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cogl-pipeline: Use a hash table for faster uniform name lookup
The uniform names are now stored in a GPtrArray instead of a linked list. There is also a hash table to speed up converting names to locations. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -258,12 +258,16 @@ struct _CoglContext
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[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_WINSYS_FEATURE_N_FEATURES)];
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[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_WINSYS_FEATURE_N_FEATURES)];
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void *winsys;
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void *winsys;
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/* List of names of uniforms. These are used like quarks to give a
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/* Array of names of uniforms. These are used like quarks to give a
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unique number to each uniform name except that we ensure that
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unique number to each uniform name except that we ensure that
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they increase sequentially so that we can use the id as an index
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they increase sequentially so that we can use the id as an index
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into a bitfield representing the uniforms that a pipeline
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into a bitfield representing the uniforms that a pipeline
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overrides from its parent */
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overrides from its parent. */
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GSList *uniform_names;
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GPtrArray *uniform_names;
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/* A hash table to quickly get an index given an existing name. The
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name strings are owned by the uniform_names array. The values are
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the uniform location cast to a pointer. */
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GHashTable *uniform_name_hash;
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int n_uniform_names;
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int n_uniform_names;
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/* This defines a list of function pointers that Cogl uses from
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/* This defines a list of function pointers that Cogl uses from
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@ -221,7 +221,9 @@ cogl_context_new (CoglDisplay *display,
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g_assert_not_reached ();
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g_assert_not_reached ();
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}
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}
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context->uniform_names = NULL;
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context->uniform_names =
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g_ptr_array_new_with_free_func ((GDestroyNotify) g_free);
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context->uniform_name_hash = g_hash_table_new (g_str_hash, g_str_equal);
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context->n_uniform_names = 0;
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context->n_uniform_names = 0;
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/* Initialise the driver specific state */
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/* Initialise the driver specific state */
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@ -484,8 +486,8 @@ _cogl_context_free (CoglContext *context)
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_cogl_destroy_texture_units ();
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_cogl_destroy_texture_units ();
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g_slist_foreach (context->uniform_names, (GFunc) g_free, NULL);
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g_ptr_array_free (context->uniform_names, TRUE);
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g_slist_free (context->uniform_names);
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g_hash_table_destroy (context->uniform_name_hash);
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g_byte_array_free (context->buffer_map_fallback_array, TRUE);
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g_byte_array_free (context->buffer_map_fallback_array, TRUE);
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@ -598,7 +598,7 @@ flush_uniform_cb (int uniform_num, void *user_data)
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if (uniform_location == UNIFORM_LOCATION_UNKNOWN)
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if (uniform_location == UNIFORM_LOCATION_UNKNOWN)
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{
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{
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const char *uniform_name =
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const char *uniform_name =
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g_slist_nth (data->ctx->uniform_names, uniform_num)->data;
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g_ptr_array_index (data->ctx->uniform_names, uniform_num);
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uniform_location =
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uniform_location =
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data->ctx->glGetUniformLocation (data->program_state->program,
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data->ctx->glGetUniformLocation (data->program_state->program,
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@ -2871,8 +2871,8 @@ int
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cogl_pipeline_get_uniform_location (CoglPipeline *pipeline,
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cogl_pipeline_get_uniform_location (CoglPipeline *pipeline,
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const char *uniform_name)
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const char *uniform_name)
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{
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{
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GSList *l;
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void *location_ptr;
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int location = 0;
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char *uniform_name_copy;
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_COGL_GET_CONTEXT (ctx, -1);
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_COGL_GET_CONTEXT (ctx, -1);
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@ -2884,16 +2884,17 @@ cogl_pipeline_get_uniform_location (CoglPipeline *pipeline,
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be. */
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be. */
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/* Look for an existing uniform with this name */
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/* Look for an existing uniform with this name */
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for (l = ctx->uniform_names; l; l = l->next)
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if (g_hash_table_lookup_extended (ctx->uniform_name_hash,
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{
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uniform_name,
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if (!strcmp (uniform_name, l->data))
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NULL,
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return location;
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&location_ptr))
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return GPOINTER_TO_INT (location_ptr);
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location++;
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uniform_name_copy = g_strdup (uniform_name);
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}
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g_ptr_array_add (ctx->uniform_names, uniform_name_copy);
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g_hash_table_insert (ctx->uniform_name_hash,
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ctx->uniform_names =
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uniform_name_copy,
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g_slist_append (ctx->uniform_names, g_strdup (uniform_name));
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GINT_TO_POINTER (ctx->n_uniform_names));
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return ctx->n_uniform_names++;
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return ctx->n_uniform_names++;
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}
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}
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