2006-08-14 Matthew Allum <mallum@openedhand.com>

* clutter/Makefile.am:
        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-behaviours.h:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeline.h:
        Add very initial new behaviour functionality.

        * clutter/clutter-stage.c:
        * clutter/clutter-main.c:
        * clutter/clutter-actor.c:
        Improve clipping using stencil test rather than scissor check.
        ( Should now handle rotated clips etc ).

        * clutter/clutter-group.c: (clutter_group_paint):
        Fix typo on position check.
This commit is contained in:
Matthew Allum 2006-08-13 23:55:52 +00:00
parent 9b1ae0949e
commit c13b025083
12 changed files with 793 additions and 14 deletions

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@ -1,3 +1,23 @@
2006-08-14 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-behaviour.c:
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviours.c:
* clutter/clutter-behaviours.h:
* clutter/clutter-timeline.c:
* clutter/clutter-timeline.h:
Add very initial new behaviour functionality.
* clutter/clutter-stage.c:
* clutter/clutter-main.c:
* clutter/clutter-actor.c:
Improve clipping using stencil test rather than scissor check.
( Should now handle rotated clips etc ).
* clutter/clutter-group.c: (clutter_group_paint):
Fix typo on position check.
2006-08-07 Matthew Allum <mallum@openedhand.com> 2006-08-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-video-texture.c: (lay_pipeline): * clutter/clutter-video-texture.c: (lay_pipeline):

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@ -21,6 +21,8 @@ source_h = \
$(srcdir)/clutter-clone-texture.h \ $(srcdir)/clutter-clone-texture.h \
$(srcdir)/clutter-video-texture.h \ $(srcdir)/clutter-video-texture.h \
$(srcdir)/clutter-label.h \ $(srcdir)/clutter-label.h \
$(srcdir)/clutter-behaviour.h \
$(srcdir)/clutter-behaviours.h \
$(srcdir)/clutter-main.h $(srcdir)/clutter-main.h
clutter-marshal.h: clutter-marshal.list clutter-marshal.h: clutter-marshal.list
@ -83,6 +85,8 @@ source_c = clutter-main.c \
clutter-video-texture.c \ clutter-video-texture.c \
clutter-label.c \ clutter-label.c \
clutter-actor.c \ clutter-actor.c \
clutter-behaviour.c \
clutter-behaviours.c \
clutter-enum-types.c clutter-enum-types.c
source_h_priv = clutter-private.h source_h_priv = clutter-private.h

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@ -253,6 +253,7 @@ clutter_actor_paint (ClutterActor *self)
klass = CLUTTER_ACTOR_GET_CLASS (self); klass = CLUTTER_ACTOR_GET_CLASS (self);
#if 0
if (self->priv->has_clip) if (self->priv->has_clip)
{ {
ClutterGeometry *clip = &(self->priv->clip); ClutterGeometry *clip = &(self->priv->clip);
@ -276,6 +277,7 @@ clutter_actor_paint (ClutterActor *self)
clip->width, clip->width,
clip->height); clip->height);
} }
#endif
glPushMatrix(); glPushMatrix();
@ -325,13 +327,39 @@ clutter_actor_paint (ClutterActor *self)
if (self->priv->z) if (self->priv->z)
glTranslatef ( 0.0, 0.0, (float)self->priv->z); glTranslatef ( 0.0, 0.0, (float)self->priv->z);
if (self->priv->has_clip)
{
ClutterGeometry *clip = &(self->priv->clip);
glClearStencil (0.0f);
glEnable (GL_STENCIL_TEST);
glStencilFunc (GL_NEVER, 0x1, 0x1);
glStencilOp (GL_INCR, GL_INCR, GL_INCR);
glColor3f(1.0f, 1.0f, 1.0f);
/* render clip geomerty */
glRecti (self->priv->coords.x1 + clip->x,
self->priv->coords.y1 + clip->y,
self->priv->coords.x1 + clip->x + clip->width,
self->priv->coords.y1 + clip->y + clip->height);
glStencilFunc (GL_EQUAL, 0x1, 0x1);
glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
}
if (klass->paint) if (klass->paint)
(klass->paint) (self); (klass->paint) (self);
glPopMatrix();
if (self->priv->has_clip) if (self->priv->has_clip)
{
glDisable (GL_STENCIL_TEST);
#if 0
glDisable (GL_SCISSOR_TEST); glDisable (GL_SCISSOR_TEST);
#endif
}
glPopMatrix();
} }
/** /**

