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Remove mentions of clutter_redraw()
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@ -4832,23 +4832,25 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* The default implementation for #ClutterActor chains up to the
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* parent actor and queues a redraw on the parent, thus "bubbling"
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* the redraw queue up through the actor graph. The default
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* implementation for #ClutterStage queues a clutter_redraw() in a
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* main loop idle handler.
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* implementation for #ClutterStage queues a clutter_stage_ensure_redraw()
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* in a main loop idle handler.
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*
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* Note that the @origin actor may be the stage, or a container; it
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* does not have to be a leaf node in the actor graph.
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*
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* Toolkits embedding a #ClutterStage which require a redraw and
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* relayout cycle can stop the emission of this signal using the
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* GSignal API, redraw the UI and then call clutter_redraw()
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* GSignal API, redraw the UI and then call clutter_stage_ensure_redraw()
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* themselves, like:
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*
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* |[
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* static void
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* on_redraw_complete (void)
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* on_redraw_complete (gpointer data)
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* {
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* ClutterStage *stage = data;
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*
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* /* execute the Clutter drawing pipeline */
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* clutter_redraw ();
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* clutter_stage_ensure_redraw (stage);
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* }
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*
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* static void
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@ -4860,7 +4862,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* /* queue a redraw with the host toolkit and call
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* * a function when the redraw has been completed
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* */
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* queue_a_redraw (G_CALLBACK (on_redraw_complete));
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* queue_a_redraw (G_CALLBACK (on_redraw_complete), stage);
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* }
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* ]|
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*
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@ -3329,7 +3329,7 @@ clutter_threads_add_repaint_func (GSourceFunc func,
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* Executes the repaint functions added using the
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* clutter_threads_add_repaint_func() function.
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*
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* Must be called before calling clutter_redraw() and
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* Must be called before calling _clutter_stage_do_paint() and
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* with the Clutter thread lock held.
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*/
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void
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@ -532,8 +532,8 @@ _clutter_master_clock_start_running (ClutterMasterClock *master_clock)
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* @master_clock: a #ClutterMasterClock
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*
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* Advances all the timelines held by the master clock. This function
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* should be called before calling clutter_redraw() to make sure that
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* all the timelines are advanced and the scene is updated.
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* should be called before calling _clutter_stage_do_update() to
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* make sure that all the timelines are advanced and the scene is updated.
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*/
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void
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_clutter_master_clock_advance (ClutterMasterClock *master_clock)
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