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https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
[docs] Various gtk-doc fixes for COGL
Try to keep the gtk-doc errors down to a minimum.
This commit is contained in:
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19c2e66398
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@ -47,11 +47,11 @@ G_BEGIN_DECLS
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* @filename: the file to load.
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* @error: a #GError or %NULL.
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*
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* Load an image file from disk. This function can be safely called from
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* Loads an image file from disk. This function can be safely called from
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* within a thread.
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*
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* Returns: A CoglBitmap to the new loaded image data, or %NULL if loading
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* the image failed.
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* Returns: a #CoglHandle to the new loaded image data, or
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* %COGL_INVALID_HANDLE if loading the image failed.
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*
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* Since: 1.0
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*/
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@ -67,6 +67,8 @@ CoglHandle cogl_bitmap_new_from_file (const gchar *filename,
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* Parses an image file enough to extract the width and height
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* of the bitmap.
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*
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* Returns: %TRUE if the image was successfully parsed
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*
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* Since: 1.0
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*/
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gboolean cogl_bitmap_get_size_from_file (const gchar *filename,
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@ -500,7 +500,9 @@ void cogl_material_set_blend_constant (CoglHandle material,
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/**
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* cogl_material_set_layer:
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* @material: A CoglMaterial object
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* @material: A #CoglHandle for a material object
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* @layer_index: the index of the layer
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* @texture: a #CoglHandle for the layer object
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*
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* In addition to the standard OpenGL lighting model a Cogl material may have
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* one or more layers comprised of textures that can be blended together in
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@ -510,8 +512,8 @@ void cogl_material_set_blend_constant (CoglHandle material,
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* The index values of multiple layers do not have to be consecutive; it is
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* only their relative order that is important.
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*
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* XXX: In the future, we may define other types of material layers, such
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* as purely GLSL based layers.
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* <note>In the future, we may define other types of material layers, such
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* as purely GLSL based layers.</note>
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*
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* Since 1.0
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*/
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@ -627,16 +629,16 @@ cogl_material_set_layer_combine (CoglHandle material,
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* @material: A CoglMaterial object
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* @layer_index: Specifies the layer you want to specify a constant used
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* for texture combining
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* @color_constant: The constant color you want
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* @constant: The constant color you want
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*
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* When you are using the 'CONSTANT' color source in a layer combine
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* description then you can use this function to define its value.
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*
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* Since 1.0
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*/
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void cogl_material_set_layer_combine_constant (CoglHandle material,
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int layer_index,
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CoglColor *constant);
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void cogl_material_set_layer_combine_constant (CoglHandle material,
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int layer_index,
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CoglColor *constant);
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/**
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* cogl_material_set_layer_matrix:
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@ -659,7 +661,7 @@ void cogl_material_set_layer_matrix (CoglHandle material,
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* Returns: A list of #CoglHandle<!-- -->'s that can be passed to the
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* cogl_material_layer_* functions.
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*/
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const GList *cogl_material_get_layers (CoglHandle material_handle);
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const GList *cogl_material_get_layers (CoglHandle material);
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/**
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* CoglMaterialLayerType:
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@ -680,10 +682,14 @@ typedef enum _CoglMaterialLayerType
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* cogl_material_layer_get_type:
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* @layer_handle: A Cogl material layer handle
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*
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* Retrieves the type of the layer
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*
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* Currently there is only one type of layer defined:
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* COGL_MATERIAL_LAYER_TYPE_TEXTURE, but considering we may add purely GLSL
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* %COGL_MATERIAL_LAYER_TYPE_TEXTURE, but considering we may add purely GLSL
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* based layers in the future, you should write code that checks the type
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* first.
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*
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* Return value: the type of the layer
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*/
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CoglMaterialLayerType cogl_material_layer_get_type (CoglHandle layer_handle);
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@ -54,21 +54,24 @@ G_BEGIN_DECLS
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* applied.
