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clutter-shader: use cogl_program_set_uniform_xyz API
Instead of using the deprecated cogl_program_uniform_xyz functions we now use the cogl_program_set_uniform methods. It looks like this should also fix a problem with clutter-shader too in that previously we weren't calling cogl_program_use before cogl_program_uniform_xyz so setting uniforms would only work while the shader is enabled.
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@ -739,33 +739,38 @@ clutter_shader_set_uniform (ClutterShader *shader,
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const GLfloat *floats;
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floats = clutter_value_get_shader_float (value, &size);
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cogl_program_uniform_float (location, size, 1, floats);
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cogl_program_set_uniform_float (priv->program,
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location, size, 1, floats);
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}
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else if (CLUTTER_VALUE_HOLDS_SHADER_INT (value))
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{
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const int *ints;
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ints = clutter_value_get_shader_int (value, &size);
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cogl_program_uniform_int (location, size, 1, ints);
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cogl_program_set_uniform_int (priv->program,
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location, size, 1, ints);
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}
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else if (CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value))
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{
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const GLfloat *matrix;
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matrix = clutter_value_get_shader_matrix (value, &size);
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cogl_program_uniform_matrix (location, size, 1, FALSE, matrix);
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cogl_program_set_uniform_matrix (priv->program,
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location, size, 1, FALSE, matrix);
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}
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else if (G_VALUE_HOLDS_FLOAT (value))
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{
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GLfloat float_val = g_value_get_float (value);
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cogl_program_uniform_float (location, 1, 1, &float_val);
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cogl_program_set_uniform_float (priv->program,
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location, 1, 1, &float_val);
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}
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else if (G_VALUE_HOLDS_INT (value))
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{
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int int_val = g_value_get_int (value);
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cogl_program_uniform_int (location, 1, 1, &int_val);
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cogl_program_set_uniform_int (priv->program,
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location, 1, 1, &int_val);
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}
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else
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g_assert_not_reached ();
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