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Clean up clutter-actor.h
It's time, we delayed far too long.
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@ -286,336 +286,315 @@ struct _ClutterActorIter
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GType clutter_actor_get_type (void) G_GNUC_CONST;
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ClutterActor * clutter_actor_new (void);
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ClutterActor * clutter_actor_new (void);
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void clutter_actor_set_flags (ClutterActor *self,
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ClutterActorFlags flags);
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void clutter_actor_unset_flags (ClutterActor *self,
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ClutterActorFlags flags);
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ClutterActorFlags clutter_actor_get_flags (ClutterActor *self);
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void clutter_actor_set_flags (ClutterActor *self,
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ClutterActorFlags flags);
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void clutter_actor_unset_flags (ClutterActor *self,
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ClutterActorFlags flags);
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ClutterActorFlags clutter_actor_get_flags (ClutterActor *self);
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void clutter_actor_show (ClutterActor *self);
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void clutter_actor_hide (ClutterActor *self);
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void clutter_actor_realize (ClutterActor *self);
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void clutter_actor_unrealize (ClutterActor *self);
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void clutter_actor_map (ClutterActor *self);
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void clutter_actor_unmap (ClutterActor *self);
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void clutter_actor_paint (ClutterActor *self);
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void clutter_actor_continue_paint (ClutterActor *self);
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void clutter_actor_queue_redraw (ClutterActor *self);
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void clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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const cairo_rectangle_int_t *clip);
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void clutter_actor_queue_relayout (ClutterActor *self);
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void clutter_actor_destroy (ClutterActor *self);
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void clutter_actor_set_name (ClutterActor *self,
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const gchar *name);
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const gchar * clutter_actor_get_name (ClutterActor *self);
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AtkObject * clutter_actor_get_accessible (ClutterActor *self);
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void clutter_actor_show (ClutterActor *self);
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void clutter_actor_hide (ClutterActor *self);
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void clutter_actor_realize (ClutterActor *self);
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void clutter_actor_unrealize (ClutterActor *self);
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void clutter_actor_map (ClutterActor *self);
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void clutter_actor_unmap (ClutterActor *self);
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void clutter_actor_paint (ClutterActor *self);
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void clutter_actor_continue_paint (ClutterActor *self);
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void clutter_actor_queue_redraw (ClutterActor *self);
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void clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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const cairo_rectangle_int_t *clip);
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void clutter_actor_queue_relayout (ClutterActor *self);
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void clutter_actor_destroy (ClutterActor *self);
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/* size negotiation */
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void clutter_actor_set_request_mode (ClutterActor *self,
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ClutterRequestMode mode);
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ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self);
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void clutter_actor_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p);
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void clutter_actor_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p);
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void clutter_actor_get_preferred_size (ClutterActor *self,
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gfloat *min_width_p,
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gfloat *min_height_p,
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gfloat *natural_width_p,
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gfloat *natural_height_p);
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void clutter_actor_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags);
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void clutter_actor_allocate_preferred_size (ClutterActor *self,
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ClutterAllocationFlags flags);
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void clutter_actor_allocate_available_size (ClutterActor *self,
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gfloat x,
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gfloat y,
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gfloat available_width,
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gfloat available_height,
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ClutterAllocationFlags flags);
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void clutter_actor_allocate_align_fill (ClutterActor *self,
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const ClutterActorBox *box,
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gdouble x_align,
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gdouble y_align,
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gboolean x_fill,
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gboolean y_fill,
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ClutterAllocationFlags flags);
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void clutter_actor_set_allocation (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags);
