Add ClutterTransitionGroup

The TransitionGroup class is a logical container for running multiple
transitions.

TransitionGroup is not a Score: it is a Transition that advances each
Transition it contains using the delta between frames, and ensures that
all transitions are in a consistent state; these transitions are not
advanced by the master clock.
This commit is contained in:
Emmanuele Bassi 2012-03-20 10:59:34 +00:00
parent edfe618174
commit c500fc1844
10 changed files with 406 additions and 12 deletions

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@ -123,6 +123,7 @@ source_h = \
$(srcdir)/clutter-text.h \
$(srcdir)/clutter-text-buffer.h \
$(srcdir)/clutter-timeline.h \
$(srcdir)/clutter-transition-group.h \
$(srcdir)/clutter-transition.h \
$(srcdir)/clutter-types.h \
$(srcdir)/clutter-units.h \
@ -203,6 +204,7 @@ source_c = \
$(srcdir)/clutter-texture.c \
$(srcdir)/clutter-text.c \
$(srcdir)/clutter-text-buffer.c \
$(srcdir)/clutter-transition-group.c \
$(srcdir)/clutter-transition.c \
$(srcdir)/clutter-timeline.c \
$(srcdir)/clutter-units.c \

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@ -0,0 +1,257 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-transition-group
* @Title: ClutterTransitionGroup
* @Short_Description: Group transitions together
*
* The #ClutterTransitionGroup allows running multiple #ClutterTransition
* instances concurrently.
*
* The transitions inside a group will run within the boundaries of the
* group; for instance, if a transition has a duration of 10 seconds, and
* the group that contains it has a duration of 5 seconds, only the first
* 5 seconds of the transition will be played.
*
* #ClutterTransitionGroup is available since Clutter 1.12
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-transition-group.h"
#include "clutter-debug.h"
#include "clutter-private.h"
struct _ClutterTransitionGroupPrivate
{
GHashTable *transitions;
};
G_DEFINE_TYPE (ClutterTransitionGroup, clutter_transition_group, CLUTTER_TYPE_TRANSITION)
static void
clutter_transition_group_new_frame (ClutterTimeline *timeline,
gint elapsed)
{
ClutterTransitionGroupPrivate *priv;
GHashTableIter iter;
gpointer element;
gint64 msecs;
priv = CLUTTER_TRANSITION_GROUP (timeline)->priv;
/* get the time elapsed since the last ::new-frame... */
msecs = clutter_timeline_get_delta (timeline);
g_hash_table_iter_init (&iter, priv->transitions);
while (g_hash_table_iter_next (&iter, &element, NULL))
{
ClutterTimeline *t = element;
/* ... and advance every timeline */
clutter_timeline_set_direction (t, clutter_timeline_get_direction (timeline));
clutter_timeline_set_duration (t, clutter_timeline_get_duration (timeline));
_clutter_timeline_advance (t, msecs);
}
}
static void
clutter_transition_group_attached (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
ClutterTransitionGroupPrivate *priv;
GHashTableIter iter;
gpointer element;
priv = CLUTTER_TRANSITION_GROUP (transition)->priv;
g_hash_table_iter_init (&iter, priv->transitions);
while (g_hash_table_iter_next (&iter, &element, NULL))
{
ClutterTransition *t = element;
clutter_transition_set_animatable (t, animatable);
}
}
static void
clutter_transition_group_detached (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
ClutterTransitionGroupPrivate *priv;
GHashTableIter iter;
gpointer element;
priv = CLUTTER_TRANSITION_GROUP (transition)->priv;
g_hash_table_iter_init (&iter, priv->transitions);
while (g_hash_table_iter_next (&iter, &element, NULL))
{
ClutterTransition *t = element;
clutter_transition_set_animatable (t, NULL);
}
}
static void
clutter_transition_group_started (ClutterTimeline *timeline)
{
ClutterTransitionGroupPrivate *priv;
GHashTableIter iter;
gpointer element;
priv = CLUTTER_TRANSITION_GROUP (timeline)->priv;
g_hash_table_iter_init (&iter, priv->transitions);
while (g_hash_table_iter_next (&iter, &element, NULL))
{
ClutterTransition *t = element;
g_signal_emit_by_name (t, "started");
}
}
static void
clutter_transition_group_finalize (GObject *gobject)
{
ClutterTransitionGroupPrivate *priv;
priv = CLUTTER_TRANSITION_GROUP (gobject)->priv;
g_hash_table_unref (priv->transitions);
G_OBJECT_CLASS (clutter_transition_group_parent_class)->finalize (gobject);
}
static void
clutter_transition_group_class_init (ClutterTransitionGroupClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterTimelineClass *timeline_class = CLUTTER_TIMELINE_CLASS (klass);
ClutterTransitionClass *transition_class = CLUTTER_TRANSITION_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterTransitionGroupPrivate));
gobject_class->finalize = clutter_transition_group_finalize;
timeline_class->started = clutter_transition_group_started;
timeline_class->new_frame = clutter_transition_group_new_frame;
transition_class->attached = clutter_transition_group_attached;
transition_class->detached = clutter_transition_group_detached;
}
static void
clutter_transition_group_init (ClutterTransitionGroup *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
CLUTTER_TYPE_TRANSITION_GROUP,
ClutterTransitionGroupPrivate);
self->priv->transitions =
g_hash_table_new_full (NULL, NULL, (GDestroyNotify) g_object_unref, NULL);
}
/**
* clutter_transition_group_new:
*
* Creates a new #ClutterTransitionGroup instance.
*
* Return value: the newly created #ClutterTransitionGroup. Use
* g_object_unref() when done to deallocate the resources it
* uses
*
* Since: 1.12
*/
ClutterTransition *
clutter_transition_group_new (void)
{
return g_object_new (CLUTTER_TYPE_TRANSITION_GROUP, NULL);
}
/**
* clutter_transition_group_add_transition:
* @group: a #ClutterTransitionGroup
* @transition: a #ClutterTransition
*
* Adds @transition to @group.
*
* This function acquires a reference on @transition that will be released
* when calling clutter_transition_group_remove_transition().
*
* Since: 1.12
*/
void
clutter_transition_group_add_transition (ClutterTransitionGroup *group,
ClutterTransition *transition)
{
g_return_if_fail (CLUTTER_IS_TRANSITION_GROUP (group));
g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
g_hash_table_add (group->priv->transitions, g_object_ref (transition));
}
/**
* clutter_transition_group_remove_transition:
* @group: a #ClutterTransitionGroup
* @transition: a #ClutterTransition
*
* Removes @transition from @group.
*
* This function releases the reference acquired on @transition when
* calling clutter_transition_group_add_transition().
*
* Since: 1.12
*/
void
clutter_transition_group_remove_transition (ClutterTransitionGroup *group,
ClutterTransition *transition)
{
g_return_if_fail (CLUTTER_IS_TRANSITION_GROUP (group));
g_hash_table_remove (group->priv->transitions, transition);
}
/**
* clutter_transition_group_remove_all:
* @group: a #ClutterTransitionGroup
*
* Removes all transitions from @group.
*
* This function releases the reference acquired when calling
* clutter_transition_group_add_transition().
*
* Since: 1.12
*/
void
clutter_transition_group_remove_all (ClutterTransitionGroup *group)
{
g_return_if_fail (CLUTTER_IS_TRANSITION_GROUP (group));
g_hash_table_remove_all (group->priv->transitions);
}

