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2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/sdl/clutter-stage-sdl.c: Update the SDL backend to use the new size negotiation API.
This commit is contained in:
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@ -1,3 +1,8 @@
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2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/sdl/clutter-stage-sdl.c: Update the SDL backend to
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use the new size negotiation API.
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2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
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2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
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Bug #961 - Fails to build on OSX
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Bug #961 - Fails to build on OSX
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@ -98,24 +98,45 @@ clutter_stage_sdl_realize (ClutterActor *actor)
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}
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}
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static void
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static void
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clutter_stage_sdl_query_coords (ClutterActor *self,
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clutter_stage_sdl_get_preferred_width (ClutterActor *self,
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ClutterActorBox *box)
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ClutterUnit for_height,
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ClutterUnit *min_width_p,
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ClutterUnit *natural_width_p)
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{
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{
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ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (self);
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ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (self);
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box->x1 = box->y1 = 0;
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if (min_width_p)
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box->x2 = box->x1 + CLUTTER_UNITS_FROM_INT (stage_sdl->win_width);
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*min_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_sdl->win_width);
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box->y2 = box->y1 + CLUTTER_UNITS_FROM_INT (stage_sdl->win_height);
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if (natural_width_p)
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*natural_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_sdl->win_width);
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}
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}
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static void
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static void
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clutter_stage_sdl_request_coords (ClutterActor *self,
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clutter_stage_sdl_get_preferred_height (ClutterActor *self,
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ClutterActorBox *box)
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ClutterUnit for_width,
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ClutterUnit *min_height_p,
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ClutterUnit *natural_height_p)
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{
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ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (self);
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if (min_height_p)
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*min_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_sdl->win_height);
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if (natural_height_p)
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*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_sdl->win_height);
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}
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static void
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clutter_stage_sdl_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean origin_changed)
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{
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{
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ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (self);
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ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (self);
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gint new_width, new_height;
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gint new_width, new_height;
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ClutterActorClass *parent_class;
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/* FIXME: some how have X configure_notfiys call this ? */
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/* FIXME: some how have X configure_notfiy call this ? */
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new_width = ABS (CLUTTER_UNITS_TO_INT (box->x2 - box->x1));
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new_width = ABS (CLUTTER_UNITS_TO_INT (box->x2 - box->x1));
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new_height = ABS (CLUTTER_UNITS_TO_INT (box->y2 - box->y1));
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new_height = ABS (CLUTTER_UNITS_TO_INT (box->y2 - box->y1));
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@ -126,9 +147,6 @@ clutter_stage_sdl_request_coords (ClutterActor *self,
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new_height,
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new_height,
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0, SDL_OPENGL) == NULL)
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0, SDL_OPENGL) == NULL)
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{
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{
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box->x2 = box->x1 + stage_sdl->win_width;
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box->y2 = box->y1 + stage_sdl->win_height;
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/* Failed */
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/* Failed */
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return;
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return;
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}
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}
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@ -139,8 +157,8 @@ clutter_stage_sdl_request_coords (ClutterActor *self,
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CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_SYNC_MATRICES);
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CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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}
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CLUTTER_ACTOR_CLASS (clutter_stage_sdl_parent_class)->request_coords (self,
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parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_sdl_parent_class);
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box);
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parent_class->allocate (self, box, origin_changed);
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}
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}
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static void
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static void
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@ -153,9 +171,9 @@ clutter_stage_sdl_set_fullscreen (ClutterStageWindow *stage_window,
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if (fullscreen)
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if (fullscreen)
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flags |= SDL_FULLSCREEN;
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flags |= SDL_FULLSCREEN;
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SDL_SetVideoMode(stage_sdl->win_width,
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SDL_SetVideoMode (stage_sdl->win_width,
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stage_sdl->win_height,
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stage_sdl->win_height,
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0, flags);
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0, flags);
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}
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}
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static void
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static void
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@ -194,8 +212,9 @@ clutter_stage_sdl_class_init (ClutterStageSDLClass *klass)
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actor_class->hide = clutter_stage_sdl_hide;
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actor_class->hide = clutter_stage_sdl_hide;
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actor_class->realize = clutter_stage_sdl_realize;
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actor_class->realize = clutter_stage_sdl_realize;
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actor_class->unrealize = clutter_stage_sdl_unrealize;
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actor_class->unrealize = clutter_stage_sdl_unrealize;
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actor_class->request_coords = clutter_stage_sdl_request_coords;
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actor_class->get_preferred_width = clutter_stage_sdl_get_preferred_width;
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actor_class->query_coords = clutter_stage_sdl_query_coords;
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actor_class->get_preferred_height = clutter_stage_sdl_get_preferred_height;
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actor_class->allocate = clutter_stage_sdl_allocate;
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}
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}
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static void
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static void
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