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void clutter_actor_get_allocation_box (ClutterActor *self,
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ClutterActorBox *box);
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void clutter_actor_get_allocation_geometry (ClutterActor *self,
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ClutterGeometry *geom);
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterVertex verts[]);
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gboolean clutter_actor_has_allocation (ClutterActor *self);
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void clutter_actor_set_size (ClutterActor *self,
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gfloat width,
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gfloat height);
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void clutter_actor_get_size (ClutterActor *self,
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gfloat *width,
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gfloat *height);
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void clutter_actor_get_transformed_size (ClutterActor *self,
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gfloat *width,
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gfloat *height);
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void clutter_actor_set_position (ClutterActor *self,
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gfloat x,
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gfloat y);
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void clutter_actor_get_position (ClutterActor *self,
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gfloat *x,
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gfloat *y);
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void clutter_actor_get_transformed_position (ClutterActor *self,
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gfloat *x,
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gfloat *y);
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gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
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void clutter_actor_set_fixed_position_set (ClutterActor *self,
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gboolean is_set);
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void clutter_actor_move_by (ClutterActor *self,
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gfloat dx,
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gfloat dy);
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/* Size negotiation */
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void clutter_actor_set_request_mode (ClutterActor *self,
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ClutterRequestMode mode);
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ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self);
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void clutter_actor_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p);
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void clutter_actor_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p);
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void clutter_actor_get_preferred_size (ClutterActor *self,
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gfloat *min_width_p,
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gfloat *min_height_p,
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gfloat *natural_width_p,
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gfloat *natural_height_p);
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void clutter_actor_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags);
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void clutter_actor_allocate_preferred_size (ClutterActor *self,
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ClutterAllocationFlags flags);
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void clutter_actor_allocate_available_size (ClutterActor *self,
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gfloat x,
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gfloat y,
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gfloat available_width,
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gfloat available_height,
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ClutterAllocationFlags flags);
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void clutter_actor_allocate_align_fill (ClutterActor *self,
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const ClutterActorBox *box,
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gdouble x_align,
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gdouble y_align,
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gboolean x_fill,
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gboolean y_fill,
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ClutterAllocationFlags flags);
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void clutter_actor_set_allocation (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags);
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void clutter_actor_get_allocation_box (ClutterActor *self,
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ClutterActorBox *box);
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void clutter_actor_get_allocation_geometry (ClutterActor *self,
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ClutterGeometry *geom);
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterVertex verts[]);
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gboolean clutter_actor_has_allocation (ClutterActor *self);
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void clutter_actor_set_size (ClutterActor *self,
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gfloat width,
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gfloat height);
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void clutter_actor_get_size (ClutterActor *self,
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gfloat *width,
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gfloat *height);
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void clutter_actor_set_position (ClutterActor *self,
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gfloat x,
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gfloat y);
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void clutter_actor_get_position (ClutterActor *self,
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gfloat *x,
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gfloat *y);
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gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
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void clutter_actor_set_fixed_position_set (ClutterActor *self,
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gboolean is_set);
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void clutter_actor_move_by (ClutterActor *self,
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gfloat dx,
