mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 10:00:45 -05:00
2007-10-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-event.c: * clutter/clutter-event.h: * clutter/clutter-main.c: * clutter/clutter-private.h: * clutter/eglnative/clutter-event-egl.c: * clutter/eglx/clutter-event-egl.c: * clutter/glx/clutter-event-glx.c: * clutter/sdl/clutter-event-sdl.c: Remove seperate double/triple click events and replace with a click_count member. Move calculating click counts from backend to do_event() Initial implementation of ENTER/LEAVE events. * tests/test-events.c: Add code to test above. * tests/test-behave.c: Sync with newer API. * clutter/clutter-score.c: Silence a warning.
This commit is contained in:
parent
4189c66a21
commit
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25
ChangeLog
25
ChangeLog
@ -1,3 +1,28 @@
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2007-10-03 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-event.c:
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* clutter/clutter-event.h:
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* clutter/clutter-main.c:
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* clutter/clutter-private.h:
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* clutter/eglnative/clutter-event-egl.c:
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* clutter/eglx/clutter-event-egl.c:
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* clutter/glx/clutter-event-glx.c:
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* clutter/sdl/clutter-event-sdl.c:
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Remove seperate double/triple click events and replace with
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a click_count member.
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Move calculating click counts from backend to do_event()
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Initial implementation of ENTER/LEAVE events.
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* tests/test-events.c:
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Add code to test above.
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* tests/test-behave.c:
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Sync with newer API.
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* clutter/clutter-score.c:
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Silence a warning.
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2007-10-01 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-fixed.h: Add CLUTTER_FIXED_TO_INT() and
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@ -2942,8 +2942,6 @@ clutter_actor_event (ClutterActor *actor,
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case CLUTTER_NOTHING:
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_3BUTTON_PRESS:
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signal_num = BUTTON_PRESS_EVENT;
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break;
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case CLUTTER_BUTTON_RELEASE:
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@ -39,12 +39,6 @@
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* Windowing events handled by Clutter.
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*/
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/* multiple button click detection */
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static guint32 button_click_time[2] = { 0, 0 };
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static guint32 button_number[2] = { -1, -1 };
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static gint button_x[2] = { 0, 0 };
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static gint button_y[2] = { 0, 0 };
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/**
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* clutter_event_type:
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* @event: a #ClutterEvent
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@ -76,24 +70,7 @@ clutter_event_get_time (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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return event->key.time;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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return event->button.time;
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case CLUTTER_MOTION:
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return event->motion.time;
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case CLUTTER_SCROLL:
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return event->scroll.time;
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default:
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break;
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}
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return CLUTTER_CURRENT_TIME;
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return event->any.time;
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}
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/**
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@ -117,8 +94,6 @@ clutter_event_get_state (ClutterEvent *event)
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case CLUTTER_KEY_RELEASE:
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return event->key.modifier_state;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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return event->button.modifier_state;
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case CLUTTER_MOTION:
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return event->motion.modifier_state;
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@ -161,10 +136,10 @@ clutter_event_get_coords (ClutterEvent *event,
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_CLIENT_MESSAGE:
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case CLUTTER_DELETE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_3BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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event_x = event->button.x;
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event_y = event->button.y;
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@ -212,7 +187,6 @@ clutter_event_get_source (ClutterEvent *event)
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res = event->key.source;
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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res = event->button.source;
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break;
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@ -504,71 +478,3 @@ clutter_events_pending (void)
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return g_queue_is_empty (context->events_queue) == FALSE;
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}
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/* Backend helpers (private) */
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static void
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synthesize_click (ClutterBackend *backend,
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ClutterEvent *event,
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gint n_clicks)
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{
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ClutterEvent temp_event;
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temp_event = *event;
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temp_event.type = (n_clicks == 2) ? CLUTTER_2BUTTON_PRESS
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: CLUTTER_3BUTTON_PRESS;
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clutter_event_put (&temp_event);
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}
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/* post process a button to synthesize double clicks etc */
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void
