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clutter: Remove CLUTTER_ACTOR_IN_REPARENT flag
The CLUTTER_ACTOR_IN_REPARENT and the CLUTTER_IN_REPARENT flag are never set and the logic for skipping unmap, unrealize and the emission of the "parent-set" signal during reparents has been solved differently by leaving out the CHECK_STATE and EMIT_PARENT_SET flags when calling add_child_internal() and remove_child_internal(). The only place where those REPARENT flags are theoretically still useful is in the clutter_actor_verify_map_state() debugging function, but that is never called during reparent anyway, so simply leave the comment regarding reparent there. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1228
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5201d77b0b
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@ -1198,28 +1198,21 @@ clutter_actor_verify_map_state (ClutterActor *self)
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if (CLUTTER_ACTOR_IS_REALIZED (self))
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{
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/* all bets are off during reparent when we're potentially realized,
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* but should not be according to invariants
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*/
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if (!CLUTTER_ACTOR_IN_REPARENT (self))
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if (priv->parent == NULL)
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{
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if (priv->parent == NULL)
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if (!CLUTTER_ACTOR_IS_TOPLEVEL (self))
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{
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if (CLUTTER_ACTOR_IS_TOPLEVEL (self))
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{
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}
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else
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g_warning ("Realized non-toplevel actor '%s' should "
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"have a parent",
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_clutter_actor_get_debug_name (self));
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}
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else if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent))
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{
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g_warning ("Realized actor %s has an unrealized parent %s",
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_clutter_actor_get_debug_name (self),
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_clutter_actor_get_debug_name (priv->parent));
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g_warning ("Realized non-toplevel actor '%s' should "
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"have a parent",
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_clutter_actor_get_debug_name (self));
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}
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}
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else if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent))
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{
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g_warning ("Realized actor %s has an unrealized parent %s",
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_clutter_actor_get_debug_name (self),
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_clutter_actor_get_debug_name (priv->parent));
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}
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}
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if (CLUTTER_ACTOR_IS_MAPPED (self))
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@ -1228,70 +1221,64 @@ clutter_actor_verify_map_state (ClutterActor *self)
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g_warning ("Actor '%s' is mapped but not realized",
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_clutter_actor_get_debug_name (self));
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/* remaining bets are off during reparent when we're potentially
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* mapped, but should not be according to invariants
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*/
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if (!CLUTTER_ACTOR_IN_REPARENT (self))
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if (priv->parent == NULL)
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{
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if (priv->parent == NULL)
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if (CLUTTER_ACTOR_IS_TOPLEVEL (self))
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{
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if (CLUTTER_ACTOR_IS_TOPLEVEL (self))
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if (!CLUTTER_ACTOR_IS_VISIBLE (self) &&
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!CLUTTER_ACTOR_IN_DESTRUCTION (self))
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{
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if (!CLUTTER_ACTOR_IS_VISIBLE (self) &&
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!CLUTTER_ACTOR_IN_DESTRUCTION (self))
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{
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g_warning ("Toplevel actor '%s' is mapped "
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"but not visible",
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_clutter_actor_get_debug_name (self));
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}
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}
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else
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{
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g_warning ("Mapped actor '%s' should have a parent",
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g_warning ("Toplevel actor '%s' is mapped "
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"but not visible",
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_clutter_actor_get_debug_name (self));
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}
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}
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else
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{
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ClutterActor *iter = self;
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g_warning ("Mapped actor '%s' should have a parent",
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_clutter_actor_get_debug_name (self));
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}
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}
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else
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{
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ClutterActor *iter = self;
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/* check for the enable_paint_unmapped flag on the actor
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* and parents; if the flag is enabled at any point of this
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* branch of the scene graph then all the later checks
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* become pointless
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*/
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while (iter != NULL)
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{
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if (iter->priv->enable_paint_unmapped)
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return;
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/* check for the enable_paint_unmapped flag on the actor
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* and parents; if the flag is enabled at any point of this
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* branch of the scene graph then all the later checks
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* become pointless
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*/
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while (iter != NULL)
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{
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if (iter->priv->enable_paint_unmapped)
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return;
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iter = iter->priv->parent;
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}
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iter = iter->priv->parent;
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}