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@ -0,0 +1,91 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2012 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_TRANSITION_GROUP_H__
#define __CLUTTER_TRANSITION_GROUP_H__
#include <clutter/clutter-types.h>
#include <clutter/clutter-transition.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TRANSITION_GROUP (clutter_transition_group_get_type ())
#define CLUTTER_TRANSITION_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TRANSITION_GROUP, ClutterTransitionGroup))
#define CLUTTER_IS_TRANSITION_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TRANSITION_GROUP))
#define CLUTTER_TRANSITION_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TRANSITION_GROUP, ClutterTransitionGroupClass))
#define CLUTTER_IS_TRANSITION_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TRANSITION_GROUP))
#define CLUTTER_TRANSITION_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TRANSITION_GROUP, ClutterTransitionGroup))
typedef struct _ClutterTransitionGroupPrivate ClutterTransitionGroupPrivate;
typedef struct _ClutterTransitionGroupClass ClutterTransitionGroupClass;
/**
* ClutterTransitionGroup:
*
* The <structname>ClutterTransitionGroup</structname> structure contains
* private data and should only be accessed using the provided API.
*
* Since: 1.12
*/
struct _ClutterTransitionGroup
{
/*< private >*/
ClutterTransition parent_instance;
ClutterTransitionGroupPrivate *priv;
};
/**
* ClutterTransitionGroupClass:
*
* The <structname>ClutterTransitionGroupClass</structname> structure
* contains only private data.
*
* Since: 1.12
*/
struct _ClutterTransitionGroupClass
{
/*< private >*/
ClutterTransitionClass parent_class;
gpointer _padding[8];
};
CLUTTER_AVAILABLE_IN_1_12
GType clutter_transition_group_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_12
ClutterTransition * clutter_transition_group_new (void);
CLUTTER_AVAILABLE_IN_1_12
void clutter_transition_group_add_transition (ClutterTransitionGroup *group,
ClutterTransition *transition);
CLUTTER_AVAILABLE_IN_1_12
void clutter_transition_group_remove_transition (ClutterTransitionGroup *group,
ClutterTransition *transition);
CLUTTER_AVAILABLE_IN_1_12
void clutter_transition_group_remove_all (ClutterTransitionGroup *group);
G_END_DECLS
#endif /* __CLUTTER_TRANSITION_GROUP_H__ */

