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https://github.com/brl/mutter.git
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material: Make CoglMaterial responsible for depth state
This redirects the legacy depth testing APIs through CoglMaterial and adds a new experimental cogl_material_ API for handling the depth testing state. This adds the following new functions: cogl_material_set_depth_test_enabled cogl_material_get_depth_test_enabled cogl_material_set_depth_writing_enabled cogl_material_get_depth_writing_enabled cogl_material_set_depth_test_function cogl_material_get_depth_test_function cogl_material_set_depth_range cogl_material_get_depth_range As with other experimental Cogl API you need to define COGL_ENABLE_EXPERIMENTAL_API to access them and their stability isn't yet guaranteed.
This commit is contained in:
parent
ff4d3e048b
commit
c434f1fc48
@ -127,6 +127,14 @@ cogl_create_context (void)
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_context->gl_blend_enable_cache = FALSE;
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_context->depth_test_enabled_cache = FALSE;
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_context->depth_test_function_cache = COGL_DEPTH_TEST_FUNCTION_LESS;
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_context->depth_writing_enabled_cache = TRUE;
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_context->depth_range_near_cache = 0;
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_context->depth_range_far_cache = 1;
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_context->legacy_depth_test_enabled = FALSE;
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_context->framebuffer_stack = _cogl_create_framebuffer_stack ();
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window_buffer = _cogl_onscreen_new ();
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@ -109,6 +109,14 @@ typedef struct
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gboolean gl_blend_enable_cache;
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gboolean depth_test_enabled_cache;
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CoglDepthTestFunction depth_test_function_cache;
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gboolean depth_writing_enabled_cache;
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float depth_range_near_cache;
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float depth_range_far_cache;
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gboolean legacy_depth_test_enabled;
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/* PBOs */
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/* This can be used to check if a pbo is bound */
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CoglBuffer *current_pbo;
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@ -311,8 +311,9 @@ typedef enum _CoglMaterialState
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COGL_MATERIAL_STATE_ALPHA_FUNC = 1L<<4,
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COGL_MATERIAL_STATE_BLEND = 1L<<5,
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COGL_MATERIAL_STATE_USER_SHADER = 1L<<6,
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COGL_MATERIAL_STATE_DEPTH = 1L<<7,
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COGL_MATERIAL_STATE_REAL_BLEND_ENABLE = 1L<<7,
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COGL_MATERIAL_STATE_REAL_BLEND_ENABLE = 1L<<8,
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COGL_MATERIAL_STATE_ALL_SPARSE =
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COGL_MATERIAL_STATE_COLOR |
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@ -321,7 +322,8 @@ typedef enum _CoglMaterialState
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COGL_MATERIAL_STATE_LIGHTING |
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COGL_MATERIAL_STATE_ALPHA_FUNC |
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COGL_MATERIAL_STATE_BLEND |
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COGL_MATERIAL_STATE_USER_SHADER,
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COGL_MATERIAL_STATE_USER_SHADER |
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COGL_MATERIAL_STATE_DEPTH,
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COGL_MATERIAL_STATE_AFFECTS_BLENDING =
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COGL_MATERIAL_STATE_COLOR |
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@ -335,7 +337,8 @@ typedef enum _CoglMaterialState
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COGL_MATERIAL_STATE_LIGHTING |
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COGL_MATERIAL_STATE_ALPHA_FUNC |
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COGL_MATERIAL_STATE_BLEND |
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COGL_MATERIAL_STATE_USER_SHADER
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COGL_MATERIAL_STATE_USER_SHADER |
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COGL_MATERIAL_STATE_DEPTH
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} CoglMaterialState;
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@ -388,12 +391,22 @@ typedef struct
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GLint blend_dst_factor_rgb;
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} CoglMaterialBlendState;
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typedef struct
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{
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gboolean depth_test_enabled;
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CoglDepthTestFunction depth_test_function;
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gboolean depth_writing_enabled;
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float depth_range_near;
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float depth_range_far;
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} CoglMaterialDepthState;
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typedef struct
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{
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CoglMaterialLightingState lighting_state;
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CoglMaterialAlphaFuncState alpha_state;
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CoglMaterialBlendState blend_state;
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CoglHandle user_program;
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CoglMaterialDepthState depth_state;
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} CoglMaterialBigState;
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typedef enum
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@ -347,6 +347,7 @@ _cogl_material_init_default_material (void)
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CoglMaterialLightingState *lighting_state = &big_state->lighting_state;
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CoglMaterialAlphaFuncState *alpha_state = &big_state->alpha_state;
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CoglMaterialBlendState *blend_state = &big_state->blend_state;
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CoglMaterialDepthState *depth_state = &big_state->depth_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -409,6 +410,13 @@ _cogl_material_init_default_material (void)
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big_state->user_program = COGL_INVALID_HANDLE;
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/* The same as the GL defaults */
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depth_state->depth_test_enabled = FALSE;
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depth_state->depth_test_function = COGL_DEPTH_TEST_FUNCTION_LESS;
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depth_state->depth_writing_enabled = TRUE;
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depth_state->depth_range_near = 0;
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depth_state->depth_range_far = 1;
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ctx->default_material = _cogl_material_handle_new (material);
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}
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@ -989,6 +997,13 @@ _cogl_material_copy_differences (CoglMaterial *dest,
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big_state->user_program = COGL_INVALID_HANDLE;
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}
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if (differences & COGL_MATERIAL_STATE_DEPTH)
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{
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memcpy (&big_state->depth_state,
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&src->big_state->depth_state,
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sizeof (CoglMaterialDepthState));
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}
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/* XXX: we shouldn't bother doing this in most cases since
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* _copy_differences is typically used to initialize material state
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* by copying it from the current authority, so it's not actually
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@ -2890,6 +2905,15 @@ _cogl_material_blend_state_equal (CoglMaterial *authority0,
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return TRUE;
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}
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static gboolean
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_cogl_material_depth_state_equal (CoglMaterial *authority0,
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CoglMaterial *authority1)
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{
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return memcmp (&authority0->big_state->depth_state,
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&authority1->big_state->depth_state,
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sizeof (CoglMaterialDepthState)) == 0;
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}
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static gboolean
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_cogl_material_layers_equal (CoglMaterial *authority0,
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CoglMaterial *authority1)
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@ -3103,6 +3127,19 @@ _cogl_material_equal (CoglHandle handle0,
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return FALSE;
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}
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if (materials_difference & COGL_MATERIAL_STATE_DEPTH)
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{
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CoglMaterial *authority0 =
