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cookbook: Fix up the textures section
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@ -258,16 +258,16 @@ clutter_texture_get_base_size (CLUTTER_TEXTURE (texture), &width, &height);
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</programlisting>
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</informalexample>
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<para>Note that if you explicitly set the size (both width and height)
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<note><para>If you explicitly set the size (both width and height)
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of a texture with clutter_actor_set_size() (or
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with clutter_actor_set_width() and clutter_actor_set_height()), any
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image loaded into the texture is automatically stretched/shrunk to
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fit the texture. This is the case regardless of any other settings
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(like whether to keep aspect ratio).</para>
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(like whether to keep aspect ratio).</para></note>
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<note><para>Since a texture can scale down its contents, its minimum
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preferred size is 0.</para></note>
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<para>Also note that a texture won't try to fit itself inside the bounds of
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its parent container: so if it's bigger than its container, only part
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of it may be visible.</para>
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</section>
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</section>
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@ -469,9 +469,9 @@ main (int argc, char *argv[])
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and gtk_clutter_texture_set_from_pixbuf() respectively.</para>
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</listitem>
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<listitem>
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<para>If you have raw RGB or YUV pixel data, ClutterTexture has
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clutter_texture_set_from_rgb_data() and
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clutter_texture_set_from_yuv_data() methods for loading it.</para>
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<para>If you have raw RGB pixel data, ClutterTexture also has
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the clutter_texture_set_from_rgb_data() method for loading
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it.</para>
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</listitem>
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</itemizedlist>
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