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Bug 1406 - Handling of premultiplication in clutter
Merge branch 'premultiplication' [cogl-texture docs] Improves the documentation of the internal_format args [test-premult] Adds a unit test for texture upload premultiplication semantics [fog] Document that fogging only works with opaque or unmultipled colors [test-blend-strings] Explicitly request RGBA_888 tex format for test textures [premultiplication] Be more conservative with what data gets premultiplied [bitmap] Fixes _cogl_bitmap_fallback_unpremult [cogl-bitmap] Fix minor copy and paste error in _cogl_bitmap_fallback_premult Avoid unnecesary unpremultiplication when saving to local data Don't unpremultiply Cairo data Default to a blend function that expects premultiplied colors Implement premultiplication for CoglBitmap Use correct texture format for pixmap textures and FBO's Add cogl_color_premultiply()
This commit is contained in:
commit
c52eda6715
12
cogl-color.h
12
cogl-color.h
@ -228,6 +228,18 @@ float cogl_color_get_blue (const CoglColor *color);
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*/
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float cogl_color_get_alpha (const CoglColor *color);
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/**
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* cogl_color_premultiply:
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* @color: the color to premultiply
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*
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* Converts a non-premultiplied color to a pre-multiplied color. For
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* example, semi-transparent red is (1.0, 0, 0, 0.5) when non-premultiplied
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* and (0.5, 0, 0, 0.5) when premultiplied.
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*
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* Since: 1.0
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*/
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void cogl_color_premultiply (CoglColor *color);
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G_END_DECLS
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#endif /* __COGL_COLOR_H__ */
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@ -138,6 +138,11 @@ gboolean cogl_is_material (CoglHandle handle);
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*
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* This is the basic color of the material, used when no lighting is enabled.
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*
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* Note that if you don't add any layers to the material then the color
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* will be blended unmodified with the destination; the default blend
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* expects premultiplied colors: for example, use (0.5, 0.0, 0.0, 0.5) for
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* semi-transparent red. See cogl_color_premultiply().
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*
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* The default value is (1.0, 1.0, 1.0, 1.0)
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*
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* Since 1.0
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@ -475,6 +480,11 @@ void cogl_material_set_alpha_test_function (CoglHandle material,
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* </programlisting>
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* </section>
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*
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* The default blend string is:
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* "RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
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* That gives normal alpha-blending when the calculated color for the material
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* is in premultiplied form.
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*
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* Returns: TRUE if the blend string was successfully parsed, and the described
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* blending is supported by the underlying driver/hardware. If there
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* was an error, it returns FALSE.
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@ -68,7 +68,13 @@ CoglHandle cogl_texture_new_with_size (guint width,
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* @filename: the file to load
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture
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* texture. If COGL_PIXEL_FORMAT_ANY is given then a premultiplied
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* format similar to the format of the source data will be used. The
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* default blending equations of Cogl expect premultiplied color data;
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* the main use of passing a non-premultiplied format here is if you
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* have non-premultiplied source data and are going to adjust the blend
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* mode (see cogl_material_set_blend()) or use the data for something
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* other than straight blending.
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* @error: return location for a #GError or %NULL
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*
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* Creates a COGL texture from an image file.
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@ -90,7 +96,13 @@ CoglHandle cogl_texture_new_from_file (const gchar *filename,
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* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will
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* be used. The default blending equations of Cogl expect premultiplied
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* color data; the main use of passing a non-premultiplied format here
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* is if you have non-premultiplied source data and are going to adjust
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* the blend mode (see cogl_material_set_blend()) or use the data for
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* something other than straight blending.
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* @rowstride: the memory offset in bytes between the starts of
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* scanlines in @data
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* @data: pointer the memory region where the source buffer resides
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32
cogl.h.in
32
cogl.h.in
@ -386,13 +386,22 @@ gboolean cogl_get_backface_culling_enabled (void);
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* @z_near: Position along z-axis where no fogging should be applied
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* @z_far: Position along z-axes where full fogging should be applied
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*
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* Enables fogging. Fogging causes vertices that are further away from
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* the eye to be rendered with a different color. The color is determined
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* according to the chosen fog mode; at it's simplest the color is
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* linearly interpolated so that vertices at @z_near are drawn fully
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* with their original color and vertices at @z_far are drawn fully
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* with @fog_color. Fogging will remain enabled until you call
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* cogl_disable_fog().
