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animator: Add a :timeline property
It would be useful to be able to share the Timeline across different animator instances, or with different animation constructs. Also this allows sharing definitions of Timelines in ClutterScript.
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@ -160,7 +160,8 @@ enum
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{
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{
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PROP_0,
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PROP_0,
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PROP_DURATION
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PROP_DURATION,
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PROP_TIMELINE
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};
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};
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static void clutter_scriptable_init (ClutterScriptableIface *iface);
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static void clutter_scriptable_init (ClutterScriptableIface *iface);
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@ -1630,6 +1631,10 @@ clutter_animator_set_property (GObject *gobject,
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clutter_animator_set_duration (self, g_value_get_uint (value));
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clutter_animator_set_duration (self, g_value_get_uint (value));
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break;
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break;
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case PROP_TIMELINE:
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clutter_animator_set_timeline (self, g_value_get_object (value));
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break;
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default:
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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break;
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@ -1650,6 +1655,10 @@ clutter_animator_get_property (GObject *gobject,
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g_value_set_uint (value, clutter_timeline_get_duration (priv->timeline));
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g_value_set_uint (value, clutter_timeline_get_duration (priv->timeline));
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break;
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break;
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case PROP_TIMELINE:
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g_value_set_object (value, priv->timeline);
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break;
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default:
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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break;
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@ -1683,6 +1692,21 @@ clutter_animator_class_init (ClutterAnimatorClass *klass)
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2000,
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2000,
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_DURATION, pspec);
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g_object_class_install_property (gobject_class, PROP_DURATION, pspec);
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/**
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* ClutterAnimator:timeline:
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*
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* The #ClutterTimeline used by the #ClutterAnimator to drive the
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* animation
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*
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* Since: 1.2
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*/
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pspec = g_param_spec_object ("timeline",
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"Timeline",
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"The timeline of the animation",
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CLUTTER_TYPE_TIMELINE,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_TIMELINE, pspec);
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}
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}
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static void
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static void
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