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frame-clock: Make it possible to drive timelines
Add API to add and remove ClutterTimeline objects to the frame clock. Just as the legacy master clock, having a timeline added to the frame clock causes the frame clock to continuously reschedule updates until the timeline is removed. ClutterTimeline is adapted to be able to be driven by a ClutterFrameClock. This is done by adding a 'frame-clock' property, and if set, the timeline will add and remove itself to the frame clock instead of the master clock. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
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@ -20,6 +20,7 @@
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#include "clutter/clutter-frame-clock.h"
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#include "clutter/clutter-main.h"
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#include "clutter/clutter-timeline-private.h"
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#include "cogl/cogl-trace.h"
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static inline uint64_t
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@ -80,15 +81,83 @@ struct _ClutterFrameClock
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gboolean pending_reschedule_now;
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int inhibit_count;
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GList *timelines;
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};
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G_DEFINE_TYPE (ClutterFrameClock, clutter_frame_clock,
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G_TYPE_OBJECT)
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void
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clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
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ClutterTimeline *timeline)
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{
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gboolean is_first;
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if (g_list_find (frame_clock->timelines, timeline))
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return;
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is_first = !frame_clock->timelines;
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frame_clock->timelines = g_list_prepend (frame_clock->timelines, timeline);
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if (is_first)
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clutter_frame_clock_schedule_update (frame_clock);
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}
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void
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clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
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ClutterTimeline *timeline)
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{
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frame_clock->timelines = g_list_remove (frame_clock->timelines, timeline);
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}
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static void
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advance_timelines (ClutterFrameClock *frame_clock,
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int64_t time_us)
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{
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GList *timelines;
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GList *l;
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/* we protect ourselves from timelines being removed during
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* the advancement by other timelines by copying the list of
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* timelines, taking a reference on them, iterating over the
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* copied list and then releasing the reference.
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*
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* we cannot simply take a reference on the timelines and still
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* use the list held by the master clock because the do_tick()
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* might result in the creation of a new timeline, which gets
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* added at the end of the list with no reference increase and
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* thus gets disposed at the end of the iteration.
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*
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* this implies that a newly added timeline will not be advanced
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* by this clock iteration, which is perfectly fine since we're
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* in its first cycle.
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*
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* we also cannot steal the frame clock timelines list because
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* a timeline might be removed as the direct result of do_tick()
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* and remove_timeline() would not find the timeline, failing
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* and leaving a dangling pointer behind.
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*/
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timelines = g_list_copy (frame_clock->timelines);
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g_list_foreach (timelines, (GFunc) g_object_ref, NULL);
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for (l = timelines; l; l = l->next)
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{
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ClutterTimeline *timeline = l->data;
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_clutter_timeline_do_tick (timeline, time_us / 1000);
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}
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g_list_free_full (timelines, g_object_unref);
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}
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static void
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maybe_reschedule_update (ClutterFrameClock *frame_clock)
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{
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if (frame_clock->pending_reschedule)
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if (frame_clock->pending_reschedule ||
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frame_clock->timelines)
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{
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frame_clock->pending_reschedule = FALSE;
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@ -331,6 +400,10 @@ clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
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}
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COGL_TRACE_END (ClutterFrameClockEvents);
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COGL_TRACE_BEGIN (ClutterFrameClockTimelines, "Frame Clock (timelines)");
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advance_timelines (frame_clock, time_us);
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COGL_TRACE_END (ClutterFrameClockTimelines);
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COGL_TRACE_BEGIN (ClutterFrameClockFrame, "Frame Clock (frame)");
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result = frame_clock->listener.iface->frame (frame_clock,
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frame_count,
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@ -68,4 +68,10 @@ void clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock);
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CLUTTER_EXPORT
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void clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock);
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void clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
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ClutterTimeline *timeline);
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void clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
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ClutterTimeline *timeline);
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#endif /* CLUTTER_FRAME_CLOCK_H */
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@ -99,6 +99,7 @@
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#include "clutter-debug.h"
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#include "clutter-easing.h"
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#include "clutter-enum-types.h"
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#include "clutter-frame-clock.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-master-clock.h"
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@ -110,6 +111,8 @@ struct _ClutterTimelinePrivate
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{
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ClutterTimelineDirection direction;
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ClutterFrameClock *frame_clock;
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guint delay_id;
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/* The total length in milliseconds of this timeline */
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@ -177,6 +180,7 @@ enum
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PROP_AUTO_REVERSE,
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PROP_REPEAT_COUNT,
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PROP_PROGRESS_MODE,
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PROP_FRAME_CLOCK,
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PROP_LAST
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};
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@ -453,6 +457,10 @@ clutter_timeline_set_property (GObject *object,
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clutter_timeline_set_progress_mode (timeline, g_value_get_enum (value));
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break;
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case PROP_FRAME_CLOCK:
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clutter_timeline_set_frame_clock (timeline, g_value_get_object (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -494,6 +502,10 @@ clutter_timeline_get_property (GObject *object,
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g_value_set_enum (value, priv->progress_mode);
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break;
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case PROP_FRAME_CLOCK:
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g_value_set_object (value, priv->frame_clock);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -505,16 +517,26 @@ clutter_timeline_finalize (GObject *object)
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{
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ClutterTimeline *self = CLUTTER_TIMELINE (object);
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ClutterTimelinePrivate *priv = self->priv;
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ClutterMasterClock *master_clock;
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if (priv->markers_by_name)
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g_hash_table_destroy (priv->markers_by_name);
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if (priv->is_playing)
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{
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if (priv->frame_clock)
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{
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clutter_frame_clock_remove_timeline (priv->frame_clock, self);
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}
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else
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{
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ClutterMasterClock *master_clock;
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master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_remove_timeline (master_clock, self);
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}
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}
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g_clear_object (&priv->frame_clock);
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G_OBJECT_CLASS (clutter_timeline_parent_class)->finalize (object);
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}
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@ -643,6 +665,18 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
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CLUTTER_LINEAR,
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterTimeline:frame-clock:
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*
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* The frame clock driving the timeline.