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* Enables fogging. Fogging causes vertices that are further away from the eye
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* to be rendered with a different color. The color is determined according to
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* the chosen fog mode; at it's simplest the color is linearly interpolated so
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* that vertices at @z_near are drawn fully with their original color and
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* vertices at @z_far are drawn fully with @fog_color. Fogging will remain
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* enabled until you call cogl_disable_fog().
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*
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* Note: The fogging functions only work correctly when primitives use
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* unmultiplied alpha colors. By default Cogl will premultiply textures
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* and cogl_set_source_color will premultiply colors, so unless you
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* explicitly load your textures requesting an unmultiplied
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* internal_format and use cogl_material_set_color you can only use
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* fogging with fully opaque primitives.
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*
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* We can look to improve this in the future when we can depend on
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* fragment shaders.
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*/
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void cogl_set_fog (const CoglColor *fog_color,
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CoglFogMode mode,
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@ -455,8 +464,13 @@ void cogl_set_source (CoglHandle material);
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* cogl_set_source_color:
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* @color: a #CoglColor
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*
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* Sets the source color using normalized values for each component.
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* This color will be used for any subsequent drawing operation.
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* This is a convenience function for creating a solid fill source material
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* from the given color. This color will be used for any subsequent drawing
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* operation.
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*
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* The color will be premultiplied by Cogl, so the color should be
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* non-premultiplied. For example: use (1.0, 0.0, 0.0, 0.5) for
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* semi-transparent red.
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*
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* See also cogl_set_source_color4ub() and cogl_set_source_color4f()
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* if you already have the color components.
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@ -163,9 +163,9 @@ _cogl_unpremult_alpha_last (const guchar *src, guchar *dst)
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{
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guchar alpha = src[3];
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dst[0] = ((((gulong) src[0] >> 16) & 0xff) * 255 ) / alpha;
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dst[1] = ((((gulong) src[1] >> 8) & 0xff) * 255 ) / alpha;
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dst[2] = ((((gulong) src[2] >> 0) & 0xff) * 255 ) / alpha;
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dst[0] = (src[0] * 255) / alpha;
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dst[1] = (src[1] * 255) / alpha;
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dst[2] = (src[2] * 255) / alpha;
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dst[3] = alpha;
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}
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@ -175,11 +175,46 @@ _cogl_unpremult_alpha_first (const guchar *src, guchar *dst)
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guchar alpha = src[0];
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dst[0] = alpha;
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dst[1] = ((((gulong) src[1] >> 16) & 0xff) * 255 ) / alpha;
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dst[2] = ((((gulong) src[2] >> 8) & 0xff) * 255 ) / alpha;
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dst[3] = ((((gulong) src[3] >> 0) & 0xff) * 255 ) / alpha;
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dst[1] = (src[1] * 255) / alpha;
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dst[2] = (src[2] * 255) / alpha;
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dst[3] = (src[3] * 255) / alpha;
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}
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/* No division form of floor((c*a + 128)/255) (I first encountered
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* this in the RENDER implementation in the X server.) Being exact
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* is important for a == 255 - we want to get exactly c.
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*/
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#define MULT(d,c,a,t) G_STMT_START { t = c * a + 128; d = ((t >> 8) + t) >> 8; } G_STMT_END
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inline static void
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_cogl_premult_alpha_last (const guchar *src, guchar *dst)
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{
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guchar alpha = src[3];
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/* Using a separate temporary per component has given slightly better
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* code generation with GCC in the past; it shouldn't do any worse in
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* any case.