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_cogl_material_get_authority (material0,
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COGL_MATERIAL_STATE_DEPTH);
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CoglMaterial *authority1 =
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_cogl_material_get_authority (material1,
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COGL_MATERIAL_STATE_DEPTH);
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if (!_cogl_material_depth_state_equal (authority0, authority1))
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return FALSE;
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}
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if (materials_difference & COGL_MATERIAL_STATE_LAYERS)
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{
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CoglMaterial *authority0 =
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@ -3888,6 +3925,200 @@ _cogl_material_set_user_program (CoglHandle handle,
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handle_automatic_blend_enable (material, state);
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}
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void
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cogl_material_set_depth_test_enabled (CoglHandle handle,
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gboolean enable)
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterialState state = COGL_MATERIAL_STATE_DEPTH;
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CoglMaterial *authority;
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CoglMaterialDepthState *depth_state;
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g_return_if_fail (cogl_is_material (handle));
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authority = _cogl_material_get_authority (material, state);
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depth_state = &authority->big_state->depth_state;
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if (depth_state->depth_test_enabled == enable)
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return;
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/* - Flush journal primitives referencing the current state.
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* - Make sure the material has no dependants so it may be modified.
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* - If the material isn't currently an authority for the state being
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* changed, then initialize that state from the current authority.
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*/
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_cogl_material_pre_change_notify (material, state, NULL);
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material->big_state->depth_state.depth_test_enabled = enable;
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_cogl_material_update_authority (material, authority, state,
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_cogl_material_depth_state_equal);
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}
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gboolean
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cogl_material_get_depth_test_enabled (CoglHandle handle)
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterial *authority;
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g_return_val_if_fail (cogl_is_material (handle), FALSE);
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authority =
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_cogl_material_get_authority (material, COGL_MATERIAL_STATE_DEPTH);
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return authority->big_state->depth_state.depth_test_enabled;
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}
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void
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cogl_material_set_depth_writing_enabled (CoglHandle handle,
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gboolean enable)
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterialState state = COGL_MATERIAL_STATE_DEPTH;
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CoglMaterial *authority;
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CoglMaterialDepthState *depth_state;
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g_return_if_fail (cogl_is_material (handle));
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authority = _cogl_material_get_authority (material, state);
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depth_state = &authority->big_state->depth_state;
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if (depth_state->depth_writing_enabled == enable)
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return;
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/* - Flush journal primitives referencing the current state.
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* - Make sure the material has no dependants so it may be modified.
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* - If the material isn't currently an authority for the state being
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* changed, then initialize that state from the current authority.
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*/
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_cogl_material_pre_change_notify (material, state, NULL);
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material->big_state->depth_state.depth_writing_enabled = enable;
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_cogl_material_update_authority (material, authority, state,
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_cogl_material_depth_state_equal);
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}
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gboolean
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cogl_material_get_depth_writing_enabled (CoglHandle handle)
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterial *authority;
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g_return_val_if_fail (cogl_is_material (handle), TRUE);
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authority =
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_cogl_material_get_authority (material, COGL_MATERIAL_STATE_DEPTH);
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return authority->big_state->depth_state.depth_writing_enabled;
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}
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void
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cogl_material_set_depth_test_function (CoglHandle handle,
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CoglDepthTestFunction function)
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterialState state = COGL_MATERIAL_STATE_DEPTH;
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CoglMaterial *authority;
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CoglMaterialDepthState *depth_state;
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g_return_if_fail (cogl_is_material (handle));
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authority = _cogl_material_get_authority (material, state);
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depth_state = &authority->big_state->depth_state;
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if (depth_state->depth_test_function == function)
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return;
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/* - Flush journal primitives referencing the current state.
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* - Make sure the material has no dependants so it may be modified.
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* - If the material isn't currently an authority for the state being
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* changed, then initialize that state from the current authority.
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*/
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_cogl_material_pre_change_notify (material, state, NULL);
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material->big_state->depth_state.depth_test_function = function;
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_cogl_material_update_authority (material, authority, state,
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_cogl_material_depth_state_equal);
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}
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CoglDepthTestFunction
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cogl_material_get_depth_test_function (CoglHandle handle)
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterial *authority;
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g_return_val_if_fail (cogl_is_material (handle),
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COGL_DEPTH_TEST_FUNCTION_LESS);
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authority =
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_cogl_material_get_authority (material, COGL_MATERIAL_STATE_DEPTH);
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return authority->big_state->depth_state.depth_test_function;
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}
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gboolean
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cogl_material_set_depth_range (CoglHandle handle,
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float near,
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float far,
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GError **error)
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{
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#ifndef COGL_HAS_GLES
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterialState state = COGL_MATERIAL_STATE_DEPTH;
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CoglMaterial *authority;
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CoglMaterialDepthState *depth_state;
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g_return_val_if_fail (cogl_is_material (handle), FALSE);
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authority = _cogl_material_get_authority (material, state);
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depth_state = &authority->big_state->depth_state;
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if (depth_state->depth_range_near == near &&
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depth_state->depth_range_far == far)
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return TRUE;
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/* - Flush journal primitives referencing the current state.