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gfloat dy);
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/* Actor geometry */
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gfloat clutter_actor_get_width (ClutterActor *self);
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gfloat clutter_actor_get_height (ClutterActor *self);
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void clutter_actor_set_width (ClutterActor *self,
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gfloat width);
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void clutter_actor_set_height (ClutterActor *self,
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gfloat height);
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gfloat clutter_actor_get_x (ClutterActor *self);
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gfloat clutter_actor_get_y (ClutterActor *self);
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void clutter_actor_set_x (ClutterActor *self,
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gfloat x);
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void clutter_actor_set_y (ClutterActor *self,
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gfloat y);
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void clutter_actor_set_depth (ClutterActor *self,
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gfloat depth);
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gfloat clutter_actor_get_depth (ClutterActor *self);
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void clutter_actor_set_layout_manager (ClutterActor *self,
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ClutterLayoutManager *manager);
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ClutterLayoutManager *clutter_actor_get_layout_manager (ClutterActor *self);
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gfloat clutter_actor_get_width (ClutterActor *self);
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gfloat clutter_actor_get_height (ClutterActor *self);
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void clutter_actor_set_width (ClutterActor *self,
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gfloat width);
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void clutter_actor_set_height (ClutterActor *self,
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gfloat height);
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gfloat clutter_actor_get_x (ClutterActor *self);
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gfloat clutter_actor_get_y (ClutterActor *self);
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void clutter_actor_set_x (ClutterActor *self,
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gfloat x);
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void clutter_actor_set_y (ClutterActor *self,
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gfloat y);
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void clutter_actor_set_depth (ClutterActor *self,
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gfloat depth);
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gfloat clutter_actor_get_depth (ClutterActor *self);
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void clutter_actor_set_layout_manager (ClutterActor *self,
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ClutterLayoutManager *manager);
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ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self);
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void clutter_actor_set_x_align (ClutterActor *self,
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ClutterActorAlign x_align);
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ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
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void clutter_actor_set_y_align (ClutterActor *self,
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ClutterActorAlign y_align);
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ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
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void clutter_actor_set_margin_top (ClutterActor *self,
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gfloat margin);
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gfloat clutter_actor_get_margin_top (ClutterActor *self);
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void clutter_actor_set_margin_bottom (ClutterActor *self,
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gfloat margin);
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gfloat clutter_actor_get_margin_bottom (ClutterActor *self);
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void clutter_actor_set_margin_left (ClutterActor *self,
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gfloat margin);
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gfloat clutter_actor_get_margin_left (ClutterActor *self);
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void clutter_actor_set_margin_right (ClutterActor *self,
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gfloat margin);
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gfloat clutter_actor_get_margin_right (ClutterActor *self);
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void clutter_actor_set_margin (ClutterActor *self,
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const ClutterMargin *margin);
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void clutter_actor_get_margin (ClutterActor *self,
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ClutterMargin *margin);
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void clutter_actor_set_x_align (ClutterActor *self,
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ClutterActorAlign x_align);
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ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
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void clutter_actor_set_y_align (ClutterActor *self,
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ClutterActorAlign y_align);
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ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
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void clutter_actor_set_margin_top (ClutterActor *self,
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gfloat margin);
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gfloat clutter_actor_get_margin_top (ClutterActor *self);
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void clutter_actor_set_margin_bottom (ClutterActor *self,
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gfloat margin);
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gfloat clutter_actor_get_margin_bottom (ClutterActor *self);
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void clutter_actor_set_margin_left (ClutterActor *self,
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gfloat margin);
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gfloat clutter_actor_get_margin_left (ClutterActor *self);
