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[docs] Clarify the set_cogl_texture() documentation
When setting the COGL texture handle for a ClutterTexture the texture will be set as the first layer of the material used by the ClutterTexture. The documentation should clarify this point.
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@ -1203,7 +1203,7 @@ clutter_texture_load_from_local_data (ClutterTexture *texture)
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*
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* Returns a handle to the underlying COGL material used for drawing
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* the actor. No extra reference is taken so if you need to keep the
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* handle then you should call cogl_material_ref on it.
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* handle then you should call cogl_material_ref() on it.
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*
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* Since: 1.0
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*
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@ -1255,14 +1255,19 @@ clutter_texture_set_cogl_material (ClutterTexture *texture,
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* clutter_texture_get_cogl_texture
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* @texture: A #ClutterTexture
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*
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* Returns a handle to the underlying COGL texture used for drawing
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* Retrieves the handle to the underlying COGL texture used for drawing
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* the actor. No extra reference is taken so if you need to keep the
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* handle then you should call cogl_texture_ref on it.
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* handle then you should call cogl_texture_ref() on it.
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*
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* The texture handle returned is the first layer of the material
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* handle used by the #ClutterTexture. If you need to access the other
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* layers you should use clutter_texture_get_cogl_material() instead
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* and use the #CoglMaterial API.
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*
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* Since: 0.8
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*
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* Return value: COGL texture handle
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**/
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*/
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CoglHandle
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clutter_texture_get_cogl_texture (ClutterTexture *texture)
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{
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