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* - Make sure the material has no dependants so it may be modified.
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* - If the material isn't currently an authority for the state being
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* changed, then initialize that state from the current authority.
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*/
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_cogl_material_pre_change_notify (material, state, NULL);
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material->big_state->depth_state.depth_range_near = near;
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material->big_state->depth_state.depth_range_far = far;
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_cogl_material_update_authority (material, authority, state,
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_cogl_material_depth_state_equal);
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return TRUE;
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#else
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g_set_error (error,
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COGL_ERROR,
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COGL_ERROR_MISSING_FEATURE,
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"glDepthRange not available on GLES 1");
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return FALSE;
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#endif
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}
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void
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cogl_material_get_depth_range (CoglHandle handle,
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float *near,
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float *far)
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterial *authority;
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g_return_if_fail (cogl_is_material (handle));
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authority =
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_cogl_material_get_authority (material, COGL_MATERIAL_STATE_DEPTH);
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*near = authority->big_state->depth_state.depth_range_near;
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*far = authority->big_state->depth_state.depth_range_far;
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}
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static CoglMaterialLayer *
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_cogl_material_layer_copy (CoglMaterialLayer *src)
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{
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@ -5838,7 +6069,43 @@ blend_factor_uses_constant (GLenum blend_factor)
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#endif
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static void
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_cogl_material_flush_color_blend_alpha_state (CoglMaterial *material,
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flush_depth_state (CoglMaterialDepthState *depth_state)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->depth_test_function_cache != depth_state->depth_test_function)
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{
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GE (glDepthFunc (depth_state->depth_test_function));
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ctx->depth_test_function_cache = depth_state->depth_test_function;
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}
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if (ctx->depth_writing_enabled_cache != depth_state->depth_writing_enabled)
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{
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GE (glDepthMask (depth_state->depth_writing_enabled ?
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GL_TRUE : GL_FALSE));
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ctx->depth_writing_enabled_cache = depth_state->depth_writing_enabled;
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}
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#ifndef COGL_HAS_GLES
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if (ctx->depth_range_near_cache != depth_state->depth_range_near ||
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ctx->depth_range_far_cache != depth_state->depth_range_far)
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{
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#ifdef COGL_HAS_GLES2
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GE (glDepthRangef (depth_state->depth_range_near,
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depth_state->depth_range_far));
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#else
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GE (glDepthRange (depth_state->depth_range_near,
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depth_state->depth_range_far));
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#endif
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ctx->depth_range_near_cache = depth_state->depth_range_near;
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ctx->depth_range_far_cache = depth_state->depth_range_far;
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}
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#endif /* COGL_HAS_GLES */
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}
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static void
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_cogl_material_flush_color_blend_alpha_depth_state (
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CoglMaterial *material,
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unsigned long materials_difference,
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gboolean skip_gl_color)
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{
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@ -5948,12 +6215,36 @@ _cogl_material_flush_color_blend_alpha_state (CoglMaterial *material,
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alpha_state->alpha_func_reference));
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}
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if (materials_difference & COGL_MATERIAL_STATE_DEPTH)
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{
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CoglMaterial *authority =
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_cogl_material_get_authority (material, COGL_MATERIAL_STATE_DEPTH);
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CoglMaterialDepthState *depth_state = &authority->big_state->depth_state;
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if (depth_state->depth_test_enabled)
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{
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if (ctx->depth_test_enabled_cache != TRUE)
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{
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GE (glEnable (GL_DEPTH_TEST));
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ctx->depth_test_enabled_cache = depth_state->depth_test_enabled;
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}
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flush_depth_state (depth_state);
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}
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else if (ctx->depth_test_enabled_cache != FALSE)
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{
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GE (glDisable (GL_DEPTH_TEST));
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ctx->depth_test_enabled_cache = depth_state->depth_test_enabled;
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}
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}
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if (material->real_blend_enable != ctx->gl_blend_enable_cache)
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{
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if (material->real_blend_enable)
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GE (glEnable (GL_BLEND));
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else
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GE (glDisable (GL_BLEND));
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/* XXX: we shouldn't update any other blend state if blending
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* is disabled! */
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ctx->gl_blend_enable_cache = material->real_blend_enable;
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}
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}
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@ -6129,7 +6420,7 @@ _cogl_material_flush_common_gl_state (CoglMaterial *material,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_material_flush_color_blend_alpha_state (material,
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_cogl_material_flush_color_blend_alpha_depth_state (material,
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materials_difference,
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skip_gl_color);
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@ -6568,16 +6859,18 @@ _cogl_material_apply_legacy_state (CoglHandle handle)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (ctx->current_program)
|
||||
{
|
||||
/* It was a mistake that we ever copied the OpenGL style API for
|
||||
* making a program current (cogl_program_use) on the context.
|
||||
* Until cogl_program_use is removed we will transparently set
|
||||
* the program on the material because the cogl-material code is
|
||||
* in the best position to juggle the corresponding GL state. */
|
||||
_cogl_material_set_user_program (handle,
|
||||
ctx->current_program);
|
||||
}
|
||||
* associating these things directly with the context when we
|
||||
* originally wrote Cogl. Until the corresponding deprecated APIs
|
||||
* can be removed though we now shoehorn the state changes through
|
||||
* the cogl_material API instead.
