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[test-texture-fbo] comment the colors defined in corner_colors
It helps to be able to quickly glance at the definition to see which quadrant of the test actor should be which color, so when debugging a problem and looking at the visual output you can easily verify if it's being flipped upside down/left to right.
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@ -13,10 +13,10 @@
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static const ClutterColor
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corner_colors[SOURCE_DIVISIONS_X * SOURCE_DIVISIONS_Y] =
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{
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{ 0xff, 0x00, 0x00, 0xff },
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{ 0x00, 0xff, 0x00, 0xff },
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{ 0x00, 0x00, 0xff, 0xff },
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{ 0xff, 0x00, 0xff, 0xff }
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{ 0xff, 0x00, 0x00, 0xff }, /* red top left */
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{ 0x00, 0xff, 0x00, 0xff }, /* green top right */
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{ 0x00, 0x00, 0xff, 0xff }, /* blue bottom left */
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{ 0xff, 0x00, 0xff, 0xff } /* purple bottom right */
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};
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static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
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