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*
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* The transformation of a vertex (x, y, z, w) by a CoglMatrix is given by:
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* <programlisting>
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* x_new = xx * x + xy * y + xz * z + xw * w
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* y_new = yx * x + yy * y + yz * z + yw * w
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* z_new = zx * x + zy * y + zz * z + zw * w
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* w_new = wx * x + wy * y + wz * z + ww * w
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* </programlisting>
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*
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* |[
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* x_new = xx * x + xy * y + xz * z + xw * w
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* y_new = yx * x + yy * y + yz * z + yw * w
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* z_new = zx * x + zy * y + zz * z + zw * w
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* w_new = wx * x + wy * y + wz * z + ww * w
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* ]|
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*
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* Where w is normally 1
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*
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* Note: You must consider the members of the CoglMatrix structure read only,
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* <note>You must consider the members of the CoglMatrix structure read only,
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* and all matrix modifications must be done via the cogl_matrix API. This
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* allows Cogl to annotate the matrices internally. Violation of this will give
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* undefined results. If you need to initialize a matrix with a constant other
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* than the identity matrix you can use cogl_matrix_init_from_array().
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* than the identity matrix you can use cogl_matrix_init_from_array().</note>
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*/
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typedef struct _CoglMatrix {
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/*< private >*/
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/* column 0 */
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float xx;
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@ -94,8 +97,6 @@ typedef struct _CoglMatrix {
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float zw;
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float ww;
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/*< private >*/
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/* Note: we may want to extend this later with private flags
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* and a cache of the inverse transform matrix. */
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float _padding0[16];
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@ -184,11 +185,10 @@ void cogl_matrix_scale (CoglMatrix *matrix,
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* @right: coord of right vertical clipping plane
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* @bottom: coord of bottom horizontal clipping plane
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* @top: coord of top horizontal clipping plane
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* @near: positive distance to near depth clipping plane
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* @far: positive distance to far depth clipping plane
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* @z_near: positive distance to near depth clipping plane
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* @z_far: positive distance to far depth clipping plane
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*
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* Multiplies the matrix by the given frustum perspective matrix.
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*
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*/
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void cogl_matrix_frustum (CoglMatrix *matrix,
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float left,
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@ -210,7 +210,7 @@ void cogl_matrix_frustum (CoglMatrix *matrix,
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*
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* Multiplies the matrix by the described perspective matrix
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*
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* Note: you should be careful not to have to great a z_far / z_near ratio
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* Note: you should be careful not to have to great a @z_far / @z_near ratio
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* since that will reduce the effectiveness of depth testing since there wont
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* be enough precision to identify the depth of objects near to each other.
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*/
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@ -259,8 +259,10 @@ void cogl_matrix_init_from_array (CoglMatrix *matrix, const float *array);
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*
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* This casts a CoglMatrix to a float array which can be directly passed to
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* OpenGL.
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*
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* Return value: a pointer to the float array
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*/
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const float *cogl_matrix_get_array (const CoglMatrix *matrix);
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G_CONST_RETURN float *cogl_matrix_get_array (const CoglMatrix *matrix);
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/**
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* cogl_matrix_transform_point:
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@ -55,10 +55,10 @@ G_BEGIN_DECLS
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*
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* Note: This does not work with sliced Cogl textures.
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*
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* Returns: a CoglHandle for the new offscreen buffer or COGL_INVALID_HANDLE
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* Returns: a #CoglHandle for the new offscreen buffer or %COGL_INVALID_HANDLE
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* if it wasn't possible to create the buffer.
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*/
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CoglHandle cogl_offscreen_new_to_texture (CoglHandle texhandle);
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CoglHandle cogl_offscreen_new_to_texture (CoglHandle handle);
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/**
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* cogl_offscreen_ref:
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@ -79,8 +79,9 @@ G_BEGIN_DECLS
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* cogl_vertex_buffer_new:
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* @n_vertices: The number of vertices that your attributes will correspond to.
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*
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* This creates a Cogl handle for a new vertex buffer that you can then start
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* to add attributes too.
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* Creates a new vertex buffer that you can use to add attributes.
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*
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* Return value: a new #CoglHandle
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*/
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CoglHandle
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cogl_vertex_buffer_new (guint n_vertices);
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@ -89,7 +90,9 @@ cogl_vertex_buffer_new (guint n_vertices);
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* cogl_vertex_buffer_get_n_vertices:
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* @handle: A vertex buffer handle
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*
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* This returns the number of vertices that @handle represents
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* Retrieves the number of vertices that @handle represents
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*
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* Return value: the number of vertices
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*/
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guint
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cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
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@ -334,7 +334,7 @@ void cogl_set_projection_matrix (CoglMatrix *matrix);
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void cogl_get_viewport (float v[4]);
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/**
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* cogl_set_depth_test_enable:
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* cogl_set_depth_test_enabled:
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* @setting: %TRUE to enable depth testing or %FALSE to disable.