|
||||
*/
|
||||
|
||||
if (ctx->current_program)
|
||||
_cogl_material_set_user_program (handle, ctx->current_program);
|
||||
|
||||
if (ctx->legacy_depth_test_enabled)
|
||||
cogl_material_set_depth_test_enabled (handle, TRUE);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -944,6 +944,213 @@ cogl_material_layer_get_wrap_mode_s (CoglHandle layer);
|
||||
CoglMaterialWrapMode
|
||||
cogl_material_layer_get_wrap_mode_t (CoglHandle layer);
|
||||
|
||||
|
||||
/* XXX: should this be CoglMaterialDepthTestFunction?
|
||||
* It makes it very verbose but would be consistent with
|
||||
* CoglMaterialWrapMode */
|
||||
|
||||
/**
|
||||
* CoglDepthTestFunction:
|
||||
* @COGL_DEPTH_TEST_FUNCTION_NEVER: Never passes.
|
||||
* @COGL_DEPTH_TEST_FUNCTION_LESS: Passes if the fragment's depth
|
||||
* value is less than the value currently in the depth buffer.
|
||||
* @COGL_DEPTH_TEST_FUNCTION_EQUAL: Passes if the fragment's depth
|
||||
* value is equal to the value currently in the depth buffer.
|
||||
* @COGL_DEPTH_TEST_FUNCTION_LEQUAL: Passes if the fragment's depth
|
||||
* value is less or equal to the value currently in the depth buffer.
|
||||
* @COGL_DEPTH_TEST_FUNCTION_GREATER: Passes if the fragment's depth
|
||||
* value is greater than the value currently in the depth buffer.
|
||||
* @COGL_DEPTH_TEST_FUNCTION_NOTEQUAL: Passes if the fragment's depth
|
||||
* value is not equal to the value currently in the depth buffer.
|
||||
* @COGL_DEPTH_TEST_FUNCTION_GEQUAL: Passes if the fragment's depth
|
||||
* value greater than or equal to the value currently in the depth buffer.
|
||||
* @COGL_DEPTH_TEST_FUNCTION_ALWAYS: Always passes.
|
||||
*
|
||||
* When using depth testing one of these functions is used to compare
|
||||
* the depth of an incoming fragment against the depth value currently
|
||||
* stored in the depth buffer. The function is changed using
|
||||
* cogl_material_set_depth_test_function().
|
||||
*
|
||||
* The test is only done when depth testing is explicitly enabled. (See
|
||||
* cogl_material_set_depth_test_enabled())
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
COGL_DEPTH_TEST_FUNCTION_NEVER = GL_NEVER,
|
||||
COGL_DEPTH_TEST_FUNCTION_LESS = GL_LESS,
|
||||
COGL_DEPTH_TEST_FUNCTION_EQUAL = GL_EQUAL,
|
||||
COGL_DEPTH_TEST_FUNCTION_LEQUAL = GL_LEQUAL,
|
||||
COGL_DEPTH_TEST_FUNCTION_GREATER = GL_GREATER,
|
||||
COGL_DEPTH_TEST_FUNCTION_NOTEQUAL = GL_NOTEQUAL,
|
||||
COGL_DEPTH_TEST_FUNCTION_GEQUAL = GL_GEQUAL,
|
||||
COGL_DEPTH_TEST_FUNCTION_ALWAYS = GL_ALWAYS
|
||||
} CoglDepthTestFunction;
|
||||
/* XXX: to avoid having to split this into a separate include that can
|
||||
* in #included internally without needing the
|
||||
* COGL_ENABLE_EXPERIMENTAL_API define this isn't guarded. It's still
|
||||
* considered experimental but it's guarded instead by the fact that
|
||||
* there's no corresponding API. */
|
||||
|
||||
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
||||
|
||||
/**
|
||||
* cogl_material_set_depth_test_enabled:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @enable: The enable state you want
|
||||
*
|
||||
* Enables or disables depth testing according to the value of
|
||||
* @enable.
|
||||
*
|
||||
* If depth testing is enable then the #CoglDepthTestFunction set
|
||||
* using cogl_material_set_depth_test_function() us used to evaluate
|
||||
* the depth value of incoming fragments against the corresponding
|
||||
* value stored in the current depth buffer, and if the test passes
|
||||
* then the fragments depth value is used to update the depth buffer.
|
||||
* (unless you have disabled depth writing via
|
||||
* cogl_material_set_depth_writing_enabled ())
|
||||
*
|
||||
* By default depth testing is disabled.
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_set_depth_test_enabled (CoglHandle handle,
|
||||
gboolean enable);
|
||||
|
||||
/**
|
||||
* cogl_material_get_depth_test_enabled:
|
||||
* @handle: A CoglMaterial handle
|
||||
*
|
||||
* Gets the current depth test enabled state as previously set by
|
||||
* cogl_material_set_depth_test_enabled().
|
||||
*
|
||||
* Returns: The material's current depth test enabled state.
|
||||
* Since: 1.4
|
||||
*/
|
||||
gboolean
|
||||
cogl_material_get_depth_test_enabled (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_material_set_depth_writing_enabled:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @enable: The enable state you want
|
||||
*
|
||||
* Enables or disables depth buffer writing according to the value of
|
||||
* @enable. Normally when depth testing is enabled and the comparison
|
||||
* between a fragment's depth value and the corresponding depth buffer
|
||||
* value passes then the fragment's depth is written to the depth
|
||||
* buffer unless writing is disabled here.
|
||||
*
|
||||
* By default depth writing is enabled
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_set_depth_writing_enabled (CoglHandle handle,
|
||||
gboolean enable);
|
||||
|
||||
/**
|
||||
* cogl_material_get_depth_writing_enabled:
|
||||
* @handle: A CoglMaterial handle
|
||||
* Since: 1.4
|
||||
*
|
||||
* Gets the depth writing enable state as set by the corresponding
|
||||
* cogl_material_set_depth_writing_enabled.
|
||||
*
|
||||
* Returns: The current depth writing enable state
|
||||
* Since: 1.4
|
||||
*/
|
||||
gboolean
|
||||
cogl_material_get_depth_writing_enabled (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_material_set_depth_test_function:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @function: The #CoglDepthTestFunction to set
|
||||
*
|
||||
* Sets the #CoglDepthTestFunction used to compare the depth value of
|
||||
* an incoming fragment against the corresponding value in the current
|
||||
* depth buffer.
