Add ClutterSwipeAction and ClutterGestureAction

To allow actors to handle gestures in a more organized way.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2585
This commit is contained in:
Tomeu Vizoso 2011-03-09 10:06:44 +01:00 committed by Emmanuele Bassi
parent 5012087588
commit ba72235b66
9 changed files with 1103 additions and 0 deletions

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@ -95,6 +95,7 @@ source_h = \
$(srcdir)/clutter-fixed-layout.h \ $(srcdir)/clutter-fixed-layout.h \
$(srcdir)/clutter-flow-layout.h \ $(srcdir)/clutter-flow-layout.h \
$(srcdir)/clutter-frame-source.h \ $(srcdir)/clutter-frame-source.h \
$(srcdir)/clutter-gesture-action.h \
$(srcdir)/clutter-group.h \ $(srcdir)/clutter-group.h \
$(srcdir)/clutter-input-device.h \ $(srcdir)/clutter-input-device.h \
$(srcdir)/clutter-interval.h \ $(srcdir)/clutter-interval.h \
@ -118,6 +119,7 @@ source_h = \
$(srcdir)/clutter-shader.h \ $(srcdir)/clutter-shader.h \
$(srcdir)/clutter-shader-effect.h \ $(srcdir)/clutter-shader-effect.h \
$(srcdir)/clutter-shader-types.h \ $(srcdir)/clutter-shader-types.h \
$(srcdir)/clutter-swipe-action.h \
$(srcdir)/clutter-snap-constraint.h \ $(srcdir)/clutter-snap-constraint.h \
$(srcdir)/clutter-stage.h \ $(srcdir)/clutter-stage.h \
$(srcdir)/clutter-stage-manager.h \ $(srcdir)/clutter-stage-manager.h \
@ -178,6 +180,7 @@ source_c = \
$(srcdir)/clutter-flatten-effect.c \ $(srcdir)/clutter-flatten-effect.c \
$(srcdir)/clutter-flow-layout.c \ $(srcdir)/clutter-flow-layout.c \
$(srcdir)/clutter-frame-source.c \ $(srcdir)/clutter-frame-source.c \
$(srcdir)/clutter-gesture-action.c \
$(srcdir)/clutter-group.c \ $(srcdir)/clutter-group.c \
$(srcdir)/clutter-input-device.c \ $(srcdir)/clutter-input-device.c \
$(srcdir)/clutter-interval.c \ $(srcdir)/clutter-interval.c \
@ -202,6 +205,7 @@ source_c = \
$(srcdir)/clutter-shader.c \ $(srcdir)/clutter-shader.c \
$(srcdir)/clutter-shader-effect.c \ $(srcdir)/clutter-shader-effect.c \
$(srcdir)/clutter-shader-types.c \ $(srcdir)/clutter-shader-types.c \
$(srcdir)/clutter-swipe-action.c \
$(srcdir)/clutter-snap-constraint.c \ $(srcdir)/clutter-snap-constraint.c \
$(srcdir)/clutter-stage.c \ $(srcdir)/clutter-stage.c \
$(srcdir)/clutter-stage-manager.c \ $(srcdir)/clutter-stage-manager.c \

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@ -0,0 +1,500 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Tomeu Vizoso <tomeu.vizoso@collabora.co.uk>
*/
/**
* SECTION:clutter-gesture-action
* @Title: ClutterGestureAction
* @Short_Description: Action for gesture gestures
*
* #ClutterGestureAction is a sub-class of #ClutterAction that implements
* the logic for recognizing gesture gestures. It listens for low level events
* such as #ClutterButtonEvent and #ClutterMotionEvent on the stage to raise
* the signals #ClutterGestureAction::gesture-begin, #ClutterGestureAction::gesture-motion and
* #ClutterGestureAction::gesture-end.