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_clutter_event_button_generate (ClutterBackend *backend,
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ClutterEvent *event)
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{
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guint double_click_time, double_click_distance;
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double_click_distance = clutter_backend_get_double_click_distance (backend);
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double_click_time = clutter_backend_get_double_click_time (backend);
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if ((event->button.time < (button_click_time[1] + 2 * double_click_time))
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&& (event->button.button == button_number[1])
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&& (ABS (event->button.x - button_x[1]) <= double_click_distance)
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&& (ABS (event->button.y - button_y[1]) <= double_click_distance))
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{
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synthesize_click (backend, event, 3);
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button_click_time[1] = 0;
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button_click_time[0] = 0;
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button_number[1] = -1;
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button_number[0] = -1;
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button_x[0] = button_x[1] = 0;
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button_y[0] = button_y[1] = 0;
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}
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else if ((event->button.time < (button_click_time[0] + double_click_time)) &&
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(event->button.button == button_number[0]) &&
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(ABS (event->button.x - button_x[0]) <= double_click_distance) &&
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(ABS (event->button.y - button_y[0]) <= double_click_distance))
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{
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synthesize_click (backend, event, 2);
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button_click_time[1] = button_click_time[0];
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button_click_time[0] = event->button.time;
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button_number[1] = button_number[0];
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button_number[0] = event->button.button;
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button_x[1] = button_x[0];
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button_x[0] = event->button.x;
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button_y[1] = button_y[0];
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button_y[0] = event->button.y;
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}
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else
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{
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button_click_time[1] = 0;
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button_click_time[0] = event->button.time;
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button_number[1] = -1;
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button_number[0] = event->button.button;
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button_x[1] = 0;
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button_x[0] = event->button.x;
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button_y[1] = 0;
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button_y[0] = event->button.y;
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}
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}
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@ -58,13 +58,12 @@ typedef enum {
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typedef enum
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{
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CLUTTER_NOTHING = 0,
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CLUTTER_KEY_PRESS,
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CLUTTER_KEY_RELEASE,
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CLUTTER_MOTION,
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CLUTTER_ENTER,
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CLUTTER_LEAVE,
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CLUTTER_BUTTON_PRESS,
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CLUTTER_2BUTTON_PRESS, /* Double click */
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CLUTTER_3BUTTON_PRESS, /* Triple click */
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CLUTTER_BUTTON_RELEASE,
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CLUTTER_SCROLL,
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CLUTTER_STAGE_STATE,
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@ -96,6 +95,7 @@ typedef struct _ClutterKeyEvent ClutterKeyEvent;
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typedef struct _ClutterMotionEvent ClutterMotionEvent;
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typedef struct _ClutterScrollEvent ClutterScrollEvent;
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typedef struct _ClutterStageStateEvent ClutterStageStateEvent;
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typedef struct _ClutterCrossingEvent ClutterCrossingEvent;
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typedef struct _ClutterInputDevice ClutterInputDevice;
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@ -132,6 +132,18 @@ struct _ClutterButtonEvent
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ClutterActor *source;
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};
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struct _ClutterCrossingEvent
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{
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ClutterEventType type;
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guint32 time;
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ClutterEventFlags flags;
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gint x;
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gint y;
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ClutterActor *source;
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ClutterActor *related;
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};
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struct _ClutterMotionEvent
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{
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ClutterEventType type;
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@ -178,6 +190,7 @@ union _ClutterEvent
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ClutterMotionEvent motion;
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ClutterScrollEvent scroll;
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ClutterStageStateEvent stage_state;
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ClutterCrossingEvent crossing;
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};
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GType clutter_event_get_type (void) G_GNUC_CONST;
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@ -188,153 +188,6 @@ clutter_get_motion_events_enabled (void)
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return context->motion_events_per_actor;
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}
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/**
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* clutter_do_event
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* @event: a #ClutterEvent.