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*/
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guint t1, t2, t3;
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MULT(dst[0], src[0], alpha, t1);
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MULT(dst[1], src[1], alpha, t2);
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MULT(dst[2], src[2], alpha, t3);
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dst[3] = alpha;
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}
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inline static void
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_cogl_premult_alpha_first (const guchar *src, guchar *dst)
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{
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guchar alpha = src[0];
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guint t1, t2, t3;
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dst[0] = alpha;
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MULT(dst[1], src[1], alpha, t1);
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MULT(dst[2], src[2], alpha, t2);
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MULT(dst[3], src[3], alpha, t3);
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}
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#undef MULT
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gboolean
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_cogl_bitmap_fallback_can_convert (CoglPixelFormat src, CoglPixelFormat dst)
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{
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@ -211,6 +246,12 @@ _cogl_bitmap_fallback_can_unpremult (CoglPixelFormat format)
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return ((format & COGL_UNORDERED_MASK) == COGL_PIXEL_FORMAT_32);
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}
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gboolean
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_cogl_bitmap_fallback_can_premult (CoglPixelFormat format)
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{
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return ((format & COGL_UNORDERED_MASK) == COGL_PIXEL_FORMAT_32);
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}
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gboolean
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_cogl_bitmap_fallback_convert (const CoglBitmap *bmp,
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CoglBitmap *dst_bmp,
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@ -324,36 +365,88 @@ _cogl_bitmap_fallback_unpremult (const CoglBitmap *bmp,
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* dst_bmp->height
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* dst_bmp->rowstride);
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/* FIXME: Optimize */
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for (y = 0; y < bmp->height; y++)
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{
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src = (guchar*)bmp->data + y * bmp->rowstride;
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dst = (guchar*)dst_bmp->data + y * dst_bmp->rowstride;
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for (x = 0; x < bmp->width; x++)
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{
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/* FIXME: Would be nice to at least remove this inner
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* branching, but not sure it can be done without
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* rewriting of the whole loop */
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if (bmp->format & COGL_AFIRST_BIT)
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{
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for (x = 0; x < bmp->width; x++)
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{
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if (src[0] == 0)
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_cogl_unpremult_alpha_0 (src, dst);
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else
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_cogl_unpremult_alpha_first (src, dst);
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src += bpp;
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dst += bpp;
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}
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}
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else
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{
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if (src[3] == 0)
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for (x = 0; x < bmp->width; x++)
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{
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if (src[0] == 0)
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_cogl_unpremult_alpha_0 (src, dst);
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else
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_cogl_unpremult_alpha_last (src, dst);
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}
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src += bpp;
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dst += bpp;
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}
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}
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}
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return TRUE;
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}
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gboolean
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_cogl_bitmap_fallback_premult (const CoglBitmap *bmp,
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CoglBitmap *dst_bmp)
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{
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guchar *src;
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guchar *dst;
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gint bpp;
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gint x,y;
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/* Make sure format supported for un-premultiplication */
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if (!_cogl_bitmap_fallback_can_premult (bmp->format))
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return FALSE;
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bpp = _cogl_get_format_bpp (bmp->format);
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/* Initialize destination bitmap */
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*dst_bmp = *bmp;
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dst_bmp->format |= COGL_PREMULT_BIT;