*
* To use #ClutterGestureAction you just need to apply it to a #ClutterActor
* using clutter_actor_add_action() and connect to the signals:
*
* |[
* ClutterAction *action = clutter_gesture_action_new ();
*
* clutter_actor_add_action (actor, action);
*
* g_signal_connect (action, "gesture-begin", G_CALLBACK (on_gesture_begin), NULL);
* g_signal_connect (action, "gesture-motion", G_CALLBACK (on_gesture_motion), NULL);
* g_signal_connect (action, "gesture-end", G_CALLBACK (on_gesture_end), NULL);
* ]|
*
* Since: 1.8
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-gesture-action.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
struct _ClutterGestureActionPrivate
{
ClutterActor *stage;
guint actor_capture_id;
gulong stage_capture_id;
gboolean in_drag;
gfloat press_x, press_y;
gfloat last_motion_x, last_motion_y;
gfloat release_x, release_y;
};
enum
{
GESTURE_BEGIN,
GESTURE_PROGRESS,
GESTURE_END,
GESTURE_CANCEL,
LAST_SIGNAL
};
static guint gesture_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_ABSTRACT_TYPE (ClutterGestureAction, clutter_gesture_action,
CLUTTER_TYPE_ACTION);
static gboolean
signal_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer user_data)
{
gboolean continue_emission;
continue_emission = g_value_get_boolean (handler_return);
g_value_set_boolean (return_accu, continue_emission);
return continue_emission;
}
static void
cancel_gesture (ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv = action->priv;
ClutterActor *actor;
priv->in_drag = FALSE;
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
g_signal_emit (action, gesture_signals[GESTURE_CANCEL], 0, actor);
}
static gboolean
stage_captured_event_cb (ClutterActor *stage,
ClutterEvent *event,
ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv = action->priv;
ClutterActor *actor;
gboolean return_value;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
switch (clutter_event_type (event))
{
case CLUTTER_MOTION:
{
clutter_event_get_coords (event, &priv->last_motion_x,
&priv->last_motion_y);
if (!clutter_actor_transform_stage_point (actor,
priv->last_motion_x,
priv->last_motion_y,
NULL, NULL))
return FALSE;
if (!priv->in_drag)
{
gint drag_threshold;
ClutterSettings *settings = clutter_settings_get_default ();
g_object_get (settings,
"dnd-drag-threshold", &drag_threshold,
NULL);
if ((ABS (priv->press_y - priv->last_motion_y) >= drag_threshold) ||
(ABS (priv->press_x - priv->last_motion_x) >= drag_threshold))
{
priv->in_drag = TRUE;
g_signal_emit (action, gesture_signals[GESTURE_BEGIN], 0, actor,
&return_value);
if (!return_value)
cancel_gesture (action);
}
else
return FALSE;
}
g_signal_emit (action, gesture_signals[GESTURE_PROGRESS], 0, actor,
&return_value);
if (!return_value)
cancel_gesture (action);
}
break;
case CLUTTER_BUTTON_RELEASE:
{
clutter_event_get_coords (event, &priv->release_x, &priv->release_y);
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
if (priv->in_drag)
{
priv->in_drag = FALSE;
g_signal_emit (action, gesture_signals[GESTURE_END], 0, actor);
}
}
break;
default:
break;
}
return FALSE;
}
static gboolean
actor_captured_event_cb (ClutterActor *actor,
ClutterEvent *event,
ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv = action->priv;
if (clutter_event_type (event) != CLUTTER_BUTTON_PRESS)
return FALSE;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
return FALSE;
clutter_event_get_coords (event, &priv->press_x, &priv->press_y);
if (priv->stage == NULL)
priv->stage = clutter_actor_get_stage (actor);
priv->stage_capture_id = g_signal_connect_after (priv->stage,
"captured-event",
G_CALLBACK (stage_captured_event_cb),
action);
return FALSE;
}
static void
clutter_gesture_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterGestureActionPrivate *priv = CLUTTER_GESTURE_ACTION (meta)->priv;
ClutterActorMetaClass *meta_class =
CLUTTER_ACTOR_META_CLASS (clutter_gesture_action_parent_class);
if (priv->actor_capture_id != 0)
{
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
g_signal_handler_disconnect (old_actor, priv->actor_capture_id);
priv->actor_capture_id = 0;
}
if (priv->stage_capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
priv->stage = NULL;
}
if (actor != NULL)
priv->actor_capture_id = g_signal_connect (actor, "captured-event",
G_CALLBACK (actor_captured_event_cb),
meta);
meta_class->set_actor (meta, actor);
}
static void
clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
{
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterGestureActionPrivate));
meta_class->set_actor = clutter_gesture_action_set_actor;
/**
* ClutterGestureAction::gesture_begin:
* @action: the #ClutterGestureAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::gesture_begin signal is emitted when the #ClutterActor to which
* a #ClutterGestureAction has been applied starts receiving a gesture.