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void clutter_actor_set_margin_right (ClutterActor *self,
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gfloat margin);
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gfloat clutter_actor_get_margin_right (ClutterActor *self);
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void clutter_actor_set_margin (ClutterActor *self,
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const ClutterMargin *margin);
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void clutter_actor_get_margin (ClutterActor *self,
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ClutterMargin *margin);
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void clutter_actor_set_opacity (ClutterActor *self,
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guint8 opacity);
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guint8 clutter_actor_get_opacity (ClutterActor *self);
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guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
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gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
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void clutter_actor_set_offscreen_redirect (ClutterActor *self,
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ClutterOffscreenRedirect redirect);
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ClutterOffscreenRedirect
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clutter_actor_get_offscreen_redirect (ClutterActor *self);
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void clutter_actor_set_name (ClutterActor *self,
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const gchar *name);
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const gchar * clutter_actor_get_name (ClutterActor *self);
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void clutter_actor_set_clip (ClutterActor *self,
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gfloat xoff,
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gfloat yoff,
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gfloat width,
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gfloat height);
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void clutter_actor_remove_clip (ClutterActor *self);
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gboolean clutter_actor_has_clip (ClutterActor *self);
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void clutter_actor_get_clip (ClutterActor *self,
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gfloat *xoff,
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gfloat *yoff,
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gfloat *width,
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gfloat *height);
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void clutter_actor_set_clip_to_allocation (ClutterActor *self,
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gboolean clip_set);
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gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
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/* Paint */
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void clutter_actor_set_clip (ClutterActor *self,
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gfloat xoff,
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gfloat yoff,
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gfloat width,
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gfloat height);
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void clutter_actor_remove_clip (ClutterActor *self);
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gboolean clutter_actor_has_clip (ClutterActor *self);
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void clutter_actor_get_clip (ClutterActor *self,
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gfloat *xoff,
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gfloat *yoff,
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gfloat *width,
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gfloat *height);
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void clutter_actor_set_clip_to_allocation (ClutterActor *self,
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gboolean clip_set);
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gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
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void clutter_actor_set_opacity (ClutterActor *self,
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guint8 opacity);
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guint8 clutter_actor_get_opacity (ClutterActor *self);
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guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
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gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
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void clutter_actor_set_offscreen_redirect (ClutterActor *self,
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ClutterOffscreenRedirect redirect);
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ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect (ClutterActor *self);
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gboolean clutter_actor_should_pick_paint (ClutterActor *self);
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gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
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gboolean clutter_actor_get_paint_box (ClutterActor *self,
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ClutterActorBox *box);
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gboolean clutter_actor_has_overlaps (ClutterActor *self);
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void clutter_actor_set_background_color (ClutterActor *self,
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const ClutterColor *color);
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void clutter_actor_get_background_color (ClutterActor *self,
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ClutterColor *color);
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const ClutterPaintVolume * clutter_actor_get_paint_volume (ClutterActor *self);
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const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self,
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ClutterActor *relative_to_ancestor);
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/* Events */
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void clutter_actor_set_reactive (ClutterActor *actor,
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gboolean reactive);
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gboolean clutter_actor_get_reactive (ClutterActor *actor);
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gboolean clutter_actor_has_key_focus (ClutterActor *self);
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void clutter_actor_grab_key_focus (ClutterActor *self);
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gboolean clutter_actor_event (ClutterActor *actor,