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*
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* Processes an event. This function should never be called by applications.
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*
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* Since: 0.4
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*/
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void
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clutter_do_event (ClutterEvent *event)
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{
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/* FIXME: This should probably be clutter_cook_event() - it would
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* take a raw event from the backend and 'cook' it so its more tasty.
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*
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*/
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ClutterMainContext *context;
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ClutterBackend *backend;
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ClutterActor *stage;
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static ClutterActor *motion_last_actor = NULL;
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context = clutter_context_get_default ();
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backend = context->backend;
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stage = _clutter_backend_get_stage (backend);
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if (!stage)
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return;
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CLUTTER_TIMESTAMP (EVENT, "Event received");
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switch (event->type)
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{
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case CLUTTER_NOTHING:
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break;
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_DELETE:
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if (clutter_stage_event (CLUTTER_STAGE (stage), event))
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clutter_main_quit ();
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break;
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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{
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ClutterActor *actor = NULL;
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actor = clutter_stage_get_key_focus (CLUTTER_STAGE(stage));
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g_return_if_fail (actor != NULL);
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event->key.source = g_object_ref (actor);
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/* bubble up */
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do
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{
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if (clutter_actor_event (actor, event))
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break;
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actor = clutter_actor_get_parent (actor);
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}
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while (actor != NULL);
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}
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break;
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case CLUTTER_MOTION:
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if (context->motion_events_per_actor == FALSE)
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{
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/* Only stage gets motion events */
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event->motion.source = g_object_ref (stage);
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clutter_actor_event (stage, event);
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break;
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}
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_3BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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case CLUTTER_SCROLL:
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{
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ClutterActor *actor;
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gint x,y;
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clutter_event_get_coords (event, &x, &y);
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/* Safety on - probably a release off stage ?
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* FIXME: should likely deliver the release somehow - grabs ?
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*/
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if (x > CLUTTER_STAGE_WIDTH () ||
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y > CLUTTER_STAGE_HEIGHT() ||
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x < 0 || y < 0)
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break;
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/* Map the event to a reactive actor */
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actor = _clutter_do_pick (CLUTTER_STAGE (stage),
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x, y,
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CLUTTER_PICK_REACTIVE);
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CLUTTER_NOTE (EVENT, "Reactive event received at %i, %i - actor: %p",
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x, y, actor);
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if (event->type == CLUTTER_SCROLL)
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event->scroll.source = g_object_ref (actor);
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else
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event->button.source = g_object_ref (actor);
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/* Motion enter leave events */
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if (event->type == CLUTTER_MOTION)
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{
|
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if (motion_last_actor != actor)
|
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{
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if (motion_last_actor)
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; /* FIXME: leave_notify to motion_last_actor */
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if (actor)
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; /* FIXME: Enter notify to actor */
|
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}
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motion_last_actor = actor;
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}
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/* Send the event to the actor and all parents always the
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* stage.
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*
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* FIXME: for an optimisation should check if there are
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* actually any reactive actors and avoid the pick all togeather
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* (signalling just the stage). Should be big help for gles.
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*
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* FIXME: Actors be able to stop emission.
