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wayland: Add MetaWaylandSurface::destroy signal
There's places where it would be convenient to add listeners to this, so add the signal. The signal is only emitted once during destruction, it is convenient for the places where we want notifications at a time the object is still alive, as opposed to weak refs which notify after the fact.
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@ -137,6 +137,13 @@ G_DEFINE_TYPE (MetaWaylandSurfaceRoleDND,
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meta_wayland_surface_role_dnd,
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META_TYPE_WAYLAND_SURFACE_ROLE);
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enum {
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SURFACE_DESTROY,
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N_SURFACE_SIGNALS
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};
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guint surface_signals[N_SURFACE_SIGNALS] = { 0 };
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static void
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meta_wayland_surface_role_assigned (MetaWaylandSurfaceRole *surface_role);
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@ -2670,6 +2677,20 @@ meta_wayland_surface_get_absolute_coordinates (MetaWaylandSurface *surface,
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*y = v.y;
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}
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static void
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meta_wayland_surface_dispose (GObject *object)
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{
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MetaWaylandSurface *surface = META_WAYLAND_SURFACE (object);
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if (!surface->destroying)
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{
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g_signal_emit (object, surface_signals[SURFACE_DESTROY], 0);
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surface->destroying = TRUE;
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}
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G_OBJECT_CLASS (meta_wayland_surface_parent_class)->dispose (object);
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}
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static void
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meta_wayland_surface_init (MetaWaylandSurface *surface)
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{
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@ -2679,6 +2700,17 @@ meta_wayland_surface_init (MetaWaylandSurface *surface)
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static void
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meta_wayland_surface_class_init (MetaWaylandSurfaceClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->dispose = meta_wayland_surface_dispose;
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surface_signals[SURFACE_DESTROY] =
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g_signal_new ("destroy",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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0, NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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}
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static void
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@ -198,6 +198,7 @@ struct _MetaWaylandSurface
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MetaWaylandSerial acked_configure_serial;
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gboolean has_set_geometry;
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gboolean is_modal;
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gboolean destroying;
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/* xdg_popup */
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struct {
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