*/
gesture_signals[GESTURE_BEGIN] =
g_signal_new (I_("gesture-begin"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_begin),
signal_accumulator, NULL,
_clutter_marshal_BOOLEAN__OBJECT,
G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterGestureAction::gesture-progress:
* @action: the #ClutterGestureAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::gesture-progress signal is emitted for each motion event after
* the #ClutterGestureAction::gesture-begin signal has been emitted.
*/
gesture_signals[GESTURE_PROGRESS] =
g_signal_new (I_("gesture-progress"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_progress),
signal_accumulator, NULL,
_clutter_marshal_BOOLEAN__OBJECT,
G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterGestureAction::gesture-end:
* @action: the #ClutterGestureAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::gesture-end signal is emitted at the end of the gesture gesture,
* when the pointer's button is released
*
* This signal is emitted if and only if the #ClutterGestureAction::gesture-begin
* signal has been emitted first.
*
* Since: 1.8
*/
gesture_signals[GESTURE_END] =
g_signal_new (I_("gesture-end"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_end),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterGestureAction::gesture-cancel:
* @action: the #ClutterGestureAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::gesture-cancel signal is emitted when the ongoing gesture gets
* cancelled.
*
* This signal is emitted if and only if the #ClutterGestureAction::gesture-begin
* signal has been emitted first.
*
* Since: 1.8
*/
gesture_signals[GESTURE_CANCEL] =
g_signal_new (I_("gesture-cancel"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_cancel),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
}
static void
clutter_gesture_action_init (ClutterGestureAction *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_GESTURE_ACTION,
ClutterGestureActionPrivate);
}
/**
* clutter_gesture_action_new:
*
* Creates a new #ClutterGestureAction instance
*
* Return value: the newly created #ClutterGestureAction
*
* Since: 1.8
*/
ClutterAction *
clutter_gesture_action_new (void)
{
return g_object_new (CLUTTER_TYPE_GESTURE_ACTION, NULL);
}
/**
* clutter_gesture_action_get_press_coords:
* @action: a #ClutterGestureAction
* @device: id of the device we are interested in
* @press_x: (out): return location for the press event's X coordinate
* @press_y: (out): return location for the press event's Y coordinate
*
* Retrieves the coordinates, in stage space, of the press event
* that started the dragging for an specific pointer device
*
* Since: 1.8
*/
void
clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
guint device,
gfloat *press_x,
gfloat *press_y)
{
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
if (device != 0)
{
g_warning ("Multi-device support not yet implemented");
return;
}
if (press_x)
*press_x = action->priv->press_x;
if (press_y)
*press_y = action->priv->press_y;
}
/**
* clutter_gesture_action_get_motion_coords:
* @action: a #ClutterGestureAction
* @motion_x: (out): return location for the latest motion
* event's X coordinate
* @motion_y: (out): return location for the latest motion
* event's Y coordinate
*
* Retrieves the coordinates, in stage space, of the latest motion
* event during the dragging
*
* Since: 1.8
*/
void
clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
guint device,
gfloat *motion_x,
gfloat *motion_y)
{
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
if (device != 0)
{
g_warning ("Multi-device support not yet implemented");
return;
}
if (motion_x)
*motion_x = action->priv->last_motion_x;
if (motion_y)
*motion_y = action->priv->last_motion_y;
}
/**
* clutter_gesture_action_get_release_coords:
* @action: a #ClutterGestureAction
* @release_x: (out): return location for the X coordinate of the last release
* @release_y: (out): return location for the Y coordinate of the last release
*
* Retrieves the coordinates, in stage space, of the point where the pointer
* device was last released.
