[cogl-handle] Optimize how we define cogl handles

The cogl_is_* functions were showing up quite high on profiles due to
iterating through arrays of cogl handles.

This does away with all the handle arrays and implements a simple struct
inheritance scheme. All cogl objects now add a CoglHandleObject _parent;
member to their main structures. The base object includes 2 members a.t.m; a
ref_count, and a klass pointer. The klass in turn gives you a type and
virtual function for freeing objects of that type.

Each handle type has a _cogl_##handle_type##_get_type () function
automatically defined which returns a GQuark of the handle type, so now
implementing the cogl_is_* funcs is just a case of comparing with
obj->klass->type.

Another outcome of the re-work is that cogl_handle_{ref,unref} are also much
more efficient, and no longer need extending for each handle type added to
cogl. The cogl_##handle_type##_{ref,unref} functions are now deprecated and
are no longer used internally to Clutter or Cogl. Potentially we can remove
them completely before 1.0.
This commit is contained in:
Robert Bragg
2009-04-01 17:16:44 +01:00
parent 04ebd6be44
commit c3d9f0bed4
43 changed files with 206 additions and 317 deletions

View File

@ -108,7 +108,7 @@ struct _CoglPangoGlyphCacheBand
static void
cogl_pango_glyph_cache_value_free (CoglPangoGlyphCacheValue *value)
{
cogl_texture_unref (value->texture);
cogl_handle_unref (value->texture);
g_slice_free (CoglPangoGlyphCacheValue, value);
}
@ -156,7 +156,7 @@ cogl_pango_glyph_cache_free_textures (CoglPangoGlyphCacheTexture *node)
while (node)
{
next = node->next;
cogl_texture_unref (node->texture);
cogl_handle_unref (node->texture);
g_slice_free (CoglPangoGlyphCacheTexture, node);
node = next;
}
@ -170,7 +170,7 @@ cogl_pango_glyph_cache_free_bands (CoglPangoGlyphCacheBand *node)
while (node)
{
next = node->next;
cogl_texture_unref (node->texture);
cogl_handle_unref (node->texture);
g_slice_free (CoglPangoGlyphCacheBand, node);
node = next;
}
@ -323,7 +323,7 @@ cogl_pango_glyph_cache_set (CoglPangoGlyphCache *cache,
band->top = texture->texture_size - texture->space_remaining;
band->height = band_height;
band->space_remaining = texture->texture_size;
band->texture = cogl_texture_ref (texture->texture);
band->texture = cogl_handle_ref (texture->texture);
band->texture_size = texture->texture_size;
band->next = cache->bands;
cache->bands = band;
@ -350,7 +350,7 @@ cogl_pango_glyph_cache_set (CoglPangoGlyphCache *cache,
key->glyph = glyph;
value = g_slice_new (CoglPangoGlyphCacheValue);
value->texture = cogl_texture_ref (band->texture);
value->texture = cogl_handle_ref (band->texture);
value->tx1 = (float)(band->space_remaining)
/ band->texture_size;
value->tx2 = (float)(band->space_remaining + width)