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clutter/actor: Save key-focus state and unset it before destruction
When clutter actors with key focus are destroyed we emit ::key-focus-out on them just after their destruction. This is against our assumption that no signal should be emitted after "::destroy" (see GNOME/mutter!769 [1]), and in fact could cause the shell to do actions that we won't ever stop on destroy callback. To avoid this to happen, use a private function to set its key-state (so we can avoid looking for the stage) and emit ::key-focus-in/out events and use this value in both clutter_actor_has_key_focus(), clutter_actor_grab_key_focus() and on unmap and destruction to unset the stage key focus before we emit the ::destroy signal. As result of this, we can now avoid to unset the key focus on actor destruction in the stage. [1] https://gitlab.gnome.org/GNOME/mutter/merge_requests/769 Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1704
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@ -274,6 +274,9 @@ void _clutter_actor_set_enable_paint_unmapped
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void _clutter_actor_set_has_pointer (ClutterActor *self,
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gboolean has_pointer);
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void _clutter_actor_set_has_key_focus (ClutterActor *self,
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gboolean has_key_focus);
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void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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ClutterRedrawFlags flags,
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const ClutterPaintVolume *clip_volume);
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@ -832,6 +832,7 @@ struct _ClutterActorPrivate
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guint enable_model_view_transform : 1;
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guint enable_paint_unmapped : 1;
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guint has_pointer : 1;
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guint has_key_focus : 1;
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guint propagated_one_redraw : 1;
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guint paint_volume_valid : 1;
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guint last_paint_volume_valid : 1;
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@ -1688,6 +1689,20 @@ clutter_actor_is_mapped (ClutterActor *self)
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return CLUTTER_ACTOR_IS_MAPPED (self);
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}
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static void
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maybe_unset_key_focus (ClutterActor *self)
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{
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ClutterActor *stage;
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if (!self->priv->has_key_focus)
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return;
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stage = _clutter_actor_get_stage_internal (self);
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if (stage)
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clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL);
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}
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static void
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clutter_actor_real_unmap (ClutterActor *self)
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{
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@ -1721,17 +1736,7 @@ clutter_actor_real_unmap (ClutterActor *self)
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/* relinquish keyboard focus if we were unmapped while owning it */
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if (!CLUTTER_ACTOR_IS_TOPLEVEL (self))
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{
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ClutterStage *stage;
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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if (stage != NULL &&
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clutter_stage_get_key_focus (stage) == self)
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{
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clutter_stage_set_key_focus (stage, NULL);
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}
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}
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maybe_unset_key_focus (self);
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}
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/**
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@ -6061,6 +6066,8 @@ clutter_actor_dispose (GObject *object)
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object->ref_count,
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g_type_name (G_OBJECT_TYPE (self)));
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maybe_unset_key_focus (self);
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/* Stop the emission of any property change */
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g_object_freeze_notify (object);
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@ -15942,6 +15949,9 @@ clutter_actor_grab_key_focus (ClutterActor *self)
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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if (self->priv->has_key_focus)
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return;
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stage = _clutter_actor_get_stage_internal (self);
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if (stage != NULL)
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clutter_stage_set_key_focus (CLUTTER_STAGE (stage), self);
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@ -16731,6 +16741,23 @@ _clutter_actor_set_has_pointer (ClutterActor *self,
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}
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}
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void
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_clutter_actor_set_has_key_focus (ClutterActor *self,
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gboolean has_key_focus)
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{
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ClutterActorPrivate *priv = self->priv;
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if (priv->has_key_focus != has_key_focus)
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{
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priv->has_key_focus = has_key_focus;
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if (has_key_focus)
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g_signal_emit (self, actor_signals[KEY_FOCUS_IN], 0);
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else
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g_signal_emit (self, actor_signals[KEY_FOCUS_OUT], 0);
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}
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}
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/**
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* clutter_actor_get_text_direction:
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* @self: a #ClutterActor
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@ -17485,15 +17512,9 @@ clutter_actor_clear_effects (ClutterActor *self)
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gboolean
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clutter_actor_has_key_focus (ClutterActor *self)
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{
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ClutterActor *stage;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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stage = _clutter_actor_get_stage_internal (self);
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if (stage == NULL)
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return FALSE;
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return clutter_stage_get_key_focus (CLUTTER_STAGE (stage)) == self;
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return self->priv->has_key_focus;
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}
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static gboolean
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@ -1051,10 +1051,7 @@ clutter_stage_emit_key_focus_event (ClutterStage *stage,
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if (priv->key_focused_actor == NULL)
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return;
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if (focus_in)
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g_signal_emit_by_name (priv->key_focused_actor, "key-focus-in");
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else
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g_signal_emit_by_name (priv->key_focused_actor, "key-focus-out");
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_clutter_actor_set_has_key_focus (CLUTTER_ACTOR (stage), focus_in);
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g_object_notify_by_pspec (G_OBJECT (stage), obj_props[PROP_KEY_FOCUS]);
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}
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@ -2996,14 +2993,6 @@ clutter_stage_get_title (ClutterStage *stage)
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return stage->priv->title;
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}
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static void
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on_key_focus_destroy (ClutterActor *actor,
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ClutterStage *stage)
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{
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/* unset the key focus */
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clutter_stage_set_key_focus (stage, NULL);
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}
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/**
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* clutter_stage_set_key_focus:
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* @stage: the #ClutterStage
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@ -3043,18 +3032,14 @@ clutter_stage_set_key_focus (ClutterStage *stage,
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old_focused_actor = priv->key_focused_actor;
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/* set key_focused_actor to NULL before emitting the signal or someone
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* might hide the previously focused actor in the signal handler and we'd
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* get re-entrant call and get glib critical from g_object_weak_unref
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* might hide the previously focused actor in the signal handler
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*/
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g_signal_handlers_disconnect_by_func (priv->key_focused_actor,
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G_CALLBACK (on_key_focus_destroy),
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stage);
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priv->key_focused_actor = NULL;
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g_signal_emit_by_name (old_focused_actor, "key-focus-out");
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_clutter_actor_set_has_key_focus (old_focused_actor, FALSE);
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}
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else
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g_signal_emit_by_name (stage, "key-focus-out");
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_clutter_actor_set_has_key_focus (CLUTTER_ACTOR (stage), FALSE);
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/* Note, if someone changes key focus in focus-out signal handler we'd be
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* overriding the latter call below moving the focus where it was originally
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@ -3064,14 +3049,10 @@ clutter_stage_set_key_focus (ClutterStage *stage,
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if (actor != NULL)
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{
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priv->key_focused_actor = actor;
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g_signal_connect (actor,
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"destroy", G_CALLBACK (on_key_focus_destroy),
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stage);
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g_signal_emit_by_name (priv->key_focused_actor, "key-focus-in");
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_clutter_actor_set_has_key_focus (actor, FALSE);
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}
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else
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g_signal_emit_by_name (stage, "key-focus-in");
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_clutter_actor_set_has_key_focus (CLUTTER_ACTOR (stage), TRUE);
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g_object_notify_by_pspec (G_OBJECT (stage), obj_props[PROP_KEY_FOCUS]);
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}
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