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_set_depth_test_function (CoglHandle handle,
|
||||
CoglDepthTestFunction function);
|
||||
|
||||
/**
|
||||
* cogl_material_get_depth_test_function:
|
||||
* @handle: A CoglMaterial handle
|
||||
*
|
||||
* Gets the current depth test enable state as previously set via
|
||||
* cogl_material_set_depth_test_enabled().
|
||||
*
|
||||
* Returns: The current depth test enable state.
|
||||
* Since: 1.4
|
||||
*/
|
||||
CoglDepthTestFunction
|
||||
cogl_material_get_depth_test_function (CoglHandle handle);
|
||||
|
||||
/**
|
||||
* cogl_material_set_depth_range:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @near: The near component of the desired depth range which will be
|
||||
* clamped to the range [0, 1]
|
||||
* @far: The far component of the desired depth range which will be
|
||||
* clamped to the range [0, 1]
|
||||
* @error: location to store an error of type #CoglError
|
||||
*
|
||||
* Sets the range to map depth values in normalized device coordinates
|
||||
* to before writing out to a depth buffer.
|
||||
*
|
||||
* After your geometry has be transformed, clipped and had perspective
|
||||
* division applied placing it in normalized device
|
||||
* coordinates all depth values between the near and far z clipping
|
||||
* planes are in the range -1 to 1. Before writing any depth value to
|
||||
* the depth buffer though the value is mapped into the range [0, 1].
|
||||
*
|
||||
* With this function you can change the range which depth values are
|
||||
* mapped too although the range must still lye within the range [0,
|
||||
* 1].
|
||||
*
|
||||
* If your driver does not support this feature (for example you are
|
||||
* using GLES 1 drivers) then this will return %FALSE and set an error
|
||||
* if @error isn't NULL. You can check ahead of time for the
|
||||
* %COGL_FEATURE_DEPTH_RANGE feature with cogl_features_available() to
|
||||
* know if this function will succeed.
|
||||
*
|
||||
* By default normalized device coordinate depth values are mapped to
|
||||
* the full range of depth buffer values, [0, 1].
|
||||
*
|
||||
* Returns: %TRUE if driver support is available else %FALSE.
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
gboolean
|
||||
cogl_material_set_depth_range (CoglHandle handle,
|
||||
float near,
|
||||
float far,
|
||||
GError **error);
|
||||
|
||||
/**
|
||||
* cogl_material_get_depth_range_mapping:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @near: A pointer to store the near component of the depth range
|
||||
* @far: A pointer to store the far component of the depth range
|
||||
*
|
||||
* Gets the current range to which normalized depth values are mapped
|
||||
* before writing to the depth buffer. This corresponds to the range
|
||||
* set with cogl_material_set_depth_range().
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_get_depth_range (CoglHandle handle,
|
||||
float *near,
|
||||
float *far);
|
||||
|
||||
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_MATERIAL_H__ */
|
||||
|
@ -233,6 +233,7 @@ typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/
|
||||
* @COGL_FEATURE_UNSIGNED_INT_INDICES: Set if
|
||||
* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
|
||||
* cogl_vertex_buffer_indices_new().
|
||||
* @COGL_FEATURE_DEPTH_RANGE: cogl_material_set_depth_range() support
|
||||
*
|
||||
* Flags for the supported features.
|
||||
*
|
||||
@ -252,7 +253,8 @@ typedef enum
|
||||
COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
|
||||
COGL_FEATURE_VBOS = (1 << 11),
|
||||
COGL_FEATURE_PBOS = (1 << 12),
|
||||
COGL_FEATURE_UNSIGNED_INT_INDICES = (1 << 13)
|
||||
COGL_FEATURE_UNSIGNED_INT_INDICES = (1 << 13),
|
||||
COGL_FEATURE_DEPTH_RANGE = (1 << 14)
|
||||
} CoglFeatureFlags;
|
||||
|
||||
/**
|
||||
@ -403,6 +405,27 @@ typedef enum { /*< prefix=COGL_BLEND_STRING_ERROR >*/
|
||||
GQuark
|
||||
cogl_blend_string_error_quark (void);
|
||||
|
||||
#define COGL_ERROR (_cogl_error_quark ())
|
||||
|
||||
/**
|
||||
* CoglError:
|
||||
* @COGL_ERROR_MISSING_FEATURE: You tried to use a feature not
|
||||
* currently available; likely because of missing driver support.
|
||||
*
|
||||
* Error enumeration for Cogl
|
||||
*
|
||||
* Currently this is only used by Cogl API marked as experimental so
|
||||
* this enum should also be considered experimental.