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ClutterEvent *event,
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gboolean capture);
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void clutter_actor_set_reactive (ClutterActor *actor,
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gboolean reactive);
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gboolean clutter_actor_get_reactive (ClutterActor *actor);
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gboolean clutter_actor_has_key_focus (ClutterActor *self);
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void clutter_actor_grab_key_focus (ClutterActor *self);
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gboolean clutter_actor_event (ClutterActor *actor,
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ClutterEvent *event,
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gboolean capture);
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gboolean clutter_actor_has_pointer (ClutterActor *self);
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/* Text */
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PangoContext * clutter_actor_get_pango_context (ClutterActor *self);
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PangoContext * clutter_actor_create_pango_context (ClutterActor *self);
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PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
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const gchar *text);
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void clutter_actor_set_text_direction (ClutterActor *self,
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ClutterTextDirection text_dir);
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ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
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/* Actor hierarchy */
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void clutter_actor_add_child (ClutterActor *self,
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ClutterActor *child);
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void clutter_actor_insert_child_at_index (ClutterActor *self,
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ClutterActor *child,
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gint index_);
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void clutter_actor_insert_child_above (ClutterActor *self,
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ClutterActor *child,
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ClutterActor *sibling);
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void clutter_actor_insert_child_below (ClutterActor *self,
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ClutterActor *child,
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ClutterActor *sibling);
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void clutter_actor_replace_child (ClutterActor *self,
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ClutterActor *old_child,
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ClutterActor *new_child);
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void clutter_actor_remove_child (ClutterActor *self,
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ClutterActor *child);
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void clutter_actor_remove_all_children (ClutterActor *self);
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GList * clutter_actor_get_children (ClutterActor *self);
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gint clutter_actor_get_n_children (ClutterActor *self);
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ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self,
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gint index_);
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ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self);
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ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self);
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ClutterActor * clutter_actor_get_first_child (ClutterActor *self);
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ClutterActor * clutter_actor_get_last_child (ClutterActor *self);
|
||||
ClutterActor * clutter_actor_get_parent (ClutterActor *self);
|
||||
gboolean clutter_actor_contains (ClutterActor *self,
|
||||
ClutterActor *descendant);
|
||||
ClutterActor* clutter_actor_get_stage (ClutterActor *actor);
|
||||
void clutter_actor_set_child_below_sibling (ClutterActor *self,
|
||||
ClutterActor *child,
|
||||
ClutterActor *sibling);
|
||||
void clutter_actor_set_child_above_sibling (ClutterActor *self,
|
||||
ClutterActor *child,
|
||||
ClutterActor *sibling);
|
||||
void clutter_actor_set_child_at_index (ClutterActor *self,
|
||||
ClutterActor *child,
|
||||
gint index_);
|
||||
|
||||
void clutter_actor_iter_init (ClutterActorIter *iter,
|
||||
ClutterActor *root);
|
||||
gboolean clutter_actor_iter_next (ClutterActorIter *iter,
|
||||
ClutterActor **child);
|
||||
gboolean clutter_actor_iter_prev (ClutterActorIter *iter,
|
||||
ClutterActor **child);
|
||||
void clutter_actor_iter_remove (ClutterActorIter *iter);
|
||||
void clutter_actor_add_child (ClutterActor *self,
|
||||
ClutterActor *child);
|
||||
void clutter_actor_insert_child_at_index (ClutterActor *self,
|
||||
ClutterActor *child,
|
||||
gint index_);
|
||||
void clutter_actor_insert_child_above (ClutterActor *self,
|
||||
ClutterActor *child,
|
||||
ClutterActor *sibling);
|
||||
void clutter_actor_insert_child_below (ClutterActor *self,
|
||||
ClutterActor *child,
|
||||
ClutterActor *sibling);
|
||||
void clutter_actor_replace_child (ClutterActor *self,
|
||||
ClutterActor *old_child,
|
||||
ClutterActor *new_child);
|
||||
void clutter_actor_remove_child (ClutterActor *self,
|
||||
ClutterActor *child);
|
||||
void clutter_actor_remove_all_children (ClutterActor *self);
|
||||
GList * clutter_actor_get_children (ClutterActor *self);
|
||||
gint clutter_actor_get_n_children (ClutterActor *self);
|
||||
ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self,
|
||||
gint index_);
|
||||
ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self);
|
||||
ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self);
|
||||
ClutterActor * clutter_actor_get_first_child (ClutterActor *self);
|
||||
ClutterActor * clutter_actor_get_last_child (ClutterActor *self);
|
||||
ClutterActor * clutter_actor_get_parent (ClutterActor *self);
|
||||
gboolean clutter_actor_contains (ClutterActor *self,
|
||||
ClutterActor *descendant);
|
||||
ClutterActor* clutter_actor_get_stage (ClutterActor *actor);
|
||||
void clutter_actor_set_child_below_sibling (ClutterActor *self,
|
||||
ClutterActor *child,
|
||||
ClutterActor *sibling);
|
||||
void clutter_actor_set_child_above_sibling (ClutterActor *self,
|
||||
ClutterActor *child,
|
||||
ClutterActor *sibling);
|
||||
void clutter_actor_set_child_at_index (ClutterActor *self,
|
||||
ClutterActor *child,
|
||||
