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clutter: Add progress function for CoglMatrix
So that we can remove the custom ClutterMatrix type that plagues the codebase. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
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clutter/clutter/clutter-cogl.c
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110
clutter/clutter/clutter-cogl.c
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
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*
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* Copyright (C) 2009, 2010 Intel Corp
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* Copyright (C) 2020 Endless OS Foundation LLC
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "clutter-build-config.h"
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#include "clutter-cogl.h"
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#include "clutter-private.h"
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#include "clutter-types.h"
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static gboolean
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cogl_matrix_progress (const GValue *a,
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const GValue *b,
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gdouble progress,
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GValue *retval)
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{
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const CoglMatrix *matrix1 = g_value_get_boxed (a);
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const CoglMatrix *matrix2 = g_value_get_boxed (b);
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graphene_point3d_t scale1 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
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float shear1[3] = { 0.f, 0.f, 0.f };
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graphene_point3d_t rotate1 = GRAPHENE_POINT3D_INIT_ZERO;
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graphene_point3d_t translate1 = GRAPHENE_POINT3D_INIT_ZERO;
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ClutterVertex4 perspective1 = { 0.f, 0.f, 0.f, 0.f };
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graphene_point3d_t scale2 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
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float shear2[3] = { 0.f, 0.f, 0.f };
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graphene_point3d_t rotate2 = GRAPHENE_POINT3D_INIT_ZERO;
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graphene_point3d_t translate2 = GRAPHENE_POINT3D_INIT_ZERO;
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ClutterVertex4 perspective2 = { 0.f, 0.f, 0.f, 0.f };
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graphene_point3d_t scale_res = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
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float shear_res = 0.f;
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graphene_point3d_t rotate_res = GRAPHENE_POINT3D_INIT_ZERO;
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graphene_point3d_t translate_res = GRAPHENE_POINT3D_INIT_ZERO;
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ClutterVertex4 perspective_res = { 0.f, 0.f, 0.f, 0.f };
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CoglMatrix res;
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cogl_matrix_init_identity (&res);
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_clutter_util_matrix_decompose (matrix1,
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&scale1, shear1, &rotate1, &translate1,
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&perspective1);
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_clutter_util_matrix_decompose (matrix2,
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&scale2, shear2, &rotate2, &translate2,
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&perspective2);
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/* perspective */
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_clutter_util_vertex4_interpolate (&perspective1, &perspective2, progress, &perspective_res);
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res.wx = perspective_res.x;
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res.wy = perspective_res.y;
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res.wz = perspective_res.z;
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res.ww = perspective_res.w;
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/* translation */
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graphene_point3d_interpolate (&translate1, &translate2, progress, &translate_res);
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cogl_matrix_translate (&res, translate_res.x, translate_res.y, translate_res.z);
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/* rotation */
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graphene_point3d_interpolate (&rotate1, &rotate2, progress, &rotate_res);
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cogl_matrix_rotate (&res, rotate_res.x, 1.0f, 0.0f, 0.0f);
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cogl_matrix_rotate (&res, rotate_res.y, 0.0f, 1.0f, 0.0f);
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cogl_matrix_rotate (&res, rotate_res.z, 0.0f, 0.0f, 1.0f);
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/* skew */
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shear_res = shear1[2] + (shear2[2] - shear1[2]) * progress; /* YZ */
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if (shear_res != 0.f)
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_clutter_util_matrix_skew_yz (&res, shear_res);
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shear_res = shear1[1] + (shear2[1] - shear1[1]) * progress; /* XZ */
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if (shear_res != 0.f)
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_clutter_util_matrix_skew_xz (&res, shear_res);
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shear_res = shear1[0] + (shear2[0] - shear1[0]) * progress; /* XY */
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if (shear_res != 0.f)
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_clutter_util_matrix_skew_xy (&res, shear_res);
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/* scale */
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graphene_point3d_interpolate (&scale1, &scale2, progress, &scale_res);
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cogl_matrix_scale (&res, scale_res.x, scale_res.y, scale_res.z);
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g_value_set_boxed (retval, &res);
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return TRUE;
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}
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void
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clutter_cogl_init (void)
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{
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clutter_interval_register_progress_func (COGL_GTYPE_TYPE_MATRIX,
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cogl_matrix_progress);
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}
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30
clutter/clutter/clutter-cogl.h
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30
clutter/clutter/clutter-cogl.h
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@ -0,0 +1,30 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
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*
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* Copyright (C) 2009, 2010 Intel Corp
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* Copyright (C) 2020 Endless OS Foundation LLC
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CLUTTER_COGL_H
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#define CLUTTER_COGL_H
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void clutter_cogl_init (void);
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#endif
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@ -53,6 +53,7 @@
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#include "clutter-actor-private.h"
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#include "clutter-backend-private.h"
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#include "clutter-cogl.h"
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#include "clutter-config.h"
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#include "clutter-debug.h"
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#include "clutter-event-private.h"
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@ -2020,6 +2021,7 @@ clutter_base_init (void)
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g_type_init ();
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#endif
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clutter_cogl_init ();
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clutter_graphene_init ();
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}
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}
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@ -109,6 +109,7 @@ clutter_sources = [
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'clutter-child-meta.c',
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'clutter-click-action.c',
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'clutter-clone.c',
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'clutter-cogl.c',
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'clutter-color.c',
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'clutter-colorize-effect.c',
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'clutter-constraint.c',
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@ -183,6 +184,7 @@ clutter_private_headers = [
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'clutter-actor-private.h',
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'clutter-backend-private.h',
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'clutter-bezier.h',
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'clutter-cogl.h',
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'clutter-constraint-private.h',
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'clutter-content-private.h',
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'clutter-damage-history.h',
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