*
* Since: 1.8
*/
void
clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
guint device,
gfloat *release_x,
gfloat *release_y)
{
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
if (device != 0)
{
g_warning ("Multi-device support not yet implemented");
return;
}
if (release_x)
*release_x = action->priv->release_x;
if (release_y)
*release_y = action->priv->release_y;
}
/**
* clutter_gesture_action_set_required_devices:
* @action: a #ClutterGestureAction
* @n_required_devices: the number of pointer devices that are to be tracked
*
* Sets the number of pointer devices that are to be tracked by this gesture.
*
* Since: 1.8
*/
void
clutter_gesture_action_set_required_devices (ClutterGestureAction *action,
guint n_required_devices)
{
if (n_required_devices != 1)
{
g_warning ("Multi-device support not yet implemented");
return;
}
}
/**
* clutter_gesture_action_get_required_devices:
* @action: a #ClutterGestureAction
*
* Returns the number of devices tracked by this gesture.
*
* Since: 1.8
*/
guint
clutter_gesture_action_get_required_devices (ClutterGestureAction *action)
{
return 1;
}

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@ -0,0 +1,120 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Tomeu Vizoso <tomeu.vizoso@collabora.co.uk>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_GESTURE_ACTION_H__
#define __CLUTTER_GESTURE_ACTION_H__
#include <clutter/clutter-action.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GESTURE_ACTION (clutter_gesture_action_get_type ())
#define CLUTTER_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureAction))
#define CLUTTER_IS_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GESTURE_ACTION))
#define CLUTTER_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
#define CLUTTER_IS_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GESTURE_ACTION))
#define CLUTTER_GESTURE_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
typedef struct _ClutterGestureAction ClutterGestureAction;
typedef struct _ClutterGestureActionPrivate ClutterGestureActionPrivate;
typedef struct _ClutterGestureActionClass ClutterGestureActionClass;
/**
* ClutterGestureAction:
*
* The <structname>ClutterGestureAction</structname> structure contains
* only private data and should be accessed using the provided API
*
* Since: 1.8
*/
struct _ClutterGestureAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterGestureActionPrivate *priv;
};
/**
* ClutterGestureActionClass:
* @gesture_begin: class handler for the #ClutterGestureAction::gesture-begin signal
*
* Since: 1.8
*/
struct _ClutterGestureActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
gboolean (* gesture_begin) (ClutterGestureAction *action,
ClutterActor *actor);
gboolean (* gesture_progress) (ClutterGestureAction *action,
ClutterActor *actor);
void (* gesture_end) (ClutterGestureAction *action,
ClutterActor *actor);
void (* gesture_cancel) (ClutterGestureAction *action,
ClutterActor *actor);
/*< private >*/
void (* _clutter_gesture_action1) (void);
void (* _clutter_gesture_action2) (void);
void (* _clutter_gesture_action3) (void);
void (* _clutter_gesture_action4) (void);
void (* _clutter_gesture_action5) (void);
void (* _clutter_gesture_action6) (void);
void (* _clutter_gesture_action7) (void);
};
GType clutter_gesture_action_get_type (void) G_GNUC_CONST;
ClutterAction *clutter_gesture_action_new (void);
void clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
guint device,
gfloat *press_x,
gfloat *press_y);
void clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
guint device,
gfloat *motion_x,
gfloat *motion_y);
void clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
guint device,
gfloat *release_x,
gfloat *release_y);
void clutter_gesture_action_set_required_devices (ClutterGestureAction *action,
guint n_required_devices);
guint clutter_gesture_action_get_required_devices (ClutterGestureAction *action);
G_END_DECLS
#endif /* __CLUTTER_GESTURE_ACTION_H__ */

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@ -1,6 +1,7 @@
BOOLEAN:BOXED BOOLEAN:BOXED
BOOLEAN:OBJECT,ENUM BOOLEAN:OBJECT,ENUM
BOOLEAN:STRING,UINT,FLAGS BOOLEAN:STRING,UINT,FLAGS
BOOLEAN:OBJECT
BOXED:UINT,UINT BOXED:UINT,UINT
DOUBLE:VOID DOUBLE:VOID
UINT:VOID UINT:VOID

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@ -0,0 +1,249 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Tomeu Vizoso <tomeu.vizoso@collabora.co.uk>
*
* Based on ClutterDragAction, written by:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-swipe-action
* @Title: ClutterSwipeAction
* @Short_Description: Action for swipe gestures
*
* #ClutterSwipeAction is a sub-class of #ClutterAction that implements
* the logic for recognizing swipe gestures. It listens for low level events
* such as #ClutterButtonEvent and #ClutterMotionEvent on the stage to raise
* the signals #ClutterSwipeAction::swipe-begin, #ClutterSwipeAction::swipe-motion and
* #ClutterSwipeAction::swipe-end.
*
* To use #ClutterSwipeAction you just need to apply it to a #ClutterActor
* using clutter_actor_add_action() and connect to the signals:
*
* |[
* ClutterAction *action = clutter_swipe_action_new ();
*
* clutter_actor_add_action (actor, action);
*
* g_signal_connect (action, "swipe-begin", G_CALLBACK (on_swipe_begin), NULL);
* g_signal_connect (action, "swipe-motion", G_CALLBACK (on_swipe_motion), NULL);
* g_signal_connect (action, "swipe-end", G_CALLBACK (on_swipe_end), NULL);
* ]|
*
* Since: 1.8
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-swipe-action.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
struct _ClutterSwipeActionPrivate
{
ClutterSwipeDirection h_direction;
ClutterSwipeDirection v_direction;
gfloat last_motion_x;
gfloat last_motion_y;
};
enum
{
SWEPT,
LAST_SIGNAL
};
static guint swipe_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (ClutterSwipeAction, clutter_swipe_action,
CLUTTER_TYPE_GESTURE_ACTION);
static gboolean
gesture_begin (ClutterGestureAction *action,
ClutterActor *actor)
{
ClutterSwipeActionPrivate *priv = CLUTTER_SWIPE_ACTION (action)->priv;
priv->h_direction = 0;
priv->v_direction = 0;
return TRUE;
}
static gboolean
gesture_progress (ClutterGestureAction *action,
ClutterActor *actor)
{
ClutterSwipeActionPrivate *priv = CLUTTER_SWIPE_ACTION (action)->priv;
gfloat press_x, press_y;
gfloat motion_x, motion_y;
gfloat delta_x, delta_y;
ClutterSwipeDirection h_direction = 0, v_direction = 0;
ClutterSettings *settings = clutter_settings_get_default ();
gint drag_threshold;
clutter_gesture_action_get_press_coords (action,
0,
&press_x,
&press_y);
clutter_gesture_action_get_motion_coords (action,
0,
&motion_x,
&motion_y);
delta_x = press_x - motion_x;
delta_y = press_y - motion_y;
g_object_get (settings,
"dnd-drag-threshold", &drag_threshold,