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*/
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while (actor)
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{
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if (clutter_actor_is_reactive (actor) ||
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clutter_actor_get_parent (actor) == NULL /* STAGE */ )
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{
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CLUTTER_NOTE (EVENT, "forwarding event to reactive actor");
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if (clutter_actor_event (actor, event))
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break;
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}
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actor = clutter_actor_get_parent (actor);
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}
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}
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break;
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case CLUTTER_STAGE_STATE:
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/* fullscreen / focus - forward to stage */
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clutter_stage_event (CLUTTER_STAGE (stage), event);
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break;
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case CLUTTER_CLIENT_MESSAGE:
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break;
|
||||
}
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}
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ClutterActor *
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_clutter_do_pick (ClutterStage *stage,
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gint x,
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@ -1213,6 +1066,257 @@ _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
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return continue_emission;
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}
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|
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static void
|
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event_click_count_generate (ClutterEvent *event)
|
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{
|
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/* multiple button click detection */
|
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static guint32 button_click_time[2] = { 0, 0 };
|
||||
static guint32 button_number[2] = { -1, -1 };
|
||||
static gint button_x[2] = { 0, 0 };
|
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static gint button_y[2] = { 0, 0 };
|
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|
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guint double_click_time, double_click_distance;
|
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ClutterBackend *backend;
|
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ClutterMainContext *context;
|
||||
|
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context = clutter_context_get_default ();
|
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backend = context->backend;
|
||||
|
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double_click_distance = clutter_backend_get_double_click_distance (backend);
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double_click_time = clutter_backend_get_double_click_time (backend);
|
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|
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/* FIXME: below could be reduced in lines and handle >3 clicks */
|
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if ((event->button.time < (button_click_time[1] + 2 * double_click_time))
|
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&& (event->button.button == button_number[1])
|
||||
&& (ABS (event->button.x - button_x[1]) <= double_click_distance)
|
||||
&& (ABS (event->button.y - button_y[1]) <= double_click_distance))
|
||||
{
|
||||
event->button.click_count = 2;
|
||||
|
||||
button_click_time[1] = 0;
|
||||
button_click_time[0] = 0;
|
||||
button_number[1] = -1;
|
||||
button_number[0] = -1;
|
||||
button_x[0] = button_x[1] = 0;
|
||||
button_y[0] = button_y[1] = 0;
|
||||
}
|
||||
else if ((event->button.time < (button_click_time[0] + double_click_time)) &&
|
||||
(event->button.button == button_number[0]) &&
|
||||
(ABS (event->button.x - button_x[0]) <= double_click_distance) &&
|
||||
(ABS (event->button.y - button_y[0]) <= double_click_distance))
|
||||
{
|
||||
event->button.click_count = 3;
|
||||
|
||||
button_click_time[1] = button_click_time[0];
|
||||
button_click_time[0] = event->button.time;
|
||||
button_number[1] = button_number[0];
|
||||
button_number[0] = event->button.button;
|
||||
button_x[1] = button_x[0];
|
||||
button_x[0] = event->button.x;
|
||||
button_y[1] = button_y[0];
|
||||
button_y[0] = event->button.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
event->button.click_count = 1;
|
||||
|
||||
button_click_time[1] = 0;
|
||||
button_click_time[0] = event->button.time;
|
||||
button_number[1] = -1;
|
||||
button_number[0] = event->button.button;
|
||||
button_x[1] = 0;
|
||||
button_x[0] = event->button.x;
|
||||
button_y[1] = 0;
|
||||
button_y[0] = event->button.y;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_do_event
|
||||
* @event: a #ClutterEvent.
|
||||
*
|
||||
* Processes an event. This function should never be called by applications.
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
void
|
||||
clutter_do_event (ClutterEvent *event)
|
||||
{
|
||||
/* FIXME: This should probably be clutter_cook_event() - it would
|
||||
* take a raw event from the backend and 'cook' it so its more tasty.
