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clutter: Add yet another grab API
Hopefully, the one to make them all converge. This new ClutterGrab represents a handle on a created grab. These are stacked, so grabs can be overridden and remain inactive until there is a time that they become active again, although undoing these early is optional. These grabs are global, they do apply to all pointer, touchpoint and keyboard foci. At the moment, only the API to create and stack those is added, the actual functionality is added in future commits. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2068>
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38
clutter/clutter/clutter-grab.h
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38
clutter/clutter/clutter-grab.h
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@ -0,0 +1,38 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2021 Red Hat Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Carlos Garnacho <carlosg@gnome.org>
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*/
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#ifndef CLUTTER_GRAB_H
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#define CLUTTER_GRAB_H
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include <glib-object.h>
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typedef struct _ClutterGrab ClutterGrab;
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CLUTTER_EXPORT
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void clutter_grab_dismiss (ClutterGrab *grab);
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#endif /* CLUTTER_GRAB_H */
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@ -52,6 +52,7 @@
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#include "clutter-enum-types.h"
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#include "clutter-event-private.h"
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#include "clutter-frame-clock.h"
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#include "clutter-grab.h"
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#include "clutter-id-pool.h"
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#include "clutter-input-device-private.h"
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#include "clutter-main.h"
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@ -113,6 +114,8 @@ struct _ClutterStagePrivate
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gchar *title;
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ClutterActor *key_focused_actor;
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ClutterGrab *topmost_grab;
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GQueue *event_queue;
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GArray *paint_volume_stack;
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@ -133,6 +136,14 @@ struct _ClutterStagePrivate
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guint actor_needs_immediate_relayout : 1;
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};
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struct _ClutterGrab
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{
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ClutterStage *stage;
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ClutterActor *actor;
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ClutterGrab *prev;
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ClutterGrab *next;
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};
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enum
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{
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PROP_0,
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@ -3625,3 +3636,54 @@ clutter_stage_pick_and_update_device (ClutterStage *stage,
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return new_actor;
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}
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ClutterGrab *
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clutter_stage_grab (ClutterStage *stage,
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ClutterActor *actor)
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{
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ClutterStagePrivate *priv = stage->priv;
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ClutterGrab *grab;
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
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grab = g_new0 (ClutterGrab, 1);
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grab->stage = stage;
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grab->actor = actor;
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grab->prev = NULL;
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grab->next = priv->topmost_grab;
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if (priv->topmost_grab)
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priv->topmost_grab->prev = grab;
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priv->topmost_grab = grab;
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return grab;
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}
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void
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clutter_grab_dismiss (ClutterGrab *grab)
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{
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ClutterStagePrivate *priv;
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ClutterGrab *prev, *next;
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g_return_if_fail (grab != NULL);
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priv = grab->stage->priv;
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prev = grab->prev;
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next = grab->next;
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if (prev)
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prev->next = next;
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if (next)
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next->prev = prev;
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if (priv->topmost_grab == grab)
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{
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/* This is the active grab */
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g_assert (prev == NULL);
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priv->topmost_grab = next;
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}
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g_free (grab);
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}
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@ -29,6 +29,7 @@
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#endif
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-grab.h>
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-stage-view.h>
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@ -269,6 +270,10 @@ ClutterActor * clutter_stage_get_device_actor (ClutterStage *stage,
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ClutterInputDevice *device,
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ClutterEventSequence *sequence);
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CLUTTER_EXPORT
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ClutterGrab * clutter_stage_grab (ClutterStage *stage,
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ClutterActor *actor);
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_H__ */
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@ -65,6 +65,7 @@
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#include "clutter-frame-clock.h"
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#include "clutter-frame.h"
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#include "clutter-gesture-action.h"
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#include "clutter-grab.h"
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#include "clutter-grid-layout.h"
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#include "clutter-image.h"
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#include "clutter-input-device.h"
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@ -39,6 +39,7 @@ clutter_headers = [
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'clutter-frame-clock.h',
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'clutter-frame.h',
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'clutter-gesture-action.h',
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'clutter-grab.h',
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'clutter-grid-layout.h',
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'clutter-image.h',
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'clutter-input-device.h',
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