fixes for clutter-behaviour-ellipse.c.0.patch

This commit is contained in:
Robert Bragg 2009-01-07 19:39:31 +00:00
parent 0ffb6f7aa5
commit c1866858dd

View File

@ -1,48 +1,13 @@
diff --git a/clutter/clutter-behaviour-ellipse.c b/clutter/clutter-behaviour-ellipse.c diff --git a/clutter/clutter-behaviour-ellipse.c b/clutter/clutter-behaviour-ellipse.c
index b9f493b..5524032 100644 index 162a949..4212b95 100644
--- a/clutter/clutter-behaviour-ellipse.c --- a/clutter/clutter-behaviour-ellipse.c
+++ b/clutter/clutter-behaviour-ellipse.c +++ b/clutter/clutter-behaviour-ellipse.c
@@ -86,11 +86,11 @@ struct _ClutterBehaviourEllipsePrivate @@ -190,17 +190,13 @@ actor_apply_knot_foreach (ClutterBehaviour *behave,
gint a; static inline float
gint b; clamp_angle (float a)
- ClutterAngle angle_start;
- ClutterAngle angle_end;
- ClutterAngle angle_tilt_x;
- ClutterAngle angle_tilt_y;
- ClutterAngle angle_tilt_z;
+ float angle_start;
+ float angle_end;
+ float angle_tilt_x;
+ float angle_tilt_y;
+ float angle_tilt_z;
ClutterRotateDirection direction;
};
@@ -104,7 +104,7 @@ typedef struct _knot3d
static void
clutter_behaviour_ellipse_advance (ClutterBehaviourEllipse *e,
- ClutterAngle angle,
+ float angle,
knot3d *knot)
{ {
ClutterBehaviourEllipsePrivate *priv = e->priv; - float a1, a2;
@@ -187,20 +187,16 @@ actor_apply_knot_foreach (ClutterBehaviour *behave,
clutter_actor_set_depth (actor, knot->z);
}
-static inline ClutterAngle
-clamp_angle (ClutterAngle a)
+static float
+clamp_angle (float a)
{
- ClutterAngle a1, a2;
gint rounds; gint rounds;
+
+ rounds = a / 360;
+ if (a < 0)
+ rounds--;
- /* Need to add the 256 offset here, since the user space 0 maps to our - /* Need to add the 256 offset here, since the user space 0 maps to our
- * -256 - * -256
@ -50,21 +15,15 @@ index b9f493b..5524032 100644
- rounds = (a + 256) / 1024; - rounds = (a + 256) / 1024;
- a1 = rounds * 1024; - a1 = rounds * 1024;
- a2 = a - a1; - a2 = a - a1;
- + rounds = a / 360;
+ if (a < 0)
+ rounds--;
- return a2; - return a2;
+ return a - 360 * rounds; + return a - 360 * rounds;
} }
static void static void
@@ -209,7 +205,7 @@ clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave,
{
ClutterBehaviourEllipse *self = CLUTTER_BEHAVIOUR_ELLIPSE (behave);
ClutterBehaviourEllipsePrivate *priv = self->priv;
- ClutterAngle start, end;
+ float start, end;
knot3d knot;
ClutterAngle angle = 0;
@@ -218,11 +214,11 @@ clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave, @@ -218,11 +214,11 @@ clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave,
if (priv->direction == CLUTTER_ROTATE_CW && start >= end) if (priv->direction == CLUTTER_ROTATE_CW && start >= end)
@ -237,12 +196,8 @@ index b9f493b..5524032 100644
} }
/** /**
@@ -802,10 +785,10 @@ clutter_behaviour_ellipse_set_angle_startx (ClutterBehaviourEllipse *self, @@ -805,7 +788,7 @@ clutter_behaviour_ellipse_set_angle_startx (ClutterBehaviourEllipse *self,
ClutterFixed angle_start) float new_angle;
{
ClutterBehaviourEllipsePrivate *priv;
- ClutterAngle new_angle;
