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Fix building GLES 2 after the material branch merge
- In cogl-material.h it directly sets the values of the CoglMaterialLayerCombineFunc to some GL_* constants. However these aren't defined in GLES 2 beacuse it has no fixed function texture combining. Instead the CGL_* versions are now used. cogl-defines.h now sets these to either the GL_* version if it is available, otherwise it directly uses the number. - Under GLES 2 cogl-material.c needs to access the CoglTexture struct so it needs to include cogl-texture-private.h - There are now #define's in cogl-gles2-wrapper.h to remap the GL function names to the wrapper names. These are disabled in cogl-gles2-wrapper.c by defining COGL_GLES2_WRAPPER_NO_REMAP. - Added missing wrappers for glLoadMatrixf and glMaterialfv. - Renamed the TexEnvf wrapper to TexEnvi because the latter is used instead from the material API.
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@@ -9,6 +9,7 @@
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#include "cogl-handle.h"
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#include "cogl-material-private.h"
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#include "cogl-texture-private.h"
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#include <glib.h>
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#include <string.h>
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@@ -18,7 +19,7 @@
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*/
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#ifdef HAVE_COGL_GLES2
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#define glAlphaFunc cogl_wrap_glAlphaFunc
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#include "../gles/cogl-gles2-wrapper.h"
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#endif
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static void _cogl_material_free (CoglMaterial *tex);
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@@ -159,14 +159,7 @@
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#elif defined (HAVE_COGL_GLES2)
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#define glVertexPointer cogl_wrap_glVertexPointer
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#define glNormalPointer cogl_wrap_glNormalPointer
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#define glTexCoordPointer cogl_wrap_glTexCoordPointer
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#define glColorPointer cogl_wrap_glColorPointer
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#define glDrawArrays cogl_wrap_glDrawArrays
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#define glEnableClientState cogl_wrap_glEnableClientState
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#define glDisableClientState cogl_wrap_glDisableClientState
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#include "../gles/cogl-gles2-wrapper.h"
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#endif
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