|
||||
*
|
||||
*/
|
||||
ClutterMainContext *context;
|
||||
ClutterBackend *backend;
|
||||
ClutterActor *stage;
|
||||
static ClutterActor *motion_last_actor = NULL;
|
||||
|
||||
context = clutter_context_get_default ();
|
||||
backend = context->backend;
|
||||
stage = _clutter_backend_get_stage (backend);
|
||||
|
||||
if (!stage)
|
||||
return;
|
||||
|
||||
CLUTTER_TIMESTAMP (EVENT, "Event received");
|
||||
|
||||
switch (event->type)
|
||||
{
|
||||
case CLUTTER_NOTHING:
|
||||
break;
|
||||
case CLUTTER_ENTER:
|
||||
case CLUTTER_LEAVE:
|
||||
{
|
||||
ClutterActor *actor = NULL;
|
||||
|
||||
actor = event->crossing.source;
|
||||
|
||||
while (actor)
|
||||
{
|
||||
if (clutter_actor_is_reactive (actor) ||
|
||||
clutter_actor_get_parent (actor) == NULL /* STAGE */ )
|
||||
{
|
||||
CLUTTER_NOTE (EVENT, "forwarding event to reactive actor");
|
||||
if (clutter_actor_event (actor, event))
|
||||
break;
|
||||
}
|
||||
|
||||
actor = clutter_actor_get_parent (actor);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CLUTTER_DESTROY_NOTIFY:
|
||||
case CLUTTER_DELETE:
|
||||
if (clutter_stage_event (CLUTTER_STAGE (stage), event))
|
||||
clutter_main_quit ();
|
||||
break;
|
||||
case CLUTTER_KEY_PRESS:
|
||||
case CLUTTER_KEY_RELEASE:
|
||||
{
|
||||
ClutterActor *actor = NULL;
|
||||
|
||||
actor = clutter_stage_get_key_focus (CLUTTER_STAGE(stage));
|
||||
|
||||
g_return_if_fail (actor != NULL);
|
||||
|
||||
event->key.source = g_object_ref (actor);
|
||||
|
||||
/* bubble up */
|
||||
do
|
||||
{
|
||||
if (clutter_actor_event (actor, event))
|
||||
break;
|
||||
|
||||
actor = clutter_actor_get_parent (actor);
|
||||
}
|
||||
while (actor != NULL);
|
||||
}
|
||||
break;
|
||||
case CLUTTER_MOTION:
|
||||
if (context->motion_events_per_actor == FALSE)
|
||||
{
|
||||
/* Only stage gets motion events */
|
||||
event->motion.source = g_object_ref (stage);
|
||||
clutter_actor_event (stage, event);
|
||||
break;
|
||||
}
|
||||
case CLUTTER_BUTTON_PRESS:
|
||||
case CLUTTER_BUTTON_RELEASE:
|
||||
case CLUTTER_SCROLL:
|
||||
{
|
||||
ClutterActor *actor;
|
||||
gint x,y;
|
||||
|
||||
clutter_event_get_coords (event, &x, &y);
|
||||
|
||||
/* Safety on - probably a release off stage ?
|
||||
* FIXME: should likely deliver the release somehow - grabs ?
|
||||
*/
|
||||
if (x > CLUTTER_STAGE_WIDTH () ||
|
||||
y > CLUTTER_STAGE_HEIGHT() ||
|
||||
x < 0 || y < 0)
|
||||
break;
|
||||
|
||||
/* Map the event to a reactive actor */
|
||||
actor = _clutter_do_pick (CLUTTER_STAGE (stage),
|
||||
x, y,
|
||||
CLUTTER_PICK_REACTIVE);
|
||||
|
||||
CLUTTER_NOTE (EVENT, "Reactive event received at %i, %i - actor: %p",
|
||||
x, y, actor);
|
||||
|
||||
if (event->type == CLUTTER_SCROLL)
|
||||
event->scroll.source = g_object_ref (actor);
|
||||
else
|
||||
event->button.source = g_object_ref (actor);
|
||||
|
||||
/* Motion enter leave events */
|
||||
if (event->type == CLUTTER_MOTION)
|
||||
{
|
||||
if (motion_last_actor != actor)
|
||||
{
|
||||
if (motion_last_actor && actor)
|
||||
{
|
||||
ClutterEvent cev;
|
||||
|
||||
cev.crossing.type = CLUTTER_LEAVE;
|
||||
cev.crossing.time = 0; /* FIXME */
|
||||
cev.crossing.flags = 0;
|
||||
cev.crossing.x = x;
|
||||
cev.crossing.y = y;
|
||||
cev.crossing.source = g_object_ref (motion_last_actor);
|
||||
cev.crossing.related = g_object_ref (actor);
|
||||
|
||||
clutter_event_put (&cev); /* copys */
|
||||
|
||||
cev.crossing.type = CLUTTER_ENTER;
|
||||
cev.crossing.time = 0; /* FIXME */
|
||||
cev.crossing.flags = 0;
|
||||
cev.crossing.x = x;
|
||||
cev.crossing.y = y;
|
||||
cev.crossing.source = g_object_ref (actor);
|
||||
cev.crossing.related = g_object_ref (motion_last_actor);
|
||||
|
||||
clutter_event_put (&cev);
|
||||
}
|
||||
}
|
||||
motion_last_actor = actor;
|
||||
}
|
||||
else
|
||||
event_click_count_generate (event);
|
||||
|
||||
/* Send the event to the actor and all parents always the
|
||||
* stage.