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
typedef enum { /*< prefix=COGL_ERROR >*/
|
||||
COGL_ERROR_MISSING_FEATURE
|
||||
} CoglError;
|
||||
|
||||
GQuark
|
||||
_cogl_error_quark (void);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_TYPES_H__ */
|
||||
|
@ -287,25 +287,28 @@ _cogl_get_enable (void)
|
||||
return ctx->enable_flags;
|
||||
}
|
||||
|
||||
/* XXX: This API has been deprecated */
|
||||
void
|
||||
cogl_set_depth_test_enabled (gboolean setting)
|
||||
{
|
||||
/* Currently the journal can't track changes to depth state... */
|
||||
_cogl_journal_flush ();
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (setting)
|
||||
{
|
||||
glEnable (GL_DEPTH_TEST);
|
||||
glDepthFunc (GL_LEQUAL);
|
||||
}
|
||||
if (ctx->legacy_depth_test_enabled == setting)
|
||||
return;
|
||||
|
||||
ctx->legacy_depth_test_enabled = setting;
|
||||
if (ctx->legacy_depth_test_enabled)
|
||||
ctx->legacy_state_set++;
|
||||
else
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
ctx->legacy_state_set--;
|
||||
}
|
||||
|
||||
/* XXX: This API has been deprecated */
|
||||
gboolean
|
||||
cogl_get_depth_test_enabled (void)
|
||||
{
|
||||
return glIsEnabled (GL_DEPTH_TEST) == GL_TRUE ? TRUE : FALSE;
|
||||
_COGL_GET_CONTEXT (ctx, FALSE);
|
||||
return ctx->legacy_depth_test_enabled;
|
||||
}
|
||||
|
||||
void
|
||||
@ -1136,3 +1139,10 @@ _cogl_transform_point (const CoglMatrix *matrix_mv,
|
||||
|
||||
#undef VIEWPORT_TRANSFORM_X
|
||||
#undef VIEWPORT_TRANSFORM_Y
|
||||
|
||||
GQuark
|
||||
_cogl_error_quark (void)
|
||||
{
|
||||
return g_quark_from_static_string ("cogl-error-quark");
|
||||
}
|
||||
|
||||
|
@ -483,6 +483,9 @@ cogl_get_viewport (float v[4]);
|
||||
* order specified using clutter_actor_raise() and
|
||||
* clutter_actor_lower(), otherwise it will also take into account the
|
||||
* actor's depth. Depth testing is disabled by default.
|
||||
*
|
||||
* Deprecated: 1.4: Use cogl_material_set_depth_test_enabled()
|
||||
* instead.
|
||||
*/
|
||||
void
|
||||
cogl_set_depth_test_enabled (gboolean setting);
|
||||
@ -493,6 +496,9 @@ cogl_set_depth_test_enabled (gboolean setting);
|
||||
* Queries if depth testing has been enabled via cogl_set_depth_test_enable()
|
||||
*
|
||||
* Return value: %TRUE if depth testing is enabled, and %FALSE otherwise
|
||||
*
|
||||
* Deprecated: 1.4: Use cogl_material_get_depth_test_enabled()
|
||||
* instead.
|
||||
*/
|
||||
gboolean
|
||||
cogl_get_depth_test_enabled (void);
|
||||
|
@ -31,6 +31,7 @@ test_conformance_SOURCES = \
|
||||
test-cogl-pixel-buffer.c \
|
||||
test-cogl-path.c \
|
||||
test-cogl-object.c \
|
||||
test-cogl-depth-test.c \
|
||||
test-path.c \
|
||||
test-pick.c \
|
||||
test-clutter-rectangle.c \
|
||||
|
354
tests/conform/test-cogl-depth-test.c
Normal file
354
tests/conform/test-cogl-depth-test.c
Normal file
@ -0,0 +1,354 @@
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
#ifndef COGL_ENABLE_EXPERIMENTAL_API
|
||||
#define COGL_ENABLE_EXPERIMENTAL_API
|
||||
#endif
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "test-conform-common.h"
|
||||
|
||||
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
|
||||
|
||||
#define QUAD_WIDTH 20
|
||||
|
||||
#define RED 0
|
||||
#define GREEN 1
|
||||
#define BLUE 2
|
||||
#define ALPHA 3
|
||||
|
||||
#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24);
|
||||
#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16);
|
||||
#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8);
|
||||
#define MASK_ALPHA(COLOR) (COLOR & 0xff);
|
||||
|
||||
typedef struct _TestState
|
||||
{
|
||||
guint frame;
|
||||
ClutterGeometry stage_geom;
|
||||
} TestState;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
guint32 color;
|
||||
float depth;
|
||||
gboolean test_enable;
|
||||
CoglDepthTestFunction test_function;
|
||||
gboolean write_enable;
|
||||
float range_near;
|
||||
float range_far;
|
||||
} TestDepthState;
|
||||
|
||||
static void
|
||||
check_pixel (GLubyte *pixel, guint32 color)
|
||||
{
|
||||
guint8 r = MASK_RED (color);
|
||||
guint8 g = MASK_GREEN (color);
|
||||
guint8 b = MASK_BLUE (color);
|
||||
guint8 a = MASK_ALPHA (color);
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print (" expected = %x, %x, %x, %x\n",
|
||||
r, g, b, a);
|
||||
/* FIXME - allow for hardware in-precision */
|
||||
g_assert_cmpint (pixel[RED], ==, r);
|
||||
g_assert_cmpint (pixel[GREEN], ==, g);
|
||||
g_assert_cmpint (pixel[BLUE], ==, b);
|
||||
|
||||
/* FIXME
|
||||
* We ignore the alpha, since we don't know if our render target is
|
||||
* RGB or RGBA */
|
||||
/* g_assert (pixel[ALPHA] == a); */
|
||||
}
|
||||
|
||||
static gboolean
|
||||
