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clutter/pick-context: Store point and ray on construction
It'll be used to do a quick box test to cull out while picking. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1520>
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@ -21,8 +21,11 @@
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#include "clutter-pick-context.h"
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#include "clutter-pick-stack-private.h"
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ClutterPickContext * clutter_pick_context_new_for_view (ClutterStageView *view,
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ClutterPickMode mode);
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ClutterPickContext *
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clutter_pick_context_new_for_view (ClutterStageView *view,
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ClutterPickMode mode,
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const graphene_point3d_t *point,
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const graphene_ray_t *ray);
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ClutterPickStack *
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clutter_pick_context_steal_stack (ClutterPickContext *pick_context);
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@ -26,6 +26,9 @@ struct _ClutterPickContext
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ClutterPickMode mode;
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ClutterPickStack *pick_stack;
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graphene_ray_t ray;
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graphene_point3d_t point;
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};
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G_DEFINE_BOXED_TYPE (ClutterPickContext, clutter_pick_context,
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@ -33,8 +36,10 @@ G_DEFINE_BOXED_TYPE (ClutterPickContext, clutter_pick_context,
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clutter_pick_context_unref)
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ClutterPickContext *
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clutter_pick_context_new_for_view (ClutterStageView *view,
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ClutterPickMode mode)
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clutter_pick_context_new_for_view (ClutterStageView *view,
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ClutterPickMode mode,
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const graphene_point3d_t *point,
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const graphene_ray_t *ray)
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{
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ClutterPickContext *pick_context;
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CoglContext *context;
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@ -42,6 +47,8 @@ clutter_pick_context_new_for_view (ClutterStageView *view,
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pick_context = g_new0 (ClutterPickContext, 1);
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g_ref_count_init (&pick_context->ref_count);
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pick_context->mode = mode;
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graphene_ray_init_from_ray (&pick_context->ray, ray);
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graphene_point3d_init_from_point (&pick_context->point, point);
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context = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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pick_context->pick_stack = clutter_pick_stack_new (context);
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@ -1088,14 +1088,14 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
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COGL_TRACE_BEGIN_SCOPED (ClutterStagePickView, "Pick (view)");
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pick_context = clutter_pick_context_new_for_view (view, mode);
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setup_ray_for_coordinates (stage, x, y, &p, &ray);
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pick_context = clutter_pick_context_new_for_view (view, mode, &p, &ray);
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clutter_actor_pick (CLUTTER_ACTOR (stage), pick_context);
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pick_stack = clutter_pick_context_steal_stack (pick_context);
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clutter_pick_context_destroy (pick_context);
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setup_ray_for_coordinates (stage, x, y, &p, &ray);
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actor = clutter_pick_stack_search_actor (pick_stack, &p, &ray);
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return actor ? actor : CLUTTER_ACTOR (stage);
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}
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