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*
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* Sets whether depth testing is enabled. If it is disabled then the
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@ -343,7 +343,7 @@ void cogl_get_viewport (float v[4]);
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* clutter_actor_lower(), otherwise it will also take into account the
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* actor's depth. Depth testing is disabled by default.
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*/
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void cogl_set_depth_test_enable (gboolean setting);
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void cogl_set_depth_test_enabled (gboolean setting);
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/**
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* cogl_get_depth_test_enable:
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@ -352,7 +352,7 @@ void cogl_set_depth_test_enable (gboolean setting);
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*
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* Returns: TRUE if depth testing is enabled else FALSE
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*/
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gboolean cogl_get_depth_test_enable (void);
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gboolean cogl_get_depth_test_enabled (void);
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/**
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* cogl_set_backface_culling_enabled:
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@ -54,11 +54,9 @@ CFILE_GLOB=\
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# Header files to ignore when scanning.
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# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
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IGNORE_HFILES=\
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cogl-bitmap.h \
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cogl-defines-gl.h \
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cogl-defines-gles.h \
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cogl-handle.h \
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cogl-primitives.h \
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gl \
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gles
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@ -3,6 +3,10 @@
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<TITLE>General API</TITLE>
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COGL_INVALID_HANDLE
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CoglHandle
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cogl_handle_ref
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cogl_handle_unref
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<SUBSECTION>
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CoglFuncPtr
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COGL_PIXEL_FORMAT_24
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COGL_PIXEL_FORMAT_32
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@ -14,12 +18,18 @@ COGL_UNORDERED_MASK
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COGL_UNPREMULT_MASK
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CoglPixelFormat
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CoglBufferTarget
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CoglBufferBit
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CoglAttributeType
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<SUBSECTION>
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CoglFeatureFlags
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cogl_get_features
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cogl_features_available
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cogl_check_extension
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cogl_get_proc_address
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cogl_get_option_group
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cogl_gl_error_to_string
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<SUBSECTION>
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cogl_push_matrix
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cogl_pop_matrix
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@ -29,14 +39,15 @@ cogl_rotate
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cogl_frustum
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cogl_perspective
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cogl_ortho
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<SUBSECTION>
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cogl_get_modelview_matrix
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cogl_set_modelview_matrix
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cogl_get_projection_matrix
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cogl_set_projection_matrix
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cogl_viewport
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cogl_setup_viewport
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cogl_get_viewport
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<SUBSECTION>
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cogl_clear
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cogl_get_bitmasks
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@ -44,18 +55,61 @@ cogl_set_depth_test_enabled
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cogl_get_depth_test_enabled
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cogl_set_backface_culling_enabled
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cogl_get_backface_culling_enabled
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<SUBSECTION>
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CoglFogMode
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cogl_set_fog
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cogl_disable_fog
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<SUBSECTION>
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cogl_set_source
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cogl_set_source_color
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cogl_set_source_color4ub
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cogl_set_source_color4f
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cogl_set_source_texture
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<SUBSECTION Standard>
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COGL_TYPE_ATTRIBUTE_TYPE
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COGL_TYPE_BUFFER_BIT
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COGL_TYPE_BUFFER_TARGET
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COGL_TYPE_DEBUG_FLAGS
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COGL_TYPE_FEATURE_FLAGS
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COGL_TYPE_FIXED
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COGL_TYPE_FOG_MODE
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COGL_TYPE_HANDLE
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COGL_TYPE_INDICES_TYPE
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COGL_TYPE_MATERIAL_ALPHA_FUNC
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COGL_TYPE_MATERIAL_FILTER
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COGL_TYPE_MATERIAL_LAYER_TYPE
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COGL_TYPE_MATRIX_MODE
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COGL_TYPE_PIXEL_FORMAT
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COGL_TYPE_SHADER_TYPE
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COGL_TYPE_TEXTURE_FLAGS
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COGL_TYPE_VERTICES_MODE
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<SUBSECTION Private>
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cogl_util_next_p2
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cogl_attribute_type_get_type
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cogl_buffer_bit_get_type
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cogl_buffer_target_get_type
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cogl_debug_flags_get_type
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cogl_feature_flags_get_type
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cogl_fixed_get_type