239
clutter/clutter-behaviour.c Normal file
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@ -0,0 +1,239 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-behaviour
* @short_description: Class for providing behaviours to actors
*
*/
#include "config.h"
#include "clutter-behaviour.h"
#include "clutter-enum-types.h"
#include "clutter-private.h" /* for DBG */
#include "clutter-timeline.h"
G_DEFINE_TYPE (ClutterBehaviour, clutter_behaviour, G_TYPE_OBJECT);
struct ClutterBehaviourPrivate
{
ClutterTimeline *timeline;
GSList *actors;
};
enum
{
PROP_0,
PROP_TIMELINE
};
#define CLUTTER_BEHAVIOUR_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR, \
ClutterBehaviourPrivate))
static void
clutter_behaviour_dispose (GObject *object)
{
ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
if (self->priv)
{
/* FIXME: remove all actors */
}
G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (object);
}
static void
clutter_behaviour_finalize (GObject *object)
{
ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_parent_class)->finalize (object);
}
static void
clutter_behaviour_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviour *behaviour;
ClutterBehaviourPrivate *priv;
behaviour = CLUTTER_BEHAVIOUR(object);
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
switch (prop_id)
{
case PROP_TIMELINE:
clutter_behaviour_set_timelime (behaviour, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviour *behaviour;
ClutterBehaviourPrivate *priv;
behaviour = CLUTTER_BEHAVIOUR(object);
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
switch (prop_id)
{
case PROP_TIMELINE:
g_value_set_object (value, priv->timeline);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_class_init (ClutterBehaviourClass *klass)
{
GObjectClass *object_class;
object_class = (GObjectClass*) klass;
object_class->finalize = clutter_behaviour_finalize;
object_class->dispose = clutter_behaviour_dispose;
object_class->set_property = clutter_behaviour_set_property;
object_class->get_property = clutter_behaviour_get_property;
g_object_class_install_property
(object_class, PROP_TIMELINE,
g_param_spec_object ("timeline",
"Timeline",
"Timeline source for behaviour",
CLUTTER_TYPE_TIMELINE,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPrivate));
}
static void
clutter_behaviour_init (ClutterBehaviour *self)
{
ClutterBehaviourPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_GET_PRIVATE (self);
}
ClutterBehaviour*
clutter_behaviour_new (ClutterTimeline *timeline)
{
ClutterBehaviour *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR,
"timeline", timeline,
NULL);
return behave;
}
void
clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor)
{
g_return_if_fail (actor != NULL);
if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
return;
g_object_ref (actor);
behave->priv->actors = g_slist_append (behave->priv->actors, actor);
}
void
clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor)
{
g_return_if_fail (actor != NULL);
if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
{
g_object_unref (actor);
behave->priv->actors = g_slist_remove (behave->priv->actors, actor);
}
}
void
clutter_behaviour_remove_all (ClutterBehaviour *behave)
{
/* tofix */
}
void
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
GFunc func,
gpointer userdata)
{
g_slist_foreach (behave->priv->actors, func, userdata);
}
ClutterTimeline*
clutter_behaviour_get_timelime (ClutterBehaviour *behave)
{
return behave->priv->timeline;
}
void
clutter_behaviour_set_timelime (ClutterBehaviour *behave,
ClutterTimeline *timeline)
{
ClutterBehaviourPrivate *priv;
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behave);
if (priv->timeline)
{
g_object_unref(priv->timeline);
priv->timeline = NULL;
}
if (behave)
{
g_object_ref(timeline);
priv->timeline = timeline;
}
}