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/* Allocate a new buffer to hold converted data */
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dst_bmp->data = g_malloc (sizeof(guchar)
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* dst_bmp->height
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* dst_bmp->rowstride);
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for (y = 0; y < bmp->height; y++)
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{
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src = (guchar*)bmp->data + y * bmp->rowstride;
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dst = (guchar*)dst_bmp->data + y * dst_bmp->rowstride;
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if (bmp->format & COGL_AFIRST_BIT)
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{
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for (x = 0; x < bmp->width; x++)
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{
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_cogl_premult_alpha_first (src, dst);
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src += bpp;
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dst += bpp;
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}
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}
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else
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{
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for (x = 0; x < bmp->width; x++)
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{
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_cogl_premult_alpha_last (src, dst);
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src += bpp;
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dst += bpp;
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}
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}
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}
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return TRUE;
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}
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@ -49,6 +49,12 @@ _cogl_bitmap_can_unpremult (CoglPixelFormat format)
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return FALSE;
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}
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gboolean
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_cogl_bitmap_can_premult (CoglPixelFormat format)
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{
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return FALSE;
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}
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gboolean
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_cogl_bitmap_convert (const CoglBitmap *bmp,
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CoglBitmap *dst_bmp,
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@ -64,6 +70,13 @@ _cogl_bitmap_unpremult (const CoglBitmap *bmp,
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return FALSE;
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}
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gboolean
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_cogl_bitmap_premult (const CoglBitmap *bmp,
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CoglBitmap *dst_bmp)
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{
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return FALSE;
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}
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#ifdef USE_QUARTZ
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/* lacking GdkPixbuf and other useful GError domains, define one of our own */
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@ -52,6 +52,12 @@ _cogl_bitmap_can_unpremult (CoglPixelFormat format);
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gboolean
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_cogl_bitmap_fallback_can_unpremult (CoglPixelFormat format);
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gboolean
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_cogl_bitmap_can_premult (CoglPixelFormat format);
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gboolean
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_cogl_bitmap_fallback_can_premult (CoglPixelFormat format);
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gboolean
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_cogl_bitmap_convert (const CoglBitmap *bmp,
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CoglBitmap *dst_bmp,
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@ -69,6 +75,14 @@ gboolean
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_cogl_bitmap_fallback_unpremult (const CoglBitmap *bmp,
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CoglBitmap *dst_bmp);
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gboolean
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_cogl_bitmap_premult (const CoglBitmap *bmp,
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CoglBitmap *dst_bmp);
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gboolean
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_cogl_bitmap_fallback_premult (const CoglBitmap *bmp,
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CoglBitmap *dst_bmp);
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gboolean
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_cogl_bitmap_from_file (CoglBitmap *bmp,
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const gchar *filename,
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|
@ -87,8 +87,8 @@ _cogl_bitmap_convert_and_premult (const CoglBitmap *bmp,
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}
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/* Do we need to unpremultiply */
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if ((bmp->format & COGL_PREMULT_BIT) == 0 &&
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(dst_format & COGL_PREMULT_BIT) > 0)
|
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if ((bmp->format & COGL_PREMULT_BIT) > 0 &&
|
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(dst_format & COGL_PREMULT_BIT) == 0)
|
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{
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/* Try unpremultiplying using imaging library */
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if (!_cogl_bitmap_unpremult (&new_bmp, &tmp_bmp))
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@ -112,15 +112,29 @@ _cogl_bitmap_convert_and_premult (const CoglBitmap *bmp,
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}