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cogl_fog_mode_get_type
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cogl_handle_get_type
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cogl_indices_type_get_type
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cogl_material_alpha_func_get_type
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cogl_material_filter_get_type
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cogl_material_layer_type_get_type
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cogl_matrix_mode_get_type
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cogl_pixel_format_get_type
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cogl_shader_type_get_type
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cogl_texture_flags_get_type
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cogl_vertices_mode_get_type
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GE
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COGL_NOTE
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CoglDebugFlags
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cogl_debug_flags
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</SECTION>
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<SECTION>
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@ -64,6 +118,7 @@ CoglClipStackState
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cogl_clip_push
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cogl_clip_push_from_path
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cogl_clip_push_from_path_preserve
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cogl_clip_push_window_rect
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cogl_clip_pop
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cogl_clip_stack_save
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cogl_clip_stack_restore
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@ -75,6 +130,7 @@ cogl_clip_ensure
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<TITLE>Primitives</TITLE>
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<SUBSECTION>
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cogl_rectangle
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cogl_rectangles
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cogl_rectangle_with_texture_coords
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cogl_rectangles_with_texture_coords
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cogl_rectangle_with_multitexture_coords
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@ -141,6 +197,7 @@ cogl_texture_set_region
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<SECTION>
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<FILE>cogl-shaders</FILE>
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<TITLE>Shaders and Programmable Pipeline</TITLE>
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CoglShaderType
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cogl_create_shader
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cogl_shader_ref
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cogl_shader_unref
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@ -150,6 +207,7 @@ cogl_shader_compile
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cogl_shader_get_info_log
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cogl_shader_get_type
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cogl_shader_is_compiled
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<SUBSECTION>
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cogl_create_program
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cogl_program_ref
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@ -174,8 +232,8 @@ cogl_offscreen_ref
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cogl_offscreen_unref
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cogl_is_offscreen
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cogl_set_draw_buffer
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<SUBSECTION Private>
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cogl_offscreen_new_multisample
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cogl_pop_draw_buffer
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cogl_push_draw_buffer
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</SECTION>
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<SECTION>
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@ -192,6 +250,7 @@ COGL_FIXED_FROM_FLOAT
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COGL_FIXED_TO_FLOAT
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COGL_FIXED_FROM_INT
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COGL_FIXED_TO_INT
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COGL_FIXED_FROM_DOUBLE
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COGL_FIXED_TO_DOUBLE
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COGL_FLOAT_TO_INT
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COGL_FLOAT_TO_UINT
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@ -306,8 +365,10 @@ cogl_vertex_buffer_submit
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cogl_vertex_buffer_disable
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cogl_vertex_buffer_enable
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cogl_vertex_buffer_draw
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<SUBSECTION>
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CoglIndicesType
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cogl_vertex_buffer_add_indices
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cogl_vertex_buffer_indices_new
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cogl_vertex_buffer_delete_indices
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cogl_vertex_buffer_draw_elements
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cogl_vertex_buffer_indices_get_for_quads
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@ -321,7 +382,13 @@ COGL_VERTEX_BUFFER_ATTRIB_FLAG_TYPE_MASK
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<FILE>cogl-matrix</FILE>
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<TITLE>Matrices</TITLE>
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CoglMatrix
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CoglMatrixMode
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CoglMatrixStack
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cogl_matrix_init_identity
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cogl_matrix_frustum
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cogl_matrix_ortho
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cogl_matrix_perspective
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cogl_matrix_transform_point
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cogl_matrix_multiply
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cogl_matrix_rotate
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cogl_matrix_translate
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@ -354,7 +421,12 @@ cogl_material_set_shininess
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cogl_material_get_shininess
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CoglMaterialAlphaFunc
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cogl_material_set_alpha_test_function
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CoglMaterialBlendFactor
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CoglBlendStringChannelMask
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CoglBlendStringColorSourceType
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CoglBlendStringContext
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CoglBlendStringError
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CoglBlendStringFunctionType
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COGL_BLEND_STRING_ERROR
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cogl_material_set_blend
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cogl_material_set_blend_constant
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cogl_material_set_layer
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@ -372,6 +444,7 @@ cogl_material_layer_get_mag_filter
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<SUBSECTION Private>
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CoglMaterial
|
||||
CoglMaterialFlags
|
||||
CoglMaterialLayerFlags
|
||||
CoglMaterialLayerPrivFlags
|
||||
</SECTION>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user