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@ -0,0 +1,75 @@
#ifndef _HAVE_CLUTTER_BEHAVIOUR_H
#define _HAVE_CLUTTER_BEHAVIOUR_H
#include <glib-object.h>
#include "clutter.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type()
#define CLUTTER_BEHAVIOUR(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviour))
#define CLUTTER_BEHAVIOUR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
#define CLUTTER_IS_BEHAVIOUR(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_BEHAVIOUR))
#define CLUTTER_IS_BEHAVIOUR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_BEHAVIOUR))
#define CLUTTER_BEHAVIOUR_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
typedef struct _ClutterBehaviour ClutterBehaviour;
typedef struct ClutterBehaviourPrivate ClutterBehaviourPrivate;
typedef struct _ClutterBehaviourClass ClutterBehaviourClass;
struct _ClutterBehaviour
{
ClutterTimeline parent;
ClutterBehaviourPrivate *priv;
};
struct _ClutterBehaviourClass
{
ClutterTimelineClass parent_class;
};
GType clutter_behaviour_get_type (void);
ClutterBehaviour*
clutter_behaviour_new (ClutterTimeline *timeline);
void
clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor);
void
clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor);
void
clutter_behaviour_remove_all (ClutterBehaviour *behave);
void
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
GFunc func,
gpointer userdata);
void
clutter_behaviour_set_timelime (ClutterBehaviour *behave,
ClutterTimeline *timeline);
ClutterTimeline*
clutter_behaviour_get_timelime (ClutterBehaviour *behave);
G_END_DECLS
#endif

