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device/x11: Use similar core for axis translation as XI2
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parent
c9c6236d37
commit
c044e44dc7
@ -234,24 +234,26 @@ update_axes (ClutterInputDeviceX11 *device_x11,
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device_x11->axis_data[first_axis + i] = axes_data[i];
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}
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static void
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static gdouble *
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translate_axes (ClutterInputDeviceX11 *device_x11,
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ClutterStageX11 *stage_x11,
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gdouble *event_axes,
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gfloat *event_x,
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gfloat *event_y)
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{
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ClutterInputDevice *device = CLUTTER_INPUT_DEVICE (device_x11);
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gint root_x, root_y;
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gint n_axes, i;
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gfloat x, y;
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gdouble x, y;
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gdouble *retval;
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if (!_clutter_stage_x11_get_root_coords (stage_x11, &root_x, &root_y))
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return;
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return NULL;
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x = y = 0.0f;
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n_axes = clutter_input_device_get_n_axes (device);
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retval = g_new0 (gdouble, n_axes);
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for (i = 0; i < n_axes; i++)
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{
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ClutterInputAxis axis;
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@ -266,17 +268,17 @@ translate_axes (ClutterInputDeviceX11 *device_x11,
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root_x, root_y,
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i,
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device_x11->axis_data[i],
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&event_axes[i]);
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&retval[i]);
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if (axis == CLUTTER_INPUT_AXIS_X)
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x = event_axes[i];
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x = retval[i];
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else if (axis == CLUTTER_INPUT_AXIS_Y)
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y = event_axes[i];
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y = retval[i];
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break;
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default:
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_clutter_input_device_translate_axis (device, i,
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device_x11->axis_data[i],
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&event_axes[i]);
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&retval[i]);
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break;
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}
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}
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@ -286,6 +288,8 @@ translate_axes (ClutterInputDeviceX11 *device_x11,
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if (event_y)
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*event_y = y;
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return retval;
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}
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/*
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@ -327,15 +331,12 @@ _clutter_input_device_x11_translate_xi_event (ClutterInputDeviceX11 *device_x11,
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event->button.modifier_state =
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translate_state (xdbe->state, xdbe->device_state);
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event->button.axes =
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g_new0 (gdouble, clutter_input_device_get_n_axes (device));
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update_axes (device_x11,
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xdbe->axes_count,
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xdbe->first_axis,
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xdbe->axis_data);
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translate_axes (device_x11, stage_x11,
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event->button.axes,
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event->button.axes = translate_axes (device_x11, stage_x11,
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&event->button.x,
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&event->button.y);
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@ -400,13 +401,11 @@ _clutter_input_device_x11_translate_xi_event (ClutterInputDeviceX11 *device_x11,
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xdme->axes_count,
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xdme->first_axis,
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xdme->axis_data);
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translate_axes (device_x11, stage_x11,
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event->motion.axes,
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event->motion.axes = translate_axes (device_x11, stage_x11,
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&event->motion.x,
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&event->motion.y);
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_clutter_stage_x11_set_user_time (stage_x11, event->motion.time);
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return TRUE;
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}
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