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|
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/* Do we need to premultiply */
|
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if ((bmp->format & COGL_PREMULT_BIT) > 0 &&
|
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(dst_format & COGL_PREMULT_BIT) == 0)
|
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if ((bmp->format & COGL_PREMULT_BIT) == 0 &&
|
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(dst_format & COGL_PREMULT_BIT) > 0)
|
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{
|
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/* Try premultiplying using imaging library */
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if (!_cogl_bitmap_premult (&new_bmp, &tmp_bmp))
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{
|
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/* ... or try fallback */
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if (!_cogl_bitmap_fallback_premult (&new_bmp, &tmp_bmp))
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{
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/* FIXME: implement premultiplication */
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if (new_bmp_owner)
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g_free (new_bmp.data);
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||||
|
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return FALSE;
|
||||
}
|
||||
}
|
||||
|
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/* Update bitmap with new data */
|
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if (new_bmp_owner)
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g_free (new_bmp.data);
|
||||
|
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new_bmp = tmp_bmp;
|
||||
new_bmp_owner = TRUE;
|
||||
}
|
||||
|
||||
/* Output new bitmap info */
|
||||
*dst_bmp = new_bmp;
|
||||
|
@ -153,6 +153,14 @@ cogl_color_get_alpha (const CoglColor *color)
|
||||
return ((float) color->alpha / 255.0);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_color_premultiply (CoglColor *color)
|
||||
{
|
||||
color->red = (color->red * color->alpha + 128) / 255;
|
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color->green = (color->green * color->alpha + 128) / 255;
|
||||
color->blue = (color->blue * color->alpha + 128) / 255;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_source_color4ub (guint8 red,
|
||||
guint8 green,
|
||||
|
@ -109,7 +109,7 @@ cogl_material_new (void)
|
||||
material->blend_constant[2] = 0;
|
||||
material->blend_constant[3] = 0;
|
||||
#endif
|
||||
material->blend_src_factor_rgb = GL_SRC_ALPHA;
|
||||
material->blend_src_factor_rgb = GL_ONE;
|
||||
material->blend_dst_factor_rgb = GL_ONE_MINUS_SRC_ALPHA;
|
||||
material->flags |= COGL_MATERIAL_FLAG_DEFAULT_BLEND_FUNC;
|
||||
|
||||
|
@ -250,12 +250,17 @@ cogl_get_backface_culling_enabled (void)
|
||||
void
|
||||
cogl_set_source_color (const CoglColor *color)
|
||||
{
|
||||
CoglColor premultiplied;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* In case cogl_set_source_texture was previously used... */
|
||||
cogl_material_remove_layer (ctx->default_material, 0);
|
||||
|
||||
cogl_material_set_color (ctx->default_material, color);
|
||||
premultiplied = *color;
|
||||
cogl_color_premultiply (&premultiplied);
|
||||
cogl_material_set_color (ctx->default_material, &premultiplied);
|
||||
|
||||
cogl_set_source (ctx->default_material);
|
||||
}
|
||||
|
||||
|
@ -1085,18 +1085,12 @@ _cogl_pixel_format_to_gl (CoglPixelFormat format,
|
||||
GLenum glformat = 0;
|
||||
GLenum gltype = 0;
|
||||
|
||||
/* No premultiplied formats accepted by GL
|
||||
* (FIXME: latest hardware?) */
|
||||
/* FIXME: check YUV support */
|
||||
|
||||
if (format & COGL_PREMULT_BIT)
|
||||
format = (format & COGL_UNPREMULT_MASK);
|
||||
|
||||
/* Everything else accepted
|
||||
* (FIXME: check YUV support) */
|
||||
required_format = format;
|
||||
|
||||
/* Find GL equivalents */
|
||||
switch (format)
|
||||
switch (format & COGL_UNPREMULT_MASK)
|
||||
{
|
||||
case COGL_PIXEL_FORMAT_A_8:
|
||||
glintformat = GL_ALPHA;
|
||||
@ -1195,9 +1189,15 @@ _cogl_texture_bitmap_prepare (CoglTexture *tex,
|
||||
CoglPixelFormat new_data_format;
|
||||
gboolean success;
|
||||
|
||||
/* Was there any internal conversion requested? */
|
||||
/* Was there any internal conversion requested?
|
||||
* By default Cogl will use a premultiplied internal format. Later we will
|
||||
* add control over this. */
|
||||
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
||||
internal_format = tex->bitmap.format;
|
||||
{
|
||||
if ((tex->bitmap.format & COGL_A_BIT) &&
|
||||
tex->bitmap.format != COGL_PIXEL_FORMAT_A_8)
|
||||
internal_format = tex->bitmap.format | COGL_PREMULT_BIT;
|
||||
}
|
||||
|
||||
/* Find closest format accepted by GL */
|
||||
new_data_format = _cogl_pixel_format_to_gl (internal_format,
|
||||
|
@ -1184,18 +1184,12 @@ _cogl_pixel_format_to_gl (CoglPixelFormat format,
|
||||
GLenum glformat = 0;
|
||||
GLenum gltype = 0;
|
||||
|
||||
/* No premultiplied formats accepted by GL
|
||||
* (FIXME: latest hardware?) */
|
||||
/* FIXME: check YUV support */
|
||||
|
||||
if (format & COGL_PREMULT_BIT)
|
||||
format = (format & COGL_UNPREMULT_MASK);
|
||||
|
||||
/* Everything else accepted
|
||||
* (FIXME: check YUV support) */
|
||||
required_format = format;
|
||||
|
||||
/* Find GL equivalents */
|
||||
switch (format)
|
||||
switch (format & COGL_UNPREMULT_MASK)
|
||||
{
|
||||
case COGL_PIXEL_FORMAT_A_8:
|
||||
glintformat = GL_ALPHA;
|
||||
@ -1226,6 +1220,7 @@ _cogl_pixel_format_to_gl (CoglPixelFormat format,
|
||||
glformat = GL_RGBA;
|
||||
gltype = GL_UNSIGNED_BYTE;
|
||||
required_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
||||
required_format |= (format & COGL_PREMULT_BIT);
|
||||
break;
|
||||
|
||||
/* The following three types of channel ordering
|
||||
@ -1270,9 +1265,15 @@ _cogl_texture_bitmap_prepare (CoglTexture *tex,
|
||||
CoglPixelFormat new_data_format;
|
||||
gboolean success;
|
||||
|
||||
/* Was there any internal conversion requested? */
|
||||
/* Was there any internal conversion requested?
|
||||
* By default Cogl will use a premultiplied internal format. Later we will
|
||||
* add control over this. */
|
||||
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
||||
internal_format = tex->bitmap.format;
|
||||
{
|
||||
if ((tex->bitmap.format & COGL_A_BIT) &&
|
||||
tex->bitmap.format != COGL_PIXEL_FORMAT_A_8)
|
||||
internal_format = tex->bitmap.format | COGL_PREMULT_BIT;
|
||||
}
|
||||
|
||||
/* Find closest format accepted by GL */
|
||||
new_data_format = _cogl_pixel_format_to_gl (internal_format,
|
||||
|
Loading…
Reference in New Issue
Block a user