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@ -0,0 +1,246 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-behaviour
* @short_description: Class for providing behaviours to actors
*
*/
#include "config.h"
#include "clutter-behaviours.h"
#include "clutter-enum-types.h"
#include "clutter-private.h" /* for DBG */
#include "clutter-timeline.h"
G_DEFINE_TYPE (ClutterBehaviourPath, \
clutter_behaviour_path, \
CLUTTER_TYPE_BEHAVIOUR);
struct ClutterBehaviourPathPrivate
{
gint x1, y1, x2, y2;
};
#define CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH, \
ClutterBehaviourPathPrivate))
static void
clutter_behaviour_path_dispose (GObject *object)
{
ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
if (self->priv)
{
/* FIXME: remove all actors */
}
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->dispose (object);
}
static void
clutter_behaviour_path_finalize (GObject *object)
{
ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->finalize (object);
}
static void
clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
{
GObjectClass *object_class;
object_class = (GObjectClass*) klass;
object_class->finalize = clutter_behaviour_path_finalize;
object_class->dispose = clutter_behaviour_path_dispose;
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPathPrivate));
}
static void
clutter_behaviour_path_init (ClutterBehaviourPath *self)
{
ClutterBehaviourPathPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE (self);
}
ClutterBehaviour*
clutter_behaviour_path_new (ClutterTimeline *timeline,
gint x1,
gint y1,
gint x2,
gint y2)
{
ClutterBehaviourPath *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"timeline", timeline,
NULL);
return CLUTTER_BEHAVIOUR(behave);
}
/* opacity */
G_DEFINE_TYPE (ClutterBehaviourOpacity, \
clutter_behaviour_opacity, \
CLUTTER_TYPE_BEHAVIOUR);
struct ClutterBehaviourOpacityPrivate
{
guint8 opacity_start;
guint8 opacity_end;
gulong handler_id; /* FIXME: handle in parent class ? */
};
#define CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_OPACITY, \
ClutterBehaviourOpacityPrivate))
static void
clutter_behaviour_opacity_dispose (GObject *object)
{
ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY(object);
if (self->priv)
{
if (self->priv->handler_id)
g_signal_handler_disconnect
(clutter_behaviour_get_timelime (CLUTTER_BEHAVIOUR(self)),
self->priv->handler_id);
}
G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->dispose (object);
}
static void
clutter_behaviour_opacity_finalize (GObject *object)
{
ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->finalize (object);
}
static void
clutter_behaviour_opacity_class_init (ClutterBehaviourOpacityClass *klass)
{
GObjectClass *object_class;
object_class = (GObjectClass*) klass;
object_class->finalize = clutter_behaviour_opacity_finalize;
object_class->dispose = clutter_behaviour_opacity_dispose;
g_type_class_add_private (object_class, sizeof (ClutterBehaviourOpacityPrivate));
}
static void
clutter_behaviour_opacity_init (ClutterBehaviourOpacity *self)
{
ClutterBehaviourOpacityPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (self);
}
static void
clutter_behaviour_opacity_frame_foreach (ClutterActor *actor,
ClutterBehaviourOpacity *behave)
{
gint32 alpha;
guint8 opacity;
ClutterBehaviourOpacityPrivate *priv;
priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (behave);
alpha = clutter_timeline_get_alpha
(clutter_behaviour_get_timelime (CLUTTER_BEHAVIOUR(behave)));
opacity = (alpha * (priv->opacity_end - priv->opacity_start))
/ CLUTTER_TIMELINE_MAX_ALPHA;
opacity += priv->opacity_start;
clutter_actor_set_opacity (actor, opacity);
}
static void
clutter_behaviour_opacity_frame (ClutterTimeline *timelime,
gint frame_num,
gpointer data)
{
ClutterBehaviourOpacity *behave;
behave = CLUTTER_BEHAVIOUR_OPACITY(data);
clutter_behaviour_actors_foreach
(CLUTTER_BEHAVIOUR(behave),
(GFunc)clutter_behaviour_opacity_frame_foreach,
GINT_TO_POINTER(frame_num));
}
ClutterBehaviour*
clutter_behaviour_opacity_new (ClutterTimeline *timeline,
guint8 opacity_start,
guint8 opacity_end)
{
ClutterBehaviourOpacity *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_OPACITY,
"timeline", timeline,
NULL);
behave->priv->opacity_start = opacity_start;
behave->priv->opacity_end = opacity_end;
/* FIXME: Should be part of regular behave functionality */
behave->priv->handler_id
= g_signal_connect (timeline,
"new-frame",
G_CALLBACK (clutter_behaviour_opacity_frame),
behave);
return CLUTTER_BEHAVIOUR(behave);
}