+ float new_angle;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
- new_angle = clamp_angle (COGL_ANGLE_FROM_DEGX (angle_start) - 256); - new_angle = clamp_angle (COGL_ANGLE_FROM_DEGX (angle_start) - 256);
@ -282,12 +237,7 @@ index b9f493b..5524032 100644
} }
/** /**
@@ -887,11 +871,11 @@ clutter_behaviour_ellipse_set_angle_endx (ClutterBehaviourEllipse *self, @@ -891,7 +875,7 @@ clutter_behaviour_ellipse_set_angle_endx (ClutterBehaviourEllipse *self,
ClutterFixed angle_end)
{
ClutterBehaviourEllipsePrivate *priv;
- ClutterAngle new_angle;
+ float new_angle;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
@ -329,12 +279,7 @@ index b9f493b..5524032 100644
} }
/** /**
@@ -979,11 +963,11 @@ clutter_behaviour_ellipse_set_angle_tiltx (ClutterBehaviourEllipse *self, @@ -983,7 +967,7 @@ clutter_behaviour_ellipse_set_angle_tiltx (ClutterBehaviourEllipse *self,
ClutterFixed angle_tilt)
{
ClutterBehaviourEllipsePrivate *priv;
- ClutterAngle new_angle;
+ float new_angle;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
@ -373,39 +318,29 @@ index b9f493b..5524032 100644
} }
return 0; return 0;
@@ -1096,13 +1080,13 @@ clutter_behaviour_ellipse_set_tilt (ClutterBehaviourEllipse *self, @@ -1100,9 +1084,9 @@ clutter_behaviour_ellipse_set_tilt (ClutterBehaviourEllipse *self,
gdouble angle_tilt_z)
{
ClutterBehaviourEllipsePrivate *priv;
- ClutterAngle new_angle_x, new_angle_y, new_angle_z;
+ float new_angle_x, new_angle_y, new_angle_z;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
- new_angle_x = COGL_ANGLE_FROM_DEG (angle_tilt_x); - new_angle_x = COGL_ANGLE_FROM_DEG (angle_tilt_x);
- new_angle_y = COGL_ANGLE_FROM_DEG (angle_tilt_y); - new_angle_y = COGL_ANGLE_FROM_DEG (angle_tilt_y);
- new_angle_z = COGL_ANGLE_FROM_DEG (angle_tilt_z); - new_angle_z = COGL_ANGLE_FROM_DEG (angle_tilt_z);
+ new_angle_x = angle_tilt_x; + new_angle_x = (float)angle_tilt_x;
+ new_angle_y = angle_tilt_y; + new_angle_y = (float)angle_tilt_y;
+ new_angle_z = angle_tilt_z; + new_angle_z = (float)angle_tilt_z;
priv = self->priv; priv = self->priv;
@@ -1150,13 +1134,13 @@ clutter_behaviour_ellipse_set_tiltx (ClutterBehaviourEllipse *self, @@ -1154,9 +1138,9 @@ clutter_behaviour_ellipse_set_tiltx (ClutterBehaviourEllipse *self,
ClutterFixed angle_tilt_z)
{
ClutterBehaviourEllipsePrivate *priv;
- ClutterAngle new_angle_x, new_angle_y, new_angle_z;
+ float new_angle_x, new_angle_y, new_angle_z;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
- new_angle_x = COGL_ANGLE_FROM_DEGX (angle_tilt_x); - new_angle_x = COGL_ANGLE_FROM_DEGX (angle_tilt_x);
- new_angle_y = COGL_ANGLE_FROM_DEGX (angle_tilt_y); - new_angle_y = COGL_ANGLE_FROM_DEGX (angle_tilt_y);
- new_angle_z = COGL_ANGLE_FROM_DEGX (angle_tilt_z); - new_angle_z = COGL_ANGLE_FROM_DEGX (angle_tilt_z);
+ new_angle_x = angle_tilt_x; + new_angle_x = CLUTTER_FIXED_TO_FLOAT (angle_tilt_x);
+ new_angle_y = angle_tilt_y; + new_angle_y = CLUTTER_FIXED_TO_FLOAT (angle_tilt_y);
+ new_angle_z = angle_tilt_z; + new_angle_z = CLUTTER_FIXED_TO_FLOAT (angle_tilt_z);
priv = self->priv; priv = self->priv;