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* clutter/clutter-main.c: (generate_enter_leave_events): synthesize
enter event (without related) and corresponding leave event when the actor the cursor is over has been destroyed. * clutter/clutter-event.c: (clutter_event_free): only unref the related_actor when it actually is set.
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@ -1,3 +1,11 @@
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2007-12-18 Øyvind Kolås <pippin@o-hand.com>
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* clutter/clutter-main.c: (generate_enter_leave_events): synthesize
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enter event (without related) and corresponding leave event when the
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actor the cursor is over has been destroyed.
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* clutter/clutter-event.c: (clutter_event_free): only unref the
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related_actor when it actually is set.
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2007-12-18 Emmanuele Bassi <ebassi@openedhand.com>
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2007-12-18 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-main.c:
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* clutter/clutter-main.c:
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@ -355,7 +355,8 @@ clutter_event_free (ClutterEvent *event)
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{
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{
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if (G_LIKELY (event))
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if (G_LIKELY (event))
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{
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{
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if (event->type == CLUTTER_LEAVE || event->type == CLUTTER_ENTER)
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if ((event->type == CLUTTER_LEAVE || event->type == CLUTTER_ENTER) &&
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event->crossing.related)
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g_object_unref (event->crossing.related);
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g_object_unref (event->crossing.related);
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g_slice_free (ClutterEvent, event);
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g_slice_free (ClutterEvent, event);
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}
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}
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@ -1272,10 +1272,12 @@ generate_enter_leave_events (ClutterEvent *event)
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if (context->motion_last_actor != motion_current_actor)
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if (context->motion_last_actor != motion_current_actor)
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{
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{
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if (context->motion_last_actor && motion_current_actor)
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if (motion_current_actor)
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{
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{
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ClutterEvent cev;
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ClutterEvent cev;
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if (context->motion_last_actor)
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{
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cev.crossing.type = CLUTTER_LEAVE;
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cev.crossing.type = CLUTTER_LEAVE;
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cev.crossing.time = event->any.time;
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cev.crossing.time = event->any.time;
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cev.crossing.flags = 0;
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cev.crossing.flags = 0;
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@ -1287,6 +1289,7 @@ generate_enter_leave_events (ClutterEvent *event)
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g_queue_push_head (context->events_queue,
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g_queue_push_head (context->events_queue,
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clutter_event_copy (&cev));
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clutter_event_copy (&cev));
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}
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cev.crossing.type = CLUTTER_ENTER;
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cev.crossing.type = CLUTTER_ENTER;
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cev.crossing.time = event->any.time;
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cev.crossing.time = event->any.time;
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@ -1294,7 +1297,17 @@ generate_enter_leave_events (ClutterEvent *event)
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cev.crossing.x = event->motion.x;
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cev.crossing.x = event->motion.x;
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cev.crossing.y = event->motion.y;
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cev.crossing.y = event->motion.y;
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cev.crossing.source = motion_current_actor;
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cev.crossing.source = motion_current_actor;
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if (context->motion_last_actor)
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{
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cev.crossing.related = g_object_ref (context->motion_last_actor);
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cev.crossing.related = g_object_ref (context->motion_last_actor);
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}
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else
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{
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/* the previous actor we were getting events from seems to have
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* vanished
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*/
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cev.crossing.related = NULL;
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}
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g_queue_push_head (context->events_queue,
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g_queue_push_head (context->events_queue,
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clutter_event_copy (&cev));
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clutter_event_copy (&cev));
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