draw_rectangle (TestState *state,
|
||||
int x,
|
||||
int y,
|
||||
TestDepthState *rect_state)
|
||||
{
|
||||
guint8 Cr = MASK_RED (rect_state->color);
|
||||
guint8 Cg = MASK_GREEN (rect_state->color);
|
||||
guint8 Cb = MASK_BLUE (rect_state->color);
|
||||
guint8 Ca = MASK_ALPHA (rect_state->color);
|
||||
CoglHandle material;
|
||||
|
||||
material = cogl_material_new ();
|
||||
cogl_material_set_depth_test_enabled (material, rect_state->test_enable);
|
||||
cogl_material_set_depth_test_function (material, rect_state->test_function);
|
||||
cogl_material_set_depth_writing_enabled (material, rect_state->write_enable);
|
||||
if (!cogl_material_set_depth_range (material,
|
||||
rect_state->range_near,
|
||||
rect_state->range_far,
|
||||
NULL))
|
||||
{
|
||||
cogl_handle_unref (material);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
cogl_material_set_color4ub (material, Cr, Cg, Cb, Ca);
|
||||
|
||||
cogl_set_source (material);
|
||||
|
||||
cogl_push_matrix ();
|
||||
cogl_translate (0, 0, rect_state->depth);
|
||||
cogl_rectangle (x * QUAD_WIDTH,
|
||||
y * QUAD_WIDTH,
|
||||
x * QUAD_WIDTH + QUAD_WIDTH,
|
||||
y * QUAD_WIDTH + QUAD_WIDTH);
|
||||
cogl_pop_matrix ();
|
||||
|
||||
cogl_handle_unref (material);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
test_depth (TestState *state,
|
||||
int x,
|
||||
int y,
|
||||
TestDepthState *rect0_state,
|
||||
TestDepthState *rect1_state,
|
||||
TestDepthState *rect2_state,
|
||||
guint32 expected_result)
|
||||
{
|
||||
GLubyte pixel[4];
|
||||
GLint y_off;
|
||||
GLint x_off;
|
||||
gboolean missing_feature = FALSE;
|
||||
|
||||
if (rect0_state)
|
||||
missing_feature |= !draw_rectangle (state, x, y, rect0_state);
|
||||
if (rect1_state)
|
||||
missing_feature |= !draw_rectangle (state, x, y, rect1_state);
|
||||
if (rect2_state)
|
||||
missing_feature |= !draw_rectangle (state, x, y, rect2_state);
|
||||
|
||||
/* We don't consider it an error that we can't test something
|
||||
* the driver doesn't support. */
|
||||
if (missing_feature)
|
||||
return;
|
||||
|
||||
/* See what we got... */
|
||||
|
||||
y_off = y * QUAD_WIDTH + (QUAD_WIDTH / 2);
|
||||
x_off = x * QUAD_WIDTH + (QUAD_WIDTH / 2);
|
||||
|
||||
/* XXX:
|
||||
* We haven't always had good luck with GL drivers implementing glReadPixels
|
||||
* reliably and skipping the first two frames improves our chances... */
|
||||
if (state->frame <= 2)
|
||||
return;
|
||||
|
||||
cogl_read_pixels (x_off, y_off, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
pixel);
|
||||
|
||||
check_pixel (pixel, expected_result);
|
||||
}
|
||||
|
||||
static void
|
||||
on_paint (ClutterActor *actor, TestState *state)
|
||||
{
|
||||
int frame_num;
|
||||
CoglMatrix projection_save;
|
||||
CoglMatrix identity;
|
||||
|
||||
/* We don't want the effects of perspective division to interfere
|
||||
* with the positions of our test rectangles on the x and y axis
|
||||
* so we use an orthographic projection...
|
||||
*/
|
||||
|
||||
cogl_get_projection_matrix (&projection_save);
|
||||
|
||||
cogl_ortho (0, state->stage_geom.width, /* left, right */
|
||||
state->stage_geom.height, 0, /* bottom, top */
|
||||
-1, 100 /* z near, far */);
|
||||
|
||||
cogl_push_matrix ();
|
||||
cogl_matrix_init_identity (&identity);
|
||||
cogl_set_modelview_matrix (&identity);
|
||||
|
||||
/* Sanity check a few of the different depth test functions
|
||||
* and that depth writing can be disabled... */
|
||||
|
||||
{
|
||||
/* Closest */
|
||||
TestDepthState rect0_state = {
|
||||
0xff0000ff, /* rgba color */
|
||||
-10, /* depth */
|
||||
FALSE, /* depth test enable */
|
||||
COGL_DEPTH_TEST_FUNCTION_ALWAYS,
|
||||
TRUE, /* depth write enable */
|
||||
0, 1 /* depth range */
|
||||
};
|
||||
/* Furthest */
|
||||
TestDepthState rect1_state = {
|
||||
0x00ff00ff, /* rgba color */
|
||||
-70, /* depth */
|
||||
TRUE, /* depth test enable */
|
||||
COGL_DEPTH_TEST_FUNCTION_ALWAYS,
|
||||
TRUE, /* depth write enable */
|
||||
0, 1 /* depth range */
|
||||
};
|
||||
/* In the middle */
|
||||
TestDepthState rect2_state = {
|
||||
0x0000ffff, /* rgba color */
|
||||
-20, /* depth */
|
||||
TRUE, /* depth test enable */
|
||||
COGL_DEPTH_TEST_FUNCTION_NEVER,
|
||||
TRUE, /* depth write enable */
|
||||
0, 1 /* depth range */
|
||||
};
|
||||
|
||||
test_depth (state, 0, 0, /* position */
|
||||
&rect0_state, &rect1_state, &rect2_state,
|
||||
0x00ff00ff); /* expected */
|
||||
|
||||
rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_ALWAYS;
|
||||
test_depth (state, 1, 0, /* position */
|
||||
&rect0_state, &rect1_state, &rect2_state,
|
||||
0x0000ffff); /* expected */
|
||||
|
||||
rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_LESS;
|
||||
test_depth (state, 2, 0, /* position */
|
||||
&rect0_state, &rect1_state, &rect2_state,
|
||||
0x0000ffff); /* expected */
|
||||
|
||||
rect2_state.test_function = COGL_DEPTH_TEST_FUNCTION_GREATER;
|
||||
test_depth (state, 3, 0, /* position */
|
||||
&rect0_state, &rect1_state, &rect2_state,
|
||||
0x00ff00ff); /* expected */
|
||||
|
||||
rect0_state.test_enable = TRUE;
|
||||
rect1_state.write_enable = FALSE;
|
||||
test_depth (state, 4, 0, /* position */
|
||||
&rect0_state, &rect1_state, &rect2_state,
|
||||
0x0000ffff); /* expected */
|
||||
}
|
||||
|
||||
/* Check that the depth buffer values can be mapped into different
|
||||
* ranges... */
|
||||
|
||||
{
|
||||
/* Closest by depth, furthest by depth range */
|
||||
TestDepthState rect0_state = {
|
||||
0xff0000ff, /* rgba color */
|
||||
-10, /* depth */
|
||||
TRUE, /* depth test enable */
|
||||
COGL_DEPTH_TEST_FUNCTION_ALWAYS,
|
||||
TRUE, /* depth write enable */
|
||||
0.5, 1 /* depth range */
|
||||
};
|
||||
/* Furthest by depth, nearest by depth range */
|
||||
TestDepthState rect1_state = {
|
||||
0x00ff00ff, /* rgba color */
|
||||
-70, /* depth */
|
||||
TRUE, /* depth test enable */
|
||||
COGL_DEPTH_TEST_FUNCTION_GREATER,
|
||||
TRUE, /* depth write enable */
|
||||
0, 0.5 /* depth range */
|
||||
};
|
||||
|
||||
test_depth (state, 0, 1, /* position */
|
||||
&rect0_state, &rect1_state, NULL,
|
||||
0xff0000ff); /* expected */
|
||||
}
|
||||
|
||||
/* Test that the legacy cogl_set_depth_test_enabled() API still
|
||||
* works... */
|
||||
|
||||
{
|
||||
/* Nearest */
|
||||
TestDepthState rect0_state = {
|
||||
0xff0000ff, /* rgba color */
|
||||
-10, /* depth */
|
||||
FALSE, /* depth test enable */
|
||||
COGL_DEPTH_TEST_FUNCTION_LESS,
|
||||
TRUE, /* depth write enable */
|
||||
0, 1 /* depth range */
|
||||
};
|
||||
/* Furthest */
|
||||
TestDepthState rect1_state = {
|
||||
0x00ff00ff, /* rgba color */
|
||||
-70, /* depth */
|
||||
FALSE, /* depth test enable */
|
||||
COGL_DEPTH_TEST_FUNCTION_LESS,
|
||||
TRUE, /* depth write enable */
|
||||
0, 1 /* depth range */
|
||||
};
|
||||
|
||||
cogl_set_depth_test_enabled (TRUE);
|
||||
test_depth (state, 0, 2, /* position */
|
||||
&rect0_state, &rect1_state, NULL,
|
||||
0xff0000ff); /* expected */
|
||||
cogl_set_depth_test_enabled (FALSE);
|
||||
test_depth (state, 1, 2, /* position */
|
||||
&rect0_state, &rect1_state, NULL,
|
||||
0x00ff00ff); /* expected */
|
||||
}
|
||||
|
||||
cogl_pop_matrix ();
|
||||
cogl_set_projection_matrix (&projection_save);
|
||||
|
||||
/* XXX: Experiments have shown that for some buggy drivers, when using
|
||||
* glReadPixels there is some kind of race, so we delay our test for a
|
||||
* few frames and a few seconds: */
|
||||
frame_num = state->frame++;
|
||||
if (frame_num < 2)
|
||||
g_usleep (G_USEC_PER_SEC);
|
||||
|
||||
/* Comment this out if you want visual feedback for what this test paints */
|
||||
#if 1
|
||||
if (frame_num == 3)
|
||||
clutter_main_quit ();
|
||||
#endif
|
||||
}
|
||||
|
||||
static gboolean
|
||||
queue_redraw (gpointer stage)
|
||||
{
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
test_cogl_depth_test (TestConformSimpleFixture *fixture,
|
||||
gconstpointer data)
|
||||
{
|
||||
TestState state;
|
||||
ClutterActor *stage;
|
||||
ClutterActor *group;
|
||||
guint idle_source;
|
||||
|
||||
state.frame = 0;
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
clutter_actor_get_geometry (stage, &state.stage_geom);
|
||||
|
||||
group = clutter_group_new ();
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
||||
|
||||
/* We force continuous redrawing of the stage, since we need to skip
|
||||
* the first few frames, and we wont be doing anything else that
|
||||
* will trigger redrawing. */
|
||||
idle_source = g_idle_add (queue_redraw, stage);
|
||||
|
||||
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
|
||||
|
||||
clutter_actor_show_all (stage);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
g_source_remove (idle_source);
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("OK\n");
|
||||
}
|
||||
|
@ -198,6 +198,7 @@ main (int argc, char **argv)
|
||||
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_premult);
|
||||
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_readpixels);
|
||||
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_path);
|
||||
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_depth_test);
|
||||
|
||||
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_npot_texture);
|
||||
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_multitexture);
|
||||
|
Loading…
Reference in New Issue
Block a user