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[cogl_read_pixels] use buffer not viewport height to calculate y offset
glReadPixel takes window coordinates not viewport coordinates so we shouldn't have been assuming that the viewport height == window height.
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@ -793,10 +793,9 @@ cogl_read_pixels (int x,
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CoglPixelFormat format,
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guint8 *pixels)
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{
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int viewport_height;
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int draw_buffer_height;
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int rowstride = width * 4;
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guint8 *temprow;
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CoglHandle draw_buffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -805,12 +804,11 @@ cogl_read_pixels (int x,
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temprow = g_alloca (rowstride * sizeof (guint8));
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draw_buffer = _cogl_get_draw_buffer ();
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viewport_height = _cogl_draw_buffer_get_viewport_height (draw_buffer);
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draw_buffer_height = _cogl_draw_buffer_get_height (_cogl_get_draw_buffer ());
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/* The y co-ordinate should be given in OpenGL's coordinate system
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so 0 is the bottom row */
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y = viewport_height - y - height;
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y = draw_buffer_height - y - height;
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/* Setup the pixel store parameters that may have been changed by
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Cogl */
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