NULL);
if (delta_x >= drag_threshold)
h_direction = CLUTTER_SWIPE_DIRECTION_RIGHT;
else if (delta_x < -drag_threshold)
h_direction = CLUTTER_SWIPE_DIRECTION_LEFT;
if (delta_y >= drag_threshold)
v_direction = CLUTTER_SWIPE_DIRECTION_DOWN;
else if (delta_y < -drag_threshold)
v_direction = CLUTTER_SWIPE_DIRECTION_UP;
/* cancel gesture on direction reversal */
if (priv->h_direction == 0)
priv->h_direction = h_direction;
if (priv->v_direction == 0)
priv->v_direction = v_direction;
if (priv->h_direction != h_direction)
return FALSE;
if (priv->v_direction != v_direction)
return FALSE;
return TRUE;
}
static void
gesture_end (ClutterGestureAction *action,
ClutterActor *actor)
{
gfloat press_x, press_y;
gfloat release_x, release_y;
ClutterSwipeDirection direction = 0;
ClutterSettings *settings = clutter_settings_get_default ();
gint drag_threshold;
clutter_gesture_action_get_press_coords (CLUTTER_GESTURE_ACTION (action),
0,
&press_x, &press_y);
clutter_gesture_action_get_release_coords (CLUTTER_GESTURE_ACTION (action),
0,
&release_x, &release_y);
g_object_get (settings,
"dnd-drag-threshold", &drag_threshold,
NULL);
if (release_x - press_x > drag_threshold)
direction |= CLUTTER_SWIPE_DIRECTION_RIGHT;
else if (press_x - release_x > drag_threshold)
direction |= CLUTTER_SWIPE_DIRECTION_LEFT;
if (release_y - press_y > drag_threshold)
direction |= CLUTTER_SWIPE_DIRECTION_DOWN;
else if (press_y - release_y > drag_threshold)
direction |= CLUTTER_SWIPE_DIRECTION_UP;
g_signal_emit (action, swipe_signals[SWEPT], 0, actor, direction);
}
static void
clutter_swipe_action_class_init (ClutterSwipeActionClass *klass)
{
ClutterGestureActionClass *gesture_class =
CLUTTER_GESTURE_ACTION_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterSwipeActionPrivate));
gesture_class->gesture_begin = gesture_begin;
gesture_class->gesture_progress = gesture_progress;
gesture_class->gesture_end = gesture_end;
/**
* ClutterSwipeAction::swept:
* @action: the #ClutterSwipeAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @direction: the main direction of the swipe gesture
*
* The ::swept signal is emitted when a swipe gesture is recognized on the
* attached actor.
*
* Since: 1.8
*/
swipe_signals[SWEPT] =
g_signal_new (I_("swept"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterSwipeActionClass, swept),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_INT,
G_TYPE_NONE, 2,
CLUTTER_TYPE_ACTOR,
G_TYPE_INT);
}
static void
clutter_swipe_action_init (ClutterSwipeAction *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_SWIPE_ACTION,
ClutterSwipeActionPrivate);
clutter_gesture_action_set_required_devices (CLUTTER_GESTURE_ACTION (self),
1);
}
/**
* clutter_swipe_action_new:
*
* Creates a new #ClutterSwipeAction instance
*
* Return value: the newly created #ClutterSwipeAction
*
* Since: 1.8
*/
ClutterAction *
clutter_swipe_action_new (void)
{
return g_object_new (CLUTTER_TYPE_SWIPE_ACTION, NULL);
}

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@ -0,0 +1,117 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Tomeu Vizoso <tomeu.vizoso@collabora.co.uk>
*
* Based on ClutterDragAction, written by:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_SWIPE_ACTION_H__
#define __CLUTTER_SWIPE_ACTION_H__
#include <clutter/clutter-gesture-action.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_SWIPE_ACTION (clutter_swipe_action_get_type ())
