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Deprecate ClutterStage:color
ClutterActor has a background-color property, now; we should use it for the Stage, re-implement the color property in terms of background-color. and deprecate the Stage property.
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@ -121,7 +121,6 @@ struct _ClutterStagePrivate
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/* the stage implementation */
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ClutterStageWindow *impl;
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ClutterColor color;
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ClutterPerspective perspective;
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CoglMatrix projection;
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CoglMatrix inverse_projection;
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@ -673,6 +672,7 @@ clutter_stage_paint (ClutterActor *self)
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{
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ClutterStagePrivate *priv = CLUTTER_STAGE (self)->priv;
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CoglBufferBit clear_flags;
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ClutterColor bg_color;
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CoglColor stage_color;
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ClutterActorIter iter;
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ClutterActor *child;
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@ -687,8 +687,9 @@ clutter_stage_paint (ClutterActor *self)
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CLUTTER_NOTE (PAINT, "Initializing stage paint");
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/* composite the opacity to the stage color */
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clutter_actor_get_background_color (self, &bg_color);
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real_alpha = clutter_actor_get_opacity (self)
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* priv->color.alpha
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* bg_color.alpha
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/ 255;
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clear_flags = COGL_BUFFER_BIT_DEPTH;
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@ -702,9 +703,9 @@ clutter_stage_paint (ClutterActor *self)
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* set; the effect depends entirely on the Clutter backend
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*/
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cogl_color_init_from_4ub (&stage_color,
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priv->color.red,
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priv->color.green,
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priv->color.blue,
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bg_color.red,
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bg_color.green,
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bg_color.blue,
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priv->use_alpha ? real_alpha : 255);
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cogl_color_premultiply (&stage_color);
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cogl_clear (&stage_color, clear_flags);
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@ -1625,7 +1626,8 @@ clutter_stage_set_property (GObject *object,
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switch (prop_id)
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{
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case PROP_COLOR:
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clutter_stage_set_color (stage, clutter_value_get_color (value));
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clutter_actor_set_background_color (CLUTTER_ACTOR (stage),
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clutter_value_get_color (value));
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break;
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case PROP_OFFSCREEN:
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@ -1693,7 +1695,13 @@ clutter_stage_get_property (GObject *gobject,
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switch (prop_id)
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{
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case PROP_COLOR:
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clutter_value_set_color (value, &priv->color);
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{
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ClutterColor bg_color;
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clutter_actor_get_background_color (CLUTTER_ACTOR (gobject),
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&bg_color);
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clutter_value_set_color (value, &bg_color);
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}
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break;
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case PROP_OFFSCREEN:
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@ -1906,13 +1914,17 @@ clutter_stage_class_init (ClutterStageClass *klass)
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/**
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* ClutterStage:color:
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*
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* The color of the main stage.
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* The background color of the main stage.
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*
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* Deprecated: 1.10: Use the #ClutterActor:background-color property of
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* #ClutterActor instead.
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*/
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pspec = clutter_param_spec_color ("color",
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P_("Color"),
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P_("The color of the stage"),
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&default_stage_color,
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE |
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G_PARAM_DEPRECATED);
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g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
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/**
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@ -2213,7 +2225,8 @@ clutter_stage_init (ClutterStage *self)
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*/
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priv->motion_events_enabled = _clutter_context_get_motion_events_enabled ();
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priv->color = default_stage_color;
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clutter_actor_set_background_color (CLUTTER_ACTOR (self),
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&default_stage_color);
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priv->perspective.fovy = 60.0; /* 60 Degrees */
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priv->perspective.aspect = (float) geom.width / (float) geom.height;
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@ -2322,21 +2335,14 @@ clutter_stage_get_default (void)
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* @color: A #ClutterColor
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*
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* Sets the stage color.
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*
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* Deprecated: 1.10: Use clutter_actor_set_background_color() instead.
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*/
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void
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clutter_stage_set_color (ClutterStage *stage,
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const ClutterColor *color)
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{
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ClutterStagePrivate *priv;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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g_return_if_fail (color != NULL);
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priv = stage->priv;
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priv->color = *color;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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clutter_actor_set_background_color (CLUTTER_ACTOR (stage), color);
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g_object_notify (G_OBJECT (stage), "color");
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}
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@ -2347,19 +2353,14 @@ clutter_stage_set_color (ClutterStage *stage,
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* @color: (out caller-allocates): return location for a #ClutterColor
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*
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* Retrieves the stage color.
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*
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* Deprecated: 1.10: Use clutter_actor_get_background_color() instead.
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*/
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void
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clutter_stage_get_color (ClutterStage *stage,
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ClutterColor *color)
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{
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ClutterStagePrivate *priv;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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g_return_if_fail (color != NULL);
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priv = stage->priv;
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*color = priv->color;
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clutter_actor_get_background_color (CLUTTER_ACTOR (stage), color);
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}
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static void
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@ -141,10 +141,6 @@ GType clutter_stage_get_type (void) G_GNUC_CONST;
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ClutterActor * clutter_stage_new (void);
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void clutter_stage_set_color (ClutterStage *stage,
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const ClutterColor *color);
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void clutter_stage_get_color (ClutterStage *stage,
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ClutterColor *color);
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void clutter_stage_set_perspective (ClutterStage *stage,
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ClutterPerspective *perspective);
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void clutter_stage_get_perspective (ClutterStage *stage,
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@ -88,6 +88,15 @@ void clutter_stage_set_fog (ClutterStage *stage,
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CLUTTER_DEPRECATED
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void clutter_stage_get_fog (ClutterStage *stage,
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ClutterFog *fog);
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CLUTTER_DEPRECATED_FOR(clutter_actor_set_background_color)
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void clutter_stage_set_color (ClutterStage *stage,
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const ClutterColor *color);
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CLUTTER_DEPRECATED_FOR(clutter_actor_get_background_color)
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void clutter_stage_get_color (ClutterStage *stage,
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ClutterColor *color);
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_DEPRECATED_H__ */
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