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@ -60,14 +60,15 @@ typedef struct _ClutterPaintNode ClutterPaintNode;
typedef struct _ClutterContent ClutterContent; /* dummy */
typedef struct _ClutterAlpha ClutterAlpha;
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
typedef struct _ClutterAnimator ClutterAnimator;
typedef struct _ClutterInterval ClutterInterval;
typedef struct _ClutterState ClutterState;
typedef struct _ClutterInterval ClutterInterval;
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
typedef struct _ClutterTimeline ClutterTimeline;
typedef struct _ClutterTransition ClutterTransition;
typedef struct _ClutterPropertyTransition ClutterPropertyTransition;
typedef struct _ClutterKeyframeTransition ClutterKeyframeTransition;
typedef struct _ClutterTransitionGroup ClutterTransitionGroup;
typedef struct _ClutterAction ClutterAction;
typedef struct _ClutterConstraint ClutterConstraint;

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@ -102,6 +102,7 @@
#include "clutter-texture.h"
#include "clutter-text.h"
#include "clutter-timeline.h"
#include "clutter-transition-group.h"
#include "clutter-transition.h"
#include "clutter-units.h"
#include "clutter-version.h"

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@ -1415,6 +1415,11 @@ clutter_timeline_stop
clutter_timeout_pool_add
clutter_timeout_pool_new
clutter_timeout_pool_remove
clutter_transition_group_add_transition
clutter_transition_group_get_type
clutter_transition_group_new
clutter_transition_group_remove_transition
clutter_transition_group_remove_all
clutter_transition_get_animatable
clutter_transition_get_interval
clutter_transition_get_type

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@ -155,6 +155,7 @@
<xi:include href="xml/clutter-transition.xml"/>
<xi:include href="xml/clutter-property-transition.xml"/>
<xi:include href="xml/clutter-keyframe-transition.xml"/>
<xi:include href="xml/clutter-transition-group.xml"/>
</chapter>
<chapter>

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@ -3243,3 +3243,23 @@ CLUTTER_KEYFRAME_TRANSITION_GET_CLASS
ClutterKeyframeTransitionPrivate
clutter_keyframe_transition_get_type
</SECTION>
<SECTION>
<FILE>clutter-transition-group</FILE>
ClutterTransitionGroup
ClutterTransitionGroupClass
clutter_transition_group_new
clutter_transition_group_add_transition
clutter_transition_group_remove_transition
clutter_transition_group_remove_all
<SUBSECTION Standard>
CLUTTER_TYPE_TRANSITION_GROUP
CLUTTER_TRANSITION_GROUP
CLUTTER_TRANSITION_GROUP_CLASS
CLUTTER_IS_TRANSITION_GROUP
CLUTTER_IS_TRANSITION_GROUP_CLASS
CLUTTER_TRANSITION_GROUP_GET_CLASS
<SUBSECTION Private>
ClutterTransitionGroupPrivate
clutter_transition_group_get_type
</SECTION>

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@ -73,3 +73,4 @@ clutter_text_get_type
clutter_texture_get_type
clutter_timeline_get_type
clutter_transition_get_type
clutter_transition_group_get_type

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@ -32,15 +32,16 @@ test_keyframe_transition_main (int argc, char *argv[])
for (i = 0; i < 3; i++)
{
ClutterTransition *transition;
ClutterTransition *transition, *group;
ClutterActor *rect;
float cur_x, cur_y;
float new_x;
float new_x, new_y;
cur_x = PADDING;
cur_y = PADDING + ((SIZE + PADDING) * i);
new_x = clutter_actor_get_width (stage) - PADDING - SIZE;
new_y = g_random_double_range (PADDING, clutter_actor_get_height (stage) - PADDING - SIZE);
rect = clutter_actor_new ();
@ -53,6 +54,10 @@ test_keyframe_transition_main (int argc, char *argv[])
clutter_actor_set_easing_duration (rect, 2000);
clutter_actor_set_easing_mode (rect, CLUTTER_LINEAR);
group = clutter_transition_group_new ();
clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (group), 1);
clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (group), TRUE);
transition = clutter_keyframe_transition_new ("x");
clutter_transition_set_from (transition, G_TYPE_FLOAT, cur_x);
clutter_transition_set_to (transition, G_TYPE_FLOAT, new_x);
@ -60,11 +65,21 @@ test_keyframe_transition_main (int argc, char *argv[])
clutter_keyframe_transition_set (CLUTTER_KEYFRAME_TRANSITION (transition),
G_TYPE_FLOAT, 1,
0.5, new_x / 2.0f, CLUTTER_EASE_OUT_EXPO);
clutter_transition_group_add_transition (CLUTTER_TRANSITION_GROUP (group), transition);
g_object_unref (transition);
clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 1);
clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
transition = clutter_keyframe_transition_new ("y");
clutter_transition_set_from (transition, G_TYPE_FLOAT, cur_y);
clutter_transition_set_to (transition, G_TYPE_FLOAT, cur_y);
clutter_actor_add_transition (rect, "horizAnimation", transition);
clutter_keyframe_transition_set (CLUTTER_KEYFRAME_TRANSITION (transition),
G_TYPE_FLOAT, 1,
0.5, new_y, CLUTTER_EASE_OUT_EXPO);
clutter_transition_group_add_transition (CLUTTER_TRANSITION_GROUP (group), transition);
g_object_unref (transition);
clutter_actor_add_transition (rect, "rectAnimation", group);
g_object_unref (group);
clutter_actor_restore_easing_state (rect);
}