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*/
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obj_props[PROP_FRAME_CLOCK] =
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g_param_spec_object ("frame-clock",
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"Frame clock",
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"Frame clock driving the timeline",
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CLUTTER_TYPE_FRAME_CLOCK,
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G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE);
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object_class->dispose = clutter_timeline_dispose;
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object_class->finalize = clutter_timeline_finalize;
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object_class->set_property = clutter_timeline_set_property;
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@ -925,7 +959,6 @@ set_is_playing (ClutterTimeline *timeline,
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gboolean is_playing)
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{
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ClutterTimelinePrivate *priv = timeline->priv;
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ClutterMasterClock *master_clock;
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is_playing = !!is_playing;
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@ -934,15 +967,29 @@ set_is_playing (ClutterTimeline *timeline,
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priv->is_playing = is_playing;
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master_clock = _clutter_master_clock_get_default ();
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if (priv->is_playing)
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{
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priv->waiting_first_tick = TRUE;
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priv->current_repeat = 0;
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_clutter_master_clock_add_timeline (master_clock, timeline);
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}
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if (priv->frame_clock)
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{
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if (priv->is_playing)
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clutter_frame_clock_add_timeline (priv->frame_clock, timeline);
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else
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clutter_frame_clock_remove_timeline (priv->frame_clock, timeline);
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}
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else
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{
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ClutterMasterClock *master_clock;
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master_clock = _clutter_master_clock_get_default ();
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if (priv->is_playing)
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_clutter_master_clock_add_timeline (master_clock, timeline);
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else
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_clutter_master_clock_remove_timeline (master_clock, timeline);
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}
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}
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static gboolean
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@ -1339,6 +1386,26 @@ clutter_timeline_new (guint duration_ms)
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NULL);
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}
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/**
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* clutter_timeline_new_for_frame_clock:
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* @frame_clock: The #ClutterFrameClock the timeline is driven by
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* @duration_ms: Duration of the timeline in milliseconds
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*
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* Creates a new #ClutterTimeline with a duration of @duration milli seconds.
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*
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* Return value: the newly created #ClutterTimeline instance. Use
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* g_object_unref() when done using it
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*/
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ClutterTimeline *
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clutter_timeline_new_for_frame_clock (ClutterFrameClock *frame_clock,
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unsigned int duration_ms)
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{
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return g_object_new (CLUTTER_TYPE_TIMELINE,
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"duration", duration_ms,
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"frame-clock", frame_clock,
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NULL);
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}
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/**
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* clutter_timeline_get_delay:
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* @timeline: a #ClutterTimeline
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@ -2419,3 +2486,33 @@ clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
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return TRUE;
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}
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/**
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* clutter_timeline_get_frame_clock: (skip)
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*/
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ClutterFrameClock *
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clutter_timeline_get_frame_clock (ClutterTimeline *timeline)
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{
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g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
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return timeline->priv->frame_clock;
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}
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void
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clutter_timeline_set_frame_clock (ClutterTimeline *timeline,
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ClutterFrameClock *frame_clock)
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{
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ClutterTimelinePrivate *priv;
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g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
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priv = timeline->priv;
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if (priv->frame_clock == frame_clock)
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return;
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g_set_object (&priv->frame_clock, frame_clock);
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g_object_notify_by_pspec (G_OBJECT (timeline),
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obj_props[PROP_FRAME_CLOCK]);
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}
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@ -121,6 +121,10 @@ GType clutter_timeline_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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ClutterTimeline * clutter_timeline_new (guint duration_ms);
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CLUTTER_EXPORT
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ClutterTimeline * clutter_timeline_new_for_frame_clock (ClutterFrameClock *frame_clock,
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unsigned int duration_ms);
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CLUTTER_EXPORT
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guint clutter_timeline_get_duration (ClutterTimeline *timeline);
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CLUTTER_EXPORT
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@ -221,6 +225,13 @@ gint64 clutter_timeline_get_duration_hint
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CLUTTER_EXPORT
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gint clutter_timeline_get_current_repeat (ClutterTimeline *timeline);
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CLUTTER_EXPORT
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ClutterFrameClock * clutter_timeline_get_frame_clock (ClutterTimeline *timeline);
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CLUTTER_EXPORT
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void clutter_timeline_set_frame_clock (ClutterTimeline *timeline,
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ClutterFrameClock *frame_clock);
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G_END_DECLS
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#endif /* _CLUTTER_TIMELINE_H__ */
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@ -57,6 +57,7 @@ typedef struct _ClutterActorIter ClutterActorIter;
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typedef struct _ClutterPaintNode ClutterPaintNode;
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typedef struct _ClutterContent ClutterContent; /* dummy */
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typedef struct _ClutterScrollActor ClutterScrollActor;
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typedef struct _ClutterFrameClock ClutterFrameClock;
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typedef struct _ClutterInterval ClutterInterval;
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typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
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