#define CLUTTER_SWIPE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SWIPE_ACTION, ClutterSwipeAction))
#define CLUTTER_IS_SWIPE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SWIPE_ACTION))
#define CLUTTER_SWIPE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_SWIPE_ACTION, ClutterSwipeActionClass))
#define CLUTTER_IS_SWIPE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_SWIPE_ACTION))
#define CLUTTER_SWIPE_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_SWIPE_ACTION, ClutterSwipeActionClass))
typedef struct _ClutterSwipeAction ClutterSwipeAction;
typedef struct _ClutterSwipeActionPrivate ClutterSwipeActionPrivate;
typedef struct _ClutterSwipeActionClass ClutterSwipeActionClass;
/**
* ClutterSwipeDirection:
* @CLUTTER_SWIPE_DIRECTION_UP: Upwards swipe gesture
* @CLUTTER_SWIPE_DIRECTION_DOWN: Downwards swipe gesture
* @CLUTTER_SWIPE_DIRECTION_LEFT: Leftwards swipe gesture
* @CLUTTER_SWIPE_DIRECTION_RIGHT: Rightwards swipe gesture
*
* The main direction of the swipe gesture
*
* Since: 1.8
*/
typedef enum { /*< prefix=CLUTTER_SWIPE >*/
CLUTTER_SWIPE_DIRECTION_UP = 1 << 0,
CLUTTER_SWIPE_DIRECTION_DOWN = 1 << 1,
CLUTTER_SWIPE_DIRECTION_LEFT = 1 << 2,
CLUTTER_SWIPE_DIRECTION_RIGHT = 1 << 3
} ClutterSwipeDirection;
/**
* ClutterSwipeAction:
*
* The <structname>ClutterSwipeAction</structname> structure contains
* only private data and should be accessed using the provided API
*
* Since: 1.8
*/
struct _ClutterSwipeAction
{
/*< private >*/
ClutterGestureAction parent_instance;
ClutterSwipeActionPrivate *priv;
};
/**
* ClutterSwipeActionClass:
* @swept: class handler for the #ClutterSwipeAction::swept signal
*
* Since: 1.8
*/
struct _ClutterSwipeActionClass
{
/*< private >*/
ClutterGestureActionClass parent_class;
/*< public >*/
void (* swept) (ClutterSwipeAction *action,
ClutterActor *actor,
ClutterSwipeDirection direction);
/*< private >*/
void (* _clutter_swipe_action1) (void);
void (* _clutter_swipe_action2) (void);
void (* _clutter_swipe_action3) (void);
void (* _clutter_swipe_action4) (void);
void (* _clutter_swipe_action5) (void);
void (* _clutter_swipe_action6) (void);
void (* _clutter_swipe_action7) (void);
};
GType clutter_swipe_action_get_type (void) G_GNUC_CONST;
ClutterAction *clutter_swipe_action_new (void);
G_END_DECLS
#endif /* __CLUTTER_SWIPE_ACTION_H__ */

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@ -73,6 +73,7 @@
#include "clutter-fixed-layout.h" #include "clutter-fixed-layout.h"
#include "clutter-flow-layout.h" #include "clutter-flow-layout.h"
#include "clutter-frame-source.h" #include "clutter-frame-source.h"
#include "clutter-gesture-action.h"
#include "clutter-group.h" #include "clutter-group.h"
#include "clutter-input-device.h" #include "clutter-input-device.h"
#include "clutter-interval.h" #include "clutter-interval.h"
@ -95,6 +96,7 @@
#include "clutter-shader.h" #include "clutter-shader.h"
#include "clutter-shader-effect.h" #include "clutter-shader-effect.h"
#include "clutter-shader-types.h" #include "clutter-shader-types.h"
#include "clutter-swipe-action.h"
#include "clutter-snap-constraint.h" #include "clutter-snap-constraint.h"
#include "clutter-stage.h" #include "clutter-stage.h"
#include "clutter-stage-manager.h" #include "clutter-stage-manager.h"

View File

@ -52,6 +52,7 @@ UNIT_TESTS = \
test-drag.c \ test-drag.c \
