cogl: Defend against empty or unallocated framebuffers

It isn't immediately obvious that this is impossible, because there's some
"action at a distance" going on with framebuffers that have their size
set lazily, after their textures get allocated; so let's make this a
critical warning rather than crashing.

In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.

Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172

Signed-off-by: Simon McVittie <smcv@debian.org>
This commit is contained in:
Simon McVittie 2020-04-02 19:30:59 +01:00
parent 37eda498f2
commit c389aadff9

View File

@ -132,8 +132,8 @@ _cogl_framebuffer_gl_flush_viewport_state (CoglFramebuffer *framebuffer)
{ {
float gl_viewport_y; float gl_viewport_y;
g_assert (framebuffer->viewport_width >=0 && g_return_if_fail (framebuffer->viewport_width >= 0);
framebuffer->viewport_height >=0); g_return_if_fail (framebuffer->viewport_height >= 0);
/* Convert the Cogl viewport y offset to an OpenGL viewport y offset /* Convert the Cogl viewport y offset to an OpenGL viewport y offset
* NB: OpenGL defines its window and viewport origins to be bottom * NB: OpenGL defines its window and viewport origins to be bottom