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@ -0,0 +1,103 @@
#ifndef _HAVE_CLUTTER_BEHAVIOURS_H
#define _HAVE_CLUTTER_BEHAVIOURS_H
#include <glib-object.h>
#include "clutter-behaviour.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR_PATH clutter_behaviour_path_get_type()
#define CLUTTER_BEHAVIOUR_PATH(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPath))
#define CLUTTER_BEHAVIOUR_PATH_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
#define CLUTTER_IS_BEHAVIOUR_PATH(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH))
#define CLUTTER_IS_BEHAVIOUR_PATH_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_BEHAVIOUR_PATH))
#define CLUTTER_BEHAVIOUR_PATH_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
typedef struct _ClutterBehaviourPath ClutterBehaviourPath;
typedef struct ClutterBehaviourPathPrivate ClutterBehaviourPathPrivate;
typedef struct _ClutterBehaviourPathClass ClutterBehaviourPathClass;
struct _ClutterBehaviourPath
{
ClutterBehaviour parent;
ClutterBehaviourPathPrivate *priv;
};
struct _ClutterBehaviourPathClass
{
ClutterBehaviourClass parent_class;
};
GType clutter_behaviour_path_get_type (void);
ClutterBehaviour*
clutter_behaviour_path_new (ClutterTimeline *timeline,
gint x1,
gint y1,
gint x2,
gint y2);
/* opacity */
#define CLUTTER_TYPE_BEHAVIOUR_OPACITY clutter_behaviour_opacity_get_type()
#define CLUTTER_BEHAVIOUR_OPACITY(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_BEHAVIOUR_OPACITY, ClutterBehaviourOpacity))
#define CLUTTER_BEHAVIOUR_OPACITY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_BEHAVIOUR_OPACITY, ClutterBehaviourOpacityClass))
#define CLUTTER_IS_BEHAVIOUR_OPACITY(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_OPACITY))
#define CLUTTER_IS_BEHAVIOUR_OPACITY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_BEHAVIOUR_OPACITY))
#define CLUTTER_BEHAVIOUR_OPACITY_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_BEHAVIOUR_OPACITY, ClutterBehaviourOpacityClass))
typedef struct _ClutterBehaviourOpacity ClutterBehaviourOpacity;
typedef struct ClutterBehaviourOpacityPrivate ClutterBehaviourOpacityPrivate;
typedef struct _ClutterBehaviourOpacityClass ClutterBehaviourOpacityClass;
struct _ClutterBehaviourOpacity
{
ClutterBehaviour parent;
ClutterBehaviourOpacityPrivate *priv;
};
struct _ClutterBehaviourOpacityClass
{
ClutterBehaviourClass parent_class;
};
GType clutter_behaviour_opacity_get_type (void);
ClutterBehaviour*
clutter_behaviour_opacity_new (ClutterTimeline *timeline,
guint8 opacity_start,
guint8 opacity_end);
G_END_DECLS
#endif

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@ -75,7 +75,7 @@ clutter_group_paint (ClutterActor *actor)
clutter_actor_get_geometry (actor, &geom); clutter_actor_get_geometry (actor, &geom);
if (geom.x != 0 && geom.y != 0) if (geom.x != 0 || geom.y != 0)
glTranslatef(geom.x, geom.y, 0.0); glTranslatef(geom.x, geom.y, 0.0);
} }

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@ -285,7 +285,7 @@ clutter_redraw (void)
((float) stage_color.green / 0xff * 1.0), ((float) stage_color.green / 0xff * 1.0),
((float) stage_color.blue / 0xff * 1.0), ((float) stage_color.blue / 0xff * 1.0),
0.0); 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);

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@ -381,6 +381,7 @@ clutter_stage_realize (ClutterActor *actor)
GLX_RED_SIZE, 1, GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1, GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1, GLX_BLUE_SIZE, 1,
GLX_STENCIL_SIZE, 1,
0 0
}; };