test-constraints.c \ test-constraints.c \
test-scrolling.c \ test-scrolling.c \
test-swipe-action.c \
test-cogl-point-sprites.c \ test-cogl-point-sprites.c \
test-table-layout.c \ test-table-layout.c \
test-path-constraint.c \ test-path-constraint.c \

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@ -0,0 +1,109 @@
#include <stdlib.h>
#include <clutter/clutter.h>
static guint VERTICAL = 0;
static guint HORIZONTAL = 1;
static guint BOTH = 2;
static void
swept_cb (ClutterSwipeAction *action,
ClutterActor *actor,
ClutterSwipeDirection direction,
guint axis)
{
gchar *direction_str = "";
if (axis == HORIZONTAL &&
(direction == CLUTTER_SWIPE_DIRECTION_UP ||
direction == CLUTTER_SWIPE_DIRECTION_DOWN))
return;
else if (axis == VERTICAL &&
(direction == CLUTTER_SWIPE_DIRECTION_LEFT ||
direction == CLUTTER_SWIPE_DIRECTION_RIGHT))
return;
if (direction & CLUTTER_SWIPE_DIRECTION_UP)
direction_str = g_strconcat (direction_str, " up", NULL);
if (direction & CLUTTER_SWIPE_DIRECTION_DOWN)
direction_str = g_strconcat (direction_str, " down", NULL);
if (direction & CLUTTER_SWIPE_DIRECTION_LEFT)
direction_str = g_strconcat (direction_str, " left", NULL);
if (direction & CLUTTER_SWIPE_DIRECTION_RIGHT)
direction_str = g_strconcat (direction_str, " right", NULL);
g_debug ("swept_cb '%s'%s", clutter_actor_get_name (actor), direction_str);
}
static gboolean
gesture_progress_cb (ClutterSwipeAction *action,
ClutterActor *actor,
gpointer user_data)
{
return TRUE;
}
static void
gesture_cancel_cb (ClutterSwipeAction *action,
ClutterActor *actor,
gpointer user_data)
{
g_debug ("gesture_cancel_cb '%s'", clutter_actor_get_name (actor));
}
static void
attach_action (ClutterActor *actor, guint axis)
{
ClutterAction *action;
action = g_object_new (CLUTTER_TYPE_SWIPE_ACTION, NULL);
clutter_actor_add_action (actor, action);
g_signal_connect (action, "swept", G_CALLBACK (swept_cb), (gpointer) axis);
g_signal_connect (action, "gesture-progress", G_CALLBACK (gesture_progress_cb), NULL);
g_signal_connect (action, "gesture-cancel", G_CALLBACK (gesture_cancel_cb), NULL);
}
G_MODULE_EXPORT int
test_swipe_action_main (int argc, char *argv[])
{
ClutterActor *stage, *rect;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_get_default ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Swipe action test");
clutter_actor_set_size (stage, 640, 480);
rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_Red);
clutter_actor_set_name (rect, "Vertical swipes");
clutter_actor_set_size (rect, 150, 150);
clutter_actor_set_position (rect, 10, 100);
clutter_actor_set_reactive (rect, TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
attach_action (rect, VERTICAL);
rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_Blue);
clutter_actor_set_name (rect, "Horizontal swipes");
clutter_actor_set_size (rect, 150, 150);
clutter_actor_set_position (rect, 170, 100);
clutter_actor_set_reactive (rect, TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
attach_action (rect, HORIZONTAL);
rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
clutter_actor_set_name (rect, "All swipes");
clutter_actor_set_size (rect, 150, 150);
clutter_actor_set_position (rect, 330, 100);
clutter_actor_set_reactive (rect, TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
attach_action (rect, BOTH);
clutter_actor_show_all (stage);
clutter_main ();
return EXIT_SUCCESS;
}