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timeline: Check if the timeline is playing in do_tick
Check that the timeline is still playing before executing in _clutter_timeline_do_tick. This fixes the possibility of receiving a new-frame signal when stopping a timeline in response to a different timeline's signal emission.
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@ -1253,6 +1253,14 @@ _clutter_timeline_do_tick (ClutterTimeline *timeline,
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priv = timeline->priv;
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/* Check the is_playing variable before performing the timeline tick.
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* This is necessary, as if a timeline is stopped in response to a
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* master-clock generated signal of a different timeline, this code can
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* still be reached.
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*/
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if (!priv->is_playing)
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return;
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if (priv->waiting_first_tick)
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{
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priv->last_frame_time = tick_time;
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