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if (!CLUTTER_ACTOR_IS_VISIBLE (priv->parent))
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{
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g_warning ("Actor '%s' should not be mapped if parent '%s'"
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"is not visible",
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_clutter_actor_get_debug_name (self),
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_clutter_actor_get_debug_name (priv->parent));
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}
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if (!CLUTTER_ACTOR_IS_VISIBLE (priv->parent))
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{
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g_warning ("Actor '%s' should not be mapped if parent '%s'"
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"is not visible",
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_clutter_actor_get_debug_name (self),
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_clutter_actor_get_debug_name (priv->parent));
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}
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if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent))
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{
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g_warning ("Actor '%s' should not be mapped if parent '%s'"
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"is not realized",
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_clutter_actor_get_debug_name (self),
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_clutter_actor_get_debug_name (priv->parent));
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}
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if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent))
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{
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g_warning ("Actor '%s' should not be mapped if parent '%s'"
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"is not realized",
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_clutter_actor_get_debug_name (self),
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_clutter_actor_get_debug_name (priv->parent));
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}
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if (!CLUTTER_ACTOR_IS_TOPLEVEL (priv->parent))
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{
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if (!CLUTTER_ACTOR_IS_MAPPED (priv->parent))
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g_warning ("Actor '%s' is mapped but its non-toplevel "
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"parent '%s' is not mapped",
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_clutter_actor_get_debug_name (self),
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_clutter_actor_get_debug_name (priv->parent));
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}
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if (!CLUTTER_ACTOR_IS_TOPLEVEL (priv->parent))
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{
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if (!CLUTTER_ACTOR_IS_MAPPED (priv->parent))
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g_warning ("Actor '%s' is mapped but its non-toplevel "
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"parent '%s' is not mapped",
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_clutter_actor_get_debug_name (self),
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_clutter_actor_get_debug_name (priv->parent));
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}
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}
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}
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@ -1586,13 +1573,10 @@ clutter_actor_update_map_state (ClutterActor *self,
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_clutter_actor_get_debug_name (priv->parent));
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}
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/* If in reparent, we temporarily suspend unmap and unrealize.
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*
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* We want to go in the order "realize, map" and "unmap, unrealize"
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*/
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/* We want to go in the order "realize, map" and "unmap, unrealize" */
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/* Unmap */
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if (!should_be_mapped && !CLUTTER_ACTOR_IN_REPARENT (self))
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if (!should_be_mapped)
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clutter_actor_set_mapped (self, FALSE);
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/* Realize */
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@ -1603,7 +1587,7 @@ clutter_actor_update_map_state (ClutterActor *self,
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g_assert (!(must_be_realized && !may_be_realized));
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/* Unrealize */
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if (!may_be_realized && !CLUTTER_ACTOR_IN_REPARENT (self))
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if (!may_be_realized)
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clutter_actor_unrealize_not_hiding (self);
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/* Map */
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@ -4578,8 +4562,7 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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clutter_actor_queue_compute_expand (self);
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}
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if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child) &&
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!CLUTTER_ACTOR_IN_DESTRUCTION (child))
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if (emit_parent_set && !CLUTTER_ACTOR_IN_DESTRUCTION (child))
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{
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child->priv->needs_compute_resource_scale = TRUE;
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g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
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@ -13193,7 +13176,7 @@ clutter_actor_add_child_internal (ClutterActor *self,
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clutter_actor_queue_compute_expand (self);
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}
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if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
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if (emit_parent_set)
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{
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child->priv->needs_compute_resource_scale = TRUE;
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g_signal_emit (child, actor_signals[PARENT_SET], 0, NULL);
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@ -65,7 +65,6 @@ typedef struct _ClutterVertex4 ClutterVertex4;
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#define CLUTTER_ACTOR_IS_TOPLEVEL(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IS_TOPLEVEL) != FALSE)
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#define CLUTTER_ACTOR_IN_DESTRUCTION(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_DESTRUCTION) != FALSE)
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#define CLUTTER_ACTOR_IN_REPARENT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_REPARENT) != FALSE)
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#define CLUTTER_ACTOR_IN_PAINT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PAINT) != FALSE)
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#define CLUTTER_ACTOR_IN_PICK(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PICK) != FALSE)
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#define CLUTTER_ACTOR_IN_RELAYOUT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RELAYOUT) != FALSE)
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@ -99,7 +98,6 @@ typedef enum
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CLUTTER_IN_DESTRUCTION = 1 << 0,
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CLUTTER_IS_TOPLEVEL = 1 << 1,
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CLUTTER_IN_REPARENT = 1 << 2,
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CLUTTER_IN_PREF_WIDTH = 1 << 3,
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CLUTTER_IN_PREF_HEIGHT = 1 << 4,
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