cogl_pipeline_set_layer_max_mipmap_level (CoglPipeline *pipeline,
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int layer,
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int max_level)
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{
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CoglTexture *texture = cogl_pipeline_get_layer_texture (pipeline, layer);
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if (texture != NULL)
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cogl_texture_set_max_level (texture, max_level);
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}
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const CoglSamplerCacheEntry *
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_cogl_pipeline_layer_get_sampler_state (CoglPipelineLayer *layer)
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{
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@ -568,6 +568,11 @@ cogl_pipeline_add_layer_snippet (CoglPipeline *pipeline,
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int layer,
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CoglSnippet *snippet);
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COGL_EXPORT void
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cogl_pipeline_set_layer_max_mipmap_level (CoglPipeline *pipeline,
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int layer,
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int max_level);
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G_END_DECLS
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#endif /* __COGL_PIPELINE_LAYER_STATE_H__ */
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@ -205,6 +205,7 @@ struct _CoglTexture
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CoglTextureLoader *loader;
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GList *framebuffers;
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int max_level_set;
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int max_level_requested;
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int width;
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int height;
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gboolean allocated;
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@ -377,6 +378,10 @@ _cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
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int
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_cogl_texture_get_n_levels (CoglTexture *texture);
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void
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cogl_texture_set_max_level (CoglTexture *texture,
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int max_level);
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void
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_cogl_texture_get_level_size (CoglTexture *texture,
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int level,
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@ -116,6 +116,7 @@ _cogl_texture_init (CoglTexture *texture,
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{
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texture->context = context;
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texture->max_level_set = 0;
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texture->max_level_requested = 1000; /* OpenGL default GL_TEXTURE_MAX_LEVEL */
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texture->width = width;
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texture->height = height;
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texture->allocated = FALSE;
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@ -229,8 +230,16 @@ _cogl_texture_get_n_levels (CoglTexture *texture)
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int width = cogl_texture_get_width (texture);
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int height = cogl_texture_get_height (texture);
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int max_dimension = MAX (width, height);
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int n_levels = _cogl_util_fls (max_dimension);
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return _cogl_util_fls (max_dimension);
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return MIN (n_levels, texture->max_level_requested + 1);
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}
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void
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cogl_texture_set_max_level (CoglTexture *texture,
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int max_level)
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{
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texture->max_level_requested = max_level;
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}
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void
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@ -137,7 +137,7 @@ _cogl_texture_gl_generate_mipmaps (CoglTexture *texture)
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GLuint gl_handle;
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GLenum gl_target;
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if (texture->max_level_set < n_levels - 1)
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if (texture->max_level_set != n_levels - 1)
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cogl_texture_gl_set_max_level (texture, n_levels - 1);
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cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
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