gint index_);
|
||||
void clutter_actor_iter_init (ClutterActorIter *iter,
|
||||
ClutterActor *root);
|
||||
gboolean clutter_actor_iter_next (ClutterActorIter *iter,
|
||||
ClutterActor **child);
|
||||
gboolean clutter_actor_iter_prev (ClutterActorIter *iter,
|
||||
ClutterActor **child);
|
||||
void clutter_actor_iter_remove (ClutterActorIter *iter);
|
||||
|
||||
/* Transformations */
|
||||
gboolean clutter_actor_is_rotated (ClutterActor *self);
|
||||
gboolean clutter_actor_is_scaled (ClutterActor *self);
|
||||
void clutter_actor_set_rotation (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gdouble angle,
|
||||
gfloat x,
|
||||
gfloat y,
|
||||
gfloat z);
|
||||
void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
|
||||
gdouble angle,
|
||||
ClutterGravity gravity);
|
||||
gdouble clutter_actor_get_rotation (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gfloat *x,
|
||||
gfloat *y,
|
||||
gfloat *z);
|
||||
ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
|
||||
|
||||
void clutter_actor_set_scale (ClutterActor *self,
|
||||
gdouble scale_x,
|
||||
gdouble scale_y);
|
||||
void clutter_actor_set_scale_full (ClutterActor *self,
|
||||
gdouble scale_x,
|
||||
gdouble scale_y,
|
||||
gfloat center_x,
|
||||
gfloat center_y);
|
||||
void clutter_actor_set_scale_with_gravity (ClutterActor *self,
|
||||
gdouble scale_x,
|
||||
gdouble scale_y,
|
||||
ClutterGravity gravity);
|
||||
void clutter_actor_get_scale (ClutterActor *self,
|
||||
gdouble *scale_x,
|
||||
gdouble *scale_y);
|
||||
void clutter_actor_get_scale_center (ClutterActor *self,
|
||||
gfloat *center_x,
|
||||
gfloat *center_y);
|
||||
ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
|
||||
void clutter_actor_set_anchor_point (ClutterActor *self,
|
||||
gfloat anchor_x,
|
||||
gfloat anchor_y);
|
||||
void clutter_actor_move_anchor_point (ClutterActor *self,
|
||||
gfloat anchor_x,
|
||||
gfloat anchor_y);
|
||||
void clutter_actor_get_anchor_point (ClutterActor *self,
|
||||
gfloat *anchor_x,
|
||||
gfloat *anchor_y);
|
||||
ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
|
||||
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
|
||||
ClutterGravity gravity);
|
||||
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
|
||||
ClutterGravity gravity);
|
||||
|
||||
gboolean clutter_actor_transform_stage_point (ClutterActor *self,
|
||||
gfloat x,
|
||||
gfloat y,
|
||||
gfloat *x_out,
|
||||
gfloat *y_out);
|
||||
gboolean clutter_actor_should_pick_paint (ClutterActor *self);
|
||||
|
||||
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
|
||||
ClutterVertex verts[]);
|
||||
|
||||
void clutter_actor_apply_transform_to_point (ClutterActor *self,
|
||||
const ClutterVertex *point,
|
||||
ClutterVertex *vertex);
|
||||
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
||||
ClutterActor *ancestor,
|
||||
const ClutterVertex *point,
|
||||
ClutterVertex *vertex);
|
||||
|
||||
PangoContext *clutter_actor_get_pango_context (ClutterActor *self);
|
||||
PangoContext *clutter_actor_create_pango_context (ClutterActor *self);
|
||||
PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
|
||||
const gchar *text);
|
||||
|
||||
void clutter_actor_get_transformation_matrix (ClutterActor *self,
|
||||
CoglMatrix *matrix);
|
||||
|
||||
gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
|
||||
gboolean clutter_actor_has_pointer (ClutterActor *self);
|
||||
|
||||
void clutter_actor_set_text_direction (ClutterActor *self,
|
||||
ClutterTextDirection text_dir);
|
||||
ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
|
||||
|
||||
AtkObject * clutter_actor_get_accessible (ClutterActor *self);
|
||||
|
||||
const ClutterPaintVolume *clutter_actor_get_paint_volume (ClutterActor *self);
|
||||
const ClutterPaintVolume *clutter_actor_get_transformed_paint_volume (ClutterActor *self,
|
||||
ClutterActor *relative_to_ancestor);
|
||||
|
||||
gboolean clutter_actor_get_paint_box (ClutterActor *self,
|
||||
ClutterActorBox *box);
|
||||
|
||||
gboolean clutter_actor_has_overlaps (ClutterActor *self);
|
||||
|
||||
void clutter_actor_set_background_color (ClutterActor *self,
|
||||
const ClutterColor *color);
|
||||
void clutter_actor_get_background_color (ClutterActor *self,
|
||||
ClutterColor *color);
|
||||
gboolean clutter_actor_is_rotated (ClutterActor *self);
|
||||
gboolean clutter_actor_is_scaled (ClutterActor *self);
|
||||
void clutter_actor_set_rotation (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gdouble angle,
|
||||
gfloat x,
|
||||
gfloat y,
|
||||
gfloat z);
|
||||
void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
|
||||
gdouble angle,
|
||||
ClutterGravity gravity);
|
||||
gdouble clutter_actor_get_rotation (ClutterActor *self,
|
||||
ClutterRotateAxis axis,
|
||||
gfloat *x,
|
||||
gfloat *y,
|
||||
gfloat *z);
|
||||
ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
|
||||
void clutter_actor_set_scale (ClutterActor *self,
|
||||
gdouble scale_x,
|
||||
gdouble scale_y);
|
||||
void clutter_actor_set_scale_full (ClutterActor *self,
|
||||
gdouble scale_x,
|
||||
gdouble scale_y,
|
||||
gfloat center_x,
|
||||
gfloat center_y);
|
||||
void clutter_actor_set_scale_with_gravity (ClutterActor *self,
|
||||
gdouble scale_x,
|
||||
gdouble scale_y,
|
||||
ClutterGravity gravity);
|
||||
void clutter_actor_get_scale (ClutterActor *self,
|
||||
gdouble *scale_x,
|
||||
gdouble *scale_y);
|
||||
void clutter_actor_get_scale_center (ClutterActor *self,
|
||||
gfloat *center_x,
|
||||
gfloat *center_y);
|
||||
ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
|
||||
void clutter_actor_set_anchor_point (ClutterActor *self,
|
||||
gfloat anchor_x,
|
||||
gfloat anchor_y);
|
||||
void clutter_actor_move_anchor_point (ClutterActor *self,
|
||||
gfloat anchor_x,
|
||||
gfloat anchor_y);
|
||||
void clutter_actor_get_anchor_point (ClutterActor *self,
|
||||
gfloat *anchor_x,
|
||||
gfloat *anchor_y);
|
||||
ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
|
||||
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
|
||||
ClutterGravity gravity);
|
||||
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
|
||||
ClutterGravity gravity);
|
||||
void clutter_actor_get_transformed_position (ClutterActor *self,
|
||||
gfloat *x,
|
||||
gfloat *y);
|
||||
void clutter_actor_get_transformed_size (ClutterActor *self,
|
||||
gfloat *width,
|
||||
gfloat *height);
|
||||
gboolean clutter_actor_transform_stage_point (ClutterActor *self,
|
||||
gfloat x,
|
||||
gfloat y,
|
||||
gfloat *x_out,
|
||||
gfloat *y_out);
|
||||
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
|
||||
ClutterVertex verts[]);
|
||||
void clutter_actor_apply_transform_to_point (ClutterActor *self,
|
||||
const ClutterVertex *point,
|
||||
ClutterVertex *vertex);
|
||||
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
|
||||
ClutterActor *ancestor,
|
||||
const ClutterVertex *point,
|
||||
ClutterVertex *vertex);
|
||||
void clutter_actor_get_transformation_matrix (ClutterActor *self,
|
||||
CoglMatrix *matrix);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user