|
||||
*
|
||||
* FIXME: for an optimisation should check if there are
|
||||
* actually any reactive actors and avoid the pick all togeather
|
||||
* (signalling just the stage). Should be big help for gles.
|
||||
*
|
||||
* FIXME: Actors be able to stop emission.
|
||||
*/
|
||||
while (actor)
|
||||
{
|
||||
if (clutter_actor_is_reactive (actor) ||
|
||||
clutter_actor_get_parent (actor) == NULL /* STAGE */ )
|
||||
{
|
||||
CLUTTER_NOTE (EVENT, "forwarding event to reactive actor");
|
||||
if (clutter_actor_event (actor, event))
|
||||
break;
|
||||
}
|
||||
|
||||
actor = clutter_actor_get_parent (actor);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CLUTTER_STAGE_STATE:
|
||||
/* fullscreen / focus - forward to stage */
|
||||
clutter_stage_event (CLUTTER_STAGE (stage), event);
|
||||
break;
|
||||
case CLUTTER_CLIENT_MESSAGE:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
clutter_base_init (void)
|
||||
{
|
||||
|
@ -117,10 +117,6 @@ void _clutter_backend_init_events (ClutterBackend *backend);
|
||||
|
||||
ClutterFeatureFlags _clutter_backend_get_features (ClutterBackend *backend);
|
||||
|
||||
/* backend helpers */
|
||||
void _clutter_event_button_generate (ClutterBackend *backend,
|
||||
ClutterEvent *event);
|
||||
|
||||
void _clutter_feature_init (void);
|
||||
|
||||
ClutterActor *_clutter_do_pick (ClutterStage *stage,
|
||||
|
@ -94,7 +94,7 @@ enum
|
||||
LAST_SIGNAL
|
||||
};
|
||||
|
||||
static int score_signals[LAST_SIGNAL] = { 0 };
|
||||
/* static int score_signals[LAST_SIGNAL] = { 0 }; */
|
||||
|
||||
static void start_entry (ClutterScoreEntry *entry);
|
||||
|
||||
|
@ -235,8 +235,6 @@ clutter_event_dispatch (GSource *source,
|
||||
clicked = FALSE;
|
||||
}
|
||||
|
||||
_clutter_event_button_generate (backend, event);
|
||||
|
||||
g_queue_push_head (clutter_context->events_queue, event);
|
||||
|
||||
}
|
||||
|
@ -246,7 +246,6 @@ clutter_event_translate (ClutterBackend *backend,
|
||||
event->button.modifier_state = xevent->xbutton.state;
|
||||
event->button.button = xevent->xbutton.button;
|
||||
|
||||
_clutter_event_button_generate (backend, event);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -550,7 +550,6 @@ event_translate (ClutterBackend *backend,
|
||||
event->button.modifier_state = xevent->xbutton.state;
|
||||
event->button.button = xevent->xbutton.button;
|
||||
|
||||
_clutter_event_button_generate (backend, event);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -257,7 +257,6 @@ event_translate (ClutterBackend *backend,
|
||||
event->button.y = sdl_event->button.y;
|
||||
event->button.modifier_state = sdl_event->button.state;
|
||||
event->button.button = sdl_event->button.button;
|
||||
_clutter_event_button_generate (backend, event);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