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@ -51,6 +51,9 @@ struct ClutterTimelinePrivate
gulong last_frame_msecs; gulong last_frame_msecs;
gulong start_frame_secs; gulong start_frame_secs;
guint32 alpha;
ClutterTimelineAlphaFunc alpha_func;
guint loop : 1; guint loop : 1;
}; };
@ -59,7 +62,8 @@ enum
PROP_0, PROP_0,
PROP_FPS, PROP_FPS,
PROP_NFRAMES, PROP_NFRAMES,
PROP_LOOP PROP_LOOP,
PROP_ALPHA
}; };
enum enum
@ -73,6 +77,17 @@ enum
static int timeline_signals[LAST_SIGNAL] = { 0 }; static int timeline_signals[LAST_SIGNAL] = { 0 };
/* Alpha funcs */
guint32
clutter_timeline_alpha_ramp_inc_func (ClutterTimeline *timeline)
{
return (timeline->priv->current_frame_num * CLUTTER_TIMELINE_MAX_ALPHA)
/ timeline->priv->nframes;
}
/* Object */
static void static void
clutter_timeline_set_property (GObject *object, clutter_timeline_set_property (GObject *object,
guint prop_id, guint prop_id,
@ -93,6 +108,9 @@ clutter_timeline_set_property (GObject *object,
case PROP_NFRAMES: case PROP_NFRAMES:
priv->nframes = g_value_get_int (value); priv->nframes = g_value_get_int (value);
break; break;
case PROP_ALPHA:
priv->alpha = g_value_get_int (value);
break;
case PROP_LOOP: case PROP_LOOP:
priv->loop = g_value_get_boolean (value); priv->loop = g_value_get_boolean (value);
break; break;
@ -182,6 +200,16 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
50, 50,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE)); G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_object_class_install_property
(object_class, PROP_ALPHA,
g_param_spec_int ("alpha",
"Alpha value for timeline",
"Alpha value for timeline",
0,
CLUTTER_TIMELINE_MAX_ALPHA,
0,
G_PARAM_READABLE));
g_object_class_install_property g_object_class_install_property
(object_class, PROP_NFRAMES, (object_class, PROP_NFRAMES,
g_param_spec_int ("num-frames", g_param_spec_int ("num-frames",
@ -190,7 +218,7 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
0, 0,
G_MAXINT, G_MAXINT,
0, 0,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE)); G_PARAM_READWRITE));
g_object_class_install_property g_object_class_install_property
(object_class, PROP_LOOP, (object_class, PROP_LOOP,
@ -298,6 +326,10 @@ timeline_timeout_func (gpointer data)
/* Advance frames */ /* Advance frames */
priv->current_frame_num += nframes;; priv->current_frame_num += nframes;;
/* Update alpha value */
if (priv->alpha_func)
priv->alpha = priv->alpha_func(timeline);
/* Handle loop or stop */ /* Handle loop or stop */
if (priv->current_frame_num > priv->nframes) if (priv->current_frame_num > priv->nframes)
{ {
@ -545,6 +577,21 @@ clutter_timeline_is_playing (ClutterTimeline *timeline)
return (timeline->priv->timeout_id != 0); return (timeline->priv->timeout_id != 0);
} }
/**
* clutter_timeline_get_alpha:
* @timeline: A #ClutterTimeline
*
* Query the timelines current alpha value.
*
* Return Value: The current alpha value for the timeline
*/
gint32
clutter_timeline_get_alpha (ClutterTimeline *timeline)
{
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
return timeline->priv->alpha;
}
/** /**
* clutter_timeline_new: * clutter_timeline_new:

View File

@ -58,6 +58,8 @@ typedef struct _ClutterTimeline ClutterTimeline;
typedef struct _ClutterTimelineClass ClutterTimelineClass; typedef struct _ClutterTimelineClass ClutterTimelineClass;
typedef struct ClutterTimelinePrivate ClutterTimelinePrivate; typedef struct ClutterTimelinePrivate ClutterTimelinePrivate;
typedef guint32 (*ClutterTimelineAlphaFunc) (ClutterTimeline *timeline);
struct _ClutterTimeline struct _ClutterTimeline
{ {
GObject parent; GObject parent;
@ -82,6 +84,8 @@ struct _ClutterTimelineClass
void (*_clutter_timeline_5) (void); void (*_clutter_timeline_5) (void);
}; };
#define CLUTTER_TIMELINE_MAX_ALPHA 0xffff
GType clutter_timeline_get_type (void); GType clutter_timeline_get_type (void);
ClutterTimeline* ClutterTimeline*
@ -123,6 +127,18 @@ clutter_timeline_get_n_frames (ClutterTimeline *timeline);
gboolean gboolean
clutter_timeline_is_playing (ClutterTimeline *timeline); clutter_timeline_is_playing (ClutterTimeline *timeline);
/* Alpha funcs */
gint32
clutter_timeline_get_alpha (ClutterTimeline *timeline);
guint32
clutter_timeline_alpha_ramp_inc_func (ClutterTimeline *timeline);
#define CLUTTER_ALPHA_RAMP_INC clutter_timeline_alpha_ramp_inc_func;
G_END_DECLS G_END_DECLS
#endif #endif