added test-rotate

This commit is contained in:
Tomas Frydrych 2007-07-25 13:08:12 +00:00
parent c72ab1f081
commit bf4e85d8e0
3 changed files with 88 additions and 2 deletions

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@ -1,3 +1,10 @@
2007-07-25 Tomas Frydrych <tf@openedhand.com>
* tests/test-rotate.c:
* tests/Makefile.am:
Added test-rotate.
2007-07-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-bspline.c: Kill off some deep pointer

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@ -1,6 +1,6 @@
noinst_PROGRAMS = test-textures test-events test-offscreen test-scale \
test-actors test-behave test-text test-entry test-project \
test-boxes test-perspective
test-boxes test-perspective test-rotate
INCLUDES = -I$(top_srcdir)/
LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_FLAVOUR@-@CLUTTER_MAJORMINOR@.la
@ -18,5 +18,6 @@ test_entry_SOURCES = test-entry.c
test_project_SOURCES = test-project.c
test_boxes_SOURCES = test-boxes.c
test_perspective_SOURCES = test-perspective.c
test_rotate_SOURCES = test-rotate.c
EXTRA_DIST = redhand.png

78
tests/test-rotate.c Normal file
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@ -0,0 +1,78 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glib.h>
#include <clutter/clutter.h>
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *r_behave;
ClutterActor *stage;
ClutterActor *hand, *label;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
ClutterColor rect_bg_color = { 0x33, 0x22, 0x22, 0xff };
ClutterColor rect_border_color = { 0, 0, 0, 0 };
GdkPixbuf *pixbuf;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
if (!pixbuf)
g_error("pixbuf load failed");
clutter_stage_set_color (CLUTTER_STAGE (stage),
&stage_color);
/* Make a hand */
hand = clutter_texture_new_from_pixbuf (pixbuf);
clutter_actor_set_position (hand, 240, 140);
clutter_actor_show (hand);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
label = clutter_label_new_with_text ("Mono 16",
"The Wonder of the Spinning Hand\n\n ");
clutter_actor_set_position (label, 150, 150);
clutter_actor_show (label);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
/* Make a timeline */
timeline = clutter_timeline_new (200, 26); /* num frames, fps */
g_object_set (timeline, "loop", TRUE, 0);
/* Set an alpha func to power behaviour - ramp is constant rise/fall */
alpha = clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP_INC,
NULL, NULL);
/* Create a behaviour for that alpha */
r_behave = clutter_behaviour_rotate_new (alpha,
CLUTTER_Z_AXIS,
CLUTTER_ROTATE_CW,
0.0, 360.0);
clutter_behaviour_rotate_set_center (r_behave, 86, 125, 0);
/* Apply it to our actor */
clutter_behaviour_apply (r_behave, hand);
clutter_behaviour_apply (r_behave, label);
/* start the timeline and thus the animations */
clutter_timeline_start (timeline);
clutter_actor_show_all (stage);
clutter_main();
g_object_unref (r_behave);
return 0;
}