@ -13,12 +13,12 @@ button_press_cb (ClutterStage *stage,
|
||||
{
|
||||
const gchar *click_type;
|
||||
|
||||
switch (event->type)
|
||||
switch (event->click_count)
|
||||
{
|
||||
case CLUTTER_2BUTTON_PRESS:
|
||||
case 2:
|
||||
click_type = "double";
|
||||
break;
|
||||
case CLUTTER_3BUTTON_PRESS:
|
||||
case 3:
|
||||
click_type = "triple";
|
||||
break;
|
||||
default:
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
gboolean IsFullScreen = FALSE;
|
||||
gboolean IsFullScreen = FALSE, IsMotion = FALSE;
|
||||
|
||||
static void
|
||||
stage_state_cb (ClutterStage *stage,
|
||||
@ -30,6 +30,20 @@ blue_button_cb (ClutterActor *actor,
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
red_button_cb (ClutterActor *actor,
|
||||
ClutterEvent *event,
|
||||
gpointer data)
|
||||
{
|
||||
|
||||
if (IsMotion)
|
||||
IsMotion = FALSE;
|
||||
else
|
||||
IsMotion = TRUE;
|
||||
|
||||
clutter_enable_motion_events (IsMotion);
|
||||
}
|
||||
|
||||
static void
|
||||
key_focus_in_cb (ClutterActor *actor,
|
||||
gpointer data)
|
||||
@ -79,14 +93,15 @@ input_cb (ClutterActor *actor,
|
||||
case CLUTTER_MOTION:
|
||||
printf("[%s] MOTION", source);
|
||||
break;
|
||||
case CLUTTER_ENTER:
|
||||
printf("[%s] ENTER", source);
|
||||
break;
|
||||
case CLUTTER_LEAVE:
|
||||
printf("[%s] LEAVE", source);
|
||||
break;
|
||||
case CLUTTER_BUTTON_PRESS:
|
||||
printf("[%s] BUTTON PRESS", source);
|
||||
break;
|
||||
case CLUTTER_2BUTTON_PRESS:
|
||||
printf("[%s] BUTTON 2 PRESS", source);
|
||||
break;
|
||||
case CLUTTER_3BUTTON_PRESS:
|
||||
printf("[%s] BUTTON 3 PRESS", source);
|
||||
printf("[%s] BUTTON PRESS (click count:%i)",
|
||||
source, event->button.click_count);
|
||||
break;
|
||||
case CLUTTER_BUTTON_RELEASE:
|
||||
printf("[%s] BUTTON RELEASE", source);
|
||||
@ -133,6 +148,8 @@ main (int argc, char *argv[])
|
||||
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
|
||||
g_signal_connect (stage, "fullscreen",
|
||||
@ -159,6 +176,9 @@ main (int argc, char *argv[])
|
||||
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
|
||||
focus_box);
|
||||
|
||||
/* Toggle motion - enter/leave capture */
|
||||
g_signal_connect (actor, "button-press-event", G_CALLBACK (red_button_cb), NULL);
|
||||
|
||||
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
|
||||
|
||||
actor = clutter_rectangle_new_with_color (&gcol);
|
||||
@ -184,6 +204,7 @@ main (int argc, char *argv[])
|
||||
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
|
||||
g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
|
||||
focus_box);
|
||||
/* Fullscreen */
|
||||
g_signal_connect (actor, "button-press-event", G_CALLBACK (blue_button_cb), NULL);
|
||||
|
||||
actor = clutter_rectangle_new_with_color (&ncol);
|
||||
|
Loading…
Reference in New Issue
Block a user